MadMansGun Posted April 21, 2019 Author Share Posted April 21, 2019 1 hour ago, Quest_Items said: Hello everyone, I am curently doing a Female Vampire Lord character and i noticed that when i use sexlab while being a VL my shape is changing for a curvier one. But sadly once sexlab is done the body is back to the normal vanilla VL shape. My question would be, is it possibe to keep this curvy shape each time i am a VL even when i am not using sexlab ? Thanks in advance something must be overriding DLC1NakedVampireLord [ARMA:020023F4], you will probably have to load all of your mods (that are below MNC in the load order) into TES5Edit to find the mod responsible. Link to comment
thebasilguy Posted April 22, 2019 Share Posted April 22, 2019 Well I've kind of hit a wall. I get a CTD right after selecting either New Game or Continue after installing Version 11.4F. I'll post the Load Order below but without it installed everything seems to be working and in a stable state. Any ideas on what might be the issue would be appreciated, and if any other information would help I can try and get it. I sort with LOOT after every install and also tried the recommended load order manually. Vortex is what I use for my install. Apologies if this load order is disgusting or redundant in areas, been modding a while but I'm DEFINITELY not knowledgeable on how things work internally. Thanks! Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 CreatureFramework.esm 7 7 hdtHighHeel.esm 8 8 BBLuxurySuite.esm 9 9 AzarHair.esm 10 a SexLab.esm 11 b Devious Devices - Assets.esm 12 c SexLabAroused.esm 13 d Devious Devices - Integration.esm 14 e ZaZAnimationPack.esm 15 f daymoyl.esm 16 10 Devious Devices - Expansion.esm 17 11 Schlongs of Skyrim - Core.esm 18 12 SexLab - Sexual Fame [SLSF].esm 19 13 TERAArmors.esm 20 14 RaceCompatibility.esm 21 15 BeeingFemale.esm 22 16 Skyrim - Utility Mod.esm 23 17 HighResTexturePack01.esp 24 18 HighResTexturePack02.esp 25 19 HighResTexturePack03.esp 26 1a SexLab TDF Aggressive Prostitution.esp 27 1b KaiSFemaleHHDT.esp 28 1c ContinueGameNoCrash.esp 29 1d Brows.esp 30 1e SexLabDefeat.esp 31 1f RLO - Interiors.esp 32 20 CollegeOfWinterholdImmersive.esp 33 21 JKs Skyrim.esp 34 22 SD Cages.esp 35 23 proudspiremanortnf.esp 36 24 xazPrisonOverhaulPatched.esp 37 25 RLO - Exteriors.esp 38 26 BHTNF_Eli.esp 39 27 Awesome Artifacts.esp 40 28 aMidianBorn_ContentAddon.esp 41 29 Tera Armor Level List.esp 42 2a SkyFalls + SkyMills + DG + DB.esp 43 2b SkyFalls Dragonborn Small waterfalls.esp 44 2c RealisticWaterTwo.esp 45 2d SoS - The Wilds.esp 46 2e SexLab_Solutions.esp 47 2f SoS - Civilization.esp 48 30 SLO_StoneWalls.esp 49 31 The Great City of Falkreath.esp 50 32 AuroraFollower.esp 51 33 sanguinesDebauchery.esp 52 34 SMIM-Merged-All.esp 53 35 RealisticWaterTwo - Legendary.esp 54 36 SimpleSlavery.esp 55 37 Devious Cidhna.esp 56 38 SexLab_Dialogues.esp 57 39 OMB Luxury Player Homes.esp 58 3a Skyrim Flora Overhaul.esp 59 3b LADX.esp 60 3c TheAmazingWorldOfBikiniArmor.esp 61 3d SFO - Dragonborn.esp 62 3e Schlongs of Skyrim.esp 63 3f SOS - Shop.esp 64 40 RoadInspections.esp 65 41 SolitudeExterior.esp 66 42 LIAT - Sounds.esp 67 43 MF_RadiantProstitution.esp 68 44 LIAT - NPCs.esp 69 45 The Paarthurnax Dilemma.esp 70 46 BlackSacramentArmor.esp 71 47 BlackSacramentDBReplacer.esp 72 48 NibblesAnimObjects.esp 73 49 SLAL_AnimationsByLeito.esp 74 4a SLAL_SHanimAnimObj.esp 75 4b SLAnimLoader.esp 76 4c 12FemaleBrows.esp 77 4d UIExtensions.esp 78 4e AddItemMenu.esp 79 4f AmazingFollowerTweaks.esp 80 50 AnubAnimObj.esp 81 51 Auto Unequip Ammo.esp 82 52 BBLuxurySuiteENM.esp 83 53 BetterFreeCamera.esp 84 54 Bijin NPCs.esp 85 55 Bijin Warmaidens.esp 86 56 Bijin Wives.esp 87 57 BS-TheHag_Overlays.esp 88 58 Chesko_WearableLantern.esp 89 59 ExMakeup.esp 90 5a Extended Slider Colors.esp 91 5b FNIS.esp 92 5c FNISSexyMove.esp 93 5d FNISspells.esp 94 5e iHUD.esp 95 5f Kai's Lipstick.esp 96 60 KJ Tattoos 4K.esp 97 61 KS Hairdo's.esp 98 62 KS Hairdos - HDT.esp 99 63 mintylightningmod.esp 100 64 Neithteam Warpaint.esp 101 65 RaceMenuMorphsUUNP.esp 102 66 RLO - Effects.esp 103 67 RLO - Illuminated Spells.esp 104 68 RRTattoos.esp 105 69 Serana.esp 106 6a