vinfamy Posted September 3, 2017 Author Posted September 3, 2017 Alignment will never be perfect until we write a collision dll for FO4 which is a math-intensive task. There's no collision disabler in FO4 like skyrim - in Skyrim we can just use setDontMove Press Numpad 3 twice should fix most alignment issues Provided you have made the neccessary ini changes to avoid loading screens, the only occasion where loading screens happen is outdoors on bed with player involved - so if you hate loading screens that much, don't say yes to bed when you're triggering a player sex scene outdoors.
VonHelton Posted September 3, 2017 Posted September 3, 2017 I did a fresh install......... Alright. Did a complete delete, and reinstall. And somehow I have the same issue. I give up. I guess I'll go back to Oldrim, or something. Love Fallout, but this update, and dealing with this simply isn't worth it. Maybe I'll try again if there is another update to f4se (or Bethesda [or Steam]), or something. But seriously considering giving up on Fallout altogether. Pretty much spent the last 34 hours trying to get it to work again, and feeling a bit frustrated and angry with greedy, idiots that already have all of their CC items copied on the free mod sites, and for the most part they are better than the ones you can buy. But they had to break my game to add in a feature that no one (but especially I don't) want!!! As if I'd pay for a virtual-camo Pip-Boy when you can get so much better from anywhere online. The whole reason I have a PC right there!!! Even bought this new computer specifically to be able to play this game better. Maybe I am the idiot!!! I may hafta do a video tutorial on this shit........ :lol: :lol: Alignment will never be perfect until we write a collision dll for FO4 which is a math-intensive task. There's no collision disabler in FO4 like skyrim - in Skyrim we can just use setDontMove Press Numpad 3 twice should fix most alignment issues Provided you have made the neccessary ini changes to avoid loading screens, the only occasion where loading screens happen is outdoors on bed with player involved - so if you hate loading screens that much, don't say yes to bed when you're triggering a player sex scene outdoors. F4CC broke the camera...........Grrrrrr........ :angry: :angry:
Darkening Demise Posted September 3, 2017 Posted September 3, 2017 Alignment will never be perfect until we write a collision dll for FO4 which is a math-intensive task. There's no collision disabler in FO4 like skyrim - in Skyrim we can just use setDontMove Press Numpad 3 twice should fix most alignment issues Provided you have made the neccessary ini changes to avoid loading screens, the only occasion where loading screens happen is outdoors on bed with player involved - so if you hate loading screens that much, don't say yes to bed when you're triggering a player sex scene outdoors. I do have it in my custom.ini Still occurs. Using the latest version of ALL the mods except I do not use diverse bodies and mindless sex by you. I think its a F4 update issue that caused this and many other problems with the game as many mods (and for some reason ENBs on my end) are not functioning properly. Some mods that add stuff like settings holotapes to your inventory don't occur for several minutes into the game. I swear Bethesderp broke many things to force you into their shitty Creation Club which wouldn't surprise me. They've been going EA/Ubisoft for years now. ________________ Is there a mod that changes the fading with camera though? Can't get a close up view without people disappearing.
VonHelton Posted September 3, 2017 Posted September 3, 2017 I appreciate the attempt. I really don't want go through a complete uninstall / reinstall. I just did that not too long ago, when switching to my new computer (i.e. Not a system requirements thing either.) Any ideas are greatly appreciated since I'd rather spend the weekend playing the game instead of repairing the game!!! You don't have over 250 mods, do you? If you do, sacrifice one of them to the gaming gods & see if the game boots up. :lol: :lol: :lol:
Ghostman7nz Posted September 3, 2017 Posted September 3, 2017 When you did the complete reinstall did you make sure to delete all of the folders and files in your fallout4 folder? I had an issue that persisted after a full reinstall and it was due to a script that I hadn't deleted manually and wasn't removed by the mod manager.
Guest Posted September 3, 2017 Posted September 3, 2017 I don't know if i fucked something up, but i have older patch (1.9.4) and animated fannies installed, but for some reason it is not working
ryzu Posted September 4, 2017 Posted September 4, 2017 I appreciate the attempt. I really don't want go through a complete uninstall / reinstall. I just did that not too long ago, when switching to my new computer (i.e. Not a system requirements thing either.) Any ideas are greatly appreciated since I'd rather spend the weekend playing the game instead of repairing the game!!! You don't have over 250 mods, do you? If you do, sacrifice one of them to the gaming gods & see if the game boots up. :lol: :lol: :lol: I have more than 200, but less than 250. Actually already thought of that. I spent most of the morning mod cleaning in FO4Edit. I currently have less mods, and a cleaner load than I have in any Bethesda game (probably even less and better than I had back in FO3). When you did the complete reinstall did you make sure to delete all of the folders and files in your fallout4 folder? I had an issue that persisted after a full reinstall and it was due to a script that I hadn't deleted manually and wasn't removed by the mod manager. I actually did. I copied my mods and save games to a back up drive. Uninstalled FO4, and then went in and manually deleted any remaining folders. Restarted the computer, and then downloaded and installed fresh from Steam. Made sure it worked. Downloaded and installed F4SE, and CTD. I did not completely uninstall the NMM, but I've never had it cause issues before.... hmmm.... So, I went ahead and moved all the other stuff back anyway. Next, I started cleaning mods, etc... Making sure all of them are up to date. (yes that took a bit with 200+). But, I usually run close to 250, and haven't had any issues really. Oddly enough, after all of the cleaning and rearranging mods and all, I've gotten it to the point that it will actually show the power armor screen, and play the first note, before I get the crash. I really appreciate you guys helping me out. I'm completely stuck on this one. I've even been trying to verify whether or not all of the dll files are compatible with 64 bit Windows. (FYI, they seem to be!) I'm usually quite good at troubleshooting, but I got nothing here. Any other suggestions? Fallout really is overall my fav, but this irritates the crap out of me! And, naturally, the company that I pre-ordered the game from won't help at all, and the F4SE team I don't want to bother if it is just me (those guys stay pretty busy without being hounded by every person with a computer glitch). So again, I thank you for the suggestions you've already made, and if you think of anything else, PLEASE let me know. ***UPDATE*** So, almost two weeks later.... I am finally updated and functional. At least I think so, I only just tested it for about 20 minutes. Turns out that you have to completely delete the "Plugins" folder when you install F4SE (at least I did). The only differences I could find were a couple of LooksMenu settings, and apparently even if LooksMenu was completely disabled, they were still causing the CTD. Any way, thanks for the help!
