Randy Lingster Posted November 10, 2019 Posted November 10, 2019 4 hours ago, poblivion said: The problem is resolved as soon as I uninstalled MOD Thief , everything works fine again. If I'm naked, people shout that I'm naked. So the problem is in MOD Thief I know it's early beta, so I'll have to wait for the patch. Interestingly, the previous version in this section worked fine. That doesn't confirm that this mod is broken. There may still be conflict with other mod(s) causing the issue. Try running Skyrim with only this mod and its dependencies active -- without any other mods -- and see if it works then. Conflicts can make two mods that work correctly separately fail when activated together, and aren't always visible even in TES5edit. If this does fix the issue, the quickest way to check for conflicts will be to activate this mod and half your others and see if it works. If it does, turn off that half and check the other. If it doesn't, turn off half of the trouble mods and continue the process. If a conflict doesn't turn out to be the problem, and this is probably a long shot, but also trying backing up and replacing your skyrim.ini and skyrimprefs.ini files with default ones. The location of these files varies depending on your mod manager setup -- by default they are under *Documents/My Games/Skyrim, but if you are using Mod Organizer, for example, you need to check if it is using local .ini's. Removing the ini's and running the Skyrim launcher will generate stock ones, unless you've changed the stock backups in Skyrim's installation folder. There are some multithreading toggles in the ini's that will break this mod if turned on. As far as I've seen they're not worth turning on, and adding more features just increases the chance something can go wrong. Regardless, this mod's engine doesn't expect them to be on and doesn't safecheck against the threading conditions they will yield under papyrus.
4nk8r Posted November 11, 2019 Posted November 11, 2019 Regarding the common issue people have with the horse not dying when another mod is effecting them... Maybe just have the player thrown from the horse and it just flees onward from there? Disabled once it is out of FOV or whatever. Sorry if I'm just repeating a previously suggested and rejected idea regarding this issue. If it hasn't been considered before, it provides a plausible reason to remove the horse from play without it needing to die for the scene to continue. Would go a long way to making Thief more compatible with so many mods. Edit: An additional idea that keeps the horse "dying" is to use 2 different NPCs for the horse. The live one for the chase and a dead one. Disable the live and spawn the dead one at the death point and you've sidestepped any mod's influence of the event.
poblivion Posted November 11, 2019 Posted November 11, 2019 18 hours ago, Randy Lingster said: That doesn't confirm that this mod is broken. There may still be conflict with other mod(s) causing the issue. Try running Skyrim with only this mod and its dependencies active -- without any other mods -- and see if it works then. Conflicts can make two mods that work correctly separately fail when activated together, and aren't always visible even in TES5edit. If this does fix the issue, the quickest way to check for conflicts will be to activate this mod and half your others and see if it works. If it does, turn off that half and check the other. If it doesn't, turn off half of the trouble mods and continue the process. If a conflict doesn't turn out to be the problem, and this is probably a long shot, but also trying backing up and replacing your skyrim.ini and skyrimprefs.ini files with default ones. The location of these files varies depending on your mod manager setup -- by default they are under *Documents/My Games/Skyrim, but if you are using Mod Organizer, for example, you need to check if it is using local .ini's. Removing the ini's and running the Skyrim launcher will generate stock ones, unless you've changed the stock backups in Skyrim's installation folder. There are some multithreading toggles in the ini's that will break this mod if turned on. As far as I've seen they're not worth turning on, and adding more features just increases the chance something can go wrong. Regardless, this mod's engine doesn't expect them to be on and doesn't safecheck against the threading conditions they will yield under papyrus. Now I reinstalled MOD with older version Thief 0.9.1 (eng) and everything work properly.