SexistGuards.esp 107 6b SexLab_SOS-Stapon.esp 108 6c SexLabTools.esp 109 6d SGEyebrows.esp 110 6e Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 111 6f SkyUI.esp 112 70 SkyrimConfigMenu.esp 113 71 SlaveTats.esp 114 72 SlaveTatsEventsBridge.esp 115 73 SLSO.esp 116 74 SOS - Smurf Average Addon.esp 117 75 TrueStorms.esp 118 76 Valerica.esp 119 77 Vividian - Torches Preset.esp 120 78 Vividian - Wearable Lanterns Preset.esp 121 79 Vividian - Weather Patch Vanilla.esp 122 7a dD - Enhanced Blood Main.esp 123 7b dD-Dragonborn-Dawnguard-EBT Patch.esp 124 7c dD-Reduced Splatter Size.esp 125 7d dD-Reduced Wound Size.esp 126 7e EmpyreanCS.esp 127 7f Facelight.esp 128 80 HelmetToggle.esp 129 81 RavenWP3.esp 130 82 KomAnimObjects.esp 131 83 SLALAnimObj.esp 132 84 SOSRaceMenu.esp 133 85 XPMSE.esp 134 86 RaceMenu.esp 135 87 RaceMenuPlugin.esp 136 88 RaceCompatibilityUSKPOverride.esp 137 89 BeeingFemaleBasicAddOn.esp 138 8a YunDao_Hdt_V2.7.esp 139 8b zzEstrus.esp 140 8c EstrusChaurus.esp 141 8d DesyncBirdsOfPrey.esp 142 8e HighHrothgarWindowGlow.esp 143 8f WetFunction.esp 144 90 Devious Devices - Equip.esp 145 91 LustmordVampireArmor.esp 146 92 Real Clouds.esp 147 93 Remodeled Armor.esp 148 94 Remodeled Armor - Dawnguard.esp 149 95 Remodeled Armor - Dragonborn.esp 150 96 Remodeled Armor - Underwear.esp 151 97 Apropos2.esp 152 98 Avalon.esp 153 99 DeviouslyHelpless.esp 154 9a Infinite Gold For Merchants.esp 155 9b CommunityOverlays1_0T30.esp 156 9c SD Patches.esp 157 9d No5F.esp 158 9e SexLab LightMeUp Oldrim.esp 159 9f VOBS.esp 160 a0 SexLabHorribleHarassment.esp 161 a1 SLAL_AnimationByBakaFactory.esp 162 a2 SLALAnimObjBillyy.esp 163 a3 Dovabear.esp 164 a4 Jennifer.esp 165 a5 dvmb.esp 166 a6 Ordinator - Perks of Skyrim.esp 167 a7 Alternate Start - Live Another Life.esp 168 a8 ccas_starts.esp 169 a9 ImmerSlave.esp 170 aa BBLS-ASLAL.esp Link to comment
MadMansGun Posted April 22, 2019 Author Share Posted April 22, 2019 11 minutes ago, thebasilguy said: Well I've kind of hit a wall. I get a CTD right after selecting either New Game or Continue after installing Version 11.4F. I'll post the Load Order below but without it installed everything seems to be working and in a stable state. Any ideas on what might be the issue would be appreciated, and if any other information would help I can try and get it. I sort with LOOT after every install and also tried the recommended load order manually. Vortex is what I use for my install. Apologies if this load order is disgusting or redundant in areas, been modding a while but I'm DEFINITELY not knowledgeable on how things work internally. Thanks! there are 2 possibilitys: 1. the ongoing "Crash Fixes v12 vs horse skeleton.hkx" situation (scroll up to top of page). 2. you have too many animations installed. Link to comment
thebasilguy Posted April 22, 2019 Share Posted April 22, 2019 59 minutes ago, MadMansGun said: there are 2 possibilitys: 1. the ongoing "Crash Fixes v12 vs horse skeleton.hkx" situation (scroll up to top of page). 2. you have too many animations installed. I'll try the horse skeleton thing (didn't try it initially since I figured it was exclusively near horses) and uninstalling some anims. Thanks for the quick reply! Update: I think it was the animations. Took care of the horse skeleton anyway but also got rid of some packs that were superfluous. Seems to be working fine now! Thanks again Link to comment
shadow866 Posted April 22, 2019 Share Posted April 22, 2019 This has problaby nothing to do with this mod but who knows. Anyways maybe this is the wrong place to ask but. What would cause dwarven sphere to stop animations/attacking? They are hostile since combat music starts but they arent not moving. They are all transformed into their standing form but still not moving at all. I can go up to them and hit them until they die without them fighting back. Its the only creature thats acting like that. Every other creature works like they are suppose to. Thanks for your time Link to comment
Dameth Posted April 22, 2019 Share Posted April 22, 2019 Is there somewhere a collection of the previews of all MNC animations ? Link to comment
