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More Nasty Critters Legendary Edition


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Posted

Could you recommend an animation pack you think is objectivly the best on the front?

 

Posted
1 hour ago, sexychipmonk said:

Did all that befor posting.

then i don't know what the problem is.

39 minutes ago, sexychipmonk said:

Could you recommend an animation pack you think is objectivly the best on the front?

billyy and SirNibbles........and MadMansGun.

Posted
54 minutes ago, MadMansGun said:

then i don't know what the problem is.

billyy and SirNibbles........and MadMansGun.

so the problem was that modding procedure with MO has changed slightly since last time. the files dumped in to overwrite worked fine there. you used to have to set overwrite as a mod back in the day

Posted

huhu juste a small problem but i dont know if its from this mod or from creature framework

I just have following problem that the skeever and rabbits arent moving and are frozen i can kill them but yeah they still stand their normal etc...

 

someone has any idea what to do to fix it ?

Posted
6 hours ago, sexychipmonk said:

so the problem was that modding procedure with MO has changed slightly since last time. the files dumped in to overwrite worked fine there. you used to have to set overwrite as a mod back in the day

It hasn't changed - you set it as a mod once and then drag any updates to FNIS in the future into that same folder. If you're removing animations, then it is a better idea to untick/remove that FNIS mod, and generate a new batch and then turn that into a mod folder. 

 

If that wasn't working for you, you may have screwed up somewhere, dragged files into the wrong places, had different ages of FNIS outputs conflicting with each other, which led to the problems you were having. That's part of the "problem" with MO - its a powerful tool, but it can be a double-edged sword if you're not careful, leading to overwrites and conflicts you didn't want, or having something winning a conflict that was supposed to be overridden.

 

And technically, yes, leaving your FNIS output in Overwrite and updating it periodically will work. But it is highly messy, has conflicts with Bodyslide outputs and things like Main Menu Randomizer (which outputs its mesh/texture/music folders to overwrite), and you'll still have to re-do everything when removing mods that rely on FNIS. 

Posted

What's the best/easiest way to make my female PC a male werewolf?

 

I couldn't find the reference to the female body/mesh in te5edit ?

 

Thanks

Posted
4 hours ago, 7osisg4d said:

What's the best/easiest way to make my female PC a male werewolf?

 

I couldn't find the reference to the female body/mesh in te5edit ?

 

Thanks

MNC:

NakedTorsoWerewolfBeast [ARMA:000CDD87]

NakedTorsoWerewolfBeastSoft [ARMA:0700081A]

NakedTorsoWerewolfBeastSoftLegacy [ARMA:0700081B]

NakedTorsoWerewolfBeastHard [ARMA:07023655]

NakedTorsoWerewolfBeastHardLegacy [ARMA:07000819]

 

but if you want a herm one of these mods can do that (don't use both):

https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/

https://www.loverslab.com/files/file/3219-horny-werewolves-of-skyrim/

Posted
21 hours ago, Wildwinds said:

It hasn't changed - you set it as a mod once and then drag any updates to FNIS in the future into that same folder. If you're removing animations, then it is a better idea to untick/remove that FNIS mod, and generate a new batch and then turn that into a mod folder. 

 

If that wasn't working for you, you may have screwed up somewhere, dragged files into the wrong places, had different ages of FNIS outputs conflicting with each other, which led to the problems you were having. That's part of the "problem" with MO - its a powerful tool, but it can be a double-edged sword if you're not careful, leading to overwrites and conflicts you didn't want, or having something winning a conflict that was supposed to be overridden.

 

And technically, yes, leaving your FNIS output in Overwrite and updating it periodically will work. But it is highly messy, has conflicts with Bodyslide outputs and things like Main Menu Randomizer (which outputs its mesh/texture/music folders to overwrite), and you'll still have to re-do everything when removing mods that rely on FNIS. 

the thing is now it already says its a mod without me doing any thing. I used to have to set it as a mod with a lowercase o to get things to work. That was along time ago. hell it works now though so who cares! ?

 

Posted
22 hours ago, Wildwinds said:

It hasn't changed - you set it as a mod once and then drag any updates to FNIS in the future into that same folder. If you're removing animations, then it is a better idea to untick/remove that FNIS mod, and generate a new batch and then turn that into a mod folder. 

 

If that wasn't working for you, you may have screwed up somewhere, dragged files into the wrong places, had different ages of FNIS outputs conflicting with each other, which led to the problems you were having. That's part of the "problem" with MO - its a powerful tool, but it can be a double-edged sword if you're not careful, leading to overwrites and conflicts you didn't want, or having something winning a conflict that was supposed to be overridden.

 

And technically, yes, leaving your FNIS output in Overwrite and updating it periodically will work. But it is highly messy, has conflicts with Bodyslide outputs and things like Main Menu Randomizer (which outputs its mesh/texture/music folders to overwrite), and you'll still have to re-do everything when removing mods that rely on FNIS. 

 

56 minutes ago, sexychipmonk said:

the thing is now it already says its a mod without me doing any thing. I used to have to set it as a mod with a lowercase o to get things to work. That was along time ago. hell it works now though so who cares! ?

