Gimlord Posted November 4, 2019 Posted November 4, 2019 Anyone having animation issues with the new version when to start the scene you have to sit on a bed? The animation of the scene is not playing for my character but plays normal for the npcs and the following animations play correct. Also any idea when will the extended version come out?
Highborn Posted November 4, 2019 Posted November 4, 2019 51 minutes ago, Gimlord said: Anyone having animation issues with the new version when to start the scene you have to sit on a bed? The animation of the scene is not playing for my character but plays normal for the npcs and the following animations play correct. Also any idea when will the extended version come out? Animations woking fine for me. Dogma will start working on the extended version after the public release. Maybe it will take around the same time of the last expansion (with Viggi). I think @brewmasterhal has the release schedule of previous updates.
Gimlord Posted November 4, 2019 Posted November 4, 2019 Which is the best way to find about the scenes and quests? I try to figure out using test5edit and the dialogues, is there a better way?
Highborn Posted November 4, 2019 Posted November 4, 2019 1 hour ago, Gimlord said: Which is the best way to find about the scenes and quests? I try to figure out using test5edit and the dialogues, is there a better way? For the beta test version? Dogma wrote a walkthrough on patreon.
Lostskyse Posted November 4, 2019 Posted November 4, 2019 How do you use the skip feature. For me it the mod menu it says skip option not available and is grayed out. Thanks in advance
Highborn Posted November 4, 2019 Posted November 4, 2019 7 minutes ago, Lostskyse said: How do you use the skip feature. For me it the mod menu it says skip option not available and is grayed out. Thanks in advance it can only be used before the quest starts, in other words, before you talk with the stranger in the Bee and Barb.
brewmasterhal Posted November 4, 2019 Posted November 4, 2019 1 hour ago, Gimlord said: Which is the best way to find about the scenes and quests? I try to figure out using test5edit and the dialogues, is there a better way? If you're interested in looking at the structure of the scenes, you want to use the creation kit for that. It takes forever to load and throws out a dozen or so errors, but it does load and it will show all of the phases, actions, and dialog involved in all of the scenes. If you then want to find the hexadecimal ID of one of the scenes, you have to load the mod in TES5Edit and look it up in there. TES5Edit will also allow you to make limited, simple edits to the scene actions; specifically you can change any of the timer actions to make the timers longer or shorter. 2 hours ago, Highborn said: Dogma will start working on the extended version after the public release. Maybe it will take around the same time of the last expansion (with Viggi). I think @brewmasterhal has the release schedule of previous updates. Here's the current list of incomplete scenes and sidequests that were not part of this update: Spoiler Recovering Torek's ring, and the associated return of the dice minigame Toris's basement and the sidequest to repair the damage from having sex with the Troll Having sex with the Riekling (Traka) or his guard (Nazir) or both (not sure) for better exchange rates Having sex with Grunvald's son (Kruvar) when he comes to clean the room Full implementation of the Vilgen minigame, which is currently accessible but unfinished Additional content involving the former Solitude guardsman (Burd) Additional content involving the Redguard from the entrance cavity search scene (Huzei) Additional content involving getting better-quality food from Olaf Deferment of the foursome scene in the brothel until the next day The pregnancy sidequest Whatever follows recovering Torek's ring Dogma has said that #9 will be implemented before the public release of v0.9.5, and we know that #10 will not be done until after the release of v1.0, but other than those two any combination of the other things could be part of an extended version. The last two minor updates (0.9.1 and 0.9.2) were of similar size; between about 750 and 850 lines of dialog and 5-7 scenes each. The average development time for a minor update is about 64 days. Extrapolating from this information, we would then expect to get an extended version of about 6 scenes and 800 lines of dialog releasing sometime between early January and late February. If anyone is interested in looking at the mod's release history, I added it to the FAQ post a while back. The post has not been updated for the new content, and will not be updated until the v0.9.5 public release.
