Utanteo Posted January 4, 2020 Posted January 4, 2020 47 minutes ago, Farah' Nor said: You're exceeding your mod limit. Skyrim's ESP and ESM plugin limit is 255. Check your plugins. If that's the case, uninstall some mods or merge them into a package. I only have 100 plugins tho. Is it still too much?
Highborn Posted January 4, 2020 Posted January 4, 2020 14 hours ago, radech said: Had the same issue and turned out it was caused by the child remover in Sexual Fame, part of the npc dialogue involves Sissel and this stops the chain. Where the cart turns around is where it would drop you off normally and the turn around is intentional, just not you being in it Edit: Damn new conundrum, bards immediate turn tail and move away from Ikol while he's being distracted, only sending signal at max speed. Is there some sort of failure signal I'm missing or is their pathing somehow fucked? Do you have any mod that changes the outskirts of Solitude or docks area? That's usually what causes this. 1 hour ago, Utanteo said: I only have 100 plugins tho. Is it still too much? That shouldn't be the case. I think some people had this camera shaking problem before. Maybe @brewmasterhal can help you.
Farah' Nor Posted January 4, 2020 Posted January 4, 2020 2 hours ago, Utanteo said: I only have 100 plugins tho. Is it still too much? If that's the case, try firing an arrow. That seems to fix it.
monsta88 Posted January 4, 2020 Posted January 4, 2020 On 8/19/2019 at 11:19 PM, brewmasterhal said: If all you want is your stuff back, you're looking for prid XX012639 moveto player setownership Thank you very much for this.
monsta88 Posted January 4, 2020 Posted January 4, 2020 19 hours ago, Highborn said: She is supposed to be at Peak's Shade Tower. If you decide to travel with the Imperials, you will notice her when the Corporal stops at the road to show there is nothing dangerous to the Private. She uses an invisibility spell and defeating her can be really ttricky. Thank you for the excellent suggestions and help. Unfortunately this mod is not for me, so I stopped playing it. I wanted to write a big feedback, but it would be too negative, so I just simply uninstalled it instead.
brewmasterhal Posted January 4, 2020 Posted January 4, 2020 On 12/30/2019 at 2:02 PM, Utanteo said: I ran into a problem. I haven't played this mod in a long time after and deleted it. When I saw a new update I downloaded it and copy pasted into my data folder. After starting the game, camera starts shaking uncontrolably and I dont know what to do. Anyone have a solution? There are a few places in the mod when it performs a screen shake effect. It sounds like something is triggering that effect. If I had to guess, I'd say that what happened is that a function got remapped and is starting a screen shake when the mod is trying to do something innocuous like checking for being clothed. When a script is compiled, the names of the functions are stripped out and the compiler assigns them a number instead. It's not clear how this number is assigned, but my experience with compilers would suggest that from the perspective of almost any human it's effectively random. As a result, if you have two scripts compiled at two different times and one calls a function in the other, the behavior of the function being called may have no relation to the desired behavior since the call is only to an ID, and the IDs may have been shuffled. So long as the signature of the function now having the relevant ID matches that of the desired function, the interpreter won't throw an error. There are two easy ways that you could create a situation like this, and fortunately they're both easy to fix: try to play the mod on a save that already has scripts from an older version of the mod loaded; or unpack scripts from the .bsa from one version of the mod and then play a different version of the mod. Same advice I've been giving people for years now: check your \data\scripts\ folder to make sure you don't have any unpacked scripts from the mod, and be sure to run it on a clean save. If neither of these fixes work, you're stuck with the solution of final resort: start turning off mods and see if that works.
brewmasterhal Posted January 5, 2020 Posted January 5, 2020 So I built a new computer last month, and after reinstalling Skyrim I started to notice some major issues with playing the game and with this mod in particular. Issues that I have seen a fair few people posting about. I believe that I have finally managed to narrow down the issues as much as I can. If you are experiencing any of the following: Crashes at the beginning or in the middle of scenes Scenes getting stuck or failing to start Failure to correctly apply or display facial animations during scenes Unusual HDT behavior like physics simulation failing on certain objects or objects disappearing entirely It may be because you set up NMM in Multi-HD mode. The guys who run the github for the new versions of NMM seem to think that Multi-HD mode is working correctly, but I can tell you for a fact that it is not. Setting up your game with this mode active will result in major, crippling issues.