brewmasterhal Posted November 11, 2019 Posted November 11, 2019 14 minutes ago, poblivion said: Now I reinstalled MOD with older version Thief 0.9.1 (eng) and everything work properly. If you were having issues with v0.9.5, it might be because of a change to the dft_core library. In the old code, I've seen calls to dft_core.IsNaked return 0 if the player is wearing clothes, and 1 otherwise. In the new code, it's instead calling a bd_sq_sw.DressState which is -1 when naked, 0 when clothed, 1 when wearing light armor, and 2 when wearing medium armor. It's not clear to me how these might be related since they're not even in the same script, but it seems like the likely answer. Another possibility is changes to the minor scripts in that portion of the quest that for whatever reason have had the flags flipped. Anyway, you might be able to fix these things by trying to set the flag manually. The command is setpqv dft_core IsNaked X where X is 0 or 1 depending. 1
Randy Lingster Posted November 11, 2019 Posted November 11, 2019 @brewmasterhal or anyone: Do you happen to know if there's a console command that will change the arena stamina/power stats? When I glanced at it looks like they're stored in jcontainers without any quest variables attached. Idk if there's a scene attached that wouldn't defeat the purpose or a way to parse skyrim save files, for example, that would be faster than writing a script to make a console command with ConsoleUtil.
brewmasterhal Posted November 12, 2019 Posted November 12, 2019 3 hours ago, Randy Lingster said: @brewmasterhal or anyone: Do you happen to know if there's a console command that will change the arena stamina/power stats? When I glanced at it looks like they're stored in jcontainers without any quest variables attached. Idk if there's a scene attached that wouldn't defeat the purpose or a way to parse skyrim save files, for example, that would be faster than writing a script to make a console command with ConsoleUtil. Have you tried instead changing the states of the stamina and strength training bars? You may be able to set them to 99% full via the console.
xunyii Posted November 13, 2019 Posted November 13, 2019 Does anyone know when the public version of 0.95 will be released?
kakaer Posted November 13, 2019 Posted November 13, 2019 39 minutes ago, xunyii said: Does anyone know when the public version of 0.95 will be released? Maybe this weekend.
disdain18 Posted November 14, 2019 Posted November 14, 2019 On 11/10/2019 at 8:02 PM, Seyhtan31 said: I can't thank enough both of you for all you have done for other players, be it translating the mod or just answering the players quesitons as much as you can... It means a lot for us. So thank you guys, for all the hard work and helping hand. THIS!
brewmasterhal Posted November 15, 2019 Posted November 15, 2019 Dogma posted on Patreon about 9 hours ago to say that another version should be released tomorrow. It's not clear if this is the final version or another beta. 1
junior55 Posted November 15, 2019 Posted November 15, 2019 hello i want ask, is the new version have lot content?
Guest Posted November 15, 2019 Posted November 15, 2019 50 minutes ago, junior55 said: hello i want ask, is the new version have lot content? It's the largest update so far
brewmasterhal Posted November 15, 2019 Posted November 15, 2019 1 hour ago, junior55 said: hello i want ask, is the new version have lot content? 25 minutes ago, Intuition said: It's the largest update so far Going only by number of lines of dialog added, v0.9.0.4 was 4% larger than the current v0.9.5.2 beta, but that version added 14 scenes while this one adds at least 17 with some variations on many of those. By the time this update is actually released it's very possible that it will be the biggest update by all metrics. 1
kakaer Posted November 15, 2019 Posted November 15, 2019 2 hours ago, brewmasterhal said: Dogma posted on Patreon about 9 hours ago to say that another version should be released tomorrow. It's not clear if this is the final version or another beta. Does this mean Friday or Saturday? Granted the patreon post was posted on Thursday in the evening.
junior55 Posted November 15, 2019 Posted November 15, 2019 2 hours ago, Intuition said: It's the largest update so far 2 hours ago, brewmasterhal said: Going only by number of lines of dialog added, v0.9.0.4 was 4% larger than the current v0.9.5.2 beta, but that version added 14 scenes while this one adds at least 17 with some variations on many of those. By the time this update is actually released it's very possible that it will be the biggest update by all metrics. yes, very decent considering the update work is almost 1 year good job dev, love u
Seyhtan31 Posted November 15, 2019 Posted November 15, 2019 10 hours ago, brewmasterhal said: Dogma posted on Patreon about 9 hours ago to say that another version should be released tomorrow. It's not clear if this is the final version or another beta. The hype is real!
