Preddie.! Posted April 29, 2018 Posted April 29, 2018 Hi all, I cannot seem to get Nudesuit to work with 4play. I have Violate, Abduction, Kidnapped, Autonomy, RSE, Prostitution, Vanilla Fudge and Fourplay Sex 'em Up installed. It works ok but I just can't seem to have any nudesuits to trigger during VIOLATE scenes or any other scenes that is NOT made by the trigger guns of Leito or Crazy. All scenes made by the trigger guns works ok - everyone is naked. It has worked before (weeks, months ago) now after coming back to it for a while and installed some new mods, it has changed. I have read that I need to install either NUDESUITS or Schlongs mod. I've had them both and turned off the Schlongs, still didn't work. I've also installed NUDESUITS after all the animation mods, as said in the guide, still doesnt work. I've tried alot of things and searched the internet and forums for hours but I cannot seem to find any.. FYI - I am playing this on VR but it should work, as it already worked a while back... Preddie
Halstrom Posted May 3, 2018 Posted May 3, 2018 The original post refers to installing Dogmeat Genitals for dog nude suits. That is a Skyrim file and causes horrible CTD in FO4. Can we please have that link removed from the OP DO NOT INSTALL THE Dogmeat Genitals FILE LINKED IN THE FIRST POST. Canine Genitals is the fixed version you should use or it is included in nudesuits. IT IS A SKYRIM FILE AND WILL BREAK YOUR GAME CAUSING HORRIBLE INSTANT CRASHES TO DESKTOP IN VARIOUS PLACES! If you installed it, find every file from it and manually delete them from your data folder and revalidate your game. The fixed FO4 versions of this are included in these mods. https://www.loverslab.com/topic/82674-canine-genitals/ https://www.loverslab.com/files/file/4206-four-play-nudesuits/
ultimateon Posted May 3, 2018 Posted May 3, 2018 Can I also add that the F4SE link in the OP is out of date and points to the old version?
VonHelton Posted May 3, 2018 Posted May 3, 2018 5 hours ago, ultimateon said: Can I also add that the F4SE link in the OP is out of date and points to the old version? You may!
Canaris Posted May 7, 2018 Posted May 7, 2018 Two questions : 1. Is there a way to fix character aligment when the animation has already started ? Or is it something i have to deal with until FP comes out of alfa ? 2. How do i make my companion/dogmeat fuck someone outside of prostitution ? Im using Sexemup, Magna Cum and Autonomy enhanced..
VonHelton Posted May 7, 2018 Posted May 7, 2018 3 hours ago, Canaris said: Two questions : 1. Is there a way to fix character aligment when the animation has already started ? Or is it something i have to deal with until FP comes out of alfa ? 2. How do i make my companion/dogmeat fuck someone outside of prostitution ? Im using Sexemup, Magna Cum and Autonomy enhanced.. 1. Numpad 3 2. No. Dogmeat desperately needs stuff.
Evilhomer Posted May 7, 2018 Posted May 7, 2018 7 hours ago, Canaris said: Two questions : 1. Is there a way to fix character aligment when the animation has already started ? Or is it something i have to deal with until FP comes out of alfa ? 2. How do i make my companion/dogmeat fuck someone outside of prostitution ? Im using Sexemup, Magna Cum and Autonomy enhanced.. If you have the latest version of sexemup, then you can offer companions/dogmeat to someone, its the first dialogue choice when you press the hot key. Autonomy also has settings for companions and dogs, although only dogmeat for some reason? the options are in the MCM.
alwaysfun4319 Posted May 12, 2018 Posted May 12, 2018 On 4/15/2018 at 3:18 AM, Rampdog said: I've followed these instructions to the letter. I've double, triple, and even quadruple checked to make sure everything is in order. This is your problem. The instructions are out of date. Go follow the instructions linked to in post #864 of this thread to clean up your load order and to add the plug-in.
Natarle Posted May 12, 2018 Posted May 12, 2018 When I go to the coc 4test room the animation for the NPC work, but not for my character, it says starts in 3 seconds doesn't the countdown and then nothing.
Rampdog Posted May 16, 2018 Posted May 16, 2018 On 4/28/2018 at 5:15 AM, VonHelton said: Unfortunately, that isn't the problem or at least not the entire problem. I reloaded the mods from freshly downloaded files and the same thing happens skipping Vinfamy's CP and associated mods. After a period of time, it just stops working. I can flog the dolphin, but what's the fun in that when there are pixilated buxom beauties waiting to be ravished? I have the most current versions of FO4, F4SE, MCM and even NMM. The only remedy seems to be deleting the mods via NMM and then the files and repeating the process over and over and over. And there's no telling how long it will work. It may stop after only a few encounters or it may work for several.
Rosiebear99 Posted May 18, 2018 Posted May 18, 2018 How do you download Fallout 4 mods if you're playing on a pc through steam? Thanks
VonHelton Posted May 18, 2018 Posted May 18, 2018 3 minutes ago, Rosiebear99 said: How do you download Fallout 4 mods if you're playing on a pc through steam? Thanks You download them from here & manually install them to your Fallout 4 directory.
Rosiebear99 Posted May 18, 2018 Posted May 18, 2018 I don't know how to manually install them to my Fallout 4 directory
VonHelton Posted May 18, 2018 Posted May 18, 2018 On 5/16/2018 at 5:36 PM, Rampdog said: Unfortunately, that isn't the problem or at least not the entire problem. I reloaded the mods from freshly downloaded files and the same thing happens skipping Vinfamy's CP and associated mods. After a period of time, it just stops working. I can flog the dolphin, but what's the fun in that when there are pixilated buxom beauties waiting to be ravished? I have the most current versions of FO4, F4SE, MCM and even NMM. The only remedy seems to be deleting the mods via NMM and then the files and repeating the process over and over and over. And there's no telling how long it will work. It may stop after only a few encounters or it may work for several. Do you have VinFamy's Control Panel installed?
