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9 minutes ago, killer905 said:
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Hmm, thief say i must bring to him keg (I think i find near table where 3 biys drink up etc). What i must do to steal this keg?

 

There will be a day the guy who wakes you up will go to the platform get a keg, you'll have to talk to him in order for him to let you carry the keg; Try sleeping for the days to pass, and every time you wake up, observe the guy's movement. First thing he should do is to go to the platform direction, if not, he goes to Lefty's place. Sleep until the first thing he does is to go on to the platform direction.

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35 minutes ago, JosephShin said:

Wanna ask when do you plan to update your walkthrough? It's really helpful, thanks for all the previous work.

Here's my list of priorities when Dogma releases a beta on the Patreon:

  1. Bug hunting
  2. Play through the mod as much as I can to try to find everything
  3. Translation
  4. FAQ/Walkthrough
  5. Other

Bug hunting is the most time-limited activity, since Dogma tends not to release further patches once the public release occurs.  That means us beta folks only have like 2-3 weeks to submit bug reports before that ship sails.  Any bugs that still exist after this window closes end up appearing as questions in this thread, and I'm the one who ends up finding work-arounds for them.

 

The next three are highly correlated.  Before I can create a walkthrough that covers every possible condition and every version of each scene, I have to have full knowledge of those things (keep in mind that I do not have inside information about the mod - everything I know is based on reverse-engineering the mod scripts from decompiled source).  The translation software I use gives me a list of all dialog lines in the mod, which I can easily use to track what fraction of the lines I have seen and translated, and thus once my number of translated lines is approximately 100% I know that I have seen everything and can write the walkthrough correctly.  Before I can create a proper translation, I need to understand the context of what is happening.  I can see all of the dialog and I can understand it in isolation, but when it's just an unordered list of lines the absolute best case is a straight literal translation of the text (for the Oblivion players, the awful voice acting in that game resulted from lack of context).  Even using the CS to view an individual scene's dialog together doesn't provide me with any information about what's actually happening, only who is participating and what they're saying.

 

I'm currently right at the beginning of the Translation.  Unfortunately, this time of year is somewhat problematic vis-a-vis working on what is effectively a porn game, and as a result I won't have a lot of time between now and early January when I can just sit for hours and translate stuff.  I will make an attempt to bang out as much as I can in the next couple of weeks before I disappear almost entirely, but there's zero chance that I can get through everything.

 

Here's what I can do:

This version can be split into roughly 6 (intentionally vague) chunks: the new stuff in the Skunkway; the stuff immediately after, in and around Solitude; the stuff in the next area; the stuff in the last area; the ending; and the epilogue.  I have enough time to do a proper translation of everything in the Skunkway, and I should be able to do the stuff after it as well since it's not too much.  I almost certainly will not have time for the next area due to the number of scenes and conditions, and there's no chance of anything after that (the last three chunks).  I will try to get all of the Skunkway stuff translated by this coming Friday, and release a partial translation and walkthrough for that content.  Then I will get chunk two and maybe some of chunk three done next week, and I'll release what I can.

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20 hours ago, DogmaMods said:

Apparently I touched on some important parameters of the Nordic race when I added face textures. Try the plugin you are using for the Nordic race, move below Dogma - Thief.esp in your mod manager's list. Or you can remove the mention of a race from Dogma - Thief.esp using tes5edit, but this will make the face texture of some NPCs incorrect.

I tried to sort the MODs using LOOT, but it didn't help.

The faces are fine, the problem is with the body.

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14 hours ago, Highborn said:

Not yet detailed like brewmasterhal does, but Dogma published a quick one:

 

Contain spoilers:

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1. An event in the training hall was added. Its conditions for launching, 1 - you must lose on the first day of Bobo, 2 - 5 days must pass after that, 3 - you must not become higher than the 4th rank in the arena until this moment ( after the first scene you no longer need to comply with the conditions ) ... I say right away that I don't like this condition, but I realized this only when I started playing, and it was too late to change something, I didn't want to break anything before the release. I will redo it later, there will be several conditions.

