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Posted
42 minutes ago, Delzaron said:

I'm bloked at Zoe. I need to find the witch.

But I can't find the witch, because the game ctds if I approach her shack... I already setstaged the bloodtrail stuff for the same reasons.

 

The structure of the quest line is very complex compared to lot of linear mods here (including mines). Setstaging Thief main quest will make the mod totally unplayable.

 

For further update, the karma value need to be accessible and editable though MCM.

 

I'll try your skip approach. I hope it will allow me to still play the mod (and see the scenes, but they are karma dependant...)

 

 

edit : The skip option finnaly work... I get to a sewer and a guard who "check the boxes"... and ctd. I'll retry by skiping that scene (note : can i can skip a scene if it started already ?)

You can check your current karma by opening console and typing "sqv bd_mq" and then scrolling up with pg up until you see "Lust_var". You can change your karma to get access to more scenes by typing "setpqv bd_mq lust_var xxx" xxx as the value you want. If you want max karma already put a value like 500 and it will be more than enough.

 

Back to your ctds, it must be a conflict with your load order. Thief is considerably stable as most people with more than 200 mods can play it without constant ctds. I'd recommend to use "coc bd_FWC" to teleport to the witch's shack cell (you'll ultimately find a trap door in the shack that will lead you there). 

 

And you can only skip one time before the quest starts, so you can't skip that scene in the sewers. Your frequent ctd is really strange. Perhaps you're still loading too much animations that are keeping your game unstable?

Posted

I have an issue.

I couldn't access Varg's house because there was no prompt that asked me to enter the house. There was the prompt that ask me to look through the window but no promp asking me to enter the house.

 

Posted
34 minutes ago, albertsz said:

I have an issue.

I couldn't access Varg's house because there was no prompt that asked me to enter the house. There was the prompt that ask me to look through the window but no promp asking me to enter the house.

 

When you look at the window a 2nd time it should give you a prompt asking if you want to enter the house.

19 minutes ago, hr_recollection said:

I've killed Dremora lord, got his heart,but mission instructions is unchanged,and I cant give heart to Zoe

It seems some people are getting this problem lately, perhaps the newest update broke this part of the quest. Perhaps @brewmasterhal know a console command to advance to this part. If you are desperate, you can also load an early save game before you start the quest in Riften and select the skip function in the MCM menu, select the key decisions you made with the prompt and start right after you had given the ingredients to Zoe (version 0.8).

Posted
22 hours ago, Highborn said:

You should have an item given by Zoe in your misc section of your inventory. When you select it, a prompt should appear to confirm the summoning.

Thanks, turned out to be a buggy save as that didn't appear and the druid wasn't at the sanctuary either, but an old save worked.

 

 

Another question, is it possible to both deal with the pirates to get the cheesemonger in and also get smuggled in with a crate? The crates no longer seem to be interactable after dealing with pirates.

Posted
1 hour ago, Razial said:

Thanks, turned out to be a buggy save as that didn't appear and the druid wasn't at the sanctuary either, but an old save worked.

 

 

Another question, is it possible to both deal with the pirates to get the cheesemonger in and also get smuggled in with a crate? The crates no longer seem to be interactable after dealing with pirates.

Yes, it should be possible, but you need to do it very quickly because once you talk with Ikol the porter starts moving the crates and the time is limited until he finishes moving all of them. If you don't want to risk it, instead of sleeping with Haki, try to convince them with the bow or you can convince them with very high speech to give the helmet without needing to join them.

Posted
19 minutes ago, Highborn said:

Yes, it should be possible, but you need to do it very quickly because once you talk with Ikol the porter starts moving the crates and the time is limited until he finishes moving all of them. If you don't want to risk it, instead of sleeping with Haki, try to convince them with the bow or you can convince them with very high speech to give the helmet without needing to join them.

Managed to do it, thanks!

Posted
8 hours ago, hr_recollection said:

I've killed Dremora lord, got his heart,but mission instructions is unchanged,and I cant give heart to Zoe

7 hours ago, Highborn said:

When you look at the window a 2nd time it should give you a prompt asking if you want to enter the house.

It seems some people are getting this problem lately, perhaps the newest update broke this part of the quest. Perhaps @brewmasterhal know a console command to advance to this part. If you are desperate, you can also load an early save game before you start the quest in Riften and select the skip function in the MCM menu, select the key decisions you made with the prompt and start right after you had given the ingredients to Zoe (version 0.8).

 

We've seen a lot of people reporting this bug, and as far as I recall there is no known cause or fix.  You can use the console to show all of the active objectives for a given quest and then set the objectives to complete, but that's not really a solution.

