Jump to content

Recommended Posts

Posted

Holy crap this was a lot of fun! I don't really get excited for a lot of mods but this one held my attention super well, I cant wait to see where this ends. 

 

Now some actual input lol(I'm sure some points I'll make have been said all ready but eh new thoughts never hurt right?)I will add spoilers all below just in case for new people

Spoiler

 

There are some areas that are super super buggy and some areas that don't play well with other mods. 

 

First conflicts. There is a weird issue when running Prison Over Haul with this, in solitude one, the second to last jail on the left, the entire room is missing. I got caught stealing food and took it as an opportunity to test prison overhaul. When I was brought to the cell that's when I noticed the missing room and couldn't help but think oh fuck me as the jail i was put in was the one with the missing floor. I found no way to fix this. Next big conflict, I live and die by INeed and seeing the community many do as well, half way through I had to turn off INeed because, this mod made it 100 times harder because my food kept getting taken, and I couldn't stop to sleep because my tent was taken as well. Some kind of toggable option to let you keep campfire items and food would be really useful. I tried to play with as few mods as possible so I'm not sure where this conflict is coming from(or if its because of this mod, but reporting it just in case) but at the ins you visit for this mod, there were a lot of tables phased partly into walls, one of the counters looked like a section was cut out of it, lots of floating static items, ect. 

 

Buggy parts/opinions. Oh boy lol. First and this is just a pet peave, there are some parts that have quest markers and some that don't, would have liked for it to be a all or nothing, either every single part/quest has a maker or nothing has a marker.

 

Now the Phantom, right now I hate her with a passion lol. getting her took legit an hour. and that was after trying many of the tips/help even the walk through posted in forum. Some times she wouldn't even spawn, sometimes even after managing to punch her I wouldn't get the option to take her to Zoe or the guard and even had a few times where she'd kill me about 30 feet DOWN hill from where her tower was. At one point I ended up just restarting the mod because loading earlier saves didn't fix the issue. She's also just a tad bit to hard to kill(this isnt a bug but an opinion) she lacks the normal Skyrim invisibility "shimmer" and there is no audio que she's behind you/near you, other than the giggle the second she snipes you.  

 

Zoe, lots of times her spell wouldn't cast/affect me and when it finally did and I left the secret chamber the blast from her blowing up the cabin would be so powerful that it flung me over the fire ring and killed me(this somehow happens 3 times in a row and was super frustrating. 

Lots and lots of crashing when leaving an Inn if I didn't manually save before leaving, and a few times I left with out issue I was teleported across the map into a tree or soemthing and the game would then either freeze or crash. 

There were some key sections where dialog wouldn't start or would cause the game to freeze. 

Collision with the cart(might have just been my potato computer) was horrible at one point the cart became detached from the horse and everything just halted in place

 

None of these made the mod unplayable persay but they did make getting through the mod longer and harder than they needed to be. 

 

 

But other than what is in the spolier, this was an amazing mod, can easily be compared to a DLC in what it offers. And its clear a lot of love went into it. Like I said I cant wait to see what happens next 

 

 

Posted

I am close to deleting this Mod... Solved a black screen, solved clothing not being in barrels, solved other Mods killing the quest progression cause they proc in the middle of a conversation or scene...
But now?
The Horse Chase... sure I keep up, then 2 Bandits dismount me as prescribed, must be right? Right? Cause I can't mount up again, mind you I can't talk or attack the Bandits neither. Oh and the Bar (you know the "he's getting away" bar) that keeps on keeping on, till I get "Thief Failed", or if I give chase on foot (yes I can cause well I am fast, yes that fast) I catch up, he turns round and goes all the way back to Whiterun  (I quit and reload by then). So tell me what is going on? Or give me the console commands to force the Bandit Encounter after I get dismounted. Seriously why is that encounter no proccing?

 

Posted

DarksideTinkerbell  conflict with AFT or other similar modifications, they make horses immortal. You can make your horse mortal with a console command, or just turn off the mod and go chasing again.


Sorry my bad english ... 

