eviljanitor Posted November 20, 2012 Posted November 20, 2012 I would love to see a radius based detection for the rape like the guards had in oblivion for those who committed crimes. (though a much smaller area 30-60 ft) I also wouldn't mind having a topic added to lure npcs away from crowded areas to avoid detection based on said radius.(could set it up to be speech based. A speech of 20 or lower to have the npc refuse and call for help 30-40 to be convinced to follow but will have a weapon drawn in case of trickery and can call for help up to 30-60 ft away from self. 60-70 will follow the player without weapon draw still can call for help up to 30-60 ft. 80 on up will follow the player with no problems and can only call for help up to 15 ft.)I also would love for the players sneak skill, perks and the drugs from sexout ng to be able to adjust for the above settings accordingly.
Seiji-Chan Posted November 21, 2012 Posted November 21, 2012 Any plans of adding the option to drug your victim before rape? Specifically birth control pills in junction with the pregnancy plugin, but also stuff like jet and med-x for roleplay value?
srayesmanll Posted November 21, 2012 Author Posted November 21, 2012 Yeah sorry about that' date=' got to stop posting at 4am. It freezes for sex, they both stand there and all I can do is reload or quite the game, but masterbation does not freeze. I tried your clean save, and the ng and still no joy. I went into mcm and enabled debugging and set to 13, but I have no idea what I am supposed to look for in console. Actually straponsex mod has stopped working. [/quote'] Â Freezing is one of the bug reports where the dev waits for the other shoe to drop (crash, animations don't work, etc). The fact the both soStrapon and soRapist are not working, makes me thin a setup issue with the main sexoutNG. I know you mentioned reinstalling sexoutNG, but there are ac ouple of other things to check: Â 1) Are you using the current sexoutNG (2.6.71)? IF you are using an older version (pre 2.5.68), then that could cause what you are seeing (sexout 2.5.68 added sex initiating calls that were not used in previous versions, and soRapist exclusively uses those calls). Double check which sexout NG version you are running (when starting a game, the sexoutNG version is located in the upper corner where the normal FONV alerts pop up). Â 2) Are you up to date with NVSE ( nvse.silverlock.org )? The current version needed for Version3beta2. Double check that you are running that version (or just to be save, reinstall NVSE using following the instructions there. Â 3) Are you up to date with the current version of the NVSE Extender ( http://www.loverslab.com/showthread.php?tid=5965 )? Is it installed in the proper path (../fallout new vegas/data/nvse/plugins/)? Â Remember, for both NVSE and the NVSE extender, do NOT install the downloaded files with NMM/FOMM/etc. You have to download them, unpack the folders, then install manually. Sometime people try to install with a mod manager, but they will install in the data folder, not in the proper place (trust me, I did that early on...). Â Also forgot to chastise you for not posting your load order (bad, bad, bad ... ). Seriously though, anytime you post a bug report, it's a good idea to post your mods in the load order (FOMM can export, NMM has a plugins.txt file in the "[uSER]/AppData/Local/FalloutNV/" folder, and you can copy and paste from it. One other item: Â 4) Are you using any pose/dance mod? Something like SlaveInPose, FNVDance, Groovatron, etc? If you have one of those installed, you have to alter them to use them with Sexout (they interfere with the animations). Some mods require that you install the animations (meshes) from these type of mods, however normally you do not need to install the esp (if you did, you can normally just uncheck them). Slavery Simple/Expanded can use slave in pose, but only needs the meshes, Slave Jail Reloaded needs some animations from FNVDance (the meshes only, not the esp). If you installed them because you want them, you will have to modify them. Go to the sexoutNG first post and look there for a link (the workaround) for instructions for using pose/dance mods.