 

2. I know not everyone loves the dice game, and some even hate it, judging by the comments :) So I didn't add any significant content there. There are now just a couple of secret inserts. That is, having won at the dice (and this is a very long time), you can get nothing from the content at all, you must fulfill certain conditions in order to see these inserts. In other words, this is for those who just like bones (I hope there are some :)).

 

3. An arena event was added, 1 - you need to be a champion, 2 - enter it without clothes. This can be a problem as the gate breaks again at some point. These gates have already tortured me so that I cannot convey to you in words. In the time I spent on them, I could have made a huge stage. But it only breaks on the red side, maybe because I always use the blue side, and if you use the red one, the blue one will break. I cannot catch the moment when this happens. Maybe after your feedback, I will have more information and I will be able to find the cause of the breakdown.

 

 

 

Events in the subway.

1) Tournament. Already described above how to start, so I will not repeat myself. A little secret - if at the time of the launch of the third scene, you decide to lie to Ormax, and you are in the process of completing Burda's quest, and now the moment when he usually comes to your bed in the evening, he will come here too.

2) Training. If you pump strength and endurance above 5, extended training will become available, you need to talk to Ormax. There are small scenes here, except for Dinok. Secret - with Orc, you have to push up 10 times. To train with Ormax, you must be at least 5th rank in the arena. After the first start of endurance training, the same indicator will appear for Wilgen, so you can complete his mini-game. If you get exactly in the center (you will know when this happens, there will be a characteristic sound), then, firstly, a greater amount of arousal will decrease, and secondly, the skill will swing a little, and the number of excitation dumped will increase a little forever. The easiest way is to level up on Wilgen, and then level up endurance :)

3) Palamed. Here are small scenes that can only be seen if you worked 3 times in a brothel. To see them all, one has to offer services for the ring, then try using a table, then go to work in a brothel the next day, then use the table again and watch the scene. After the scene on the table, you need to win from Palamed first gold, then the ring.

4) Arena. You have to be a champion. It is necessary to enter the arena without clothes (use the blue side, because with the red problem). The next day we talk with Olaf, then we look for the Dodger in the arena where the bets are made. Further, it is not difficult to guess what to do. To play the entire scene, you need to have almost the maximum level of karma at that time.

5) Kruvar. You can play there even on the first day and watch the final scene, but to see everything, you will have to fill the level of stress resistance almost completely. I did not do everything there I wanted, the scene is only in the position on the stomach, there are 2 options with and without a cork. If at the moment of this scene we have already passed Burda's quest, he will come to visit :) I will still work on this in the future, there will be at least one more scene.

6) If Husey catches you at the entrance, you can start a scene with him when it's time to collect ingredients.

After reaching the surface, we can immediately go to Riften with a potion of memory, but this will cancel the Free Thieves quest, the thief will simply be executed if we have not persuaded the queen, and if we have already persuaded the character, the character still loses motivation to save him and the quest fails. Therefore, if we want to see everything, and save the thief, before going to Riften, we need to complete "Free Thieves" at least to the coast. 

7) When we are waiting for a patrol, if we have a lot of karma, we can press any button when the farmer leaves, and the scene begins.

? Beggar in Markarth. If we want to see the big scene, we must refuse to kiss him.

9) Klepp, everything is also simple here. But if the character agreed to yell, then you can still see the scene with the same animations when he talks about the Gulp. But that cancels the full beggar scene, so you have to choose.

10) Marsus. Probably the biggest scene I've ever done, or rather there are a lot of scenes but they are all part of the same event. In fact, it is secret, and I thought it would not be found right away, but nothing can be secret when especially curious people climb into the constructor :) We must give Marsus a lot of booze, equivalent to 150 gold. Then sit on a chair. It will depend on whether your character has money with him or not. If not, or very little (I don't remember exactly, I seem to have put less than 100). In this case, we will only have one memory. If you had money, after the big scene you can still listen to the version of Marsus (attention if you have a memory potion with you, the scene will not reach the end), then you can watch the real version with the help of memory potions, 1 - on Marsus' bed, 2 - near the smelter.

11) If you choose the path of Mars, everything is clear here, there will be scenes at the entrance, there will be no second scene if there was a scene with a troll before (in any case, until I made an extended version where the character can finally get rid of this effect: )). I made a branch with a guard so that it would be possible to pass without sex, but only in this branch a scene at the end with another mini-game will be available, I will not describe everything there clearly and simply.

