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Posted
2 minutes ago, disdain18 said:

Oh no! No chance having it ready by Monday?

I'm expecting to have it this weekend, but it would be nice to play it tonight. lol

Posted

Trying to figure out the brothel variables at Squeaky Mast in the new content.

 

 

1st Visit is Runa have to go back to talk to Vilgen/Bayonet.

 


2nd Visit is Inga/Darn mini game with pregnancy variable and potion topic. As you leave the brothel the player character comments on how much the girls make.

From there PC can either turn around and go back in or come back the next day or a few days later and Toris will explain the tally system.

PC will be propositioned by Mohawk customer.

If PC doesn't interrupt Mohawk will go through couple of scenes and 2nd customer will say he's got next. 

-PC can press button say she's leaving after this and 2nd customer will complain to Toris.

-PC doesn't press button and 2nd customer will walk off to get drink

PC will get one tally and Toris will mention that PC did not please efficiently enough.

If PC interrupts during first sequence Toris will offer free sex and ale to mohawk and tell PC she knows what to do if she wants to work.

If PC sits down remarks bad feeling and choice is given wheter to stay or leave. If stay mohawk will come back and pc will have scene, but get no tallies as Toris offered free sex.

PC will get no tallies and Toris will mention this is invaluable experience.

 

If PC leaves and returns next day working options don't show up.

 

I haven't been able to repeat it, but there was one sequence where the PC took on multiple customers and received several tallies. I'm not sure what was different that time.

 

Edit: PC slept and returned and was able to work. Still not sure what changes the amount of tallies. I've not clicked during the working scenes and clicked and gotten different amounts.

 

 

Anybody who's got it down can share would be helpful.

 

 

Posted

If he does post on Monday it will be in the evening, so realistically some of us will get to play on Tuesday. Nice, I hope nothing comes up

Posted
4 hours ago, edley said:

Trying to figure out the brothel variables at Squeaky Mast in the new content.

 

  Hide contents

1st Visit is Runa have to go back to talk to Bayonet.

 


2nd Visit is Inga/Darn mini game with pregnancy variable and potion topic. As you leave the brothel the player character comments on how much the girls make.

From there pc can either turn around and go back in or come back the next day or a few days later and Toris will explain the tally system.

PC will be propositioned by Mohawk customer.

If PC doesn't interrupt Mohawk will go through couple of scenes and 2nd customer will say he's got next. 

-PC can press button say she's leaving after this and 2nd customer will complain to Toris.

-PC doesn't press button and 2nd customer will walk off to get drink

PC will get one tally and Toris will mention that PC did not please efficiently enough.

If PC interrupts during first sequence Toris will offer free sex and ale to mohawk and tell PC she knows what to do if she wants to work.

If PC sits down remarks bad feeling and choice is given wheter to stay or leave. If stay mohawk will come back and pc will have scene, but get no tallies as Toris offered free sex.

PC will get no tallys and Toris will mention this is invaluable experience.

 

If PC leaves and returns next day working options don't show up.

 

I haven't been able to repeat it, but there was one sequence where the PC took on multiple customers and received several tallies. I'm not sure what was different that time.

 

 

Anybody who's got it down can share would be helpful.

 

 

 

 

Posted
13 minutes ago, chope said:

Is it posible to see a walkthrough for the new content or you guys will wait for the public release?

It will be added when the public version comes out.

Posted
1 hour ago, Gimlord said:

Anyone know what are the scenes added in the latest version 0.95.5?

Only things he has mentioned so far from his latest Patreon post is,

"The mod went from the very beginning, fixed errors, mainly it related to the camera and animation. I made some changes and improvements in places, little things, and in just a couple of places, most likely most of them will not even notice if they re-pass, or even miss, but for someone it may be a pleasant (hopefully) surprise."

 

"I completed this gap with three at Runa, if we say that we will come tomorrow. This is the same scene, as if we agreed, there is only a different beginning."

