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Posted

As various people have pointed out in the past, is there any way the Musuem of the Legacy of the Dragonborn mod could be compatible to the Fixer's house from this mod, the two structures just collide with each other

Posted
26 minutes ago, clesh2311 said:

As various people have pointed out in the past, is there any way the Musuem of the Legacy of the Dragonborn mod could be compatible to the Fixer's house from this mod, the two structures just collide with each other

or should I just disable most of the house, leaving only the door to the Fixer's house?

Posted
24 minutes ago, clesh2311 said:

or should I just disable most of the house, leaving only the door to the Fixer's house?

You will need to leave some of the Activator records in the SolitudeWorld cell active.  You won't be able to reach the garden without the hanging moss and you can't get inside without the window.  Not sure how much you can get away with, but I would start by just using tcl to try to reach the window activator.

Posted
22 minutes ago, clesh2311 said:

or should I just disable most of the house, leaving only the door to the Fixer's house?

The normal way to enter the Fixer house is through the window at the back of the house, you reach the back by climbing the ivy at the side wall. That way you can avoid fighting and there is the possibility of recruiting the help of the bards or the cheesemonger to help you monitor the Fixer's schedule. Never tried defeating the guards to see if you can enter by just using the front door. 

 

I think it would be easier if you disable the Legacy of the Dragonborn mod for this playthrough. 

Posted
On 2/7/2021 at 1:17 PM, brewmasterhal said:

If you have the vagina gape condition, the first time you enter the Mast after either having sex with Dran or working as a whore, Toris will examine you and explain that he can cure your condition

I'm trying to get this scene but when Toris asks my character to put her hands on the counter she doesn't do anything. I don't see a prompt or anything. Even using the debug menu to give the mod control doesn't help.

Posted
14 minutes ago, angelhunter said:

I'm trying to get this scene but when Toris asks my character to put her hands on the counter she doesn't do anything. I don't see a prompt or anything. Even using the debug menu to give the mod control doesn't help.

 

There is an Activator on the counter, but it's in a weird place.  Try aiming at like the front lip of the counter, a little to the left.

Posted
2 hours ago, brewmasterhal said:

There is an Activator on the counter, but it's in a weird place.  Try aiming at like the front lip of the counter, a little to the left.

Thanks, it turned out that there was an issue with the save. I had to load an older save and then use startscene XX2658a5 to start the event.

Posted (edited)

Beta will come out late at night EU time. Dogma wants to playtest it one more time and then publish. As of an update from 3h ago, he’s still playing. 

 

Edit: 3-4 more hours until release!

Edited by kakaer
Posted

The beta was released. For those who aren't patreon tier members and are waiting for the public update, keep in mind that Dogma believe that this time it will take at the very least a week to fix the bugs and errors that he said we'll likely find. 

 

Posted

So, the beta requires a complete replayability of the last update. Is there a command to skip this and unlock necessary variables? I really don't have time to replay 3h of content.

Posted
3 minutes ago, kakaer said:

So, the beta requires a complete replayability of the last update. Is there a command to skip this and unlock necessary variables? I really don't have time to replay 3h of content.

setstage bd_mq 1000

Posted
4 minutes ago, DogmaMods said:

setstage bd_mq 1000

Thank you. I love the mod, but with my limited free time I would like to test new content first before I explore the old one. Thank you fir your hard work and this amazing mod! 

Posted

For the new update I'm stuck in the first quest lol, I found the first two locations of red imp mushroom, then I'm lost couldn't find where this mushroom went.

Posted
1 hour ago, egglord said:

For the new update I'm stuck in the first quest lol, I found the first two locations of red imp mushroom, then I'm lost couldn't find where this mushroom went.

 

Spoiler

Not sure if they're randomized, but for me it was:

  1. North of the house, west of the stone circle with the evil mage.
  2. Atop the cliff on the Dragon Bridge side, south of the bridge itself.
  3. Atop the cliff on the opposite side, near the southern bridge.

 

Anyone else playing the beta having issues with scenes that just stop playing in the middle?  I'm having a hell of a time getting past the very first stuff in the new content because most of the scenes just won't complete.