In the subway, on the first day, you can gather a gang and immediately attack, it is not necessary to perform all activities there. The easiest way, after sleeping, when everyone is still nearby, immediately attack Rindir and knead with a crowd, pick up his sharpening and armor, and then the rest, dodge power attacks, they do a lot of damage.

12) If you steal a honey nut and hide it :) then there will be a scene with Draug, where the choice of the player and the amount of karma will determine how far she will advance.

13) If you talk to Mertha about Selous, then ask the thief to change the bed, there will be a mini-game with an orc.

14) If you throw a stone to Rindir, and our character is not a Lefty woman, that is, we came with the help of a guard, and one more condition - we won the first mini-game, that is, we got free, then with Rindir the scene will go a little further ...

15) (here it is necessary to warn the scene for special connoisseurs and not everyone will like it) If your character is pregnant, that is, you refused the potion in a conversation with Toris, and the quest is launched. Then after 10 days in the Throat, the character's stomach will become visible, and during sex Lefty will notice it. There will be two scenes that are different, repeating further.

When we get out of the throat, we will have a choice: believe, or leave first to check in Riften. If we choose the second, it is better to hurry, because the thief there himself will not last long.

If the thief still survived, or you immediately believed him, after the chain of tasks, you will have a final conversation with the thief, where you have to give him the bag and watch the final scene.

In the camp you will meet an old striped friend :) (no content here)

16) Memories in Riften depend on how we started the quest, in the tavern or in the canals. If everything is clear in the channels, just look at the scenes, find the entrance near the Tower of Light and end. Then in the case of the tavern, after we find out the truth, we can go to the captain and watch another scene with him. Then, a day later, look into Helga's diary :) she wrote everything in detail, although she exaggerated a little :)

Do you know anything about this?
 

Spoiler

2. I know not everyone loves the dice game, and some even hate it, judging by the comments :) So I didn't add any significant content there. There are now just a couple of secret inserts. That is, having won at the dice (and this is a very long time), you can get nothing from the content at all, you must fulfill certain conditions in order to see these inserts. In other words, this is for those who just like bones (I hope there are some :)).

 

Is this about Palamed only?

 

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On 12/13/2020 at 8:02 PM, DogmaMods said:

Hello! Long time, no see.

 

English description:

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Well, that's the end of story. All in all, it took me 5 and a half years :)

 

Most important! Do not use the mod on the save on which any previous version was launched. Every time I write about it, and still every time someone has problems. Be careful. Also follow the requirements, they have not changed, except for the optional plugin, which you will read about below. Restart Fnis after installation.

Attention the English translation was done with the help of a google translator. So if you have no desire to play with a rough translation, it is better to wait, if Brewmasterhal has enough time and desire, he will make the correct translation.

 

I want to warn you, there are still bugs here. But I'm marking time now, because after each fix, some problems disappear, others appear. But you can bypass them or ignore the scenes in which they appear. It's just that everyone has their own set of mods, and the game behaves differently, the scenes get stuck in different places. If I had all these problems, I would fix it, but everything works for me without any complaints. I do not exclude that there are other errors that I do not know about yet. So if you notice, let me know.


And so what's new:

  • Continuation of the story and its finale, with new events, characters and locations.
  • The subway has been improved and new content has been added.
  • The subway will now display a time widget in the upper right corner if you have “A matter of time” installed. To make it easier to navigate the time of day. The indicator will display morning, day, evening or night. It will automatically start when you enter the subway and turn off when you exit it. Can be turned on in MCM menu. Sometimes this leads to crashes, but only when loading the game, probably for many this will not be a problem, since crashes do not happen often, just when I test the game I restart it dozens of times a day, if not more, so for me it was actual problem. If this becomes a problem for you, disable the widget in MCM.
  • Also in MCM you can now turn on the sound that will be played when adding karma. I did this for myself in order to understand during my work whether karma is added in the right places. But I thought that you might also like this function, so I left it.
  • A little more convenience, in the MCM menu, on the "subway" page, the number of days before Burd's execution, and the number of days before the transformation of Torek.
  • Minor changes to achievements. Now, if the achievement is no longer available (either you did not fulfill the requirements, or went further in the story), then it will be displayed as ######, if the scene is still available then as before ??????. Also, if, for example, two achievements are in the same event, but in different branches, that is, both of them cannot be obtained in one playthrough, then having received one, the second will no longer be displayed at all. I did this so that the player could open the entire list of achievements in one playthrough, and he would not be bothered by gaps that cannot be obtained. But this is only for the subway and beyond, everything up to the subway, I have not yet edited.
  • At the request of players, MCM has added control settings for many mini-games. Let me know if you're having control issues with any mini-game that I haven't added any customization to yet.
  • Added the altar of Dibella to the Mast, so if you are infected by rats, there you can remove the disease.
  • Otherwise, there are still a lot of changes in the subway, there is no point in describing them, you yourself will see everything when you play. As for the content, if you have any problems, ask in the comments, here many have already played, and they know what's what.
  • For certain reasons, I had to completely rebuild all the events in the Blue Palace, transfer them to a separate quest, that is, completely re-create everything. But now it will be available after the plot point. There is no new content there. Some players have problems, maybe they were using the save with the old version, because everything works well for me and most other players, let me know if you also have problems there.
  • A skip script was added recently, before the Rune was released. But it hasn't been tested enough yet and there might be bugs. If you want to protect yourself, it is better to start from the door (0.95), and go through this section yourself.

I added a version for Skyrim Special Edition, I made it only yesterday and have not tested it yet, I tested only the most basic functions. Some players have already informed me about the problems, so for now this is a test version, you can play, but I do not recommend starting with it, it is better to play LE, and then after passing it, try it on SE, knowing what to do and where to go, and how they work scenes to help test it.
I highly do not recommend installing this version directly in Skyrim, since I did not archive the files, for some reason the game did not see the BSA archive that I created, then it will be difficult to delete. Use Mod Organaizer for this.
Requirements for SE version are the same as for LE, except for these two plugins:

1

2

 

So is this the end? The main plot - yes. But I'm not finished with the mod yet, there is still a whole bunch of content in the plans. The next step is an expanded version, which will include an event in a new location adjacent to the brothel, upon completion of which the character will be able to get rid of the unpleasant debuff received after the troll. And one more thing that I will not talk about yet. Then, there will be an addition in the center of the plot which will be the pregnancy of the character. And then the hot spring guy expansion. This will be a big full-fledged expansion that will take place in new locations, and with a bunch of new characters, so I left it for last. Well, so far we will not look so far, first we will figure it out.

 

 

Русское описание:

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Ну вот и финал нашей истории. Всего то на всего, мне потребовалось на это 5 с половиной лет :)

 

Самое первое и самое важное! Не используйте мод на сохранении на котором запускалась любая предыдущая версия. Каждый раз пишу об этом, и все равно каждый раз у кого-то возникают проблемы. Будьте внимательнее. Также соблюдайте требования, они не изменились, за исключением опционального плагина, о котором прочитаете ниже. Перезапустите Fnis после установки.

 

Внимание, английский перевод выполнен с помощью google-переводчика. Так что если у вас нет желания играть с грубым переводом, лучше подождите, если у Brewmasterhal-а будет достаточно времени и желания, он сделает правильный перевод.

 

Сразу хочу предупредить, что ошибки все еще присутствуют для многих. Но я топчусь на месте сейчас, потому что после каждого исправления одни проблемы пропадают, появляются другие. Но их можно обойти или игнорировать сцены в которых они появляются. Просто у каждого свой набор модов, и игра себя ведет по разному, сцены застревают в разных местах. Если бы у меня все эти проблемы были, я бы исправил, но у меня все работает без нареканий. Не исключаю что есть и другие ошибки, о которых я пока не знаю. Так что если заметите дайте мне знать.