 

"From the new content, two small scenes were added. I won’t say what and where, I’ll say tomorrow if you don’t find it. Hint: this is due to the continuation of only part, but you should not look for them in past events."

"If there are no serious problems, I’ll make a public release on Monday, and I’ll be working on an extended version."

Posted
6 minutes ago, lint said:

Only things he has mentioned so far from his latest Patreon post is,

"The mod went from the very beginning, fixed errors, mainly it related to the camera and animation. I made some changes and improvements in places, little things, and in just a couple of places, most likely most of them will not even notice if they re-pass, or even miss, but for someone it may be a pleasant (hopefully) surprise."

 

"I completed this gap with three at Runa, if we say that we will come tomorrow. This is the same scene, as if we agreed, there is only a different beginning."

 

"From the new content, two small scenes were added. I won’t say what and where, I’ll say tomorrow if you don’t find it. Hint: this is due to the continuation of only part, but you should not look for them in past events."

"If there are no serious problems, I’ll make a public release on Monday, and I’ll be working on an extended version."

Yeah i know that i read it, i am asking if anyone found out the scenes :P

Posted

Once the public version drops, will there be a walkthrough to go along with it? I like using those to make sure I dont miss anything fun :)

 

Thanks for all the hard work! Best mod I've played for Skyrim ❤️

 

Posted
6 hours ago, Gimlord said:

Anyone know what are the scenes added in the latest version 0.95.5?

 

New stuff I'm aware of via digging into the mod files:

 

Spoiler

For those who've played earlier versions and found the mini-scenes with Kust/Lod that you can see by using the skip feature, there are two more in the latest update involving the bards and Viggi the cheesemonger.  I have not yet figured out the correct sequence of options to pick in the skip stuff to unlock these.

 

A couple of voyeurs have been added to the first scene with Lod in his smithy.

 

 

2 hours ago, samantha1990 said:

Once the public version drops, will there be a walkthrough to go along with it? I like using those to make sure I dont miss anything fun :)

 

Yes, I'll make a new version of the walkthrough/FAQ.  It will probably not be ready by release day, so you'll be on your own for a week or so.

 

 

On 11/15/2019 at 12:22 AM, brewmasterhal said:

 

Going only by number of lines of dialog added, v0.9.0.4 was 4% larger than the current v0.9.5.2 beta, but that version added 14 scenes while this one adds at least 17 with some variations on many of those.  By the time this update is actually released it's very possible that it will be the biggest update by all metrics.

 

As of the latest patch, this is officially the biggest update ever to this mod, with 3445 new lines of dialog and 19 new scenes.

Posted
On 11/11/2019 at 7:51 PM, brewmasterhal said:

 

Have you tried instead changing the states of the stamina and strength training bars?  You may be able to set them to 99% full via the console.

You got it!

 

Spoiler

Console commands for anyone who wants to level up the arena stats:

 

setpqv hp_sw_arena stamina_exp 1

or

setpqv hp_sw_arena damage_exp 1

 

Posted

In the process of installing the new version 0.95.5 

 

Two quick questions:

 

1) Do we need all of the 'thief fixes' that were on the previous version?  

 

2) Can I use 3BBB or UNP or HDT-SMP?  Can't seem to find the answer in search.  I used CBBE on the previous run(s) and have converted since then.

 

Thanks.

Posted
1 hour ago, Randy Lingster said:

You got it!

 

  Hide contents

Console commands for anyone who wants to level up the arena stats:

 

setpqv hp_sw_arena stamina_exp 1

or

setpqv hp_sw_arena damage_exp 1

 

 

Nice work.

 

 

23 minutes ago, blackoperations said:

In the process of installing the new version 0.95.5 

 

Two quick questions:

 

1) Do we need all of the 'thief fixes' that were on the previous version?  

 

2) Can I use 3BBB or UNP or HDT-SMP?  Can't seem to find the answer in search.  I used CBBE on the previous run(s) and have converted since then.