 

 конфликтуют с AFT или другими подобными модификациями, они делают лошадей бессмертными. Вы может сделать своего коня смертным с помощью консольной команды, или просто выключить мод и пройти погоню снова. 

Posted

I'm really excited for the next patch. Seeing how there have been no warnings at all i guess it's safe to assume we will get a peek into the Skunkway.

Posted

I really wanted to just leave a compliment here, I downloaded Thief expecting the usual sex quest mod but it’s almost like an entirely new experience. I really enjoyed the dialogue, the slider mini game mechanics, the custom cinematic camera angles, and you top it all off with Witcher 3 music lol absolutely perfect.

 

My only real gripe comes from the sex scenes with fuz ro doh. It would’ve been nice to be able to free camera with the dialogue still showing on screen. 

Posted
12 hours ago, Charx649 said:

My only real gripe comes from the sex scenes with fuz ro doh. It would’ve been nice to be able to free camera with the dialogue still showing on screen. 

Yeah, unfortunately it's a Skyrim limitation. 

 

The closer you can get to control the camera and have dialogues appearing at the same time is using this mod, I believe:

 

https://www.loverslab.com/topic/24782-mytpc-my-toggle-player-camera/

Posted

Im having trouble with the "find zoe" section. I know where she is suppose to be (in the alchemy shop) and I see her in there while asking around to see if anyone has seen the thief. But once I "talk" with Lod and he tells me to go talk to zoe, she seems to vanish from my game. When I go back to the alchemy shop she isn't there, and when I talk to the other girl there named Zaria, I have the option to ask "i'm looking for Zoe", which she responds by saying "she was just here... probably taking a break again..."

I have searched all over and cant find her. I then resorted to console commands with no luck in finding where she has gone. The best i was able to do was create a copy of her, but this copy does not seem to register with the quest, and talking with her doesn't lead to anything. 

 

Any ideas what I might be doing wrong? Is she somewhere else and i just haven't found her yet? I find it very odd that Zaria has dialogue regarding zoe's absence, because this would imply it is intentional. 

 

Is there a console command I can use to completely bypass this section of the quest? or will it break the quest if i skip this section. 

Posted
22 minutes ago, cet15b said:

Im having trouble with the "find zoe" section. I know where she is suppose to be (in the alchemy shop) and I see her in there while asking around to see if anyone has seen the thief. But once I "talk" with Lod and he tells me to go talk to zoe, she seems to vanish from my game. When I go back to the alchemy shop she isn't there, and when I talk to the other girl there named Zaria, I have the option to ask "i'm looking for Zoe", which she responds by saying "she was just here... probably taking a break again..."

I have searched all over and cant find her. I then resorted to console commands with no luck in finding where she has gone. The best i was able to do was create a copy of her, but this copy does not seem to register with the quest, and talking with her doesn't lead to anything. 

 

Any ideas what I might be doing wrong? Is she somewhere else and i just haven't found her yet? I find it very odd that Zaria has dialogue regarding zoe's absence, because this would imply it is intentional. 

 

Is there a console command I can use to completely bypass this section of the quest? or will it break the quest if i skip this section. 

you need fix. dowland fix1 here https://drive.google.com/drive/folders/151BTb7sdrRgOy7HbgJcbvkDldLCoR_gF 

Posted
15 hours ago, evilryusam said:

OK so i'm having some problems taking the shovel for more scenes with kurt, did i do something wrong? I can't take the shovel for clarification.

 

Like, the shovel is present and you can't interact with it?  The shovel we're talking about is leaning against the stone fence right in front of the door to the hall of the dead, and should only exist from the time between when the witch is buried and when you steal it.

Posted
On 9/10/2019 at 6:08 PM, evilryusam said:

yes the very same shovel, and yes i can't interact with it.

 

Edit: Nvm, I found out it was tied to giving kurt his coin purse.

 

Good to hear.

 

If anyone else has an issue with the shovel, the fix is to run 

setpqv hp_KustLQ IsStealShovel 1

and then wait until the morning, when Kust should act out scene id XX086462 which then sets his AI to go to the tavern at night.

