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Four-Play Framework Development Thread


vinfamy

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Posted

VonHelton is on a rampage. And possibly a little tipsy :P

 

No, the numpad activation problem is well known. I haven't run into it much because I have been trained in using a keyboard before numpads were a thing, but it is an actual issue. The only problem is that solving it require access to keycode, not character. I do not know if that's possible...

 

Well, let me rephrase that: if keycodes are not what you receive by default,  I am sure it's possible with the right F4SE plugin. I don't feel that strongly that anyone will bother developing it just to solve the numpad problem, however.

Posted

... if keycodes are not what you receive by default...

 

 

Really? Below in code won't help for Numpad keys?

 

Event OnKeyDown(int KC)

 if Utility.IsInMenuMode()

  return

 endif

 

It looks like you answered my implicit question. Keycodes are what you get by default. Hence, it should be possible without F4SE extension.

Posted

Hello,

I don't know if this problem has been reported before, but if it has, I haven't seen it yet. So I have installed the violate mod and whatever else requires, four play, CP etc. Everything seems to work fine. Animations, sounds surrendering, everything, except one thing. I have heard that after some turns, the mod gives you the chance to run away, informing you by a pop up.

So my question is, how many are those turns?

I tried this many times and this pop up never comes up. The enemies just keep taking turns and if I try to flee, the PC stops after a few meters, freezes and then an enemy teleports behind her and takes his turn again. The others follow after that of course and so on. I haven't changed the option in the CP. The settings are the default.

One thing I tried and seemed to work is that I had to kill each one of them, once they take their turn. If I kill them all, then my PC is free to go on but there's another issue. If I kill the enemy that is next to take his turn on her, the animation starts again, only that enemy is dead and the PC s animating by her self. Alone.

Posted

VonHelton is on a rampage. And possibly a little tipsy :P

 

No, the numpad activation problem is well known. I haven't run into it much because I have been trained in using a keyboard before numpads were a thing, but it is an actual issue. The only problem is that solving it require access to keycode, not character. I do not know if that's possible...

 

Well, let me rephrase that: if keycodes are not what you receive by default,  I am sure it's possible with the right F4SE plugin. I don't feel that strongly that anyone will bother developing it just to solve the numpad problem, however.

 

I appreciate the concern! But, I do not do alcohol or drugs. I don't need them. I'm so sexually deprived, my eyes are permanently held open & bloodshot.

 

:lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

 

:P  :P  :P  :P  :P  :P  :P

Posted

It there a realignment key to recenter the actors in mid animation. I know you can adjust the animation but some times they get too far apart for that to be useful. 

 

Numpad 3 key.......Hit it twice & it will realign your characters.

 

:D  :D  :D  :D  :D  :D

Posted

 

It there a realignment key to recenter the actors in mid animation. I know you can adjust the animation but some times they get too far apart for that to be useful. 

 

Numpad 3 key.......Hit it twice & it will realign your characters.

 

:D  :D  :D  :D  :D  :D

 

Thanks

Posted

 

 

It there a realignment key to recenter the actors in mid animation. I know you can adjust the animation but some times they get too far apart for that to be useful. 

 

Numpad 3 key.......Hit it twice & it will realign your characters.

 

:D  :D  :D  :D  :D  :D

 

Thanks

 

 

Just a warning, if you have Vioxis's strap-on mod active the gals will equip them. Makes the scenes interesting.

 

Posted

Time for a monthly 1.0 development update?  ;D

How's it been going.  I know right now is crunch time for a lot of devs in RL work, so are things behind a bit or going well?

Posted

Time for a monthly 1.0 development update?  ;D

How's it been going.  I know right now is crunch time for a lot of devs in RL work, so are things behind a bit or going well?

 

I'd love to tell ya, but no one has responded to my PM's. I've had several people wonder if it's vaporware.

 

:(

Posted

The good devs can take their time. I'd rather wait four months for a masterpiece, than have a buggy and unusable mod now.