MadMansGun Posted April 22, 2019 Author Share Posted April 22, 2019 5 hours ago, shadow866 said: This has problaby nothing to do with this mod but who knows. Anyways maybe this is the wrong place to ask but. What would cause dwarven sphere to stop animations/attacking? They are hostile since combat music starts but they arent not moving. They are all transformed into their standing form but still not moving at all. I can go up to them and hit them until they die without them fighting back. Its the only creature thats acting like that. Every other creature works like they are suppose to. Thanks for your time a missing "SLSF1_Skinned" flag in the mesh's BSLightingShaderProperty can do that easily, but so can a bad behavior file (Data\meshes\actors\dwarvenspherecenturion\behaviors\scbehavior.hkx) 1 hour ago, Dameth said: Is there somewhere a collection of the previews of all MNC animations ? well...there are some screenshots on the original mod page, but i don't have any videos if that's what your asking. Link to comment
Raistlin_ Posted April 22, 2019 Share Posted April 22, 2019 I do have another issue thats new with the newer version as opposed to when i was using the c one, after removing that file no more crashes but now the penis on the horse sometimes looks like i remember and other times stretches off the screen. That didnt happen in the old version so maybe something new? EDIT_ could i put a folder from the old version into the mesh folder or something to replace whatever mesh it is that stretches sometimes? Link to comment
MadMansGun Posted April 23, 2019 Author Share Posted April 23, 2019 50 minutes ago, Raistlin_ said: I do have another issue thats new with the newer version as opposed to when i was using the c one, after removing that file no more crashes but now the penis on the horse sometimes looks like i remember and other times stretches off the screen. That didnt happen in the old version so maybe something new? EDIT_ could i put a folder from the old version into the mesh folder or something to replace whatever mesh it is that stretches sometimes? Data\meshes\MoreNastyCritters\horse Link to comment
Raistlin_ Posted April 23, 2019 Share Posted April 23, 2019 1 hour ago, MadMansGun said: Data\meshes\MoreNastyCritters\horse Cool ty, would it be the mesh that I change for the stretching or a texture thing? EDIT- Oh and I noticed it at first looks normal and then sometimes stretches after the convenient horse does its little flicker of equipping the armor after my horse spawns in, so may be caused by the horse armor being added, not sure though. EDIT 2- Ill test tomorrow having convenient horses not equipping any armor and it just staying default, see if it stretches then before I change anything. Link to comment
Raistlin_ Posted April 23, 2019 Share Posted April 23, 2019 13 hours ago, Raistlin_ said: Cool ty, would it be the mesh that I change for the stretching or a texture thing? EDIT- Oh and I noticed it at first looks normal and then sometimes stretches after the convenient horse does its little flicker of equipping the armor after my horse spawns in, so may be caused by the horse armor being added, not sure though. EDIT 2- Ill test tomorrow having convenient horses not equipping any armor and it just staying default, see if it stretches then before I change anything. So far after 3 hours of play the stretching has not reaccured after leaving original horse gear in convenient horses. will post again if it occurs at a later date. Link to comment
MadMansGun Posted April 23, 2019 Author Share Posted April 23, 2019 2 hours ago, Raistlin_ said: So far after 3 hours of play the stretching has not reaccured after leaving original horse gear in convenient horses. will post again if it occurs at a later date. did they add HDT to there armors or something? i have not been checking that mod for updates. Link to comment