 

https://en.uesp.net/wiki/Skyrim:Console

  • sqs [quest] - displays all stages of a quest along with the active stage
  • sqo - list all completed and active objectives of all active quests
  • sqv [quest] - displays all variables and aliases of a quest
  • setpqv [quest] [var] [value] - sets the named quest variable or alias to the stated value

Here's the list of main quests in the mod:

  • bd_mq - the main quest
  • bd_sq_riding - handles the horse chase
  • bd_sq_ghost - handles most or all of the stuff in Falkreath
  • bd_sq_sol - handles most or all of the stuff in Solitude
  • bd_sq_sw - handles the stuff that happens in the Skunkway

There are a ton of other quests, but they mostly exist to track variables for individual scenes or scenarios.

 

If anyone knows of a mod conflict that directly causes this issue, please post it.  As far as I know, the only good explanation for a quest failing to update such a fundamental aspect of the engine (getting a quest item from a corpse and giving that quest item to an NPC) is that something has laden the scripting engine so heavily that it just starts to basically skip over code.  If the time required to access, interpret, and execute a script is too long, your game will either slow to a crawl, crash entirely, or start to do shit like this.  Make sure that you're not running too many scripts for your machine to handle, and that all of your mod files are both physically and logically located in your /Skyrim/data/ folder.

Posted
19 hours ago, Highborn said:

You can check your current karma by opening console and typing "sqv bd_mq" and then scrolling up with pg up until you see "Lust_var". You can change your karma to get access to more scenes by typing "setpqv bd_mq lust_var xxx" xxx as the value you want. If you want max karma already put a value like 500 and it will be more than enough.

 

Back to your ctds, it must be a conflict with your load order. Thief is considerably stable as most people with more than 200 mods can play it without constant ctds. I'd recommend to use "coc bd_FWC" to teleport to the witch's shack cell (you'll ultimately find a trap door in the shack that will lead you there). 

 

And you can only skip one time before the quest starts, so you can't skip that scene in the sewers. Your frequent ctd is really strange. Perhaps you're still loading too much animations that are keeping your game unstable?

I see. Yes, my constants ctds in this area is a problem... and myabe it's linked to the anims I use.

 

But he way, the horse run is fun ! with the witcher 3 music !

 

This mod is just fucking amazing in terms of technicity. I wish to talk to the author. There is lot of things I could learn.

1 hour ago, brewmasterhal said:

 

We've seen a lot of people reporting this bug, and as far as I recall there is no known cause or fix.  You can use the console to show all of the active objectives for a given quest and then set the objectives to complete, but that's not really a solution.

 

https://en.uesp.net/wiki/Skyrim:Console

  • sqs [quest] - displays all stages of a quest along with the active stage
  • sqo - list all completed and active objectives of all active quests
  • sqv [quest] - displays all variables and aliases of a quest
  • setpqv [quest] [var] [value] - sets the named quest variable or alias to the stated value

Here's the list of main quests in the mod:

  • bd_mq - the main quest
  • bd_sq_riding - handles the horse chase
  • bd_sq_ghost - handles most or all of the stuff in Falkreath
  • bd_sq_sol - handles most or all of the stuff in Solitude
  • bd_sq_sw - handles the stuff that happens in the Skunkway

There are a ton of other quests, but they mostly exist to track variables for individual scenes or scenarios.

 

If anyone knows of a mod conflict that directly causes this issue, please post it.  As far as I know, the only good explanation for a quest failing to update such a fundamental aspect of the engine (getting a quest item from a corpse and giving that quest item to an NPC) is that something has laden the scripting engine so heavily that it just starts to basically skip over code.  If the time required to access, interpret, and execute a script is too long, your game will either slow to a crawl, crash entirely, or start to do shit like this.  Make sure that you're not running too many scripts for your machine to handle, and that all of your mod files are both physically and logically located in your /Skyrim/data/ folder.

thnkas for this reminder. It will help a lot.

Posted
1 hour ago, Delzaron said:

I see. Yes, my constants ctds in this area is a problem... and myabe it's linked to the anims I use.

 

But he way, the horse run is fun ! with the witcher 3 music !

 

This mod is just fucking amazing in terms of technicity. I wish to talk to the author. There is lot of things I could learn.

thnkas for this reminder. It will help a lot.

He has a patreon where he can answer stuff, however, he is not proficient in English (he is Russian), so you basically talk by using Google translate: https://www.patreon.com/DogmaMods/posts

 

His e-mail is on the first page as well: dogmamods@gmail.com

Posted

Hey there!