Utanteo Posted January 5, 2020 Posted January 5, 2020 20 hours ago, brewmasterhal said: There are a few places in the mod when it performs a screen shake effect. It sounds like something is triggering that effect. If I had to guess, I'd say that what happened is that a function got remapped and is starting a screen shake when the mod is trying to do something innocuous like checking for being clothed. When a script is compiled, the names of the functions are stripped out and the compiler assigns them a number instead. It's not clear how this number is assigned, but my experience with compilers would suggest that from the perspective of almost any human it's effectively random. As a result, if you have two scripts compiled at two different times and one calls a function in the other, the behavior of the function being called may have no relation to the desired behavior since the call is only to an ID, and the IDs may have been shuffled. So long as the signature of the function now having the relevant ID matches that of the desired function, the interpreter won't throw an error. There are two easy ways that you could create a situation like this, and fortunately they're both easy to fix: try to play the mod on a save that already has scripts from an older version of the mod loaded; or unpack scripts from the .bsa from one version of the mod and then play a different version of the mod. Same advice I've been giving people for years now: check your \data\scripts\ folder to make sure you don't have any unpacked scripts from the mod, and be sure to run it on a clean save. If neither of these fixes work, you're stuck with the solution of final resort: start turning off mods and see if that works. Thanks for the advice. I checked the scripts and found nothing there. Where do I unpack bsa file? I understand I have to use some bsa unpacker and extract to somewhere? Do I just unpack it to Data folder?
DerekRick Posted January 5, 2020 Posted January 5, 2020 Can anyone share all the scenes they found on the new extended version on a spoiler tag?
Doobydoob Posted January 5, 2020 Posted January 5, 2020 How do i get into the house to steal the coin from the guards? all i can do is spy on them, i go to the Bards but they don't have any dialog.
Delzaron Posted January 6, 2020 Posted January 6, 2020 Thief mod causes my saves crshing, even the ones before beginning the mod. I have shlongs lite, not have incompatible mods, the PC is not implied in any other quest... The log says the mod causes a huge pack of errors...
Highborn Posted January 6, 2020 Posted January 6, 2020 1 hour ago, DerekRick said: Can anyone share all the scenes they found on the new extended version on a spoiler tag? Well, I'm not sure if these are all the scenes but these are the ones I got: When Burd talks with you about his plan to steal from Traka and get rid of Nazir, he can give you three options, provided you insist on asking for other plans he might have: a) Kill Nazir; b) Battle Nazir in the arena; c) Try to distract him until he gets late to upset Traka. All the options need you to approach him at his lunch break, which can be triggered if you skip morning by waiting at the fireplace (I assume his lunch break should naturally start after your first activity of the day, if you bet or battle at the arena after you wake up for example, but I never tried). a) Kill Nazir - Obviously, you have to ask him to meet in the tunnels. If you had already challenged him in the arena and lost, he will have a different comment when you ask him to meet. When you manage to convince him, you go first and meet in the spot Burd prepared for you. If you decide to not show up, Nazir will get upset and refuse to talk with you (not sure if it should be definitive but at least that's what happened to me, so I had to reload a save to complete the whole side quest because he kept refusing talking with me). If you show up, after a small talk with Burd, Nazir appears and you basically have 3 options: ask him to close his eyes, kneel down, or go to the wall. When he closes his eyes you'll have the opportunity to activate the trap and collapse the ceiling. You can't kill Nazir when he has his eyes closed and you can't escape as Burd will keep telling to continue with the plan. So this dialogue option is for those who doesn't want to have sex with Nazir. I waited a decent amount of time and Nazir kept saying he was getting impatient about the surprise but nothing else. I assume there isn't any scene for him other than waiting to be killed by