 

Though a status update would be nice.

 

Someone even asked me if they had been threatened with a lawsuit........!!

 

!!!

Posted

 

The good devs can take their time. I'd rather wait four months for a masterpiece, than have a buggy and unusable mod now.

 

Though a status update would be nice.

 

Someone even asked me if they had been threatened with a lawsuit........!!

 

!!!

 

 

Don't think that's happening.   Around this time devs get a push from projects to complete their work before the Holidays in November and December, so I bet they're just super busy in their 'real' jobs.  In November/December a lot of people disappear so Oct/early November are usually especially bad.

Posted

Some of you guys act like these devs are getting paid to do this or something.  

 

Not really, no. We are not asking the devs to do anything faster. We are just asking for updates (even if it's "nope, nothing new") so that we know where we stand. As a contributor on several open source projects I was not paid to develop, I feel that this was one of my responsibilities to the community, regardless of the progress made on the project.

Posted

 

Some of you guys act like these devs are getting paid to do this or something.  

 

Not really, no. We are not asking the devs to do anything faster. We are just asking for updates (even if it's "nope, nothing new") so that we know where we stand. As a contributor on several open source projects I was not paid to develop, I feel that this was one of my responsibilities to the community, regardless of the progress made on the project.

 

 

Yup what you said

I know it takes time to make a mod right but it sure is nice when we have a little news about the mod.

Posted

Honestly, spamming negative feed backs such as a  "ETA update" does not give the OP any confidence and it needs to stop. Coding scripts results in trials and errors even if done correctly a lot of the times. Remember, coders has a personal life too so be patience, just use the latest versions while this one is being properly updated to be stabilized. Very easy to criticize one another than offering help.

With that said, I wish the author(s) good luck with version 1.0, I have not kept up with this mod but I'll like to keep watch.

Posted

Ok, after getting chewed out by a moderator in another thread, let's look at the FACTS:

 

1. This thread is NOT about v1.0, it's about the previous version, which still requires Doc Clox's base to run it.

2. There wouldn't even BE a sex mod for Fallout 4 if I hadn't caused a stink.

3. The last PUBLIC update notice is JULY.......This is OCTOBER, almost NOVEMBER. I don't think it's unusual to ask for an update when HALF A YEAR has passed by!!

 

:angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:

 

 

 

Guest O.Cobblepot
Posted

Don't wait,don't search,don't expect,just forget about it,when it's time,it will find YOU :D play some other games maybe in the mean time,if you feel fallout4 is yet is in incomplete condition :D

But i totally agree with one,when authors gives hopes about soon to be released updates,people go crazy if they not get that on time :D

It's best for authors not to give any solid or any infos at all,it doesn't hurt what you don't know.

Posted

 

Some of you guys act like these devs are getting paid to do this or something.

No, but we were told 1.0 was ready months ago.

 

 

No, you were told that vin's side was done and that he was waiting for the animation loader to be done by another user. It's not ready till the animation loader is done.

 

Calm down you have no right to be mad or impatient when the people here modding is doing it in their own free time.

Posted

 

Calm down you have no right to be mad or impatient when the people here modding is doing it in their own free time.

 

 

Again, we are not, as you say, "impatient". We would simply like to know what is happening.

 

And if we don't, pardon me but I am going to have to draw my own conclusions: this mod is dead, I should not be expecting updates ever, and I should go build my own ideas stand-alone without using a sex framework.

Posted

 

No, you were told that vin's side was done and that he was waiting for the animation loader to be done by another user. It's not ready till the animation loader is done.

 

Calm down you have no right to be mad or impatient when the people here modding is doing it in their own free time.

 

People make mods based on the framework. No framework, no mods.

 

So yes, modders need to know how the framework is progressing, AS WELL AS FEATURES THAT WILL BETTER HELP THEM IN MAKING THEIR MODS!

 

!~!!

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