 

Thanks.

 

1) You absolutely cannot use the one named "quest vars" since it will cause your game to crash if you do.  The others; I need to make sure that those still work.  I have not found any issues with them yet, so you can run them if you're inclined.  None of the changes made in those files impact the new content, so if you only intend to play the new stuff it shouldn't be relevant either way.

 

2) Dogma actually has a body mod that is hypothetically the intended one, but I don't know if anyone actually uses it.  I use CBBE/COSIO and it lines up well enough.

Posted
37 minutes ago, blackoperations said:

2) Can I use 3BBB or UNP or HDT-SMP?  Can't seem to find the answer in search.  I used CBBE on the previous run(s) and have converted since then.

should be ok, i use HDT-PE with no problem on 0.9.2

Posted

For those who were wondering about the new scenes in 0.95.5 here are the details if you are looking for them.
Commence auto-translation.
 

Spoiler

"And so, about those scenes about which I spoke. This is due to the skip script. This is similar to the scenes from the last expansion, when with a certain choice you got a scene with a Custom or Lod.

Here you can also get a scene with a merchant or bards. The condition is that you must have almost the maximum value of karma, that is, choose the most depraved option everywhere (in this version I slightly reduced the value), and actually type the desired combination of answers.

 

For the merchant - We decided to meet \ For a long time could not get up \ Remained \ Many times.

 

And with bards, the logic is such that we always have to choose the same bard in order to eventually get a scene with him - Lute player or flute player \ awarded \ Lute player or flute player \ Decided to help the bard.

I hope you enjoy the scenes :)"

 

 

Posted
6 hours ago, lint said:

For those who were wondering about the new scenes in 0.95.5 here are the details if you are looking for them.
Commence auto-translation.
 

  Hide contents

"And so, about those scenes about which I spoke. This is due to the skip script. This is similar to the scenes from the last expansion, when with a certain choice you got a scene with a Custom or Lod.

Here you can also get a scene with a merchant or bards. The condition is that you must have almost the maximum value of karma, that is, choose the most depraved option everywhere (in this version I slightly reduced the value), and actually type the desired combination of answers.

 

For the merchant - We decided to meet \ For a long time could not get up \ Remained \ Many times.

 

And with bards, the logic is such that we always have to choose the same bard in order to eventually get a scene with him - Lute player or flute player \ awarded \ Lute player or flute player \ Decided to help the bard.

I hope you enjoy the scenes :)"

 

 

So is he refering to the scene you get with Lod when the pc is having sex with him before heading to Solitude? i actually tried it once in a normal playthrough, and i couldnt get it unless i used the skip option from beggining. So i guess this is similar right?

Posted
1 hour ago, SexLaberrrr said:

So is he refering to the scene you get with Lod when the pc is having sex with him before heading to Solitude? i actually tried it once in a normal playthrough, and i couldnt get it unless i used the skip option from beggining. So i guess this is similar right?

 

Yeah, as I pointed out in my post earlier today, these scenes are only accessible using the skip feature.  In this case, they have extremely specific requirements whereas the ones with Lod/Kust had fairly minimal requirements, but all such scenes should be considered "bonus" and are pretty minor.

Posted

Hi,

I want to share with you a new version. I updated the links, you can download version 0.95.