the trap once you choose that dialogue line. If you decide to kneel down, you'll get a blowjob scene and Burd will have two opportunities to kill Nazir. If you don't kill him, after the timer is gone, Nazir will ask the player for more and you eventually get the same scene as if you had decide to go to the wall in the first place. So, 'kneel down' and 'go to the wall' have basically the same final outcome, 'kneel down' just offers you an intro blowjob scene and the opportunity to execute the plan at that stage. Once you are at the wall, an anal sex scene happens and you'll get more opportunities to kill Nazir with Burd. If you don't press any button, Burd will eventually act on his own and kill Nazir, but not after the player character get enough action to keep her exhausted. When Burd asks the player to get up, you can do it or wait the timer for another sex scene with Burd. You can get this option to have sex with Burd even if you press the button to kill Nazir before the final timer, as long as he is already fucking her (the difference is that there won't be the puddle at the floor and Burd's comment about it - those should happen if you don't press anything). I don't know if there are different scenes in case you intervene earlier, like before Nazir penetrates her, but I assume there isn't. After they hide the body with the trap, it doesn't seem to have any sex scene and Burd just goes back to the main hall. b) Battle Nazir - okay, this is the branch I played the least. I only did once and lost to him. You can't fight 'naked' like in normal arena matches, so if you lose, Nazir just talks about how you should learn the lesson and nothing really happens. You can still approach him later and ask to meet in the tunnels or to spend some time with him, which will make him have a different initial comment, making fun of you about the previous fight you had with him. Apparently, if you win against him, he simply decides to move on from the Skunkway, leaving the opportunity for Burd to get his job. But nothing else, it seems. This option should be ideal for those that doesn't want to get undressed for Nazir and/or doesn't think killing him suits your player character, as he survives. c) Try to distract Nazir - It works as a minigame, which should be easy enough to understand and to win. You need to make Nazir late two times in order for him to get fired by Traka. There is a hidden content though. If you get him late a first time, and then fails in a second try, your character should comment something like "damn, he is more alert this time, if I could get him distract for a longer" or something among those lines. When you get that line, you could go to the Squeaky Mast and talk with Toris and a new character named Daraneya to learn about Nazir's sexual preferences, which should end up with you getting another pose to satisfy him during the next minigame. Perhaps you can still get this conversation about his sexual preference if you failed the minigame in different orders or maybe after failing the first time. Just saying that it only appeared with me after I succeeded the first try and failed the second. Once you get Nazir fired, you go to the second part of the addon. The second part starts with you helping Burd to get the job. With Nazir gone, Burd will approach you at night to talk about the plan. If you are sleeping naked, you'll get the chance to have a sex scene with him. If you are on a date with Olaf or Kush, he will appear in the middle of the sex and you have the option to let him stare a bit but, so far, I think there isn't any threesome option and your character will eventually say she will talk with Burd tomorrow. What Burd wanted to say is that he needs the approval of three Skunkway old residents. From what I've seen, there isn't any directly sex scene involved to get these recommendations but if you already had sex or had done favors to them, you can get the approvals. I believe you can get the approval of Fanar, Olaf, Kush, Toris, Grunvald, Sulla, Bormir and Ormax. As I said, depending on the previous interactions you had with them, you can get the recommendations. Fanar will either sell his recommendation for 3 golds or (I think) give it to you if you had sex with him at the entrance. Olaf and Kush will give to you if you had met them at your bed at night. Toris will give to you if you are one of his girls. Bormir should also give to you if you had made a deal with him. Ormax will give to you if you are Arena champion, Sulla will give to you if you make a