Hero529 Posted August 20, 2018 Posted August 20, 2018 So, probably a foolish question, is there a way to force all the werewolves to be male, even if they're female by the game's original rules? I really don't like the female werewolf model.
Reesewow Posted August 22, 2018 Posted August 22, 2018 Though I'd make a suggestion on an additional new lands mod that I think would benefit greatly from having its races added to MNC (and a good expansion-style mod for those looking for one). Not really a personal request as I'll probably finish the mod fairly soon, but for future users. The Republic of Maslea - https://www.nexusmods.com/skyrim/mods/87681 I've been quite enjoying the mod so far, and it has been more extensive than I expected (especially for an installment mod). There voice acting is in french and fairly limited, but so far I've gotten a lot of play out of the story/sidequests and have no idea how much more there is to play. The creatures unfortunately have unique races, but there are some interesting ones like female Arachne, Daedroths, Zombies and blue fish-people called Maorbetx. It also has a selection of unique-race animals like pigs (pretty sure cow skeleton, unfortunately), slender horses, panthers/tigers ect.
ptmc2112 Posted August 23, 2018 Posted August 23, 2018 I would like to point out that in hentai creatures mod, the Hentai Mudcrab and Hentai Wraith spell tomes cannot be obtained via Belethor or the mcm option of dumping spells on the player, unless console or Add Item Menu is used. Otherwise a good mod.
MadMansGun Posted August 23, 2018 Author Posted August 23, 2018 4 minutes ago, ptmc2112 said: I would like to point out that in hentai creatures mod, the Hentai Mudcrab and Hentai Wraith spell tomes cannot be obtained via Belethor or the mcm option of dumping spells on the player, unless console or Add Item Menu is used. that's on purpose, they have major problems with using custom/new animations, so for now they are hidden until fixes can be found.
ptmc2112 Posted August 23, 2018 Posted August 23, 2018 10 hours ago, MadMansGun said: that's on purpose, they have major problems with using custom/new animations, so for now they are hidden until fixes can be found. That's good to know.
Hero529 Posted August 24, 2018 Posted August 24, 2018 is there any possibility for a Moonlight Tales Compatibility patch in the future?
MadMansGun Posted August 24, 2018 Author Posted August 24, 2018 2 minutes ago, Hero529 said: is there any possibility for a Moonlight Tales Compatibility patch in the future? Moonlight Tales and Creature Framework conflict with each other, they both try to change the werewolf mesh at the same time.
Hero529 Posted August 24, 2018 Posted August 24, 2018 2 hours ago, MadMansGun said: Moonlight Tales and Creature Framework conflict with each other, they both try to change the werewolf mesh at the same time. So there can't be an addon that changes the code of each to work together in some way?
MadMansGun Posted August 24, 2018 Author Posted August 24, 2018 38 minutes ago, Hero529 said: So there can't be an addon that changes the code of each to work together in some way? don't ask me, i'm not a scripter. most people turn off the werewolves in CF and use SOS to deal with it, others turn off the werewolf skin/eye settings in MLT, and some even edit the MLT meshes directly.
DragonLover271 Posted August 24, 2018 Posted August 24, 2018 I'm sorry if this has been answered already, but a number of More Nasty Critters animations refuse to register. When I go to its category in SL Animation Loader, animations such as the ones for female werewolves say "Registered: False" despite being checked. Why is this happening and what can I do to fix it? I've tried disabling everything all animations, rebuilding the sexlab registry, reapplying/reloading settings but it always remains the same.
MadMansGun Posted August 24, 2018 Author Posted August 24, 2018 3 hours ago, DragonLover271 said: I'm sorry if this has been answered already, but a number of More Nasty Critters animations refuse to register. When I go to its category in SL Animation Loader, animations such as the ones for female werewolves say "Registered: False" despite being checked. Why is this happening and what can I do to fix it? I've tried disabling everything all animations, rebuilding the sexlab registry, reapplying/reloading settings but it always remains the same. are you sure your not over the animation limit? and: Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
DragonLover271 Posted August 26, 2018 Posted August 26, 2018 I've already got the Sexlab settings as they should be, and removed a lot of animation packs from my game. I'm still getting the same results. I've currently got 524 animations in the Sexlab Animation Loader, and I'm using the latest FNIS. Update: It also says there are 24 animations to register still. Going to try getting rid of more so it drops below 500. Update 2: It seems to have something to do with a limit of 500, but I suppose it only counts SLAL animations and not other things considering FNIS is supposed to be able to handle more than that. I don't really have any other mods that affect animations unless it's counting the base game stuff.