Raistlin_ Posted April 23, 2019 Share Posted April 23, 2019 2 hours ago, MadMansGun said: did they add HDT to there armors or something? i have not been checking that mod for updates. The only mention I see in its read of physics is the following. -Mounted combat horse charge with customizable physics.- Other than that the armor doesnt move or anything for me. I think it has something to do when the armor is first equipped, if it doesnt do it right after the flicker of the armor being added then I can ride the horse and it can follow me and it never happens. So far it hasn't happened while using the default horse gear instead of the armor though, 6 hours + of gameplay. EDIT- That doesn't mean it won't though because it doesn't always happen even with the armor so i may just have a good streak going. Link to comment
Dojo_dude Posted April 24, 2019 Share Posted April 24, 2019 So made a merge, not knowing that BREAKS the ".json" file for creature framework. What do I need to change in the Json, besides the ESP name? I'm at a loss for which form ids to use and how? The new ESP is AETHERUndead.esp, the old ones were three ESP files, yes it's Bio-Hazard meets AETHESuite, hopefully can release Link to comment
MadMansGun Posted April 24, 2019 Author Share Posted April 24, 2019 15 minutes ago, Dojo_dude said: So made a merge, not knowing that BREAKS the ".json" file for creature framework. What do I need to change in the Json, besides the ESP name? I'm at a loss for which form ids to use and how? you done fucked up: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ read the Creature Framework Integration Guide. Link to comment
assassin394 Posted April 25, 2019 Share Posted April 25, 2019 I'm sure this has been asked before but I can't find the definite answer. Should I let MNC overwrite XPMSE and vice versa? Link to comment
Grey Cloud Posted April 25, 2019 Share Posted April 25, 2019 17 minutes ago, assassin394 said: I'm sure this has been asked before but I can't find the definite answer. Should I let MNC overwrite XPMSE and vice versa? XPMSE should overwrite everything, always. Link to comment
MadMansGun Posted April 25, 2019 Author Share Posted April 25, 2019 1 hour ago, assassin394 said: I'm sure this has been asked before but I can't find the definite answer. Should I let MNC overwrite XPMSE and vice versa? 1 hour ago, Grey Cloud said: XPMSE should overwrite everything, always. what is it overwriting? Link to comment
Grey Cloud Posted April 25, 2019 Share Posted April 25, 2019 2 minutes ago, MadMansGun said: what is it overwriting? I meant as a general rule. I was wondering what it would overwrite in MNC. Link to comment
MadMansGun Posted April 25, 2019 Author Share Posted April 25, 2019 44 minutes ago, Grey Cloud said: I meant as a general rule. I was wondering what it would overwrite in MNC. knowing my luck it will probably be something horse related. Link to comment
Grey Cloud Posted April 25, 2019 Share Posted April 25, 2019 4 minutes ago, MadMansGun said: knowing my luck it will probably be something horse related. Link to comment
Dameth Posted April 25, 2019 Share Posted April 25, 2019 On 4/22/2019 at 8:13 PM, MadMansGun said: well...there are some screenshots on the original mod page, but i don't have any videos if that's what your asking. Ok, thanks anyway. Main problem is there are so many animations that the game limit is reached fast...I know that approaching the limit begins to cause instability and game crash so would be better to select only the animations we like... Link to comment
Grey Cloud Posted April 25, 2019 Share Posted April 25, 2019 "Look, you are going to see MMG for a check-up even if I have to drag you all the way there." 1 Link to comment
MadMansGun Posted April 25, 2019 Author Share Posted April 25, 2019 7 hours ago, Grey Cloud said: for fuck's sakes Link to comment
Campo_Grande Posted April 25, 2019 Share Posted April 25, 2019 So I have a slight problem here, my draugrs dont seem to have schlongs, but not all. Using CF puppeteer I am able to make Hentai Creature's draugr erect. But the vanilla-spawned draugrs (in Bleak Falls Barrow) dont seem to change the meshes. I also noticed the skin the vanilla draugrs are using is labelled unknown in CF puppeteer. I have tried re-registering all mods, going through a loading screen and come back to test it but puppeteer doesn't seem to do anything. Has anyone encountered a similar problem before? Or what might be wrong? Link to comment
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