Highborn Posted January 7, 2020 Posted January 7, 2020 42 minutes ago, Delzaron said: I'm bloked at Zoe. I need to find the witch. But I can't find the witch, because the game ctds if I approach her shack... I already setstaged the bloodtrail stuff for the same reasons.  The structure of the quest line is very complex compared to lot of linear mods here (including mines). Setstaging Thief main quest will make the mod totally unplayable.  For further update, the karma value need to be accessible and editable though MCM.  I'll try your skip approach. I hope it will allow me to still play the mod (and see the scenes, but they are karma dependant...)   edit : The skip option finnaly work... I get to a sewer and a guard who "check the boxes"... and ctd. I'll retry by skiping that scene (note : can i can skip a scene if it started already ?) You can check your current karma by opening console and typing "sqv bd_mq" and then scrolling up with pg up until you see "Lust_var". You can change your karma to get access to more scenes by typing "setpqv bd_mq lust_var xxx" xxx as the value you want. If you want max karma already put a value like 500 and it will be more than enough.  Back to your ctds, it must be a conflict with your load order. Thief is considerably stable as most people with more than 200 mods can play it without constant ctds. I'd recommend to use "coc bd_FWC" to teleport to the witch's shack cell (you'll ultimately find a trap door in the shack that will lead you there).  And you can only skip one time before the quest starts, so you can't skip that scene in the sewers. Your frequent ctd is really strange. Perhaps you're still loading too much animations that are keeping your game unstable?
Vaerrwynn Posted January 7, 2020 Posted January 7, 2020 I have an issue. I couldn't access Varg's house because there was no prompt that asked me to enter the house. There was the prompt that ask me to look through the window but no promp asking me to enter the house. Â
hr_recollection Posted January 7, 2020 Posted January 7, 2020 I've killed Dremora lord, got his heart,but mission instructions is unchanged,and I cant give heart to Zoe
Highborn Posted January 7, 2020 Posted January 7, 2020 34 minutes ago, albertsz said: I have an issue. I couldn't access Varg's house because there was no prompt that asked me to enter the house. There was the prompt that ask me to look through the window but no promp asking me to enter the house.  When you look at the window a 2nd time it should give you a prompt asking if you want to enter the house. 19 minutes ago, hr_recollection said: I've killed Dremora lord, got his heart,but mission instructions is unchanged,and I cant give heart to Zoe It seems some people are getting this problem lately, perhaps the newest update broke this part of the quest. Perhaps @brewmasterhal know a console command to advance to this part. If you are desperate, you can also load an early save game before you start the quest in Riften and select the skip function in the MCM menu, select the key decisions you made with the prompt and start right after you had given the ingredients to Zoe (version 0.8).
Razial Posted January 7, 2020 Posted January 7, 2020 22 hours ago, Highborn said: You should have an item given by Zoe in your misc section of your inventory. When you select it, a prompt should appear to confirm the summoning. Thanks, turned out to be a buggy save as that didn't appear and the druid wasn't at the sanctuary either, but an old save worked. Â Â Another question, is it possible to both deal with the pirates to get the cheesemonger in and also get smuggled in with a crate? The crates no longer seem to be interactable after dealing with pirates.
Highborn Posted January 7, 2020 Posted January 7, 2020 1 hour ago, Razial said: Thanks, turned out to be a buggy save as that didn't appear and the druid wasn't at the sanctuary either, but an old save worked. Â Â Another question, is it possible to both deal with the pirates to get the cheesemonger in and also get smuggled in with a crate? The crates no longer seem to be interactable after dealing with pirates. Yes, it should be possible, but you need to do it very quickly because once you talk with Ikol the porter starts moving the crates and the time is limited until he finishes moving all of them. If you don't want to risk it, instead of sleeping with Haki, try to convince them with the bow or you can convince them with very high speech to give the helmet without needing to join them.