MadMansGun Posted August 26, 2018 Author Posted August 26, 2018 3 hours ago, DragonLover271 said: 524 you need to keep the SexLab count under 500: don't confuse the FNIS animation hkx limit with SexLab's animation sets limit, nothing about them is the same.
denk21 Posted August 27, 2018 Posted August 27, 2018 I have been experiencing problems with foxes not animating lately. I've done all the disable,rebuild,reload json,enable,register, steps, a number of times,without it helping. My animation count is below 500. When I hit a fox with the sexlab matchmaker spell,it fizzles,and the console says the stats are empty. Wolves and dogs work fine. Doesn't the fox use same animations as dogs and wolves? Did someone remove the fox tag from the canine animations or something? In creature framework,it lists MNC animations for the fox.
denk21 Posted August 28, 2018 Posted August 28, 2018 Ok,I've experimented for awhile,and finally got the fox to work,but some other things stopped working. I reset and reregistered everything,and got those other things working again,but the fox stopped working. It's almost like something unregistered the foxes functionality,even after I got it working again.
Artful Dodger Posted August 28, 2018 Posted August 28, 2018 Hey,so if Immersive Creatures's(some of the giants with new appearance for example) dont have "stuff" it means MNC is incompatible,yes? No patch anywhere ? And... when HentaiCreatures_MNCv###.7z: is installed it should simply add new magic spells like MachMaker adds for example? If yes then i could not get that to work,no new spells was added:/ But HentaiCreatures MCM is added.
MadMansGun Posted August 28, 2018 Author Posted August 28, 2018 On 8/26/2018 at 11:45 PM, denk21 said: I have been experiencing problems with foxes not animating lately. I've done all the disable,rebuild,reload json,enable,register, steps, a number of times,without it helping. My animation count is below 500. When I hit a fox with the sexlab matchmaker spell,it fizzles,and the console says the stats are empty. Wolves and dogs work fine. Doesn't the fox use same animations as dogs and wolves? Did someone remove the fox tag from the canine animations or something? In creature framework,it lists MNC animations for the fox. foxes are registered as foxes now, not wolves. creature framework has nothing to do with animations. 6 hours ago, ILOV3THISGAM3 said: Hey,so if Immersive Creatures's(some of the giants with new appearance for example) dont have "stuff" it means MNC is incompatible,yes? No patch anywhere ? And... when HentaiCreatures_MNCv###.7z: is installed it should simply add new magic spells like MachMaker adds for example? If yes then i could not get that to work,no new spells was added:/ But HentaiCreatures MCM is added. https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ there is a setting in the mcm called "dump spells", turn it on.
Artful Dodger Posted August 28, 2018 Posted August 28, 2018 7 hours ago, MadMansGun said: foxes are registered as foxes now, not wolves. creature framework has nothing to do with animations. https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ there is a setting in the mcm called "dump spells", turn it on. Both problems are solved,thanks a lot!;)
MadMansGun Posted August 29, 2018 Author Posted August 29, 2018 1 hour ago, HolyHand said: does this mod have MCM menu? yes and no, it adds stuff to other MCM menus: CF gets dick/mesh settings, SLAL gets animations. (but HC does have it's own MCM)
HolyHand Posted August 29, 2018 Posted August 29, 2018 What is the papyrus tweaks for? is it help with load a save ctd?
MadMansGun Posted August 29, 2018 Author Posted August 29, 2018 3 minutes ago, HolyHand said: What is the papyrus tweaks for? is it help with load a save ctd? crashing in general (your mileage may vary)
denk21 Posted August 29, 2018 Posted August 29, 2018 12 hours ago, MadMansGun said: foxes are registered as foxes now, not wolves. creature framework has nothing to do with animations. Do the animations need to be updated ,to include the foxes tag, in order for it to work? The animations do include dog,wolf,canine, in most of them. I just found a utility called sexlab animation tag editor. Hopefully I'll be able to add the fox tag to the animations with this, get,and have everything stay working.
MadMansGun Posted August 29, 2018 Author Posted August 29, 2018 1 hour ago, denk21 said: Do the animations need to be updated ,to include the foxes tag, in order for it to work? The animations do include dog,wolf,canine, in most of them. I just found a utility called sexlab animation tag editor. Hopefully I'll be able to add the fox tag to the animations with this, get,and have everything stay working. tags are meaningless, the MoreNastyCrittersFactory script controls what the races are registered to use.
denk21 Posted August 29, 2018 Posted August 29, 2018 7 minutes ago, MadMansGun said: tags are meaningless, the MoreNastyCrittersFactory script controls what the races are registered to use. So the foxes are kind of broken, until that script is edited to register them to use the animations ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now