srayesmanll Posted November 21, 2012 Author Posted November 21, 2012 I would love to see a radius based detection for the rape like the guards had in oblivion for those who committed crimes. (though a much smaller area 30-60 ft) I also wouldn't mind having a topic added to lure npcs away from crowded areas to avoid detection based on said radius.(could set it up to be speech based. A speech of 20 or lower to have the npc refuse and call for help 30-40 to be convinced to follow but will have a weapon drawn in case of trickery and can call for help up to 30-60 ft away from self. 60-70 will follow the player without weapon draw still can call for help up to 30-60 ft. 80 on up will follow the player with no problems and can only call for help up to 15 ft.)I also would love for the players sneak skill' date=' perks and the drugs from sexout ng to be able to adjust for the above settings accordingly. [/quote'] Â Â 1) The idea for detection would be strictly line of sight to the rapist. Can't be seen, can't be detected (yes I know there could HEAR, but that's a little harder to simulate without getting into many, MANY discussions). LOS is much simpler. Â 2) Luring is what I am currently working on. The idea is strictly dialog based. What I am envisioning is displaying several (probably 3) options to lure someone away - basically follow the PC for a short period of time. Some options always fail, the others are speech based, but which is which will change each time. Again, the user will follow for a short period. The following ends either when the "lured" is raped, spoken to, or the time has passed. For the non-automatic fail, the PCs speech (along with a couple other factors I am still working on) will be taken into consideration.
Havik79 Posted November 21, 2012 Posted November 21, 2012 I open FOMM, uninstalled every thing there, went into data, deleted everything to do with sexout, loaded, fast travelled, saved, installed this along with only what was mandatory (not even MCM) and bingo worked, installed all my other sexout mods and it works. Â So now I have enthrallment again, how do I do that quest?. Does it need to be male, as I am a female player, and have rex willow and cass.
KainsChylde Posted November 21, 2012 Posted November 21, 2012 What I do for same sex rapes, that works well, is to rape an opposite gender companion first. Then in dialogue, tell them "I have a present for you" and that they get the next one you choose. Then rape button a random passerby, then choose "my friend is gonna have some fun with you." All companions count toward the enthrallment quest, you don't have to stick to a specific one.
srayesmanll Posted November 22, 2012 Author Posted November 22, 2012 I open FOMM' date=' uninstalled every thing there, went into data, deleted everything to do with sexout, loaded, fast travelled, saved, installed this along with only what was mandatory (not even MCM) and bingo worked, installed all my other sexout mods and it works. Â So now I have enthrallment again, how do I do that quest?. Does it need to be male, as I am a female player, and have rex willow and cass. [/quote'] Â What I do for same sex rapes' date=' that works well, is to rape an opposite gender companion first. Then in dialogue, tell them "I have a present for you" and that they get the next one you choose. Then rape button a random passerby, then choose "my friend is gonna have some fun with you." All companions count toward the enthrallment quest, you don't have to stick to a specific one. [/quote'] Â PC can be either male of female. The only issue occurs if you are sporting a party of ONLY male followers. For the quest, a companion must be raped 4 times (1 forced mast, 1 oral, 1 anal, and 1 vaginal) and perform a "coerced" rape 3 times. So if you only have male followers (which someone in a previous post many moons ago was doing), the "vaginal" rape becomes a bit dodgy . However, an all female party works fine. And KC is right, once the Enthrallment quest is started, any companion can be used. Again, M/F PC doesn't matter at all, only the 1 quest objective for vaginal rape is affect by the companion gender.
Seiji-Chan Posted November 22, 2012 Posted November 22, 2012 Not to be a pest or anything, but did you miss this question? I didn't see a response. Any plans of adding the option to drug your victim before rape? Specifically birth control pills in junction with the pregnancy plugin' date=' but also stuff like jet and med-x for roleplay value? [/quote']
srayesmanll Posted November 22, 2012 Author Posted November 22, 2012 Not to be a pest or anything' date=' but did you miss this question? I didn't see a response. Any plans of adding the option to drug your victim before rape? Specifically birth control pills in junction with the pregnancy plugin, but also stuff like jet and med-x for roleplay value? Â Notice when someone says "not to be a pest or anything", usually they are being a pest? Kind of like when someone says "With all due respect", then they usually start saying things that totally lack respect? Just messing with you. I've looked at them in the past and really there was no drug that actually did anything worthwhile. What I mean by that is that the chem has an effect that does nothing for soRapist. A chem like LustX lowers the IN, but lowering IN had no affect on anything associated to the rape. Currently the only thing that affects the rape in soRapist is anything that affects EN, and only if the rapist takes it. Buffout is a nice one to keep around because it not only increases the EN of the rapist, but increases the max threshold of the rape duration. Â With the luring mechanic I'm looking at, there is a speech check made where the potential "lured"'s IN can make a difference (lower the IN, the more susceptible the victim is to the lure). Thing is, if you're talking to them, it's kind of hard to surreptitiously stick them in the butt with a lustX shot. I could shoot them in the butt with a LustX round before talking to them, but I do think they would notice a 44 round hitting them in the ass, even if it's a needle. Frankly, it would really only make sense if it was offered as part of the conversation (like the whiskey offered in the HowAbout mod). That may be something to look at with the lure. Â If you're talking about just giving them a drug for "RPG sake", without some sort of visual effect from giving them a drug, you could give them a bottle of dirty water and get the same result. Actually, you give put a medX shot in their inventory after the rape using the current set up, but it would be the same effect - nothing. Drugging a victim without some sort of visual in-game effect is kind of useless.