deal with her about getting skeever tails (it seems that you can even negotiate with her the price, cheat and blackmail her), Grunvald will give you his recommendation if you are a long time client of his. After this part is done, Burd finally gets the position. But he can't steal because the riekling is always awake, so you have to distract Traka in order to get him time alone with the chests. You can only go on a 'date' with Traka at night. After realizing that the only way to get enough time is to go to bed with the riekling, the player character will notice that Traka isn't eager to have sex with a person from another species, so you can either "rape" the riekling until he realizes that sex with you is good, or you can buy a desire potion with Toris. I only noticed this potion thing after opening the mod with TES5edit, so I'm not sure how different this branch would be, but I assume it will just skip to the part he starts willingly fucking the player character. The first night with Traka won't last much though, so you'll need to get a resistance potion with Toris and that will finally give you enough time for Burd to get the gold coins chest. After that, the encounter with Traka is repeatable every night, provided you can buy him ale (you can also just play dumb and ask him to escort you to bed without sex, just to get more time to Burd - I assume the more you waste Traka's time more your reward will be, and ultimately you have 4 options to spend the night with him - 1. have just a drink, 2. ask to escort you to bed, 3. have quick sex, 4. have sex all night). When Burd finally gets his objective, he wants to celebrate with you. Agree, and you'll get a longer scene with him having sex in several different positions. I believe the sex in the shower pose that opens the scene happens if your character didn't shower after having sex last night, because Burd's dialogue seems to imply that, after you undress for him. But I'm not sure, the google translated dialogue isn't very clear and I didn't try to see if the scene is still the same if you shower before meeting him. Sadly, after the sex and you getting the 'companions' achievement, Burd won't be available for repeatable sex encounters, as Dogma didn't have time to add that. So, he will just keep eating at his lunch break or guarding the chests. So, these are all the scenes I get from this update. If anyone knows more scenes, please share. 2 hours ago, Doobydoob said: How do i get into the house to steal the coin from the guards? all i can do is spy on them, i go to the Bards but they don't have any dialog. You need to climb the ivy at the wall and see through the house's window. Look inside the house first. When the prompt asking to enter the house appears, you should back off and see your character talk about learning Varg's routine first. Then, the dialogue to get help from the bards (or Viggi) should appear. If you just want to steal the coin without extra scenes, you can just enter the house from that same window.
Highborn Posted January 6, 2020 Posted January 6, 2020 20 minutes ago, Delzaron said: Thief mod causes my saves crshing, even the ones before beginning the mod. I have shlongs lite, not have incompatible mods, the PC is not implied in any other quest... The log says the mod causes a huge pack of errors... With me, that usually happened when I had surpassed the limit of FNIS animations. It is recommended to have FNIS 7.5 while playing this.
Delzaron Posted January 6, 2020 Posted January 6, 2020 21 minutes ago, Highborn said: With me, that usually happened when I had surpassed the limit of FNIS animations. It is recommended to have FNIS 7.5 while playing this. I use FNIS 7.5 XXL... I think I foind the problem : it's FNIS and Thief animations. I removed thief related stuff, regen the FNIS... and everything work agaon, with thief esm ans esp checked ! You can also play the quest, but don't get any mod related animation.
Highborn Posted January 6, 2020 Posted January 6, 2020 6 minutes ago, Delzaron said: I use FNIS 7.5 XXL... I think I foind the problem : it's FNIS and Thief animations. I removed thief related stuff, regen the FNIS... and everything work agaon, with thief esm ans esp checked ! You can also play the quest, but don't get any mod related animation. Well, the animations should be working fine. Try to remove other animations from sex or pose mods and keep the Thief ones to see if it works. Thief add too much animations that it might overload FNIS. That's how I solved this kind of problem before.