 

Frankly i wish i could do it the non MO way but that wont work for my use case. Making my ultimate modpack. Skyrim deprived edition.

Posted

For some reason foxes don't have any animations. I mean, dogs and wolfs have them, but whenever I try to start animation only fox on fox animation appears (horny creatures of skyrim). I did FNIS check loaded animation via animation loader, but as I say wolf and dog animations, no fox animations.

Posted
2 minutes ago, Xayrlen said:

For some reason foxes don't have any animations. I mean, dogs and wolfs have them, but whenever I try to start animation only fox on fox animation appears (horny creatures of skyrim). I did FNIS check loaded animation via animation loader, but as I say wolf and dog animations, no fox animations.

there are no further fox anims, that i know of....

Posted
On 5/25/2018 at 7:21 PM, MadMansGun said:

updated versions of the Skeever animations are now found in Billyy's SLAL Pack:

(umm WTF? i've never seen the site do that before)

 

MNC never came with Spider animations, they are from SexLab, but Billyy has made all the Spider animations you will ever need.

Hey dude can U pinpoint me to ''Missing behaviour?'' Bloody FB hackers ate my harddisks

Posted
32 minutes ago, kevindijkstra1 said:

Hey dude can U pinpoint me to ''Missing behaviour?''

there are 100s of them, could you be more specific?

Posted
22 hours ago, Pfiffy said:

there are no further fox anims, that i know of....

That's weird. I do remember there were animations for fox before. Its just they were same as for wolf or husky.

Posted
13 minutes ago, Xayrlen said:

That's weird. I do remember there were animations for fox before. Its just they were same as for wolf or husky.

Same problem here.

Posted
1 hour ago, xyzxyz said:

Why have moose and deers never a penis? They should have one I guess.

make sure they are not from a mod or female.

1 hour ago, tuxagent7 said:

Hi madmanguns,

Is this mod compatible with more nasty critters, meaning the animation would be with the daedra ?

 

Daedric Entity Restoration Project - D.E.R.P.   https://www.nexusmods.com/skyrim/mods/76752?tab=description

 

thank you for the answer and if not will it ? the skeleton seems taken from actual monster

i don't know, nexus is being super slow right now, so i can't look at the mod (i just need to look at the esp)

1 hour ago, Xayrlen said:

That's weird. I do remember there were animations for fox before. Its just they were same as for wolf or husky.

the fox WAS registered as a wolf, but now they are registered as there own race.

Posted
13 minutes ago, MadMansGun said:

i don't know, nexus is being super slow right now, so i can't look at the mod (i just need to look at the esp) 

Daedric Entity Restoration Project.esp

 

Never noticed that mod before but it's looking quite good and who wouldnt love to have a scamp as a animal follower :)

 

 

Daedric Entity Restoration Project.esp

Posted
30 minutes ago, MadMansGun said:
2 hours ago, xyzxyz said:

 

make sure they are not from a mod or female. 

I thought female ones shouldn't start animations.

Posted
46 minutes ago, MadMansGun said:

the fox WAS registered as a wolf, but now they are registered as there own race.

That's sad. Is there a ways to edit races on your own?

Posted
On 6/5/2018 at 1:07 PM, MadMansGun said:

MNC:

NakedTorsoWerewolfBeast [ARMA:000CDD87]

NakedTorsoWerewolfBeastSoft [ARMA:0700081A]

NakedTorsoWerewolfBeastSoftLegacy [ARMA:0700081B]

NakedTorsoWerewolfBeastHard [ARMA:07023655]

NakedTorsoWerewolfBeastHardLegacy [ARMA:07000819]

 

but if you want a herm one of these mods can do that (don't use both):

https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/

https://www.loverslab.com/files/file/3219-horny-werewolves-of-skyrim/

Thanks

 

I tried the one you linked on the first page:

 

 

 

Set to 'ignore pc gender'

 

Looks like it chose anims correctly, but PC did not get a schlong and was still in female mesh.

 

Going to try te5edit next!

Posted
8 hours ago, tuxagent7 said:

Daedric Entity Restoration Project.esp

 

Never noticed that mod before but it's looking quite good and who wouldnt love to have a scamp as a animal follower :)

half of them look like they are human based so they should work, the other half will need to be registered.

 

7 hours ago, xyzxyz said:

I thought female ones shouldn't start animations.

yes female creatures CAN have sex ?

 

7 hours ago, Xayrlen said:

That's sad. Is there a ways to edit races on your own?

sure, the source file is found here: Data\scripts\source\MoreNastyCrittersFactory.psc

 

52 minutes ago, 7osisg4d said:

Set to 'ignore pc gender'

 

 

Looks like it chose anims correctly, but PC did not get a schlong and was still in female mesh.

that setting is for animations, not meshes.

Posted
20 hours ago, xyzxyz said:

Why have moose and deers never a penis? They should have one I guess.

If you have the mod One With Nature it makes all deer female and elk male.

Posted
4 hours ago, ercramer69 said:

If you have the mod One With Nature it makes all deer female and elk male.

What the ... what else does it mess with?

 

Basically all my creatures identify as female in SL.  I want all male.

 

Checked OWN, female deer comes from skyrim.esm as well

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