Posted
17 minutes ago, brewmasterhal said:

 

  Hide contents

Not sure if they're randomized, but for me it was:

  1. North of the house, west of the stone circle with the evil mage.
  2. Atop the cliff on the Dragon Bridge side, south of the bridge itself.
  3. Atop the cliff on the opposite side, near the southern bridge.

 

Anyone else playing the beta having issues with scenes that just stop playing in the middle?  I'm having a hell of a time getting past the very first stuff in the new content because most of the scenes just won't complete.

Personally I am stuck on the investigations, once the argonian was taken care of the other 2 leads just die. I followed the priest but all he does is keep turning in one spot for 4 ingame hours, then goes back. The guard's dialogue consists of "yes" and the rest of the NPC's do the same.

Posted
5 minutes ago, kakaer said:

Personally I am stuck on the investigations, once the argonian was taken care of the other 2 leads just die. I followed the priest but all he does is keep turning in one spot for 4 ingame hours, then goes back. The guard's dialogue consists of "yes" and the rest of the NPC's do the same.

 

I imagine we'll be seeing some patches in a day or two to correct a lot of these issues.

Posted
1 hour ago, brewmasterhal said:

Not sure if they're randomized, but for me it was:

  1. North of the house, west of the stone circle with the evil mage.
  2. Atop the cliff on the Dragon Bridge side, south of the bridge itself.
  3. Atop the cliff on the opposite side, near the southern bridge.
Spoiler

I think these are the only three possible locations. Just in case anyone has any trouble with it - to actually get the mushroom I think you need to use the invisibility amulet from Phantom.

 

1 hour ago, kakaer said:

Personally I am stuck on the investigations, once the argonian was taken care of the other 2 leads just die. I followed the priest but all he does is keep turning in one spot for 4 ingame hours, then goes back. The guard's dialogue consists of "yes" and the rest of the NPC's do the same.

Spoiler

For the priest lead, you need to hide in the haystack behind the Outpost before he reaches that spot - +- an hour before midnight.

 

With the guard you need to talk to the kid about "other information he found out", then checkout the rock Julienne fiddles with around 13:00 next to the Lylvieve Family House.

 

Spoiler

Has anyone managed to find out how to pursue the Lodvar / Olda thread? What's needed to drink with Lodvar at lunch? What is the kid on about when he talks about "the secret at the sawmill at noon?

 

Posted
29 minutes ago, heartlesskiwi said:
  Hide contents

 

  Hide contents

 

With the guard you need to talk to the kid about "other information he found out", then checkout the rock Julienne fiddles with around 13:00 next to the Lylvieve Family House.

 

  Reveal hidden contents

Has anyone managed to find out how to pursue the Lodvar / Olda thread? What's needed to drink with Lodvar at lunch? What is the kid on about when he talks about "the secret at the sawmill at noon?

 

Spoiler

The rock's empty and i saw the guard going behind the house, but he just stands there and then leaves. I found no hiding spots like with the priest + the kids keeps tellig me he's got nothing new.

 

Posted
19 minutes ago, kakaer said:
  Hide contents

The rock's empty and i saw the guard going behind the house, but he just stands there and then leaves. I found no hiding spots like with the priest + the kids keeps tellig me he's got nothing new.

 

 

Spoiler

So Julianne puts something under the rock around 13:00 then the guard picks it up around 16:00. You have to check it in this time window. You'll find a note that says they will have a meeting at midnight in the attic of Julianne's house. The first night, you'll just see the guard go behind the house and up the ladder, the MC will say that she needs to hide in the attic before the meeting. You need to pick up another note to make sure they're meeting and go to the attic (click on the ladder behind the house) closely before midnight and hide in the haystack,

 

Posted
44 minutes ago, heartlesskiwi said:

 

  Hide contents

So Julianne puts something under the rock around 13:00 then the guard picks it up around 16:00. You have to check it in this time window. You'll find a note that says they will have a meeting at midnight in the attic of Julianne's house. The first night, you'll just see the guard go behind the house and up the ladder, the MC will say that she needs to hide in the attic before the meeting. You need to pick up another note to make sure they're meeting and go to the attic (click on the ladder behind the house) closely before midnight and hide in the haystack,

 

Spoiler

Thanks. Now I "gotta think it over", whatever it means. That's it for me for the weekend, but I hope either you or someone else will give more tips over the next 2 days!

 

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