DarkAudit Posted April 21, 2019 Posted April 21, 2019 On certain moodlets, Cum Dump in particular, I see "Rock Group Small" instead of the cause of the moodlet ((From high needs), for example.) Is this a known bug, or do I need to fix something? It's not gamebreaking, but it's slightly annoying.
DarkAudit Posted April 27, 2019 Posted April 27, 2019 Still don't know why the Rock Group Small text keeps showing up, but I found something else. Turns out turning off Impressions wasn't what was causing my blank LE at session start. Began a new save, and it happened there, too. So now there's 15GB of CC/mods to sort. Me right now:
kraiggcafe Posted April 30, 2019 Posted April 30, 2019 I think, as of the update today, Noir's thick penis body parts are missing from the body selector.
procian Posted May 1, 2019 Posted May 1, 2019 13 hours ago, triclopsqueen said: Hi! I'm having a problem where there is no topless female option in CAS. It used to be there and remove the default bra just fine, but now it doesn't suddenly work. It still removes the bottom underwear on male and female in CAS, and the top/bra can still come off during sex. I can't think of or find anything I may have downloaded that would conflict (I'm very new to modding, so apologies if I made a simple/stupid mistake!) you have a default nude female top? one that works with the latest WW?
galgat Posted May 2, 2019 Posted May 2, 2019 Last exception error, I don't fully understand how to dissect these. Could someone more Sims 4 XML versed look at this and maybe tell me what the problem is exactly, or at least a ball park area to start looking in? Or a really well documented, and easy to understand page that tells me how to break down, and understand the problem. <?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>c2e77a3e181f46db5ccb092c</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-02 10:14:03</createtime> <buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature> <categoryid>cnnative_pregnancy_handler.py:127</categoryid> <desyncid>c2e77a3e181f46db5ccb092c</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'cncustom/wickedwhims/sex/pregnancy/cnnative_pregnancy_handler' (cncustom.wickedwhims.sex.pregnancy.cnnative_pregnancy_handler) (AttributeError: module 'wickedwhims.sex.pregnancy.native_pregnancy_handler' has no attribute '_clean_sim_non_pregnancy_buffs')
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 119, in import_modules_by_path
 File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 116, in import_modules_by_path
 File "<frozen importlib._bootstrap>", line 983, in _find_and_load
 File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
 File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
 File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
 File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
 File "CNScripts/CNWWScripts\cncustom\wickedwhims\sex\pregnancy\cnnative_pregnancy_handler.py", line 127, in <module>
 AttributeError: module 'wickedwhims.sex.pregnancy.native_pregnancy_handler' has no attribute '_clean_sim_non_pregnancy_buffs'
 rtim=0</desyncdata> </report> </root> Does not seem to be game breaking, as best i can tell. But bothersome as I do not understand it, and I worry when ignoring something that could cause problems down the line. EDIT>>>> I may have found it "ColonolNutty" mod maybe 1
procian Posted May 3, 2019 Posted May 3, 2019 3 hours ago, galgat said: Last exception error, I don't fully understand how to dissect these. Could someone more Sims 4 XML versed look at this and maybe tell me what the problem is exactly, or at least a ball park area to start looking in? Or a really well documented, and easy to understand page that tells me how to break down, and understand the problem. Hide contents <?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>c2e77a3e181f46db5ccb092c</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-02 10:14:03</createtime> <buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature> <categoryid>cnnative_pregnancy_handler.py:127</categoryid> <desyncid>c2e77a3e181f46db5ccb092c</desyncid> <systemconfig/> <screenshot/> <desyncdata> Failure: 'cncustom/wickedwhims/sex/pregnancy/cnnative_pregnancy_handler' (cncustom.wickedwhims.sex.pregnancy.cnnative_pregnancy_handler) (AttributeError: module 'wickedwhims.sex.pregnancy.native_pregnancy_handler' has no attribute '_clean_sim_non_pregnancy_buffs')
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 119, in import_modules_by_path
 File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 116, in import_modules_by_path
 File "<frozen importlib._bootstrap>", line 983, in _find_and_load
 File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
