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More Nasty Critters Legendary Edition


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12 hours ago, MadMansGun said:

foxes are registered as foxes now, not wolves.

creature framework has nothing to do with animations.

 

Do the animations need to be updated ,to include the foxes tag, in order for it to work? The animations do include dog,wolf,canine, in most of them. I just found a utility called sexlab animation tag editor. Hopefully I'll be able to add the fox tag to the animations with this, get,and have everything stay working.  

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1 hour ago, denk21 said:

Do the animations need to be updated ,to include the foxes tag, in order for it to work? The animations do include dog,wolf,canine, in most of them. I just found a utility called sexlab animation tag editor. Hopefully I'll be able to add the fox tag to the animations with this, get,and have everything stay working.  

tags are meaningless, the MoreNastyCrittersFactory script controls what the races are registered to use.

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7 minutes ago, MadMansGun said:

tags are meaningless, the MoreNastyCrittersFactory script controls what the races are registered to use.

So the foxes are kind of broken, until that script is edited to register them to use the animations ?  

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1 hour ago, denk21 said:

So the foxes are kind of broken, until that script is edited to register them to use the animations ?  

more like until proper animations are made for them, foxes don't rescale anymore, so wolf animations are kind of useless.

only "Fox on Fox", "Fox on Chicken" and "Fox Self Service" animations exist at this time.

 

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isther any goud on aculy playing any of the sexlab stuf or how it works if don all the install using the gudes and it mostly seem to wok but  hard to do much  with out some help iv feger out how t odo a bit of the simple atrct spell on me and the race  and lineup animation as well as somtimei cna get it to cyle tho sex postion  and advance  but wehen it comes to crechers not so good luk 

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4 hours ago, darlaten said:

isther any goud on aculy playing any of the sexlab stuf or how it works if don all the install using the gudes and it mostly seem to wok but  hard to do much  with out some help iv feger out how t odo a bit of the simple atrct spell on me and the race  and lineup animation as well as somtimei cna get it to cyle tho sex postion  and advance  but wehen it comes to crechers not so good luk 

this covers most of that:

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

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12 hours ago, MadMansGun said:

more like until proper animations are made for them, foxes don't rescale anymore, so wolf animations are kind of useless.

only "Fox on Fox", "Fox on Chicken" and "Fox Self Service" animations exist at this time.

 

Wow,that's damn serious. Poor foxes! Do you think the people that do animations know about foxes needing animations?  Thanks for this info! 

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On 8/27/2018 at 1:57 AM, MadMansGun said:

you need to keep the SexLab count under 500:

don't confuse the FNIS animation hkx limit with SexLab's animation sets limit, nothing about them is the same.

500 is not the limit anymore

Sexlab More Animations + FNIS XXL

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42 minutes ago, denk21 said:

Wow,that's damn serious. Poor foxes! Do you think the people that do animations know about foxes needing animations?  Thanks for this info! 

mudcrabs are waiting for animations about seven years^^ foxes can wait a lil^^

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41 minutes ago, plamya said:

mudcrabs are waiting for animations about seven years^^ foxes can wait a lil^^

It's funny because slaughterfish even have animations now. For a long while rabbits didn't either, but they have a number of them. Is there even a proper skeleton,and nude ween meshes for mudcrabs to function? only thing to do is wait. 

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2 hours ago, denk21 said:

Do you think the people that do animations know about foxes needing animations?

yes we know (i am a animator)

 

1 hour ago, plamya said:

500 is not the limit anymore

Sexlab More Animations + FNIS XXL

that mod is still a bit buggy, sometimes things don't register.

and FNIS XXL can do more harm than good, skyrim can only handle 12000 to 13000 hkx files in all.

 

1 hour ago, plamya said:

mudcrabs are waiting for animations about seven years^^ foxes can wait a lil^^

for fuck sakes not this again.

MUDCRABS AND ICEWRAITHS DON'T WANT TO BE ANIMATED!!!

 

49 minutes ago, denk21 said:

Is there even a proper skeleton,and nude ween meshes for mudcrabs to function?

no, there's no point in doing that if they can't be animated.

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1 hour ago, MadMansGun said:

yes we know (i am a animator)

 

that mod is still a bit buggy, sometimes things don't register.

and FNIS XXL can do more harm than good, skyrim can only handle 12000 to 13000 hkx files in all.

 

for fuck sakes not this again.

MUDCRABS AND ICEWRAITHS DON'T WANT TO BE ANIMATED!!!