Doobydoob Posted January 6, 2020 Posted January 6, 2020 1 hour ago, Highborn said: Reveal hidden contents Well, I'm not sure if these are all the scenes but these are the ones I got: When Burd talks with you about his plan to steal from Traka and get rid of Nazir, he can give you three options, provided you insist on asking for other plans he might have: a) Kill Nazir; b) Battle Nazir in the arena; c) Try to distract him until he gets late to upset Traka. All the options need you to approach him at his lunch break, which can be triggered if you skip morning by waiting at the fireplace (I assume his lunch break should naturally start after your first activity of the day, if you bet or battle at the arena after you wake up for example, but I never tried). a) Kill Nazir - Obviously, you have to ask him to meet in the tunnels. If you had already challenged him in the arena and lost, he will have a different comment when you ask him to meet. When you manage to convince him, you go first and meet in the spot Burd prepared for you. If you decide to not show up, Nazir will get upset and refuse to talk with you (not sure if it should be definitive but at least that's what happened to me, so I had to reload a save to complete the whole side quest because he kept refusing talking with me). If you show up, after a small talk with Burd, Nazir appears and you basically have 3 options: ask him to close his eyes, kneel down, or go to the wall. When he closes his eyes you'll have the opportunity to activate the trap and collapse the ceiling. You can't kill Nazir when he has his eyes closed and you can't escape as Burd will keep telling to continue with the plan. So this dialogue option is for those who doesn't want to have sex with Nazir. I waited a decent amount of time and Nazir kept saying he was getting impatient about the surprise but nothing else. I assume there isn't any scene for him other than waiting to be killed by the trap once you choose that dialogue line. If you decide to kneel down, you'll get a blowjob scene and Burd will have two opportunities to kill Nazir. If you don't kill him, after the timer is gone, Nazir will ask the player for more and you eventually get the same scene as if you had decide to go to the wall in the first place. So, 'kneel down' and 'go to the wall' have basically the same final outcome, 'kneel down' just offers you an intro blowjob scene and the opportunity to execute the plan at that stage. Once you are at the wall, an anal sex scene happens and you'll get more opportunities to kill Nazir with Burd. If you don't press any button, Burd will eventually act on his own and kill Nazir, but not after the player character get enough action to keep her exhausted. When Burd asks the player to get up, you can do it or wait the timer for another sex scene with Burd. You can get this option to have sex with Burd even if you press the button to kill Nazir before the final timer, as long as he is already fucking her (the difference is that there won't be the puddle at the floor and Burd's comment about it - those should happen if you don't press anything). I don't know if there are different scenes in case you intervene earlier, like before Nazir penetrates her, but I assume there isn't. After they hide the body with the trap, it doesn't seem to have any sex scene and Burd just goes back to the main hall. b) Battle Nazir - okay, this is the branch I played the least. I only did once and lost to him. You can't fight 'naked' like in normal arena matches, so if you lose, Nazir just talks about how you should learn the lesson and nothing really happens. You can still approach him later and ask to meet in the tunnels or to spend some time with him, which will make him have a different initial comment, making fun of you about the previous fight you had with him. Apparently, if you win against him, he simply decides to move on from the Skunkway, leaving the opportunity for Burd to get his job. But nothing else, it seems. This option should be ideal for those that doesn't want to get undressed for Nazir and/or doesn't think killing him suits your player character, as he survives. c) Try to distract Nazir - It works as a minigame, which should be easy enough to understand and to win. You need to make Nazir late two times in order for him to get fired by Traka. There is a hidden content though. If you get him late a first time, and then fails in a second try, your character should comment something like "damn, he is more alert this time, if I could get him distract for a longer" or something among those lines. When you get that line, you could go to the Squeaky Mast and talk with Toris and a new character named Daraneya to learn about Nazir's sexual preferences, which should end up with you getting another pose to satisfy him during the next minigame. Perhaps you can still get this conversation about his sexual preference if you failed the minigame in different orders or maybe after failing the first time. Just saying that it only appeared with me after I succeeded the first try and failed the second. Once you get Nazir fired, you go to the second part of the addon. The second part starts with you helping Burd to get the job. With Nazir gone, Burd will approach you at night to talk about the plan. If you are sleeping naked, you'll get the chance to have a sex scene with him. If you are on a date with Olaf or Kush, he