 

I got a question/problem concerning Varg the fixer.

I cant find a way to enlist either the bards nor the viggi to help me. They all lack the dialogue option concerning the matter.

So at first I got caught and then tried to ask them for help, had no dialogue option for it and retried from the point before I got caught at Vargs, still no option :O

just the "hey nice you made it here" and "have some more cheese"

 

 

Also I cant encounter Madame Petits Guys before Kili. They are never there unless I have her with me :O

 

I retried several times but its always like that

Whats wrong? :/

Posted
9 minutes ago, TarnisMartell said:

Hey there!

 

I got a question/problem concerning Varg the fixer.

I cant find a way to enlist either the bards nor the viggi to help me. They all lack the dialogue option concerning the matter.

So at first I got caught and then tried to ask them for help, had no dialogue option for it and retried from the point before I got caught at Vargs, still no option :O

just the "hey nice you made it here" and "have some more cheese"

 

Whats wrong? :/

you have to ask before any atempt, and observe throu the window until you're character say something about the routine

Posted
2 hours ago, TarnisMartell said:

Hey there!

 

I got a question/problem concerning Varg the fixer.

I cant find a way to enlist either the bards nor the viggi to help me. They all lack the dialogue option concerning the matter.

So at first I got caught and then tried to ask them for help, had no dialogue option for it and retried from the point before I got caught at Vargs, still no option :O

just the "hey nice you made it here" and "have some more cheese"

 

 

Also I cant encounter Madame Petits Guys before Kili. They are never there unless I have her with me :O

 

I retried several times but its always like that

Whats wrong? :/

Like said above, after you enter the house, you can't ask them for help. You need to enlist their help after you character talks about learning the routine before entering the house.

 

 

To encounter Petit guys, you need to go out with Kili first (at least outside Petit's place), but before meeting them, talk with Kili and say that you need to go, after she leaves you, you can go talk to them alone.

 

Posted
21 hours ago, Highborn said:

When you look at the window a 2nd time it should give you a prompt asking if you want to enter the house.

Thank you for replying but I still got no prompt asking me that after several times looking at the window.

Posted
2 hours ago, albertsz said:

Thank you for replying but I still got no prompt asking me that after several times looking at the window.

Try reloading earlier saves to see if you get it. Ultimately you may try to teleport to the house with console command. 

Posted
1 hour ago, Highborn said:

Try reloading earlier saves to see if you get it. Ultimately you may try to teleport to the house with console command. 

Didn't work. I just wanted to get the "know Varg's schedule" monologue, but without the prompt asking me to get into the house, I couldn't get that monologue. Thank you for the suggestion, though.

Posted
21 minutes ago, Vaerrwynn said:

Didn't work. I just wanted to get the "know Varg's schedule" monologue, but without the prompt asking me to get into the house, I couldn't get that monologue. Thank you for the suggestion, though.

Are you sure you're looking through the right window? You get the prompt to see throught it but not to enter the house? Did you speak earlier with the elf so you can get the quest to advance to this stage? Before you climb the ivy, you should go to the front door first until your character says something like "it's impossible to enter, it's too guarded".

Posted

When leaving falkreath after fighting zoie the carriage does not move just sits in place, the horse is in what seems to be like the fall animation not sure if that has something to do with it

Posted
19 hours ago, Highborn said:

Are you sure you're looking through the right window? You get the prompt to see throught it but not to enter the house? Did you speak earlier with the elf so you can get the quest to advance to this stage? Before you climb the ivy, you should go to the front door first until your character says something like "it's impossible to enter, it's too guarded".

Yes to all of the questions.

Posted
1 hour ago, Garret012 said:

and what am I supposed to do when I get the trust signs for bur?? I cant talk to him

Did you get all three? It’s supposed to be given to him by talking. 

Posted
11 minutes ago, Highborn said:

Did you get all three? It’s supposed to be given to him by talking. 

is there a way to force that conversation? I have more than 3, from olaf, the guy with the bets, the cooker, and the door man

 

Posted
2 minutes ago, Garret012 said:

is there a way to force that conversation? I have more than 3, from olaf, the guy with the bets, the cooker, and the door man

 

If you try to talk to him, does he repeat his idle dialog from when he was in the sewer?

Posted
29 minutes ago, brewmasterhal said:

If you try to talk to him, does he repeat his idle dialog from when he was in the sewer?

He repeats his usual dialogue from the main hall: "i'd prefer to die in war", something about rata etc. I just can't initiate dialogue with him

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