Highborn Posted November 4, 2019 Posted November 4, 2019 21 minutes ago, brewmasterhal said: Dogma has said that #9 will be implemented before the public release of v0.9.5, and we know that #10 will not be done until after the release of v1.0, but other than those two any combination of the other things could be part of an extended version. The last two minor updates (0.9.1 and 0.9.2) were of similar size; between about 750 and 850 lines of dialog and 5-7 scenes each. The average development time for a minor update is about 64 days. Extrapolating from this information, we would then expect to get an extended version of about 6 scenes and 800 lines of dialog releasing sometime between early January and late February. If anyone is interested in looking at the mod's release history, I added it to the FAQ post a while back. The post has not been updated for the new content, and will not be updated until the v0.9.5 public release. I thought that the extended version would be focused on 3 and 1, 2, 4, 6, 7, 8 was left for 1.0. At least that's what I understood but I'm not sure, the translation was a bit confusing. 10 is certainly after 1.0 though.
brewmasterhal Posted November 4, 2019 Posted November 4, 2019 45 minutes ago, Highborn said: Hide contents I thought that the extended version would be focused on 3 and 1, 2, 4, 6, 7, 8 was left for 1.0. At least that's what I understood but I'm not sure, the translation was a bit confusing. 10 is certainly after 1.0 though. Yeah I honestly have no idea what to expect going forward. Some other things that Dogma has mentioned that I forgot about: Spoiler Magic is supposed to be unusable in the sewer areas, but currently you have infinite mana while fighting the werewolf There is no punishment for breaking the rules: you can literally start punching people or set them on fire and so long as you don't touch Tulvar they all just run away There are currently no lines of dialog - let alone scene differences - resulting from the player not wearing clothes or walking around covered in tally marks from working in the brothel There is currently no dialog that refers to the player's breast size The crowd in the arena doesn't react to the fights or to anything else Leading up to the release of 0.9.2 the only thing we knew about it was that it would include the date. It wasn't until the beta went up 56 days later that the full scope was revealed. I imagine the situation will be similar this time. Edit: Checked on Patreon again and you're right, Dogma directly referenced creating a sidequest for #3 as the primary focus for the extended version. Also made reference to completing #5 in the next update but it's not clear what that means exactly.
Seyhtan31 Posted November 4, 2019 Posted November 4, 2019 Are there any news about the 0.95 public release date? I started to check this thread every hour ^^ 1
killer905 Posted November 4, 2019 Posted November 4, 2019 11 minutes ago, Seyhtan31 said: Are there any news about the 0.95 public release date? I started to check this thread every hour ^^ I think it will be released this month, my horny friend. 1
Highborn Posted November 4, 2019 Posted November 4, 2019 18 minutes ago, Seyhtan31 said: Are there any news about the 0.95 public release date? I started to check this thread every hour ^^ there is no date, but I believe it might take a week. There were many bugs to correct and some of them are persistent. 1
anderson8122001 Posted November 5, 2019 Posted November 5, 2019 8 hours ago, Highborn said: Radiant Prostitution mod there is an option to work as a wench collecting orders from clients, including being harassed by them. It's an old but one of the best prostitution mods ever made for Skyrim. And yes, if you have completed the Bards College questline, that can affect one of Thief quest branches. However, it will actually remove the option to have a sex scene iirc. What if when I do the mod quest and have already completed the Jarl Siddgeir quest (killing the bandit leader) and I already bought the piece of land will I have different dialogues with him on the quest? and Phantom and a reference to Quiet from MGSVTPP because she reminds me a lot of Quiet? What about the bad end mod have how many? from what I saw there is Falkreath's if you get caught, and in the loneliness part when you need to steal the .... (I forgot the name of what I had to get) her from the guy's house and end up killing him and the two house guards and cab getting trapped but have other bad endings?
Highborn Posted November 5, 2019 Posted November 5, 2019 1 hour ago, anderson8122001 said: What if when I do the mod quest and have already completed the Jarl Siddgeir quest (killing the bandit leader) and I already bought the piece of land will I have different dialogues with him on the quest? and Phantom and a reference to Quiet from MGSVTPP because she reminds me a lot of Quiet? What about the bad end mod have how many? from what I saw there is Falkreath's if you get caught, and in the loneliness part when you need to steal the .... (I forgot the name of what I had to get) her from the guy's house and end up killing him and the two house guards and cab getting trapped but have other bad endings? 1. I don't think there is any side effect with Siddgeir if you have already got his Hearthfire quest. However, if you have sided with the Stormcloaks, and Dengeir is the Jarl, then I believe Dogma adjusted that part of the quest iirc. 2. I didn't play MGSV but you're probably right, as Phantom's editor ID is "hp_Quiet". 3. Bad ending with scenes there are four a) Falkreath's jail; b) Varg's house if you get trapped (like you said); c) Varg's house when you get caught the 2nd time and you are sent to slavery; d) In Whiterun, if you give the old man a blowjob, don't select the option to swallow, and then proceed to spill it in the room's wash basin (this is not as bad as the other, but it's a small scene that leads you to fail the quest).