will appear in the middle of the sex and you have the option to let him stare a bit but, so far, I think there isn't any threesome option and your character will eventually say she will talk with Burd tomorrow. What Burd wanted to say is that he needs the approval of three Skunkway old residents. From what I've seen, there isn't any directly sex scene involved to get these recommendations but if you already had sex or had done favors to them, you can get the approvals. I believe you can get the approval of Fanar, Olaf, Kush, Toris, Grunvald, Sulla, Bormir and Ormax. As I said, depending on the previous interactions you had with them, you can get the recommendations. Fanar will either sell his recommendation for 3 golds or (I think) give it to you if you had sex with him at the entrance. Olaf and Kush will give to you if you had met them at your bed at night. Toris will give to you if you are one of his girls. Bormir should also give to you if you had made a deal with him. Ormax will give to you if you are Arena champion, Sulla will give to you if you make a deal with her about getting skeever tails (it seems that you can even negotiate with her the price, cheat and blackmail her), Grunvald will give you his recommendation if you are a long time client of his. After this part is done, Burd finally gets the position. But he can't steal because the riekling is always awake, so you have to distract Traka in order to get him time alone with the chests. You can only go on a 'date' with Traka at night. After realizing that the only way to get enough time is to go to bed with the riekling, the player character will notice that Traka isn't eager to have sex with a person from another species, so you can either "rape" the riekling until he realizes that sex with you is good, or you can buy a desire potion with Toris. I only noticed this potion thing after opening the mod with TES5edit, so I'm not sure how different this branch would be, but I assume it will just skip to the part he starts willingly fucking the player character. The first night with Traka won't last much though, so you'll need to get a resistance potion with Toris and that will finally give you enough time for Burd to get the gold coins chest. After that, the encounter with Traka is repeatable every night, provided you can buy him ale (you can also just play dumb and ask him to escort you to bed without sex, just to get more time to Burd - I assume the more you waste Traka's time more your reward will be, and ultimately you have 4 options to spend the night with him - 1. have just a drink, 2. ask to escort you to bed, 3. have quick sex, 4. have sex all night). When Burd finally gets his objective, he wants to celebrate with you. Agree, and you'll get a longer scene with him having sex in several different positions. I believe the sex in the shower pose that opens the scene happens if your character didn't shower after having sex last night, because Burd's dialogue seems to imply that, after you undress for him. But I'm not sure, the google translated dialogue isn't very clear and I didn't try to see if the scene is still the same if you shower before meeting him. Sadly, after the sex and you getting the 'companions' achievement, Burd won't be available for repeatable sex encounters, as Dogma didn't have time to add that. So, he will just keep eating at his lunch break or guarding the chests. So, these are all the scenes I get from this update. If anyone knows more scenes, please share. You need to climb the ivy at the wall and see through the house's window. Look inside the house first. When the prompt asking to enter the house appears, you should back off and see your character talk about learning Varg's routine first. Then, the dialogue to get help from the bards (or Viggi) should appear. If you just want to steal the coin without extra scenes, you can just enter the house from that same window. I got the Fail twice and being sent to High Rock, is that a future project? Or just a easier way to end the story there.
Highborn Posted January 6, 2020 Posted January 6, 2020 25 minutes ago, Doobydoob said: I got the Fail twice and being sent to High Rock, is that a future project? Or just a easier way to end the story there. It's a bad ending scenario, just a fancy way to end the story. Currently, there are no projects on expanding that.
Delzaron Posted January 6, 2020 Posted January 6, 2020 14 hours ago, Highborn said: Well, the animations should be working fine. Try to remove other animations from sex or pose mods and keep the Thief ones to see if it works. Thief add too much animations that it might overload FNIS. That's how I solved this kind of problem before. I could remove billy's and retry with thief...
Razial Posted January 6, 2020 Posted January 6, 2020 Might be a dumb question but how do I summon the Dremora Lord? I go to the quest marker and it disappears but no scene starts and I don't seem to have anything obvious in my inventory to start it
Highborn Posted January 6, 2020 Posted January 6, 2020 27 minutes ago, Razial said: Might be a dumb question but how do I summon the Dremora Lord? I go to the quest marker and it disappears but no scene starts and I don't seem to have anything obvious in my inventory to start it You should have an item given by Zoe in your misc section of your inventory. When you select it, a prompt should appear to confirm the summoning.