KainsChylde Posted November 22, 2012 Posted November 22, 2012 What if you're a demented Johnny Appleseed type trying to spread children accross the wasteland? Fert-X would be a handy pre-rape weapon then.
zippy57 Posted November 22, 2012 Posted November 22, 2012 I have to also point out that a shot of LustX could theoretically lower their chance to cry out or resist, and possibly even put the victim in such a state that they no longer perceive it as a rape.
Havik79 Posted November 22, 2012 Posted November 22, 2012 I open FOMM' date=' uninstalled every thing there, went into data, deleted everything to do with sexout, loaded, fast travelled, saved, installed this along with only what was mandatory (not even MCM) and bingo worked, installed all my other sexout mods and it works. Â So now I have enthrallment again, how do I do that quest?. Does it need to be male, as I am a female player, and have rex willow and cass. [/quote'] Â What I do for same sex rapes' date=' that works well, is to rape an opposite gender companion first. Then in dialogue, tell them "I have a present for you" and that they get the next one you choose. Then rape button a random passerby, then choose "my friend is gonna have some fun with you." All companions count toward the enthrallment quest, you don't have to stick to a specific one. [/quote'] Â PC can be either male of female. The only issue occurs if you are sporting a party of ONLY male followers. For the quest, a companion must be raped 4 times (1 forced mast, 1 oral, 1 anal, and 1 vaginal) and perform a "coerced" rape 3 times. So if you only have male followers (which someone in a previous post many moons ago was doing), the "vaginal" rape becomes a bit dodgy . However, an all female party works fine. And KC is right, once the Enthrallment quest is started, any companion can be used. Again, M/F PC doesn't matter at all, only the 1 quest objective for vaginal rape is affect by the companion gender. Â Ah I see, I tried we are all going to have fun on the wrangler crier girl and it ended up my female player and rex. Thanks for the info, now to go find me a dictionary.
Seiji-Chan Posted November 22, 2012 Posted November 22, 2012 The reason I suggested drugging the victim was primarily in using birth control drugs in junction with the pregnancy plugin. As has been mentioned though, drugs like LustX and FertX could have use as well. Â I also think using a drug like MedX could stop them from refusing (i.e. Instead of "No! I won't let you!" it could be something like "Wait a second- [you stick her with a double dose of MedX before she can react]", etc) and also prevent them from being afraid and running away, since they'd be too doped up to move (multiplied "rape KO" timer?). Â Lots of uses within roleplay and also on a practical level. BrutalRapers already implements this, but only when an NPC is doing the raping to you or another NPC. It would be much better utilized in this plugin.
zippy57 Posted November 22, 2012 Posted November 22, 2012 Except MedX is really just a painkiller. If anything, that would help the victim since they'll risk more to get away because they won't feel as much pain from anything you're trying to do to restrain them. And if you're just holding a gun on them or something, it won't change their reactions at all.
