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SexoutRapist v1.04 (10/13/2012)


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Posted

Just an idea, make them run to a location near where they are if its setable. Like send MO victims to the Nipton Road Rest stop at the bottom of the hill. Send Primm victims to the V&V, Goodsprings victims to Docs house, Freeside victoms to Mormon Fort, etc. You get the idea.

 

Edit: that is, if retreat is setable by area. If its just a single setting to send everyone to that obviously wont work, and if its per NPC that would be tedious.

Posted

That makes sense. When creating a "travel" package (when the "run away" basically is)' date=' you have to give it a destination. Vault 11 is the default that pops up, so as good as any dest. However, they shouldn't run all the way there because the run away control script removes the run away after a certain distance is reached. However, if you chase them, they will continue to run away (towards vault 11). So the question is: When you raped them, I assume it was in the interior of the MO barracks - did you follow them outside after they ran off or did you stay inside the barracks while they ran? It's possible the effect stayed on until you left the building (shouldn't have, but could have). Also, if you did follow them out, did you continue to chase them? Again, giving chase while someone is running away will cause them to continue to run away (the effect is canceled after a certain distance is run away from the PC).

[/quote']

 

Aye, it was inside the MO Barracks. I'm not sure how long I waited before going outside afterwards, but let's say three minutes at the very most, could have been as little as 10 seconds. I'm pretty sure one of them, possibly both, were raped by my companion (Willow) to get her enthralled. It is possible that I exited the building between the acts.

 

Don't know if this was any help, but I can't remember more specifically.

Posted

Just an idea' date=' make them run to a location near where they are if its setable. Like send MO victims to the Nipton Road Rest stop at the bottom of the hill. Send Primm victims to the V&V, Goodsprings victims to Docs house, Freeside victoms to Mormon Fort, etc. You get the idea.

 

Edit: that is, if retreat is setable by area. If its just a single setting to send everyone to that obviously wont work, and if its per NPC that would be tedious.

[/quote']

 

From what I remember, when you create the travel-type ai package, you have to set a specific destination. I don't believe you can change it on the fly through script. What I'd have to do is create multiple packages then in script attach a different package depending upon the area. But again, the "run away" script that currently runs checks the distance from PC to victim continuously, and if the distance is over the specific units set (which is not very far), then the script removes the travel package and cancels the effect, returning them to their original AI package. I think the only issue really is the transition from inside to outside. It's possible the effect got removed (killing the script), but the package stayed attached, so they kept running. I think I know what I'd have to do to fix it.

Posted

In my efforts, ghost ran down to just in front of the two statues, just before the semi truck. Cass ran into the desert and down the hill, where the wild scorpions and ghouls tend to roam, but stopped eventually. I know they keep running if you cahse so I tried to stay just within range so she wouldn't fall off my sensor and I could keep following till she stopped. I would say she was about halfway to this car park/trailer park place that's further along, but I didn't get the name of it because the giant radscorpions killed me before it popped. That's one of the things I love about this game, years later and still finding new places and things to do:)

Posted

Probably run around in a circle (or run a few feet, then run back, away, back, away, back - damn, now I'm dizzy thinking about it) until the PC moved far enough away for the script's distance check to kick in.

  • 2 weeks later...
Posted

loving this mod, comedy factor alone really, found the line in fnvedit for goodsrpings schoolhouse ownership quest..is this a place holder not yet implemented? cus never got that q on entering schoolhouse..

Posted

loving this mod' date=' comedy factor alone really, found the line in fnvedit for goodsrpings schoolhouse ownership quest..is this a place holder not yet implemented? cus never got that q on entering schoolhouse..

[/quote']

 

Yeah it was for a future development idea. I determined that there were too many mods that messed with the school already, so I let the idea die. Plus now there is a new mod out that is too similar to what I was planning, so again, dead idea.

  • 3 weeks later...
Posted

I've noticed something about enthralled non-Followers. It seems that in your cleanup script you're resetting soRapistSelectedRape to 0 I'm guessing as a "reset" of the variable. Unfortunately, this is also the value of soRapistOral, which is a valid value for soRapistSelectedRape. What results is that if I initiate an act with a non-follower enthralled victim it goes straight to an Oral act without giving me the dialogue prompt to let me choose what I'd like to do with the victim. You may want to use some other reset mechanism or cleanup mechanism that retains enthrallment status but allows getting the dialogue prompt.

Posted

I've noticed something about enthralled non-Followers. It seems that in your cleanup script you're resetting soRapistSelectedRape to 0 I'm guessing as a "reset" of the variable. Unfortunately' date=' this is also the value of soRapistOral, which is a valid value for soRapistSelectedRape. What results is that if I initiate an act with a non-follower enthralled victim it goes straight to an Oral act without giving me the dialogue prompt to let me choose what I'd like to do with the victim. You may want to use some other reset mechanism or cleanup mechanism that retains enthrallment status but allows getting the dialogue prompt.

[/quote']

 

Once my development machine is living again, I'll take a look at that...

  • 1 month later...
Posted

Hi, I'm trying to reset the plugin because it has stopped working but, I'm not seeing "soRapist: SexoutRapistkeyQuest is XX000ADD" come up in the console.  Even if I know the mod number and type SetStage xx000ADD (xx replaced with mod number) 100, it doesn't reset it.