 File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
 File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
 File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
 File "CNScripts/CNWWScripts\cncustom\wickedwhims\sex\pregnancy\cnnative_pregnancy_handler.py", line 127, in <module>
 AttributeError: module 'wickedwhims.sex.pregnancy.native_pregnancy_handler' has no attribute '_clean_sim_non_pregnancy_buffs'
 rtim=0</desyncdata> </report> </root> Does not seem to be game breaking, as best i can tell. But bothersome as I do not understand it, and I worry when ignoring something that could cause problems down the line. EDIT>>>> I may have found it "ColonolNutty" mod maybe Your game needs updating...it's 1-51-77-1020 now
galgat Posted May 3, 2019 Posted May 3, 2019 19 hours ago, procian said: Your game needs updating...it's 1-51-77-1020 now I found my problem, I even edited the post to show that, but thank you. when I need to I will up date. To many things go ape shit every time I update, and then spend hours trying to find fixes for mod's, and weeding out exception problems. I don't play the game religiously. And when I want to play it I don't like finding out I have a bunch of incompatible mod's that I have to find the update for, and then by the time the game is right. I don't have time to play So I just update when I absolutely have to. And according to WickedWhims Supports game version 1.47.51, 1.48.94, 1.49.65, 1.50.67, 1.51.77. I should be fine. And as best i can tel I am Now. 1
procian Posted May 4, 2019 Posted May 4, 2019 5 hours ago, galgat said: I found my problem, I even edited the post to show that, but thank you. when I need to I will up date. To many things go ape shit every time I update, and then spend hours trying to find fixes for mod's, and weeding out exception problems. I don't play the game religiously. And when I want to play it I don't like finding out I have a bunch of incompatible mod's that I have to find the update for, and then by the time the game is right. I don't have time to play So I just update when I absolutely have to. And according to WickedWhims Supports game version 1.47.51, 1.48.94, 1.49.65, 1.50.67, 1.51.77. I should be fine. And as best i can tel I am Now. Well done.
galgat Posted May 4, 2019 Posted May 4, 2019 13 hours ago, procian said: Well done. well I bought strangerville, so I updated anyway..LOL, but thank you for the advise. as best i can tell all my mods seem to be updated well enough, I have seen no warnings yet Anyway i am version updated now. 1
procian Posted May 4, 2019 Posted May 4, 2019 51 minutes ago, galgat said: well I bought strangerville, so I updated anyway..LOL, but thank you for the advise. as best i can tell all my mods seem to be updated well enough, I have seen no warnings yet Anyway i am version updated now. You should be good then...well done.
galgat Posted May 9, 2019 Posted May 9, 2019 There is a setting that does not seem to want to work right. Where when you click on and NPC it ask's you to choose a body. This has never worked for me not matter what body I click on it just does not seem to accept it. Everything else seems to function just fine. I have made sure no duplicate files are added, or in the mods folder. I have SIMPLE LUNAR ECLIPSE LunarEclipse_Simple_Penis FBD wild_guy BreastVeins wild_guy Butts wild_guy DimplesOfVenus wild_guy FemaleDefaultNudeSkin wild_guy Moles wild_guy Nipples wild_guy PubicHair_Hairy wild_guy PubicHair_Medium wild_guy PubicHair_Slight wild_guy TanlinesBottom wild_guy TanlinesFull wild_guy TanlinesTop wild_guy Vaginas BB 1.6.3 [BB][Female]Bottom [BB][Female]Top [BB][Male]SkinAsTattoos [BB][Male]SkinDefaultOverlays [BB][Male]Top [BB]Skintones FEMBOY FFmalebody FFmalebulge FFmaletorso Also Femboy Cloths packages have UI cheats MC control I believe that is all in body stuff other then default one might find in WW, But would surly appreciate a better understanding of this body selection, and what I might be missing. I mean everything is doing fine, looks fine and all that, but that one choice to select a body seems to not be right. I removed the Penis stuff from BB as I saw a post where somone said the BB penis stuff could cause trouble, but I did not see any difference from that Removed the [BB][Male]BottomHard.package, and BottomSoft, and BottomsoftCas from the mods folder because a post mentioned them causing trouble. Anyway any advise would be much appreciated EDIT >>> I do have quite a few clothing mods installed, but none have any scripts or had as far as I know any body modding other than clothing replacement. So did not list them. as for the femboy stuff it is just there don't think I am using it anywhere.