Seiji-Chan Posted November 22, 2012 Posted November 22, 2012 Eh, well replace MedX with any other drug that may have a doping effect. I see MedX as a really strong painkiller type drug that actually dulls the senses, so an overdose could very likely have a severe effect. We know that some of the Gomorrah girls (at least the girl in the quest, and Sweetie too IIRC) are hooked on MedX on a serious level, so it's obviously packs more of a punch than a couple aspirin. Also, if you have strong speech or medicine skills there are dialogue options with Sparkle where you can share some MedX with her in exchange for a free lay. I don't really think that would make sense if it was akin to saying "Hey babe, lose the clothing and inhabitions, let's split this Tylenol." Â Or we could throw the argument out the window and just add a sedative to the game. Even chlorophorme would make sense. Not all rapists need be big burly men. Add a method for weaker, devious characters, yknow?
zippy57 Posted November 22, 2012 Posted November 22, 2012 MedX is Morphine. It's only not called Morphine because Australia has some strange censorship laws, it's still Morphine in the game files. It can impair fine motor control in high doses, but the main negative effect is that it's highly addictive. That dialogue is probably there because Dazzle is addicted to MedX like Joana. Â There is already a sedative drug in SCR, it's TranqX I believe. Most of the vanilla drugs don't have a doping effect because they are all intended for intentional player use and a doping effect would be rather inconvenient.
Seiji-Chan Posted November 22, 2012 Posted November 22, 2012 Morphine? Well high doses of morphine will actually sedate you and knock you out, not to mention it typically makes you not care about things(like pain); some sort of psychological element to it. My dying grandma lived (and died) on the stuff. Even makes some people hallucinate; she saw ninja cats crawling on the ceiling. Â Oddly enough though, Sparkle's dialogue has her leery of it. That's why you have to convince her to take it. Maybe she was a new girl, who knows. Â Either way, TranqX would work just fine as a date rape drug, lol. That works.
srayesmanll Posted November 22, 2012 Author Posted November 22, 2012 OK, explain this: To inject someone without them knowing it, you would have to be in sneak mode. If you're in sneak mode, you can rape them without a chance of them running away. So what is the point of injecting someone with a chem to prevent them from running away when trying to rape them, when the same activity that allowed you to inject them allows you to rape them? Â If you are trying to inject someone face-to-face (not sneaking) then shouldn't they get the same chance to run away from you trying to inject them as they do currently run away from you trying to rape them? So you try to inject them while talking to them so that they won't run away while talking to them about raping them? Â It seems to me that both scenarios make the use of chems pretty useless for a rape scenario. OK, so let's try a 3rd. Shooting them in the butt with a LustX/MedX/TranqX dart from a 44/shotgun/10mm (these are the only weapons that take these darts created through SCR). Yes, that scenario will work. Provided no one sees you (including that victim) and turns hostile. And if you can shoot someone in the ass using a 12 guage hunting shotgun and no one (not even the victim) notices, then you could have raped them without even being noticed, thus making the use of chems, well, useless again. Â So, the use of a chem on a victim to allow a rape on that same victim is pointless. Â Let's look at the other ideas. Â Brutal rapers uses chems not to allow the PC to be raped (BR will cause the PC to be raped regardless), but as a random application of a random chem so that the PC has a chance of being addicted. So what? There is no role play value in it other than finding a way of removing the addiction. That's it. It's not like if you become addicted your chance of being raped goes up. It has no other games effect (role-playing) than addiction. Yes pregnancy can be affected by the completely random chem as well, but see my next note. Â As far a Pregnancy is concerned, you are making the bold assumption that people who use soRapist are also using Pregnancy. Well, I can tell you for a fact that is not the case. I do not use Pregnancy at all. I do not find the idea of watching my PC or any NPC go through pregnancy, birth, etc, fun for any reason in a game. I do not find it fascinating and do not consider it a fun part of my game, therefore, I won't use it. So me adding chem use specifically for the purpose of affecting pregnancy will not be done. If fact, I find it strange that you are wanting me to require in my mod, but I don't see this request in SexoutSex, soCompanionSex, soRex, etc where it would make sense as well. Currently you can add the anti-pregnancy chems to the NPC equipment after the rape (not sure they will take them as they are not considered "food"), and wouldn't it make more sense for you as the rapist to take the fertility drugs yourself, rather then injecting the victim? Â Going back to a "roleplaying" purpose, the only reason left to force a victim to take a chem, is to force them to take a chem. And get them addicted. Considering there is no addiction mod that allows you to track addictions on an NPC, what is the point of chem'ing them to the point of addiction? Â So basically what I am saying is this: chem'ing a victim to be able to rape them is pointless (if you could chem them, you could have already raped them). Chem'ing them to keep them quiet: well there are gags in the game that can do that efficiently, and there are other manual methods. Chem'ing someone to increase/decrease pregnancy chance should really