 

И так, что нового:

  • Продолжение истории и ее финал, с новыми событиями, персонажами и локациями.
  • Подземка местами переработана, а местами добавлен новый контент. Здесь вы проведете достаточно много времени если решите все открыть.
  • В подземке теперь будет отображаться виджет времени в правом верхнем углу, если у вас установлен "A matter of time”. Чтобы было проще ориентироваться во времени суток. Индикатор будет отображать утро, день, вечер или ночь. Он будет автоматически запускаться в момент входа в подземку и отключаться по выходу из нее. Можно включить в MCM меню. Иногда это приводит к вылетам, но только при загрузке игры, наверное для многих это не будет проблемой, так как вылеты случаются не часто, просто когда я тестирую игру то перезапускаю ее десятки раз в день, если не больше, по этому для меня это было актуальной проблемой. Но если у вас в подземке все же будут вылеты, отключите виджет в MCM.
  • Также в МСМ теперь можно включить звук, который будет проигрываться при добавлении кармы. Это я делал для себя, чтобы во время работы понимать, в нужных ли местах добавляется карма. Но я подумал что и вам может такая функция прийтись по душе, так что оставил. Можно включить в МСМ.
  • Еще немного удобства, в МСМ меню, на странице "подземка" будет отображаться кол-во дней до казни Бурда, и количество дней до обращения Торека.
  • Небольшие изменения у достижений. Теперь, если достижение уже недоступно(либо вы не выполнили требования, либо пошли дальше по сюжету), то оно будет отображаться как ######, если сцена все еще доступна то как и раньше ??????. Также, если, например, два достижения находятся в одном событии, но в разных ветках, то-есть оба их получить не получится за одно прохождение, то получив одно, второе перестанет отображаться совсем. Это я сделал для того, чтобы игрок мог открыть весь список достижений за одно прохождение, и ему не мозолили глаза пропуски, которые невозможно получить. Но это только для подземки и дальше, все что до подземки, я еще не редактировал.
  • По просьбе игроков, в МСМ добавил настройки управления для многих мини-игр. Сообщите мне, если испытываете проблемы с управлением в какой-либо мини-игре, в которую я еще не добавил настройки.
  • Добавлен алтарь Дибеллы в Мачту, так что если вас заразили крысы, там вы можете снять болезнь.
  • Недавно был добавлен и скрипт пропуска, до момента освобождения Руны. Но он еще недостаточно протестирован, и там могут быть ошибки. Если хотите себя обезопасить, лучше начинать от двери (0.95), и пройти самостоятельно этот участок.
  • По определенным причинам, пришлось полностью перестроить все события в Синем Дворце, перенести их в отдельный квест, то-есть полностью все пересоздать. Но теперь это будет доступно и после сюжетного момента. Нового контента там нет. У некоторых игроков появилась проблемы, возможно они использовали сохранение со старой версией, потому что у меня и большинства других игроков все работает хорошо, сообщите мне если у вас также будут там проблемы.
  • А также многие незначительные изменения, описывать которые не имеет смысла, вы их сами увидите, когда будете играть.

 

Добавил версию для Skyrim Special Edition, сделал я ее только вчера и еще не тестировал, проверил только самые основные функции. Некоторые игроки уже сообщили мне о проблемах, так что пока что это тестовая версия, можете поиграть но я не советую начинать с нее, лучше поиграть в LE, и потом после прохождения уже попробовать на SE, зная что делать и куда идти, и как работают сцены, чтобы помочь ее протестировать.

Крайне не рекомендую устанавливать эту версию непосредственно в Скайрим, так как файлы я не архивировал, почему-то игра не видела BSA архив который я создал, потом будет сложно удалить. Используйте для этого MO, хотя для обычной я бы также рекомендовал MO.

Требования для SE версии такие же как и для LE, за исключением этих двух плагинов:

1

2

 

Так что, это конец? Основного сюжета - да. Но над модом я еще не заканчиваю, в планах еще целая куча контента. Следующий шаг это расширенная версия, в которую войдет событие в новой, примыкающей к борделю локации, по завершению которой персонаж сможет избавится от неприятного дебафа полученного после тролля. И еще кое-что, о чем я пока не буду говорить. Затем, будет дополнение в центре сюжета которого будет беременность персонажа. И затем расширение для парня с горячих источников. Это будет большое полноценное дополнение, которое будет проходить в новых локациях, и с кучей новых персонажей, по этому оставил его напоследок. Ну а дальше пока не будем загадывать.

 

 

download link:

google

mega

I hope you will like it!

I just wanted to say that you are the best. ❤️

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3 hours ago, Highborn said:

@brewmasterhal

 

do you know the console command to start the training tournament 3?