VonHelton Posted May 18, 2018 Posted May 18, 2018 Just now, Rosiebear99 said: I don't know how to manually install them to my Fallout 4 directory Ok, Rosie........ Open the zip file. Grab the files or folders Drag them to the folder on your hard drive. Now here is a basic understanding: If the zip file has a data folder, you drag it to your Fallout 4 folder on your hard drive. If the zip file has Meshes, Textures or Materials folders, you drag it to your Fallout4/Data folder. Good hunting! 1
Rosiebear99 Posted May 18, 2018 Posted May 18, 2018 ok so I added the file to my Fallout 4 folder on my hard drive, how do I find it on my game?
Je3ky3z Posted May 20, 2018 Posted May 20, 2018 I seem to have lost the Four-Play Framework MCM apparel and couldn't access the menu. Is there any practical way to retrieve it?
Rampdog Posted May 21, 2018 Posted May 21, 2018 On 5/18/2018 at 12:33 PM, VonHelton said: Do you have VinFamy's Control Panel installed? No, I don't nor any of the files associated with it. I understand it's kinda broken and ca cause problems.
dxvow Posted May 21, 2018 Posted May 21, 2018 Although the link issue has been mentioned, this has to be updated asap. You're a stickied guide, and the flaws have potential to create unnecessary user bugs. 1) Don't link a static file proposing it as latest,*at the moment* the new version of F4SE is 0.6.7 , running for a Fallout 4 v1.10.82 runtime. Download the latest version here: http://f4se.silverlock.org/ The provided "latest" version in the sticky is 0.6, outdated. 2) The spoiler text for Fallout4Custom.ini/Archive is flawed / badly explained. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= From a programmers perspective I 200% assumed the value was forgotten, since where is the point of introducing a variable but keeping it at default *null*. Please take this in consideration when updating the post.
razien Posted May 21, 2018 Posted May 21, 2018 On 4/10/2017 at 8:28 AM, vinfamy said: sDefaultLogOverlay nub question the way mod orginizer works is prety weird to me some mobs work but lets say bodyslide and cbbe it dosent for me the first dont find any textures i guess since they are on difrent locations? and i have a problem with nexus mod manager and crashes after the fresh install (on new windows 7 installation)
dxvow Posted May 21, 2018 Posted May 21, 2018 1 hour ago, razien said: nub question the way mod orginizer works is prety weird to me some mobs work but lets say bodyslide and cbbe it dosent for me the first dont find any textures i guess since they are on difrent locations? and i have a problem with nexus mod manager and crashes after the fresh install (on new windows 7 installation) First of all, Mod Organizer (MO) and NMM are two seperate tools to help you "stack" mods. You cant have both, take MO. BodySlide is only a tool to CUSTOMIZE bodies, it doesnt really contain any textures or models. So if you want to have a few default bodies to work with you need to have CBBE installed. So if you want to use BodySlide, you have to add it as an exe in MO. To do that: Click on the Data tab on the right side of MO, -> Tools -> BodySlide BodySlide.exe BodySlide64.exe OutfitStudio.exe OutfitStudio64.exe right click each of those and select "Add as Executable" Now you can run them through MO (dropdown menu top right). You really need to put a little bit more effort in your posts if you want help, because with no punctuation and 10 pieces of information mixed up in a two liner it gets frustrating trying to understand what your problem even is. But whats probably confusing you is the "virtualisation" that MO does. See MO as a full blown studio. Everything thats not in it, it can't see. So for example even if you had CBBE installed in MO, a BodySlide executed on the desktop outside of MO wouldn't be able to see any of the CBBE files since they are just virtualized in MO. Thats why it's important that you start every Tool that comes from a mod within MO.
razien Posted May 21, 2018 Posted May 21, 2018 3 hours ago, dxvow said: First of all, Mod Organizer (MO) and NMM are two seperate tools to help you "stack" mods. You cant have both, take MO. BodySlide is only a tool to CUSTOMIZE bodies, it doesnt really contain any textures or models. So if you want to have a few default bodies to work with you need to have CBBE installed. So if you want to use BodySlide, you have to add it as an exe in MO. To do that: Click on the Data tab on the right side of MO, -> Tools -> BodySlide BodySlide.exe BodySlide64.exe OutfitStudio.exe OutfitStudio64.exe right click each of those and select "Add as Executable" Now you can run them through MO (dropdown menu top right). You really need to put a little bit more effort in your posts if you want help, because with no punctuation and 10 pieces of information mixed up in a two liner it gets frustrating trying to understand what your problem even is. But whats probably confusing you is the "virtualisation" that MO does. See MO as a full blown studio. Everything thats not in it, it can't see. So for example even if you had CBBE installed in MO, a BodySlide executed on the desktop outside of MO wouldn't be able to see any of the CBBE files since they are just virtualized in MO. Thats why it's important that you start every Tool that comes from a mod within MO. thanks for the reply tho i install some mobs normaly and solve the problem after i saw a vid i undertood what M O was doing roughly i dont know the cons to this method ,
jaam Posted May 24, 2018 Posted May 24, 2018 The plugin has been updated here for the latest runtime:
mashup47 Posted May 25, 2018 Posted May 25, 2018 21 hours ago, jaam said: The plugin has been updated here for the latest runtime: Thank you
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