be a function of Pregnancy, not Rapist. And chem'ing an NPC just for the hell of it doesn't really do anything within the game except say "yep, they got chem'd". Â Now there is one aspect of chem'ing an NPC which no one has touched on. You guys keep going on and on about force injecting someone a chem for whatever purpose. However, the most logical way for some someone to get chem'd is either with alcohol or by giving them a pill (saying it's a pill for something other than it's intended purpose). I pointed this out in an earlier post, but with my lure scenario, I can offer them a drink. They take the drink. And since all alcohol has an effect of lowering IN, then when I do the lure check, their lower IN increases the chance of them agreeing to the lure. Logical, and a roleplaying application. The pill form would be similar although tougher to accomplish because there would have to be a reason for taking the pill ("here, take this pill for no good reason at all..." doesn't really play out logically). However, a "spiked" drink plays out. The only issue is, there is no "spiked" drink within the game. They would have to be added. This is something that maybe should be added to SCR. Basically a purified water (although taste-wise that may not work), a dirty water, any alcohol, would have a "spiked" version. And there would need to be a "spiked" version of each liquid and chem combination to be really useful: dirty water/fertX, dirty water/lustX, dirty water/medX, whiskey/fertX, etc. Â There is a technical aspect to chem'ing someone as well. The PC can have multiple chems in their inventory. However, GECK has no way of creating a displayable, selectable list on the fly that I have found. Any list would have to be created ahead of time with all possibilities (medX, fertX, lustX, whiskey, scotch, vodka, etc) and then hide the options that aren't in the PCs equipment. Unfortunately this limits to what is in vanilla and whatever mod you wish to support (SCR), it does not allow for any new mods added later.
zippy57 Posted November 22, 2012 Posted November 22, 2012 Morphine? Well high doses of morphine will actually sedate you and knock you out' date=' not to mention it typically makes you not care about things(like pain); some sort of psychological element to it. My dying grandma lived (and died) on the stuff. Even makes some people hallucinate; she saw ninja cats crawling on the ceiling.[/quote']I just used Wikipedia to find that information, I don't have any personal experience for anything. I'm just relaying what it told me. I'm assuming the amount of morphine needed to sedate someone would be much higher than what was in a single syringe. To inject someone without them knowing it' date=' you would have to be in sneak mode.[/quote']Do you mean knowing it as in seeing you about to do it, or knowing it as in realizing you've done it? Because the former could also be done when their back was turned or while talking to them (I've known some people who pretty much get tunnel-vision when talking to someone). If you're in sneak mode' date=' you can rape them without a chance of them running away. So what is the point of injecting someone with a chem to prevent them from running away when trying to rape them, when the same activity that allowed you to inject them allows you to rape them?[/quote']I was kind of assuming sneak mode would give you an advantage but not a 100% success chance. The element of surprise counts for a lot, but it isn't everything. If you are trying to inject someone face-to-face (not sneaking) then shouldn't they get the same chance to run away from you trying to inject them as they do currently run away from you trying to rape them? So you try to inject them while talking to them so that they won't run away while talking to them about raping them?Similar chances' date=' but not quite the same. The motion to inject someone would be more subtle than the rape attempt as it would require less overall body movement. Depending on how much armor the NPC is wearing, it could be a very quick and hard-to-avoid motion due to the lack of need for precision. And I think the major point here is to not only help the rape, but to stop the victim from calling attention to it and bringing retaliation from fellow NPCs. Shooting them in the butt with a LustX/MedX/TranqX dart from a 44/shotgun/10mm (these are the only weapons that take these darts created through SCR). Yes, that scenario will work. Provided no one sees you (including that victim) and turns hostile. And if you can shoot someone in the ass using a 12 guage hunting shotgun and no one (not even the victim) notices, then you could have raped them without even being noticed, thus making the use of chems, well, useless again.In the game I can one-hit-kill someone in a crowd with a silenced pistol and no one will know it was me. No one knows it was me because I was crouched and hidden on the other side of the room. Were I to walk over into the crowd, like I would have to in order to rape the person, I would easily be noticed. There is a technical aspect to chem'ing someone as well. The PC can have multiple chems in their inventory. However' date=' GECK has no way of creating a displayable, selectable list on the fly that I have found. Any list would have to be created ahead of time with all possibilities (medX, fertX, lustX, whiskey, scotch, vodka, etc) and then hide the options that aren't in the PCs equipment. Unfortunately this limits to what is in vanilla and whatever mod you wish to support (SCR), it does not allow for any new mods added later.[/quote']Create a container somewhere hidden. If the player wants to drug a victim, open that container. The player moves the intended drugs into it. When the container is closed, the items from it are removed from it and equipped on the NPC.