The tournament status has changed a few times since 1.0.0.0 - here's what was working the last time I tried it back in like 1.0.0.3/4

When you first enter the arena training area each day, a script fires that checks to see if the int hp_sw_arena arenaTraining_waitForTournamentDays is equal to 0 - if so, it sets a bunch of other variables.  A different script decrements that int by one every time you go to sleep, down to a minimum of 0, and a different one sets it to a random value after each tournament.

Try this: setpqv hp_sw_arena arenaTraining_waitForTournamentDays 0 before you go to sleep, then try zoning into the cell the next day.

Alternatively, startscene XX4CA8CB should force the scene to start, but scenes that involve NPCs can be finnicky about this.

 

1 hour ago, Gimlord said:

Do you know anything about this?
 

  Hide contents

2. I know not everyone loves the dice game, and some even hate it, judging by the comments :) So I didn't add any significant content there. There are now just a couple of secret inserts. That is, having won at the dice (and this is a very long time), you can get nothing from the content at all, you must fulfill certain conditions in order to see these inserts. In other words, this is for those who just like bones (I hope there are some :)).

 

Is this about Palamed only?

 

Currently, I would not recommend using the cheat thing for the dice game.  The way it's currently implemented (again, I last checked in like ~v1.0.0.4) it skips the game and just gives you 50 copper, regardless of the amount that the other player has (this includes the ones who play for silver and gold).

 

If you prefer to cheat, it's better to use the setpqv syq_dice player_results 21 and setpqv syq_sw_dice player_results 21 commands.  For those who have been saying that these commands do not work: if you type them in during an active game, the minigame registers presses of the <S> button and causes you to lose - the correct way is to run the command once before you start and then use the <up arrow> to pull it from the console history.

 

As far as Dogma's comment, I can only assume that it's a reference to Palamed because I'm unaware of anything else it might be, but if you use the above method then the distinction is moot.

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I have 2 bugs related to Marsus' scene

 

1) After taking the memory potion and while "seeing" the memory on marsus bed the PC says that she wants to lie down. She goes to the bed and sleeps naked and then the scene gets stuck and nothing happens

 

2) If I dont have the memory potion and let Marsus tell his side of the story, it continues uptill the point where he wants to reenact the sex on his bed so that he can remember. There is sex , blowjob , sex and again a BJ sequence.  Then the scene gets stuck during the second blowjob sequence 

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2 hours ago, brewmasterhal said:

Try this: setpqv hp_sw_arena arenaTraining_waitForTournamentDays 0 before you go to sleep, then try zoning into the cell the next day.

Alternatively, startscene XX4CA8CB should force the scene to start, but scenes that involve NPCs can be finnicky about this.

Thanks, mate. The first one didn't work, and the ones Dogma suggested didn't work either. But the startscene kind worked. Ormax starts telling everyone to gather around, and when he declares the prize, my character says something sarcastic (Of course...), and then he says "she made her choice" and the scene ends like I had said no, and he gets angry at my character. So, the scene starts but it doesn't let me accept the tournament.

 

These are commands Dogma posted, maybe you can understand what he meant or if there is a sequence to type them:

 

setpqv hp_sw_arena ArenaTraining_Tournament_QS? (20 - 2nd stage), (40 - 3rd stage) start the tournament - ArenaTraining_IsWaitForTournament true / ArenaTraining_WaitForTournamentDays 0 / if the tournament has not been started yet ArenaTraining_TournamentConditionType 1 or 2

 

I typed setpqv hp_sw_arena ArenaTraining_Tournament_QS 40 after I changed clothes in the arena and it didn't work

 

 

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5 hours ago, brewmasterhal said:

Here's my list of priorities when Dogma releases a beta on the Patreon:

  1. Bug hunting
  2. Play through the mod as much as I can to try to find everything
  3. Translation
  4. FAQ/Walkthrough
  5. Other

Bug hunting is the most time-limited activity, since Dogma tends not to release further patches once the public release occurs.  That means us beta folks only have like 2-3 weeks to submit bug reports before that ship sails.  Any bugs that still exist after this window closes end up appearing as questions in this thread, and I'm the one who ends up finding work-arounds for them.