Razial Posted January 7, 2020 Posted January 7, 2020 19 minutes ago, Highborn said: Yes, it should be possible, but you need to do it very quickly because once you talk with Ikol the porter starts moving the crates and the time is limited until he finishes moving all of them. If you don't want to risk it, instead of sleeping with Haki, try to convince them with the bow or you can convince them with very high speech to give the helmet without needing to join them. Managed to do it, thanks! 1
brewmasterhal Posted January 7, 2020 Posted January 7, 2020 8 hours ago, hr_recollection said: I've killed Dremora lord, got his heart,but mission instructions is unchanged,and I cant give heart to Zoe 7 hours ago, Highborn said: When you look at the window a 2nd time it should give you a prompt asking if you want to enter the house. It seems some people are getting this problem lately, perhaps the newest update broke this part of the quest. Perhaps @brewmasterhal know a console command to advance to this part. If you are desperate, you can also load an early save game before you start the quest in Riften and select the skip function in the MCM menu, select the key decisions you made with the prompt and start right after you had given the ingredients to Zoe (version 0.8).  We've seen a lot of people reporting this bug, and as far as I recall there is no known cause or fix. You can use the console to show all of the active objectives for a given quest and then set the objectives to complete, but that's not really a solution.  https://en.uesp.net/wiki/Skyrim:Console sqs [quest] - displays all stages of a quest along with the active stage sqo - list all completed and active objectives of all active quests sqv [quest] - displays all variables and aliases of a quest setpqv [quest] [var] [value] - sets the named quest variable or alias to the stated value Here's the list of main quests in the mod: bd_mq - the main quest bd_sq_riding - handles the horse chase bd_sq_ghost - handles most or all of the stuff in Falkreath bd_sq_sol - handles most or all of the stuff in Solitude bd_sq_sw - handles the stuff that happens in the Skunkway There are a ton of other quests, but they mostly exist to track variables for individual scenes or scenarios.  If anyone knows of a mod conflict that directly causes this issue, please post it. As far as I know, the only good explanation for a quest failing to update such a fundamental aspect of the engine (getting a quest item from a corpse and giving that quest item to an NPC) is that something has laden the scripting engine so heavily that it just starts to basically skip over code. If the time required to access, interpret, and execute a script is too long, your game will either slow to a crawl, crash entirely, or start to do shit like this. Make sure that you're not running too many scripts for your machine to handle, and that all of your mod files are both physically and logically located in your /Skyrim/data/ folder.
Delzaron Posted January 8, 2020 Posted January 8, 2020 19 hours ago, Highborn said: You can check your current karma by opening console and typing "sqv bd_mq" and then scrolling up with pg up until you see "Lust_var". You can change your karma to get access to more scenes by typing "setpqv bd_mq lust_var xxx" xxx as the value you want. If you want max karma already put a value like 500 and it will be more than enough.  Back to your ctds, it must be a conflict with your load order. Thief is considerably stable as most people with more than 200 mods can play it without constant ctds. I'd recommend to use "coc bd_FWC" to teleport to the witch's shack cell (you'll ultimately find a trap door in the shack that will lead you there).  And you can only skip one time before the quest starts, so you can't skip that scene in the sewers. Your frequent ctd is really strange. Perhaps you're still loading too much animations that are keeping your game unstable? I see. Yes, my constants ctds in this area is a problem... and myabe it's linked to the anims I use.  But he way, the horse run is fun ! with the witcher 3 music !  This mod is just fucking amazing in terms of technicity. I wish to talk to the author. There is lot of things I could learn. 1 hour ago, brewmasterhal said:  We've seen a lot of people reporting this bug, and as far as I recall there is no known cause or fix. You can use the console to show all of the active objectives for a given quest and then set the objectives to complete, but that's not really a solution.  https://en.uesp.net/wiki/Skyrim:Console sqs [quest] - displays all stages of a quest along with the active stage sqo - list all completed and active objectives of all active quests sqv [quest] - displays all variables and aliases of a quest setpqv [quest] [var] [value] - sets the named quest variable or alias to the stated value Here's the list of main quests in the mod: bd_mq - the main quest bd_sq_riding - handles the horse chase bd_sq_ghost - handles most or all of the stuff in Falkreath bd_sq_sol - handles most or all of the stuff in Solitude bd_sq_sw - handles the stuff that happens in the Skunkway There are a ton of other quests, but they mostly exist to track variables for individual scenes or scenarios.  If anyone knows of a mod conflict that directly causes this issue, please post it. As far as I know, the only good explanation for a quest failing to update such a fundamental aspect of the engine (getting a quest item from a corpse and giving that quest item to an NPC) is that something has laden the scripting engine so heavily that it just starts to basically skip over code. If the time required to access, interpret, and execute a script is too long, your game will either slow to a crawl, crash entirely, or start to do shit like this. Make sure that you're not running too many scripts for your machine to handle, and that all of your mod files are both physically and logically located in your /Skyrim/data/ folder. thnkas for this reminder. It will help a lot. 2
Highborn Posted January 8, 2020 Posted January 8, 2020 1 hour ago, Delzaron said: I see. Yes, my constants ctds in this area is a problem... and myabe it's linked to the anims I use.  But he way, the horse run is fun ! with the witcher 3 music !  This mod is just fucking amazing in terms of technicity. I wish to talk to the author. There is lot of things I could learn. thnkas for this reminder. It will help a lot. He has a patreon where he can answer stuff, however, he is not proficient in English (he is Russian), so you basically talk by using Google translate: https://www.patreon.com/DogmaMods/posts  His e-mail is on the first page as well: dogmamods@gmail.com
TarnisMartell Posted January 8, 2020 Posted January 8, 2020 Hey there!  I got a question/problem concerning Varg the fixer. I cant find a way to enlist either the bards nor the viggi to help me. They all lack the dialogue option concerning the matter. So at first I got caught and then tried to ask them for help, had no dialogue option for it and retried from the point before I got caught at Vargs, still no option just the "hey nice you made it here" and "have some more cheese"   Also I cant encounter Madame Petits Guys before Kili. They are never there unless I have her with me  I retried several times but its always like that Whats wrong?