Seiji-Chan Posted November 22, 2012 Posted November 22, 2012 @Zippy57: Yeah, Wikipedia and typical drug sites will probably only tell you what normal doses will do to you. I've always been talking about heavy doses (i.e. I doubt a full syringe is a safe dose. Only so much milligrams are considered safe before you're being sedated or knocked out.). Of course like you said, TranqX would work fine if not better. Â @sraysmanll: Uh, well why would it be typical for real rapists to drug their victims? Roofies? Date rape drug? Chlorophorme? I find it weird to assume that getting the jump on someone always ensures you can rape them unless your character is extremely strong and the NPC is weak. Â I'm just suggesting it to add some immersion to things as well as a viable realistic way for weaker characters to take control. It's nice to accommodate all sorts of players. Strength for overpower rapes, speech for tricking them and leading them away, sneak for blitz rapes, and maybe medical skill for drugging them into submission. Â Like I said though, it's just a suggestion. I'm not sure why, but it seems like I offended you somehow or insisted that you implement this. Don't like the idea? Don't worry about it. And I wasn't insisting that you implement it only for pregnancy, I just thought it would be a nice addition, and since pregnancy is a pretty popular plugin, I thought it would be a nice optional compliment to each plugin. Â But hey, I'd you don't like it, never mind. It's your mod.
KainsChylde Posted November 23, 2012 Posted November 23, 2012 Just a side note, kinda late to the discussion. But from what I've read and observed in game and in places like the Fallout Wiki, Med-X is supposed to be a Morphine-analogue. They had to change the name because references to real-world drugs can get a game either heavily censored or outright banned in some European countries and Australia.
Halstrom Posted November 23, 2012 Posted November 23, 2012 There is already a sedative drug in SCR' date=' it's TranqX I believe. Most of the vanilla drugs don't have a doping effect because they are all intended for intentional player use and a doping effect would be rather inconvenient.[/quote']TranqX is in SCR but still not functional yet. Â Traq dart?. They are in SCR' date=' but not functional yet. Â As far a Pregnancy is concerned, you are making the bold assumption that people who use soRapist are also using Pregnancy. Well, I can tell you for a fact that is not the case. I do not use Pregnancy at all. I do not find the idea of watching my PC or any NPC go through pregnancy, birth, etc, fun for any reason in a game. I do not find it fascinating and do not consider it a fun part of my game, therefore, I won't use it. So me adding chem use specifically for the purpose of affecting pregnancy will not be done. If fact, I find it strange that you are wanting me to require in my mod, but I don't see this request in SexoutSex, soCompanionSex, soRex, etc where it would make sense as well. Currently you can add the anti-pregnancy chems to the NPC equipment after the rape (not sure they will take them as they are not considered "food"), and wouldn't it make more sense for you as the rapist to take the fertility drugs yourself, rather then injecting the victim? I have a RapeDrugs formlist in SCR that has the Pregnancy drugs added to it by Pregnancy so if Pregnancy isn't used there shouldn't be any FertX or BunX etc. The only thing is I don't believe the Rape mods are using that list yet, it's called SexoutSFLRapeDrugs. Â I have set up the Prengancy chems to be used by NPC's if the effects aren't present, so they should only use one at a time
Seiji-Chan Posted November 23, 2012 Posted November 23, 2012 Do TranqX darts do nothing right now? I have some for my High Roller (.44 Pistol), but I haven't tried them.
Halstrom Posted November 23, 2012 Posted November 23, 2012 Do TranqX darts do nothing right now? I have some for my High Roller (.44 Pistol)' date=' but I haven't tried them.[/quote']They may do fatigue damage, but not sure, haven't tested them.
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