MadMansGun Posted August 29, 2018 Author Posted August 29, 2018 1 hour ago, denk21 said: So the foxes are kind of broken, until that script is edited to register them to use the animations ? more like until proper animations are made for them, foxes don't rescale anymore, so wolf animations are kind of useless. only "Fox on Fox", "Fox on Chicken" and "Fox Self Service" animations exist at this time.
darlaten Posted August 29, 2018 Posted August 29, 2018 isther any goud on aculy playing any of the sexlab stuf or how it works if don all the install using the gudes and it mostly seem to wok but hard to do much with out some help iv feger out how t odo a bit of the simple atrct spell on me and the race and lineup animation as well as somtimei cna get it to cyle tho sex postion and advance but wehen it comes to crechers not so good luk
MadMansGun Posted August 29, 2018 Author Posted August 29, 2018 4 hours ago, darlaten said: isther any goud on aculy playing any of the sexlab stuf or how it works if don all the install using the gudes and it mostly seem to wok but hard to do much with out some help iv feger out how t odo a bit of the simple atrct spell on me and the race and lineup animation as well as somtimei cna get it to cyle tho sex postion and advance but wehen it comes to crechers not so good luk this covers most of that: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
denk21 Posted August 29, 2018 Posted August 29, 2018 12 hours ago, MadMansGun said: more like until proper animations are made for them, foxes don't rescale anymore, so wolf animations are kind of useless. only "Fox on Fox", "Fox on Chicken" and "Fox Self Service" animations exist at this time. Wow,that's damn serious. Poor foxes! Do you think the people that do animations know about foxes needing animations? Thanks for this info!
plamya Posted August 29, 2018 Posted August 29, 2018 On 8/27/2018 at 1:57 AM, MadMansGun said: you need to keep the SexLab count under 500: don't confuse the FNIS animation hkx limit with SexLab's animation sets limit, nothing about them is the same. 500 is not the limit anymore Sexlab More Animations + FNIS XXL
plamya Posted August 29, 2018 Posted August 29, 2018 42 minutes ago, denk21 said: Wow,that's damn serious. Poor foxes! Do you think the people that do animations know about foxes needing animations? Thanks for this info! mudcrabs are waiting for animations about seven years^^ foxes can wait a lil^^
denk21 Posted August 29, 2018 Posted August 29, 2018 41 minutes ago, plamya said: mudcrabs are waiting for animations about seven years^^ foxes can wait a lil^^ It's funny because slaughterfish even have animations now. For a long while rabbits didn't either, but they have a number of them. Is there even a proper skeleton,and nude ween meshes for mudcrabs to function? only thing to do is wait.
MadMansGun Posted August 29, 2018 Author Posted August 29, 2018 2 hours ago, denk21 said: Do you think the people that do animations know about foxes needing animations? yes we know (i am a animator) 1 hour ago, plamya said: 500 is not the limit anymore Sexlab More Animations + FNIS XXL that mod is still a bit buggy, sometimes things don't register. and FNIS XXL can do more harm than good, skyrim can only handle 12000 to 13000 hkx files in all. 1 hour ago, plamya said: mudcrabs are waiting for animations about seven years^^ foxes can wait a lil^^ for fuck sakes not this again. MUDCRABS AND ICEWRAITHS DON'T WANT TO BE ANIMATED!!! 49 minutes ago, denk21 said: Is there even a proper skeleton,and nude ween meshes for mudcrabs to function? no, there's no point in doing that if they can't be animated.
denk21 Posted August 30, 2018 Posted August 30, 2018 1 hour ago, MadMansGun said: yes we know (i am a animator) that mod is still a bit buggy, sometimes things don't register. and FNIS XXL can do more harm than good, skyrim can only handle 12000 to 13000 hkx files in all. for fuck sakes not this again. MUDCRABS AND ICEWRAITHS DON'T WANT TO BE ANIMATED!!! no, there's no point in doing that if they can't be animated. Yeah,exactly what I thought about the mudcrabs. If there was a skeleton,somebody would have done animations by now. Glad to know,you guys know about the foxes need for animations. I am very grateful of your hard work on current animations for this mod,and will be patient for new animations. Thanks.
MadMansGun Posted August 30, 2018 Author Posted August 30, 2018 1 hour ago, denk21 said: Yeah,exactly what I thought about the mudcrabs. If there was a skeleton,somebody would have done animations by now. Glad to know,you guys know about the foxes need for animations. I am very grateful of your hard work on current animations for this mod,and will be patient for new animations. Thanks. the mudcrab skeleton is not (and never was) the problem, it's idle animations override SexLab/FNIS animations.
Shade115 Posted August 30, 2018 Posted August 30, 2018 Mudcrabs are beings of a much higher plain of existence, they cannot be coaxed into committing such HEINOUS acts! Let alone let such lowly beings as ourselves witness their true glory!
plamya Posted August 30, 2018 Posted August 30, 2018 7 hours ago, MadMansGun said: for fuck sakes not this again. MUDCRABS AND ICEWRAITHS DON'T WANT TO BE ANIMATED!!! no, there's no point in doing that if they can't be animated. mmm... okay https://imgur.com/a/Ti6wc
MadMansGun Posted August 30, 2018 Author Posted August 30, 2018 26 minutes ago, plamya said: mmm... okay https://imgur.com/a/Ti6wc that's most likely a AnimObject (not a actual mudcrab), and it looks like it's using the ashsman or falmer dick to me.