Sorry for the long wait, this time the beta version came out ahead of time, and was pretty "raw", it took me a lot of time to complete and fix the bugs. There may still be some bugs that I was informed about, I could not fix them all, since most of me do not show up, and in some places I need to completely redo some things, which I will deal with in the next version, but all the scenes should be available.
As always, you can use the skip-script to the latest version.
Attention! The English version is translated using google, so if you want the correct translation, wait, Brewmasterhal is doing this, but it needs some more time.
Keep in mind that at the moment, a lot of things are unfinished, both in terms of events, and in terms of some kind of game mechanics.
Regarding the installation: there is nothing new here, if you played any of the previous versions you should have no problems. Just make sure you have all the plugins installed in the requirements section. The only thing is that the mandatory requirement dawnguard.esm was added, since I needed some assets from this add-on.
I will say only about the most common mistakes:
1 - these are problems with Fnis (error9), this can happen if you have too much animation. In this case, you need to download the latest version of Fnis xxl, or temporarily move the animation files from other mods to some folder.
2 - when players launch a new version on save, on which one of the previous versions of the mod has already been initialized.
3 - you should not have files of previous versions, especially scripts that you probably unpacked for some reason. Unpacked files have a higher priority than those that are in the bsa archive.
Well, that's basically all you need to know.
Thanks to everyone who supports me, without you, I would not have had the opportunity to continue working. Thanks to Brewmasterhal for supporting the English version with its translations and guides. Thanks to everyone who helped test and report bugs. And also thanks to all those who help newcomers to understand their problems in this topic.


If you encounter problems and cannot find a solution, write me in private messages.


I hope you enjoy this update.

 

Spoiler

Привет, хочу поделиться с вами новой версией. Я обновил ссылки, можете скачать версию 0.95.
Извините за долгое ожидание, в этот раз бета-версия вышла раньше времени, и была довольно «сырой», мне потребовалось много времени чтобы доделать и исправить ошибки. Здесь все еще могут встречаться какие-то ошибки, о которых мне писали, мне не удалось исправить их все, так как большинство у меня не проявляется, а местами надо полностью переделывать некоторые вещи, чем я займусь уже к следующей версии, но все сцены должны быть доступны.
Как всегда, вы можете воспользоваться скриптом пропуска до последней версии.
Внимание! Английская версия переведена с помощью google, так что если хотите правильный перевод, подождите, Brewmasterhal занимается этим, но ему нужно еще какое-то время.
Имейте ввиду, что на данный момент, много чего недоделано, как в плане событий, так и в плане каких-то игровых механик.
По поводу установки: тут ничего нового, если вы играли в любую из прошлых версий у вас не должно возникнуть проблем. Просто убедитесь, что у вас установлены все плагины из раздела требований. Единственно что, добавилось обязательное требование dawnguard.esm, так как мне нужны были некоторые ассеты из этого дополнения. 
Скажу только о самых распространенных ошибках. 
1 - это проблемы с Fnis (error9), это может случиться, если у вас слишком много анимации. В таком случае вам надо скачать последнюю версию Fnis xxl, или временно переместить файлы анимации из других модов в какую-нибудь папку. 
2 - когда игроки запускают новую версию на сохранении, на котором уже была инициализирована одна из прошлых версий мода. Такого делать нельзя.
3 - у вас не должно быть файлов прошлых версий, особенно скриптов, которые вы возможно распаковали по какой-то причине. Распакованные файлы имеют более высокий приоритет, чем те, которые лежат в bsa архиве.
Ну вот в общем-то и все, что вам надо знать.
Спасибо всем, кто меня поддерживает, без вас у меня не было бы возможности продолжать работу. Спасибо Brewmasterhal за то, что поддерживает английскую версию своими переводами и гайдами. Спасибо всем, кто помогал тестировать и сообщал об ошибках. А также спасибо всем тем, кто помогает в данной теме разобраться новичкам с их проблемами.
Если вы сталкиваетесь с проблемами, и не можете найти решение, пишите мне в личные сообщения.
Надеюсь вам понравится это обновление.

 

Posted
10 hours ago, brewmasterhal said:

 

Yeah, as I pointed out in my post earlier today, these scenes are only accessible using the skip feature.  In this case, they have extremely specific requirements whereas the ones with Lod/Kust had fairly minimal requirements, but all such scenes should be considered "bonus" and are pretty minor.

The bonus Kust scenes with the farmers is epic.  Well worth the detour.

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