Pzblackheart Posted May 14, 2019 Posted May 14, 2019 Can someone help me too with that one please? Spoiler <?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>5a5d31489ae0efe15cd725c0</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-12 15:39:12</createtime> <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature> <categoryid>posture.py:1971</categoryid> <desyncid>5a5d31489ae0efe15cd725c0</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:35) called multiple times without a paired entry. Sim: )
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1983, in _do_end
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1971, in get_end
 RuntimeError: Posture Exit(posture_CarryNothing:35) called multiple times without a paired entry. Sim: 
 rtim=0</desyncdata> </report> <report> <version>2</version> <sessionid>5a5d31489ae0efe15cd725c0</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-12 15:39:15</createtime> <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature> <categoryid>posture.py:1971</categoryid> <desyncid>5a5d31489ae0efe15cd725c0</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:38) called multiple times without a paired entry. Sim: )
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1983, in _do_end
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1971, in get_end
 RuntimeError: Posture Exit(posture_CarryNothing:38) called multiple times without a paired entry. Sim: 
 rtim=0</desyncdata> </report> <report> <version>2</version> <sessionid>5a5d31489ae0efe15cd725c0</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-12 20:46:53</createtime> <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature> <categoryid>posture.py:1971</categoryid> <desyncid>5a5d31489ae0efe15cd725c0</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:445) called multiple times without a paired entry. Sim: )
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1983, in _do_end
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1971, in get_end
 RuntimeError: Posture Exit(posture_CarryNothing:445) called multiple times without a paired entry. Sim: 
 rtim=0</desyncdata> </report> <report> <version>2</version> <sessionid>5a5d31489ae0efe15cd725c0</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-13 13:45:48</createtime> <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature> <categoryid>posture.py:1971</categoryid> <desyncid>5a5d31489ae0efe15cd725c0</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(posture_CarryNothing:2865) called multiple times without a paired entry. Sim: )
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1983, in _do_end
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1971, in get_end
 RuntimeError: Posture Exit(posture_CarryNothing:2865) called multiple times without a paired entry. Sim: 
 rtim=0</desyncdata> </report> <report> <version>2</version> <sessionid>5a5d31489ae0efe15cd725c0</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-13 19:43:05</createtime> <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature> <categoryid>__init__.py:239</categoryid> <desyncid>5a5d31489ae0efe15cd725c0</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ba5e39c524e5a69c.8eaf13de]. JointNameHash [0x6d7337bd]().')
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1145, in _run
 File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 1061, in get_asm
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5479, in get_asm
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1470, in get_registered_asm
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5461, in <lambda>
 File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5511, in setup_asm_default
 File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object
 File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
 File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
 File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
 File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
 KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [ba5e39c524e5a69c.8eaf13de]. JointNameHash [0x6d7337bd]().'
 rtim=0</desyncdata> </report> <report> <version>2</version> <sessionid>5a5d31489ae0efe15cd725c0</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-05-14 12:08:07</createtime> <buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature> <categoryid>asm.py:995</categoryid> <desyncid>5a5d31489ae0efe15cd725c0</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: LayDownOnObject_Posture (HANDLE :: 198415)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {}
 source_interaction = running generic_Dog_layDownOnObject:81881 on object_sitSofaSC3x1_01:0x02140940460d18be[4]
 running interaction = running si_moveAwayCircle:81880 on None (guaranteed))
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
 File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
 File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 412, in do_transition_animation
 File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2142, in append_exit_to_arb
 File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request
 RuntimeError: ASM :: LayDownOnObject_Posture (HANDLE :: 198415)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {}
 source_interaction = running generic_Dog_layDownOnObject:81881 on object_sitSofaSC3x1_01:0x02140940460d18be[4]
 running interaction = running si_moveAwayCircle:81880 on None (guaranteed)
 rtim=0</desyncdata> </report> </root> I usually manage to find the error but not this time Thanks
procian Posted May 14, 2019 Posted May 14, 2019 Posture Runtime Error Possibly base game issue with Sim posture. Animation Missing Transform Joint Error An issue with the animations rigging system. Animation States Traverse Error Base game issue with the animations system...…………….What other mods are you running?
Pzblackheart Posted May 14, 2019 Posted May 14, 2019 Thank you for your answer What do you mean by animation? Does it any mod using animations to it or the ones related to the use of whickedwhims mod? Im sorry Im not an english speaker so.. I've got a lot of mods installed so should I list them all?
procian Posted May 15, 2019 Posted May 15, 2019 4 hours ago, Pzblackheart said: Thank you for your answer What do you mean by animation? Does it any mod using animations to it or the ones related to the use of whickedwhims mod? Im sorry Im not an english speaker so.. I've got a lot of mods installed so should I list them all? What other mods?