flosseggy Posted January 8, 2020 Posted January 8, 2020 9 minutes ago, TarnisMartell said: Hey there! Â I got a question/problem concerning Varg the fixer. I cant find a way to enlist either the bards nor the viggi to help me. They all lack the dialogue option concerning the matter. So at first I got caught and then tried to ask them for help, had no dialogue option for it and retried from the point before I got caught at Vargs, still no option just the "hey nice you made it here" and "have some more cheese" Â Whats wrong? you have to ask before any atempt, and observe throu the window until you're character say something about the routine 1
Highborn Posted January 8, 2020 Posted January 8, 2020 2 hours ago, TarnisMartell said: Hey there!  I got a question/problem concerning Varg the fixer. I cant find a way to enlist either the bards nor the viggi to help me. They all lack the dialogue option concerning the matter. So at first I got caught and then tried to ask them for help, had no dialogue option for it and retried from the point before I got caught at Vargs, still no option just the "hey nice you made it here" and "have some more cheese"   Also I cant encounter Madame Petits Guys before Kili. They are never there unless I have her with me  I retried several times but its always like that Whats wrong? Like said above, after you enter the house, you can't ask them for help. You need to enlist their help after you character talks about learning the routine before entering the house.   To encounter Petit guys, you need to go out with Kili first (at least outside Petit's place), but before meeting them, talk with Kili and say that you need to go, after she leaves you, you can go talk to them alone.  1
Vaerrwynn Posted January 8, 2020 Posted January 8, 2020 21 hours ago, Highborn said: When you look at the window a 2nd time it should give you a prompt asking if you want to enter the house. Thank you for replying but I still got no prompt asking me that after several times looking at the window.
Highborn Posted January 8, 2020 Posted January 8, 2020 2 hours ago, albertsz said: Thank you for replying but I still got no prompt asking me that after several times looking at the window. Try reloading earlier saves to see if you get it. Ultimately you may try to teleport to the house with console command.Â
Vaerrwynn Posted January 8, 2020 Posted January 8, 2020 1 hour ago, Highborn said: Try reloading earlier saves to see if you get it. Ultimately you may try to teleport to the house with console command. Didn't work. I just wanted to get the "know Varg's schedule" monologue, but without the prompt asking me to get into the house, I couldn't get that monologue. Thank you for the suggestion, though.
Highborn Posted January 8, 2020 Posted January 8, 2020 21 minutes ago, Vaerrwynn said: Didn't work. I just wanted to get the "know Varg's schedule" monologue, but without the prompt asking me to get into the house, I couldn't get that monologue. Thank you for the suggestion, though. Are you sure you're looking through the right window? You get the prompt to see throught it but not to enter the house? Did you speak earlier with the elf so you can get the quest to advance to this stage? Before you climb the ivy, you should go to the front door first until your character says something like "it's impossible to enter, it's too guarded".
tamerlin517 Posted January 9, 2020 Posted January 9, 2020 When leaving falkreath after fighting zoie the carriage does not move just sits in place, the horse is in what seems to be like the fall animation not sure if that has something to do with it
Vaerrwynn Posted January 9, 2020 Posted January 9, 2020 19 hours ago, Highborn said: Are you sure you're looking through the right window? You get the prompt to see throught it but not to enter the house? Did you speak earlier with the elf so you can get the quest to advance to this stage? Before you climb the ivy, you should go to the front door first until your character says something like "it's impossible to enter, it's too guarded". Yes to all of the questions.
Garret012 Posted January 9, 2020 Posted January 9, 2020 My problem is in the newest content, Nazir won't sit down, so I can't talk to him
Garret012 Posted January 9, 2020 Posted January 9, 2020 and what am I supposed to do when I get the trust signs for bur?? I cant talk to him
Highborn Posted January 9, 2020 Posted January 9, 2020 1 hour ago, Garret012 said: and what am I supposed to do when I get the trust signs for bur?? I cant talk to him Did you get all three? It’s supposed to be given to him by talking.Â
Garret012 Posted January 9, 2020 Posted January 9, 2020 11 minutes ago, Highborn said: Did you get all three? It’s supposed to be given to him by talking. is there a way to force that conversation? I have more than 3, from olaf, the guy with the bets, the cooker, and the door man Â
brewmasterhal Posted January 9, 2020 Posted January 9, 2020 2 minutes ago, Garret012 said: is there a way to force that conversation? I have more than 3, from olaf, the guy with the bets, the cooker, and the door man  If you try to talk to him, does he repeat his idle dialog from when he was in the sewer?
Garret012 Posted January 9, 2020 Posted January 9, 2020 29 minutes ago, brewmasterhal said: If you try to talk to him, does he repeat his idle dialog from when he was in the sewer? He repeats his usual dialogue from the main hall: "i'd prefer to die in war", something about rata etc. I just can't initiate dialogue with him
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