masseffect Posted November 5, 2019 Posted November 5, 2019 I think dogma also said he planed a few additional scenes for arena training.
kakaer Posted November 5, 2019 Posted November 5, 2019 Does the amount of bugs mean, that 1. Dogma was a bit sloppy with the creation(which I know is highly unlikely) or 2. The new content is a bit more complex than the previous installments and creates more issues as a whole? From what I've read so far the Skunkway sounds like the most advanced and complicated patch the quest has seen thus far.
Highborn Posted November 5, 2019 Posted November 5, 2019 6 hours ago, masseffect said: I think dogma also said he planed a few additional scenes for arena training. Yeah he said. 6 hours ago, kakaer said: Does the amount of bugs mean, that 1. Dogma was a bit sloppy with the creation(which I know is highly unlikely) or 2. The new content is a bit more complex than the previous installments and creates more issues as a whole? From what I've read so far the Skunkway sounds like the most advanced and complicated patch the quest has seen thus far. It's more like 2. The mod is ambitious and he works all by himself. And making scripted scenes in Skyrim is complicated, the tiny conflict could mess all the stuff and break a scene. Sometimes Skyrim doesn't make sense. Dogma is trying to fix everything regardless of our load orders. That means people with 200 or more mods installed with the most different load orders can report stuff that he wouldn't find in small load order/barely unmodded builds. And this time, he couldn't test the whole thing like usual before releasing the beta because of the time, and he didn't want to delay it anymore. 2
Randy Lingster Posted November 5, 2019 Posted November 5, 2019 10 hours ago, kakaer said: Does the amount of bugs mean, that 1. Dogma was a bit sloppy with the creation(which I know is highly unlikely) or 2. The new content is a bit more complex than the previous installments and creates more issues as a whole? From what I've read so far the Skunkway sounds like the most advanced and complicated patch the quest has seen thus far. 1. Sure, Dogma probably made a few small errors. Everyone does; doesn't mean they're not a skilled modder. 2. This is more likely. This update takes place in a new worldspace where the majority of action is completely customized. The amount of content increases the complexity of avoiding, finding, and fixing errors exponentially. Even with an identical Skyrim installation and modlist as Dogma, the mod can break due to differences in computer setup or hardware. A script may run fine on its own, but if two copies of the script run at the same time it may run incorrectly and cause scenes to get stuck. This might happen on my computer but not Dogma's, and makes tracking down errors hard. Professional studios spend months planning every detail of content like this to avoid errors. Dogma doesn't have that luxury. Can't say I'm a fan of all the themes of this mod, but it is extremely technically impressive. 1
brewmasterhal Posted November 5, 2019 Posted November 5, 2019 1 hour ago, Randy Lingster said: Even with an identical Skyrim installation and modlist as Dogma, the mod can break due to differences in computer setup or hardware. A script may run fine on its own, but if two copies of the script run at the same time it may run incorrectly and cause scenes to get stuck. This might happen on my computer but not Dogma's, and makes tracking down errors hard. For anyone interested, this is called a race condition. The 2003 Northest Blackout was caused by a race condition that was triggered when a technician failed to follow proper lockout-tagout procedure, which led to an unrecoverable error in the SCADA system of a power station that caused the entire system to shut down. When an identical backup automatically started to take over control of the system, it too encountered the race condition and shut down as well. Valuable lesson about having identical backups... 12 hours ago, kakaer said: Does the amount of bugs mean, that 1. Dogma was a bit sloppy with the creation(which I know is highly unlikely) or 2. The new content is a bit more complex than the previous installments and creates more issues as a whole? From what I've read so far the Skunkway sounds like the most advanced and complicated patch the quest has seen thus far. As for whether the new version has more bugs than previous ones, it's hard to say. There are now a total of 2605 scripts involved in this mod, a 32.5% increase over the 1965 scripts in v0.9.2 - which is that many more things that can go wrong. Personally, the bugs that I've encountered so far with this version have been extremely minor. No broken scenes or minigames at all, just things like dialog not matching action, dialog