 

The next three are highly correlated.  Before I can create a walkthrough that covers every possible condition and every version of each scene, I have to have full knowledge of those things (keep in mind that I do not have inside information about the mod - everything I know is based on reverse-engineering the mod scripts from decompiled source).  The translation software I use gives me a list of all dialog lines in the mod, which I can easily use to track what fraction of the lines I have seen and translated, and thus once my number of translated lines is approximately 100% I know that I have seen everything and can write the walkthrough correctly.  Before I can create a proper translation, I need to understand the context of what is happening.  I can see all of the dialog and I can understand it in isolation, but when it's just an unordered list of lines the absolute best case is a straight literal translation of the text (for the Oblivion players, the awful voice acting in that game resulted from lack of context).  Even using the CS to view an individual scene's dialog together doesn't provide me with any information about what's actually happening, only who is participating and what they're saying.

 

I'm currently right at the beginning of the Translation.  Unfortunately, this time of year is somewhat problematic vis-a-vis working on what is effectively a porn game, and as a result I won't have a lot of time between now and early January when I can just sit for hours and translate stuff.  I will make an attempt to bang out as much as I can in the next couple of weeks before I disappear almost entirely, but there's zero chance that I can get through everything.

 

Here's what I can do:

This version can be split into roughly 6 (intentionally vague) chunks: the new stuff in the Skunkway; the stuff immediately after, in and around Solitude; the stuff in the next area; the stuff in the last area; the ending; and the epilogue.  I have enough time to do a proper translation of everything in the Skunkway, and I should be able to do the stuff after it as well since it's not too much.  I almost certainly will not have time for the next area due to the number of scenes and conditions, and there's no chance of anything after that (the last three chunks).  I will try to get all of the Skunkway stuff translated by this coming Friday, and release a partial translation and walkthrough for that content.  Then I will get chunk two and maybe some of chunk three done next week, and I'll release what I can.

Wow, thanks for the detailed answer!

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37 minutes ago, Highborn said:

Thanks, mate. The first one didn't work, and the ones Dogma suggested didn't work either. But the startscene kind worked. Ormax starts telling everyone to gather around, and when he declares the prize, my character says something sarcastic (Of course...), and then he says "she made her choice" and the scene ends like I had said no, and he gets angry at my character. So, the scene starts but it doesn't let me accept the tournament.

 

These are commands Dogma posted, maybe you can understand what he meant or if there is a sequence to type them:

 

setpqv hp_sw_arena ArenaTraining_Tournament_QS? (20 - 2nd stage), (40 - 3rd stage) start the tournament - ArenaTraining_IsWaitForTournament true / ArenaTraining_WaitForTournamentDays 0 / if the tournament has not been started yet ArenaTraining_TournamentConditionType 1 or 2

 

I typed setpqv hp_sw_arena ArenaTraining_Tournament_QS 40 after I changed clothes in the arena and it didn't work

 

 

Just re-decompiled all of the latest scripts, so I know for certain nothing has changed in the last ~5 versions

The startscene route may fail if you do it while you're wearing clothes, and the waitForTournamentDays should fire the moment you undress at the giant wardrobe.

 

Try this:

setpqv hp_sw_arena arenaTraining_isWaitForTournament true

setpqv hp_sw_arena arenaTraining_waitForTournamentDays 0

Then sleep and enter the training area and change clothes

 

If that doesn't work:

setpqv hp_sw_arena arenaTraining_isWaitForTournament false

setpqv hp_sw_arena arenaTraining_waitForTournamentDays 0

setpqv hp_sw_arena arenaTraining_isTournament true

setpqv hp_sw_arena isDresserAcess false

setpqv hp_sw_arena isCanTraining false

startscene XX4CA8CB

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Hi, haven't played this mod in a long time, wanted to know something general

 

Before when I played the mod, there was "lust" or karma points that you got by doing some acts. I remember that these points unlocked certain scenes - if you got to some point and didn't have enough points, maybe some options would be closed to you.

 

My question is, is there any additional content which can be unlocked by having fewer points / low lust? I want to play through with a "reluctant" path, but it won't be worth it if the only result will be that all the sex content is hidden in the later game.

 

Thanks

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