Ninstorm Posted January 6, 2020 Posted January 6, 2020 I ran into a little problem. In part 4 where you are suppose to be knocked out of horse , my character do get knocked out, but nothing triggers. After sometime green bar just fills and mission fails.
Highborn Posted January 6, 2020 Posted January 6, 2020 35 minutes ago, Amynus said: I ran into a little problem. In part 4 where you are suppose to be knocked out of horse , my character do get knocked out, but nothing triggers. After sometime green bar just fills and mission fails. You should see some bandits around, approach them and see if you can trigger the conversation. Although I believe the bar should go away as soon as you are knocked out of the horse. Keep in mind that any mod that alters horses, conflicts with this part of the quest, including Amazing Follower Tweaks. Disable such mods if you have them.
Delzaron Posted January 7, 2020 Posted January 7, 2020 On 1/6/2020 at 2:44 AM, Highborn said: Well, the animations should be working fine. Try to remove other animations from sex or pose mods and keep the Thief ones to see if it works. Thief add too much animations that it might overload FNIS. That's how I solved this kind of problem before. Ok, it works... But now I'm facing some problems. The blood trail after the horse run and bandits meeting. Just after checking the third or fourth blood trail, the game CTD. There is a setstage to avoid this (i'll directly go to falkreath) edit : setstage it... the problem is linked with the witch, I guess. All north to riften causes ctds. I'll setstage it to stage going to solitude... edit : tried : make the mod unplayable : all objectives stays (they seems to be managed by another quest) but show nothing. Zoe have no more dialogues topics. Carriage to solitude do'nt appear. And in solitude, whatever olaf is (the cook or the dog ?) don't have dialogues too. Any help or debug options will be welcomed
Highborn Posted January 7, 2020 Posted January 7, 2020 50 minutes ago, Delzaron said: Ok, it works... But now I'm facing some problems. The blood trail after the horse run and bandits meeting. Just after checking the third or fourth blood trail, the game CTD. There is a setstage to avoid this (i'll directly go to falkreath) edit : setstage it... the problem is linked with the witch, I guess. All north to riften causes ctds. I'll setstage it to stage going to solitude... edit : tried : make the mod unplayable : all objectives stays (they seems to be managed by another quest) but show nothing. Zoe have no more dialogues topics. Carriage to solitude do'nt appear. And in solitude, whatever olaf is (the cook or the dog ?) don't have dialogues too. Any help or debug options will be welcomed Wait, did you break the quest or not by setstaging it? What parts of the mod did you play? You skipped the entire Falkreath section? I'd recommend loading a previous save before starting the quest and using the MCM menu skip option to start fresh at Falkreath and play the mod without setstaging it. If you played through Falkhreath, you can use the skip option to start at Solitude. Keep in mind that mods that alters the city, the docks and outskirts should be disabled or it will likely conflict with some scenes. Rorikstead too if you use the carriage.
Delzaron Posted January 7, 2020 Posted January 7, 2020 36 minutes ago, Highborn said: Wait, did you break the quest or not by setstaging it? What parts of the mod did you play? You skipped the entire Falkreath section? I'd recommend loading a previous save before starting the quest and using the MCM menu skip option to start fresh at Falkreath and play the mod without setstaging it. If you played through Falkhreath, you can use the skip option to start at Solitude. Keep in mind that mods that alters the city, the docks and outskirts should be disabled or it will likely conflict with some scenes. Rorikstead too if you use the carriage. I'm bloked at Zoe. I need to find the witch. But I can't find the witch, because the game ctds if I approach her shack... I already setstaged the bloodtrail stuff for the same reasons. The structure of the quest line is very complex compared to lot of linear mods here (including mines). Setstaging Thief main quest will make the mod totally unplayable. For further update, the karma value need to be accessible and editable though MCM. I'll try your skip approach. I hope it will allow me to still play the mod (and see the scenes, but they are karma dependant...) edit : The skip option finnaly work... I get to a sewer and a guard who "check the boxes"... and ctd. I'll retry by skiping that scene (note : can i can skip a scene if it started already ?)
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