being spoken by the wrong character, and animation alignments. Furthermore, after two patches the majority of things have been fixed, and there's at least one more patch before the public release. That said, be sure to keep testing and keep reporting bugs if you're a Patron - every Patron now has beta access. There will absolutely be lingering bugs that don't get squashed before the release, but I feel like in general this mod works pretty smoothly for most players and this thread certainly provides enough support for everyone else. 22 hours ago, Seyhtan31 said: Are there any news about the 0.95 public release date? I started to check this thread every hour ^^ If there are no major issues that Dogma needs to fix, release maybe sometime this coming weekend, otherwise more likely the weekend after. That's just speculation; I don't have more information than you do. 4
SuplenC Posted November 5, 2019 Posted November 5, 2019 I started anew, and I get stuck after the first scene in the Prison. Just like after getting the card, my char is stuck keeling and looking at the prison captain (forgot his name). Also @brewmasterhal does your patches apply to the new version or those are not meant to be used anymore (meaning Dogma's maybe applied them already)
Highborn Posted November 5, 2019 Posted November 5, 2019 8 minutes ago, SuplenC said: I started anew, and I get stuck after the first scene in the Prison. Just like after getting the card, my char is stuck keeling and looking at the prison captain (forgot his name). Also @brewmasterhal does your patches apply to the new version or those are not meant to be used anymore (meaning Dogma's maybe applied them already) which version are you using?
SuplenC Posted November 5, 2019 Posted November 5, 2019 1 minute ago, Highborn said: which version are you using? The 0.95.041 english version. Started anew twice, with the same result. First time encountering this bug even tho played this mod several times. First time with the new version.
Highborn Posted November 5, 2019 Posted November 5, 2019 10 minutes ago, SuplenC said: The 0.95.041 english version. Started anew twice, with the same result. First time encountering this bug even tho played this mod several times. First time with the new version. yeah, people are getting these problems in Riften with the newest version. Dogma couldn't try the quest from the start but he said it was possible some things would bug because of some values he edited. He should fix this for the public release.
brewmasterhal Posted November 5, 2019 Posted November 5, 2019 4 minutes ago, SuplenC said: I started anew, and I get stuck after the first scene in the Prison. Just like after getting the card, my char is stuck keeling and looking at the prison captain (forgot his name). Also @brewmasterhal does your patches apply to the new version or those are not meant to be used anymore (meaning Dogma's maybe applied them already) If you're playing the beta and you encounter any issues, please report them to Dogma on the Patreon or via a PM on this forum. All of my "Fixes" files should be used cautiously if at all with the beta. I will update them as applicable when I finish with the translation.
Eradawn Posted November 6, 2019 Posted November 6, 2019 I have to say its really advanced alot, I didnt even tried the new versions, I played til the first Skunkway Patch 0.91 or 0.92. And most things are working good, sometimes at the horserace there is some crash, but iam pretty sure its caused by another mod. And if not, its normal that are bugs in new versions. So I dont bother. The good Thing is the skip option to play also the new content, and not start always from the first scene. ( just for testing, its quite good skip option) But now I will also wait for full release, the Reason is simple, not because of the bugs, but to play it as a whole. because this mod is one of the best , when not the best. And playing it always to the new content, and then have to wait for it again is just a bit of horror. Just because its a good mod :). But Development needs time , and iam also pretty amazed about the good support for dogma on patreon. Many projects died there , and his mod not. So its nice to see that we are getting all that good mod from dogma and his many testers and Supporters. Thanks to all for testing , providing patches, helping the Members here at the Lab. Also every time I asked something here, Brewmaster and Highborn helped alot when it comes to thief mod. We are all loving this mod. Its just good, also the Mini games are unique in compare to other mods. So keep it up dogma, Iam sure that you are reaching your goals. Have a good time in developing the final patch and many other things you planned. 1
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