 

no, there's no point in doing that if they can't be animated.

Yeah,exactly what I thought about the mudcrabs. If there was a skeleton,somebody would have done animations by now.  Glad to know,you guys know about the foxes need for animations. I am very grateful of your hard work on current animations for this mod,and will be patient for new animations. Thanks. 

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1 hour ago, denk21 said:

Yeah,exactly what I thought about the mudcrabs. If there was a skeleton,somebody would have done animations by now.  Glad to know,you guys know about the foxes need for animations. I am very grateful of your hard work on current animations for this mod,and will be patient for new animations. Thanks. 

the mudcrab skeleton is not (and never was) the problem, it's idle animations override SexLab/FNIS animations.

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On 8/14/2018 at 12:32 AM, MadMansGun said:

click and drag

fsscr005.jpg
 

and from the readme file:

 

 

Ok! I was able to do all that, including altering the default skin applied to the PC in the herm patch, and it does take effect.

 

I'm not getting CF application on arousal though:

 

https://imgur.com/a/92NgWMM

 

I also tried using sexlab werewolves, horny, and herm.  If I select the SLW mod it does get applied, except the shlong only appears right after a scene rather than during, and then it's immediately cleaned up.

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1 hour ago, 7osisg4d said:

 

Ok! I was able to do all that, including altering the default skin applied to the PC in the herm patch, and it does take effect.

 

I'm not getting CF application on arousal though:

 

https://imgur.com/a/92NgWMM

 

I also tried using sexlab werewolves, horny, and herm.  If I select the SLW mod it does get applied, except the shlong only appears right after a scene rather than during, and then it's immediately cleaned up.

from the hermwolfplayer readme:

Quote

 

an alternative usage for this esp is to bypass the "sexlab werewolves" Argonian/Kajiit player bug.
the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit.

 

my solution to the problem is to just force the player's werewolf form to use one mesh at all times.
(Player's Male or Herm Werewolf form is always erect, and Female form is Female).

 

1. open the HornyWereHermPlayer.esp with TES5Edit (http://www.nexusmods.com/skyrim/mods/25859/?)
2. find FormID 00000007 (just type 7 in the FormID search box and hit enter)
3. on the right side of the screen find the line called "WNAM-Worn Armor"
4. in the "WNAM-Worn Armor" line right click on "SkinHermWerewolvesSoft [ARMO:##005AD0]" and click on "Edit"
5. type in ONE of the following numbers for the body you want

 

Note: ## = whatever number is in front of the "HornyWerewolves.esp" on the left side of the screen.

 

FormID        Female Player    Male Player
##005AC2    Normal Female / Normal Male
##005ADE    Normal Female / Male Horse (No Knot)
##005ADF    Normal Female / Male Horse (Small offset Knot)
##005AE0    Normal Female / Male Horse (Large offset Knot)
##005AE1    Normal Female / Male Horse (Small Centered Knot)
##005AE2    Normal Female / Male Horse (Large Centered Knot)
##005AD1    Hermaphrodite / Hermaphrodite Horse (No Knot)
##005AD2    Hermaphrodite / Hermaphrodite Horse (Small offset Knot)
##005AD3    Hermaphrodite / Hermaphrodite Horse (Large offset Knot)
##005AD4    Hermaphrodite / Hermaphrodite Horse (Small Centered Knot)
##005AD5    Hermaphrodite / Hermaphrodite Horse (Large Centered Knot)

 

 

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1 hour ago, MadMansGun said:

an alternative usage for this esp is to bypass the "sexlab werewolves" Argonian/Kajiit player bug.
the problem is something's stopping the Creature Framework from applying the new mesh files to the player's werewolf form when they are playing as a Argonian or Kajiit.

 

 

 

Thanks for your continued help on this.

 

Lack of CF mesh application also happens when SLW is removed. Race is vanilla Nord, male or female. 

 

Running

. Horny Werewolves 2.4 

. Herm no patch

 

Removing herm causes CF to work correctly for males.

Seems like something in herm is breaking it?

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1 hour ago, coms77 said:

Hey guys, need some help here. Sorry if there's been a question like this, but I've only found one, and the answer didn't help. There're multiple chaurus hunter animations installed, but they don't work, there's only one during the actual sex - vag animation. I have billy pack, and I've tried the animation troubleshooting on the MNC page. Any ideas? Thanks!

are you over 500 animation sets in sexlab? use the count animation tool in SLAL's mcm.

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