MisterMilk Posted November 15, 2019 Posted November 15, 2019 Is anybody able to help me? I'm getting the same issue Loveacc had with Kust in Chapter 5, my only dialogue option with Kust is 'Its Nothing'. I already got the initiating dialogue from Runil, Zoe only tells me to get moving with burying the witch. I was able to use the Nuclear option commands Brewmasterhal gave in post #3424 to get the dialogue to make Kust an offer... But then Kust and the MC get into starting positions on the bed and just wait there, no UI bars or graphs appear, the candle doesn't burn down - they just remain perfectly still. My stats for reference: getstage bd_mq is at 290 getstage bd_sq_ghost is at 40 Falkreath_Tavern_Prostitute_var is at 2 Falkreath_Tavern_DetoxicationQuest_var is at 0 I haven't had any other animation glitches before this (if that's what this is) & the only mods I have installed other than the required ones listed on the mod page are: Race Menu KS Hairdos Eyes of Beauty UNP Body Real Girls body texture Ciri's Outfit Any help would be appreciated.
fahrockza Posted November 15, 2019 Posted November 15, 2019 6 hours ago, junior55 said: yes, very decent considering the update work is almost 1 year good job dev, love u Really!!!!????????
poblivion Posted November 15, 2019 Posted November 15, 2019 Is it possible to get a job from Madame Petit?
Highborn Posted November 15, 2019 Posted November 15, 2019 42 minutes ago, poblivion said: Is it possible to get a job from Madame Petit? Yes, you can work there as a 'escort'
brewmasterhal Posted November 15, 2019 Posted November 15, 2019 13 hours ago, junior55 said: considering the update work is almost 1 year 7 hours ago, fahrockza said: Really!!!!???????? It was 252 days between the release of v0.9.2.2 and the beta of v0.9.5, which is about 70% of a year. 7 hours ago, MisterMilk said: Is anybody able to help me? I'm getting the same issue Loveacc had with Kust in Chapter 5, my only dialogue option with Kust is 'Its Nothing'. I already got the initiating dialogue from Runil, Zoe only tells me to get moving with burying the witch. I was able to use the Nuclear option commands Brewmasterhal gave in post #3424 to get the dialogue to make Kust an offer... But then Kust and the MC get into starting positions on the bed and just wait there, no UI bars or graphs appear, the candle doesn't burn down - they just remain perfectly still. My stats for reference: getstage bd_mq is at 290 getstage bd_sq_ghost is at 40 Falkreath_Tavern_Prostitute_var is at 2 Falkreath_Tavern_DetoxicationQuest_var is at 0 I haven't had any other animation glitches before this (if that's what this is) & the only mods I have installed other than the required ones listed on the mod page are: Race Menu KS Hairdos Eyes of Beauty UNP Body Real Girls body texture Ciri's Outfit Any help would be appreciated. Try copying the attached .bat file into your Skyrim/Data/ directory and run it. This will delete all of the mod scripts, ensuring that you don't have anything overwriting them. If that doesn't work, you can also try reinstalling the mod. clean.bat
lint Posted November 15, 2019 Posted November 15, 2019 Dogma just posted another "Fixed version" on Patreon (0.95.5). He completed the skip script and says if there are no serious problems he will make a public release on Monday (the 18th). 2
Seyhtan31 Posted November 16, 2019 Posted November 16, 2019 2 hours ago, lint said: Dogma just posted another "Fixed version" on Patreon (0.95.5). He completed the skip script and says if there are no serious problems he will make a public release on Monday (the 18th). Man, i was so hyped thinking it will come out today... I guess Dogma wants to make sure everything works just fine, and its also a nice thing for him to do. Thanks for letting us know bro...
Highborn Posted November 16, 2019 Posted November 16, 2019 what a nice time to have my PC on maintenance
lint Posted November 16, 2019 Posted November 16, 2019 50 minutes ago, Seyhtan31 said: Man, i was so hyped thinking it will come out today... I guess Dogma wants to make sure everything works just fine, and its also a nice thing for him to do. Thanks for letting us know bro... I'm just starting a fresh play through with the latest build. Everything seems to be working as intended so far (knock on wood). He has just added two new scenes also, So something to look forward to!
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