Posted

Can someone explain how facial expressions work in this mod? There is a specific problem when Thief is installed that causes the player character to have a non-neutral expression after pressing Mouse Button 4.

 

I checked the keybindings but nothing is bound to Mouse 4 (M4) in the MCM. Here is what it looks like on the default nord.

 

ScreenShot22.bmp

Posted
30 minutes ago, sixth of year said:

Can someone explain how facial expressions work in this mod? There is a specific problem when Thief is installed that causes the player character to have a non-neutral expression after pressing Mouse Button 4.

 

I checked the keybindings but nothing is bound to Mouse 4 (M4) in the MCM. Here is what it looks like on the default nord.

 

ScreenShot22.bmp 5.93 MB · 1 download

Habe you tried the MCM menu? There is a debug option to revert it back to neutral expression.

Posted
12 hours ago, Highborn said:

Habe you tried the MCM menu? There is a debug option to revert it back to neutral expression.

Yes, the MCM menu does revert the PC expression to neutral. However, I use Swift Potion on Mouse4 and would prefer not to have to manually recover the PC expression each time I use Mouse4 to drink.

 

Is there some way I can unbind the expression change function off of Mouse4 if the option is not in the MCM?

 

Here is a screenshot of the default MCM keybindings, for reference.

 

ScreenShot23.bmp

Posted

@brewmasterhal 

 

I've been replaying Thief in my current Skyrim build to check for some incompatibilities within my current load order and remembered that there were some scenes where the NPCs were re-equiping their clothes mid scenes in the latest version. 1) The stable boy when the sex animation advances to the 2nd stage; 2) the two rapists in the first scene where they rape the player character, after the little timeskip; 3) The two rapists also re-equip their clothes after they rape Kili, so they are wearing clothes in the scene where the pc is supposed to clean them (they lose the cum meshes if you unequip them with console command).

 

Any idea on what could be the cause of these issues?

Posted
3 hours ago, Highborn said:

@brewmasterhal 

 

I've been replaying Thief in my current Skyrim build to check for some incompatibilities within my current load order and remembered that there were some scenes where the NPCs were re-equiping their clothes mid scenes in the latest version. 1) The stable boy when the sex animation advances to the 2nd stage; 2) the two rapists in the first scene where they rape the player character, after the little timeskip; 3) The two rapists also re-equip their clothes after they rape Kili, so they are wearing clothes in the scene where the pc is supposed to clean them (they lose the cum meshes if you unequip them with console command).

 

Any idea on what could be the cause of these issues?

 

The AI characters don't like being naked.  Under some conditions, they'll check their inventory and equip their default costume unless they're holding things that will improve their armor, in which case they equip that instead.  This evaluation is triggered by the game when you engage in trade with a follower, but will also occasionally fire during things like cell transitions or enough time passing.

 

You can try loading up TES5Edit and changing the armor values of all the genitalia from its current 100 to like 1000000 but I can't know if that will do anything to help since they're attached to Addon slot 9 and not the Body slot.  Do any of your mods change default armor ratings, like some of the major gameplay overhauls do?

Posted
13 minutes ago, brewmasterhal said:

 

 Do any of your mods change default armor ratings, like some of the major gameplay overhauls do?

Nope.

 

I use Wet and Cold and Frostfall, although the latter is disabled. Perhaps they are equipping the outfits because the script of those mods think they should be wearing something? Solitude at night with Wet and Cold makes NPC have those cold breath effects. I noticed that these things only happens in Solitude and during outdoor night events. Although can't really test it right now because I uninstalled Thief after making all the tests I wanted. 

Posted
5 minutes ago, Highborn said:

Nope.

 

I use Wet and Cold and Frostfall, although the latter is disabled. Perhaps they are equipping the outfits because the script of those mods think they should be wearing something? Solitude at night with Wet and Cold makes NPC have those cold breath effects. I noticed that these things only happens in Solitude and during outdoor night events. Although can't really test it right now because I uninstalled Thief after making all the tests I wanted. 

 

That sounds like a good guess.  If that's the case, you should be able to tag the genitalia either in TES5Edit or MCM to mark them as warm clothing.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...