Posted (edited)

Hi, I'm trying to reset the plugin because it has stopped working but, I'm not seeing "soRapist: SexoutRapistkeyQuest is XX000ADD" come up in the console.  Even if I know the mod number and type SetStage xx000ADD (xx replaced with mod number) 100, it doesn't reset it.

 

 

You're using the wrong number.  You need to use the Hex code for the mod, not the mod counter.  Take a look in whatever mod manager you are using and look for the column containing the 2-digit code for the mod and replace 'xx' with that code.  That should reset it.

Edited by srayesmanll
Posted

 

You need to use the Hex code for the mod, not the mod counter.  Take a
look in whatever mod manager you are using and look for the column
containing the 2-digit code for the mod and replace 'xx' with that
code.  That should reset it.

That's EXACTLY what I'm doing.  The 2 digit code, in my load order for Rapist is 4A in FOMM, as seen here.

21tsE

Typing SetStage 4A000ADD 100 does ABSOLUTELY nothing.

Posted

 

You need to use the Hex code for the mod, not the mod counter.  Take a

look in whatever mod manager you are using and look for the column

containing the 2-digit code for the mod and replace 'xx' with that

code.  That should reset it.

That's EXACTLY what I'm doing.  The 2 digit code, in my load order for Rapist is 4A in FOMM, as seen here.

 

Typing SetStage 4A000ADD 100 does ABSOLUTELY nothing.

 

 

Sorry, misread what you typed (saw "xx000ADD (xx replaced with mod number) 100" and read as "replaced xx with 100").  Anyway, what specifically is the issue?  You say it stopped working.  Is that the 'b' key not responding (make sure you hold it down for a bit, sometimes the script polling can be a bit slow).  Does the rape dialog still work?  Have you turned on debugging to see what the console is saying?  Go into the SCR prefs in MCM and look for the debug sliders.  Set one of them to 13, then go back into the game and try to perform a rape.  Open the console and you should see debugging statements beginning with "SORapist:  ".  See what it says there and note it here.  When you do the set stage fix, does it give you and error in the console?  Worse comes to worse, you can uninstall, clean save, and reinstall SORapist.  The only thing is that you will go through the Enthrallment quest again.

Posted

The b key has stopped responding.  I loaded a save from 10 hours of
gameplay time back, when I KNOW the b-key rape was working, and I got
the dialog instantly, so I know for sure it's not a delay issue.

 

Also,
I don't have debugs sliders under SCR's settings.  I only have a
check-box that turns debugging on/off.  Pressing the b-key not only does
nothing, but doesn't generate a console message either.

 

However, this comes up randomly, but it's the only thing related to this plugin that pops up.

 

21zou

Posted

The b key has stopped responding.  I loaded a save from 10 hours of

gameplay time back, when I KNOW the b-key rape was working, and I got

the dialog instantly, so I know for sure it's not a delay issue.

 

Also,

I don't have debugs sliders under SCR's settings.  I only have a

check-box that turns debugging on/off.  Pressing the b-key not only does

nothing, but doesn't generate a console message either.

 

However, this comes up randomly, but it's the only thing related to this plugin that pops up.

 

Are you running the current SCR?  If not, update.  Within the MCM for SCR there are debugging settings where you can set a debug value.  They  are three sliders (that may have changed) that you can set to any value from 0-99 - 0-9 used by SCR, I use 13.  Take a look at the SCR thread to see more info on the debugging.  Regarless, the debug settings should be there in one of the SCR MCM areas.  Once debugging is on, attempt a rape and look at the console.  You may have to page up/down to get see the debug statements. 

 

What you are seeing in the console currently is the list of followers that can rape.  This is updated after speaking to an NPC or when the companion wheel is closed (the only times you can add or dismiss a follower).

 

Again, worse case scenario is uninstall soRapist (not sexout or any other mods), clean save, then reinstall soRapist.  The only thing you lose by doing this are the enthralled NPCs, which you can have the fun of re-enthralling.

 

Posted

 The main issue is that b-key raping simply stops functioning a few hours into the game. 
Somewhere between 5-6 hours in was when I first noticed that it stopped working (I'm now 16 hours in, while the latest save in which it was still working was 4 hours in).  It wasn't until I decided to ask about that I was sent here.

 

With SCR updated, trying to b-key would simply alternate between spamming, in console, SCREff (drug values), Pregnancy Info, and something about VATS.

 

Loading the old save in which b-key was working, the console would show, using a number, which option I selected from the dialog box (7 being "You ain't worth it").

 

EDIT: Reinstall of this plugin worked, but not sure if it'll happen again or when it'll happen again.

Posted

 The main issue is that b-key raping simply stops functioning a few hours into the game. 

Somewhere between 5-6 hours in was when I first noticed that it stopped working (I'm now 16 hours in, while the latest save in which it was still working was 4 hours in).  It wasn't until I decided to ask about that I was sent here.

 

With SCR updated, trying to b-key would simply alternate between spamming, in console, SCREff (drug values), Pregnancy Info, and something about VATS.

 

Loading the old save in which b-key was working, the console would show, using a number, which option I selected from the dialog box (7 being "You ain't worth it").

 

EDIT: Reinstall of this plugin worked, but not sure if it'll happen again or when it'll happen again.

Wow, neither SCR or pregnancy use any keys at all, so no idea how they would cause it.

  • 1 month later...

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