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Four-Play Framework Development Thread


vinfamy

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Posted

 

What about progress of Four Play 1.0?

 

It's still at a stage where it's mostly in jaam's hands, who is doing absolutely fantastic work but again he can't dedicate as much time due to other commitments and it's a lot that he's taking on. It's quite tricky logistically for me (we can't just split the animation loader in half) to just jump in now while his code is still being worked on - he absolutely knows what he's doing and a far better candidate than myself to work on the animation loader. Nor is it good for my karma (he's doing tons of high-level programming work for free) or for the project to rush him, because the part he's doing is absolutely crucial to the future of the entire FO4 adult modding scene and is something that must be done right.

 

Doesn't help that Bethesda's Creation Club updates meant that jaam had to update his dll three times in the last month or so ...

 

As soon as jaam's animation loader code gets done and I can finally jump in and do my final bits (MCM, throw the cum system I did in there), since I'm a bit more flexible with my time, I'll make sure to get them done as soon as I can  and release 1.0.

 

Rest assured though that after 1.0's release, all the difficult bits of the framework will all be out of the way already. Implementation of any future features will never take this long.

 

 

The fact that you all put so much hard work into this without any finanical incentive just blows my mind. Thanks for the update and I'm absolutely fine with it being done, when its done, real life commitments definately take priority and I think I speak for everyone in thanking you for all the time you've put into modding so far.

Posted

Thanks to CC,...

 

Thanks to CC, Beth-sue-us-dah! makes more money, and as a result will support our game a whooping 24h longer. All hail the keeeengue!

 

Otherwise, nothing to see here, kah-chingh! as usual.

 

 

I see a way to resolve the whole problem though: F4SE ripping the whole symbol stack of the F4 binary, as of a reasonably new and shared version, and mapping that furrevar. At least in European law, it's legal under the "portability" requirement.

Posted

Hi all, I still have a vexing issue with the framework - it continually asks me to add or disallow NPC as companion. Even on a fresh game with the controller in place and the option toggled to the off position (as shown in HUD notice). Even disabled, I cannot talk to anyone and I cannot play the game (attached). I ran a debug on the framework to reset it, to no avail. Does anyone PLEASE have any experience fixing this???

post-2370345-0-67612400-1506719745_thumb.png

Posted

Hi all, I still have a vexing issue with the framework - it continually asks me to add or disallow NPC as companion. Even on a fresh game with the controller in place and the option toggled to the off position (as shown in HUD notice). Even disabled, I cannot talk to anyone and I cannot play the game (attached). I ran a debug on the framework to reset it, to no avail. Does anyone PLEASE have any experience fixing this???

 

it's not the framework. It's the control panel. 

 

Press Right Ctrl > "Select Companion Mode"

Posted

 

Hi all, I still have a vexing issue with the framework - it continually asks me to add or disallow NPC as companion. Even on a fresh game with the controller in place and the option toggled to the off position (as shown in HUD notice). Even disabled, I cannot talk to anyone and I cannot play the game (attached). I ran a debug on the framework to reset it, to no avail. Does anyone PLEASE have any experience fixing this???

 

it's not the framework. It's the control panel. 

 

Press Right Ctrl > "Select Companion Mode"

 

 

Apologies - I forgot to update this - I had tried that but the dialogue was broken, so I simply deactivate the mod, reloaded and verified the conversation could be initiated and then exited, reapplied the control panel and then was able to make the toggle work - so as of that point, going forward, everything is working wonderfully! Thanks!

Posted

So is Sextec still in development or has this taken over as the FO4 sex mod?

Posted

Thanks for all the hard work ...  :lol:

 

I have everything working fine along with Violate and Devious Devices.  Read in the Violate thread that this may be a four-play framework issue  ...

 

 

 

Got an issue where Piper gets caught up in the violation and is dressed back in her *default* (original) clothing between cut scenes. She's got DD clothing on but it's not visible AND she loses all her new armour. I had her kitted out in some mean armour (from a mod) and it's been lost.

 

Is this an integration issue with Piper or violate not registering armour not included in the default game?

 

I get this issue as well, apparently its the fourplay framework rather than one of vinfamys mods. 

 

 

I have the same issue with Piper's default clothing removed from her inventory (news cap + red leather trench coat) re-spawns between violations, sometimes mixed with DD gear (e.g, news cap and corset don't jive well).  The re-spawned copies remain equipped after violate is completed.  The Violate Steal option is disabled.  Haven't seen this reported in this thread yet.

 

post-115888-0-10269500-1507235338_thumb.jpg

Posted

 

FO4 Animations by Leito has been updated with multi stage, should we wait to update if we use Seu,Violate,vanilla fudge etc....?

 

It will still work, just not show the extra stages.

 

We will hafta wait for 4Play v1.0

 

:(

 

 

OK thanks....

Posted

Hmm not sure if its a problem or it goes away on its own, but after having run a test for the animation successfully. MY character was cover in cum, how long does it stay? or do I have to do something to get rid of it after? (Do correct me if this is the wrong thread im in for this question)

Posted

Hmm not sure if its a problem or it goes away on its own, but after having run a test for the animation successfully. MY character was cover in cum, how long does it stay? or do I have to do something to get rid of it after? (Do correct me if this is the wrong thread im in for this question)

 

lol :angel:

Posted

does anyone know how to get the follower skadi to work with this? the menus come up, but the animations don't happen for either char.

 

Posted

I seem to get a glitch when releasing captive's  the camra just lock's up after the animation is played.  I can aim but no firing of gun and I can't open pipboy tried waiting for 4 game hours and was still not able to do anything also i have noticed the hands on some of the npc after sex go ghouly fide with the players hands aswell?

Posted

Thanks everyone for the effort in making these mods, they give the game much needed "realism"  :D

 

One "issue" to report, tho... Could it be possible to somehow delay activation of the framework until the exit from the Vault 111?

 

I started with a new character from start, and in the defrosting/kidnapping Shaun sequence, just as Kellogg was supposed to walk to your spouse's cryo, I got him talking to one of the frozen people and initiating Vanilla Fudge. It was hilarious, as if he was randomly choosing people to defrost them and fuck them, and freeze them again...

 

Maybe just add a condition that first quest (Out of Time or whatever it's called) is at least done to some stage to prevent situations like this?

 

And thanks again for your effort  :cool:

Posted

Thanks everyone for the effort in making these mods, they give the game much needed "realism"  :D

 

One "issue" to report, tho... Could it be possible to somehow delay activation of the framework until the exit from the Vault 111?

 

I started with a new character from start, and in the defrosting/kidnapping Shaun sequence, just as Kellogg was supposed to walk to your spouse's cryo, I got him talking to one of the frozen people and initiating Vanilla Fudge. It was hilarious, as if he was randomly choosing people to defrost them and fuck them, and freeze them again...

 

Maybe just add a condition that first quest (Out of Time or whatever it's called) is at least done to some stage to prevent situations like this?

 

And thanks again for your effort  :cool:

 

Um, most mods will tell you NOT to install ANYTHING until after you exit the vault.

 

;)  ;)  ;)  ;)

Posted

I don't know if this has been adressed, but is it possible to keep the num-pad functions from triggering while the console is open?

 

Yes! Buy a new keyboard.....

 

:lol:  :lol:  :lol:  :lol:  :lol:  :lol:

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