Pzblackheart Posted May 15, 2019 Posted May 15, 2019 Wicked whimes, Basemental drugs, lupobianco zorak and mike24 animations, noir and dark sims futurani penis and vagina, myobi eve5 nude top and bottom, un muscular tops, wildguy bikini and other outfits stuffs, walking bounce, nisak whicked perversions, stripping pole Other than those I have hairs, accessories, clothes, houses, furnitures all related to houses. I use also littlemssam scripts mods, power outage brodcast, obscurus presets, msqsims mods against autonomy in game, sliders, flerb power outtage, dango39 careerjobtitle, ui cheats extensions, aom selectable pets
procian Posted May 15, 2019 Posted May 15, 2019 1 minute ago, Pzblackheart said: Wicked whimes, Basemental drugs, lupobianco zorak and mike24 animations, noir and dark sims futurani penis and vagina, myobi eve5 nude top and bottom, un muscular tops, wildguy bikini and other outfits stuffs, walking bounce, nisak whicked perversions, stripping pole Other than those I have hairs, accessories, clothes, houses, furnitures all related to houses. I use also littlemssam scripts mods, power outage brodcast, obscurus presets, msqsims mods against autonomy in game, sliders, flerb power outtage, dango39 careerjobtitle, ui cheats extensions, aom selectable pets Could be littlemssam stuff …….try without her stuff or see if the stuff of hers you have have been updated.
ehsanrezaeefar Posted May 22, 2019 Posted May 22, 2019 hello everyone i update my the sims to last version and then install the latast version of wickedwhims but wickedwhims not showing setting bar anymore like picture please guide me if you have any information about it sorry for my bad lanquage
smjm81 Posted May 23, 2019 Posted May 23, 2019 @ehsanrezaeefar Did you delete the old WickedWhims first before installing the newer version? You don't have to delete the ww settings file.
ehsanrezaeefar Posted May 23, 2019 Posted May 23, 2019 i delete the game and the all of my save in documents completely and so much time after that i decide to reinstall the game is there any other solution for this problem
smjm81 Posted May 24, 2019 Posted May 24, 2019 18 hours ago, ehsanrezaeefar said: i delete the game and the all of my save in documents completely and so much time after that i decide to reinstall the game is there any other solution for this problem So is it working now or do you still have the same problem? Because more than likely the problem is somewhere in your mods folder, So deleting the saves and reinstalling the game is not necessarily going to fix the problem. Which is why I asked if you deleted the old version of WW before updating it. The only reason to ever delete a save file is if it's corrupted, which unfortunately does happen sometimes with no rhyme or reason. In which case you can use the built-in backup feature in the game to revert back to older save when everything worked . You would lose some progress but it's better than losing everything. Just some advice for future reference. What I would: 1) Go to "/Documents/Electronic Arts/The Sims 4/Mods" then search for the "WickedWhims" folder 2) Delete the folder/files. 3) Download Wickedwhims from here: https://wickedwhimsmod.com/download 4) Reinstall it using the auto-install feature. For help, use this: https://wickedwhimsmod.com/help#/installer-mod-installation/ 5) Go to "/Documents/Electronic Arts/The Sims 4" and delete the file named "localthumbcache.package" <---You should ALWAYS delete this file every time you make any changes to your mod folder. Hell, I delete this and the spotlight_en-us.package before I start the game even if I haven't made any changes. Its good practice. 1
jimbo11 Posted May 24, 2019 Posted May 24, 2019 I've got Sims 4 1.51.77 and wickedwhims 4.3.5.140D. For some reason, wickedwhims is adding penises to any sim that isn't wearing a "clothing - bottom" part. If I put my sim in tights, but no bottoms, there's a dick hanging out on top of the tights. If I put underwear underneath the tights, the dick goes away (though only some of my underwears fit under tights, and only some of them have this effect - I have cmar's "nude in CAS bottom" set as underwear slot and when I use that, the dick still shows up, but other 'real' underwears tend to block it). When I go into CAS, it will show the sim as being equipped with a bottom, and I can click the "x" next to the bottoms section and the dick goes away. But if I leave CAS without equipping a separate bottom, then return to game mode, the sim will once again have a dick hanging out. I know WW is causing this because I launched the game without it and the problem went away. Just trying to make it so my sims can wear tights without dicks showing up... As a workaround I've just added underwear to tights outfits but it doesn't seem like this is proper behavior.
Picklesim Posted May 27, 2019 Posted May 27, 2019 No issues with mod. Would like to know if it's possible to change the button looks, maybe a bit more desecrate :) Cheers
keefsw Posted May 27, 2019 Posted May 27, 2019 is there any way to force a miscarriage? maybe a command? i really hope for something like ww.get_miscarriege kkkk
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