Tyrant99 Posted August 30, 2018 Posted August 30, 2018 Falmer Dicked Mudcrabs = New Indie Rock Band. 1
WaxenFigure Posted August 30, 2018 Posted August 30, 2018 11 hours ago, MadMansGun said: that's most likely a AnimObject (not a actual mudcrab), and it looks like it's using the ashsman or falmer dick to me. Pose mod poses by Halo I think but may well be wrong. Not animated or an animation at all. Been around for years.
darlaten Posted August 30, 2018 Posted August 30, 2018 ok that was that mane gude i useed iv got most things working but still dont raly under stand alot of cmc setingand comand andonly half in game have a discripion on ther perpuse
7osisg4d Posted September 1, 2018 Posted September 1, 2018 On 8/14/2018 at 12:32 AM, MadMansGun said: click and drag and from the readme file: Ok! I was able to do all that, including altering the default skin applied to the PC in the herm patch, and it does take effect. I'm not getting CF application on arousal though: https://imgur.com/a/92NgWMM I also tried using sexlab werewolves, horny, and herm. If I select the SLW mod it does get applied, except the shlong only appears right after a scene rather than during, and then it's immediately cleaned up.
MadMansGun Posted September 1, 2018 Author Posted September 1, 2018 1 hour ago, 7osisg4d said: Ok! I was able to do all that, including altering the default skin applied to the PC in the herm patch, and it does take effect. I'm not getting CF application on arousal though: https://imgur.com/a/92NgWMM I also tried using sexlab werewolves, horny, and herm. If I select the SLW mod it does get applied, except the shlong only appears right after a scene rather than during, and then it's immediately cleaned up. from the hermwolfplayer readme: Quote an alternative usage for this esp is to bypass the "sexlab werewolves" Argonian/Kajiit player bug. the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit. my solution to the problem is to just force the player's werewolf form to use one mesh at all times. (Player's Male or Herm Werewolf form is always erect, and Female form is Female). 1. open the HornyWereHermPlayer.esp with TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?) 2. find FormID 00000007 (just type 7 in the FormID search box and hit enter) 3. on the right side of the screen find the line called "WNAM-Worn Armor" 4. in the "WNAM-Worn Armor" line right click on "SkinHermWerewolvesSoft [ARMO:##005AD0]" and click on "Edit" 5. type in ONE of the following numbers for the body you want Note: ## = whatever number is in front of the "HornyWerewolves.esp" on the left side of the screen. FormID Female Player Male Player ##005AC2 Normal Female / Normal Male ##005ADE Normal Female / Male Horse (No Knot) ##005ADF Normal Female / Male Horse (Small offset Knot) ##005AE0 Normal Female / Male Horse (Large offset Knot) ##005AE1 Normal Female / Male Horse (Small Centered Knot) ##005AE2 Normal Female / Male Horse (Large Centered Knot) ##005AD1 Hermaphrodite / Hermaphrodite Horse (No Knot) ##005AD2 Hermaphrodite / Hermaphrodite Horse (Small offset Knot) ##005AD3 Hermaphrodite / Hermaphrodite Horse (Large offset Knot) ##005AD4 Hermaphrodite / Hermaphrodite Horse (Small Centered Knot) ##005AD5 Hermaphrodite / Hermaphrodite Horse (Large Centered Knot)
7osisg4d Posted September 1, 2018 Posted September 1, 2018 1 hour ago, MadMansGun said: an alternative usage for this esp is to bypass the "sexlab werewolves" Argonian/Kajiit player bug.the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit. Thanks for your continued help on this. Lack of CF mesh application also happens when SLW is removed. Race is vanilla Nord, male or female. Running . Horny Werewolves 2.4 . Herm no patch Removing herm causes CF to work correctly for males. Seems like something in herm is breaking it?
MadMansGun Posted September 2, 2018 Author Posted September 2, 2018 1 hour ago, coms77 said: Hey guys, need some help here. Sorry if there's been a question like this, but I've only found one, and the answer didn't help. There're multiple chaurus hunter animations installed, but they don't work, there's only one during the actual sex - vag animation. I have billy pack, and I've tried the animation troubleshooting on the MNC page. Any ideas? Thanks! are you over 500 animation sets in sexlab? use the count animation tool in SLAL's mcm.
bshogouki Posted September 2, 2018 Posted September 2, 2018 Hey, seem to be having issues with horses. Most of them don't have dicks, but some randomly do. The animations seem to be missing as well. Any advice?
MadMansGun Posted September 2, 2018 Author Posted September 2, 2018 sounds about right.... https://www.youtube.com/watch?v=3txRySd2g4E
sexcapades Posted September 2, 2018 Posted September 2, 2018 1 hour ago, coms77 said: Yup, 506 creature animations. I was having trouble with my heavily modded game saves becoming corrupted (slowly and imperceptibly) When I dropped my SL anims to under 400 (hard to pick and choose) I have had a stable game for months and months now (day 2425 and finished with most of the huge add on mods) 500 is the right number - I use that xxl finis so I get to pick which of the thousand(s) of anims to load.
zaira Posted September 2, 2018 Posted September 2, 2018 Since nowadays Sexlab could reach FNIS and array limits easily I would like to place a feature request: Please provide the possibility to exclude races in installer - maybe you can create creature classes like "Animals", "Monsters", "HumanLikeMonsters"
Psalam Posted September 2, 2018 Posted September 2, 2018 Spoiler 10 minutes ago, zaira said: Since nowadays Sexlab could reach FNIS and array limits easily I would like to place a feature request: Please provide the possibility to exclude races in installer - maybe you can create creature classes like "Animals", "Monsters", "HumanLikeMonsters" I think I like where this is going but functionally is it possible? More traditionally this would be done by splitting the mod into "packs" that would allow the choice but only in groups. However, if those "groups" were to follow the general lines of what zaira was suggesting couldn't you achieve the same thing in that manner?
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