BCarmine198 Posted September 9, 2017 Posted September 9, 2017 http://www.nexusmods.com/fallout4/mods/21497/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D21497%26preview%3D&pUp=1 Looks like we finally got a real MCM menu! Would you be able to add support to this vin?
Dragonoid Posted September 9, 2017 Posted September 9, 2017 http://www.nexusmods.com/fallout4/mods/21497/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D21497%26preview%3D&pUp=1 Looks like we finally got a real MCM menu! Would you be able to add support to this vin? FINALLY!!! Now we are starting to get close to modding levels of Oldrim
ASaltyPotato Posted September 9, 2017 Posted September 9, 2017 http://www.nexusmods.com/fallout4/mods/21497/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D21497%26preview%3D&pUp=1 Looks like we finally got a real MCM menu! Would you be able to add support to this vin? Damn, you beat me to it. I'm very much excited by this prospect. I hope vinfamy and the team can make use of this.
Hanaxar Posted September 9, 2017 Posted September 9, 2017 http://www.nexusmods.com/fallout4/mods/21497/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D21497%26preview%3D&pUp=1 Looks like we finally got a real MCM menu! Would you be able to add support to this vin? YES YES YES FINALLY. Those billions of holotapes spamming my inventory for mod settings were getting annoying a little bit. Vinfamy's control panel was easy with its hotkeys but I'm pretty sure that Vinfamy will sooner or later integrate his control panel to MCM.
VonHelton Posted September 10, 2017 Posted September 10, 2017 I don't know if i fucked something up, but i have older patch (1.9.4) and animated fannies installed, but for some reason it is not working Everything's on v1.10.........LOL. :lol: :lol: :lol:
Guest Posted September 10, 2017 Posted September 10, 2017 I don't know if i fucked something up, but i have older patch (1.9.4) and animated fannies installed, but for some reason it is not working Everything's on v1.10.........LOL. :lol: :lol: :lol: You see, i have 1.9.4 version, and even on before 1.10 it did not work :/
vinfamy Posted September 10, 2017 Author Posted September 10, 2017 Update: We're happy to announce that Four-Play 1.0 will be using the new MCM system for all its user customization options. This will be an optional integration - so if you have the MCM framework installed, you get the customization options. If you refuse to install the MCM framework for some reason, Four-Play 1.0 will still work fine - you'll just be playing with the default settings. On a more personal note, after Four-Play 1.0's release, all my Four-Play mods will also update to use to this new MCM framework in a similar 'optional integration' manner. Then Vinfamy's Control Panel will be made obsolete.
Guest Posted September 10, 2017 Posted September 10, 2017 Update: We're happy to announce that Four-Play 1.0 will be using the new MCM system for all its user customization options. This will be an optional integration - so if you have the MCM framework installed, you get the customization options. If you refuse to install the MCM framework for some reason, Four-Play 1.0 will still work fine - you'll just be playing with the default settings. On a more personal note, after Four-Play 1.0's release, all my Four-Play mods will also update to use to this new MCM framework in a similar 'optional integration' manner. Then Vinfamy's Control Panel will be made obsolete. Soooooooo, FP 1.0 comming soon enough?
Hanaxar Posted September 10, 2017 Posted September 10, 2017 Update: We're happy to announce that Four-Play 1.0 will be using the new MCM system for all its user customization options. This will be an optional integration - so if you have the MCM framework installed, you get the customization options. If you refuse to install the MCM framework for some reason, Four-Play 1.0 will still work fine - you'll just be playing with the default settings. On a more personal note, after Four-Play 1.0's release, all my Four-Play mods will also update to use to this new MCM framework in a similar 'optional integration' manner. Then Vinfamy's Control Panel will be made obsolete. vinfamy you are a god.
Kain82 Posted September 10, 2017 Posted September 10, 2017 Update: We're happy to announce that Four-Play 1.0 will be using the new MCM system for all its user customization options. This will be an optional integration - so if you have the MCM framework installed, you get the customization options. If you refuse to install the MCM framework for some reason, Four-Play 1.0 will still work fine - you'll just be playing with the default settings. On a more personal note, after Four-Play 1.0's release, all my Four-Play mods will also update to use to this new MCM framework in a similar 'optional integration' manner. Then Vinfamy's Control Panel will be made obsolete. This is great news, Vinfamy. I will not be using the new version when released, because I've never completed Fallout 4. I only made it as far as joining the BoS and meeting the RR. I already had to scrap a playthrough and play a newer game due to another unrelated mod being massively retooled. But after I complete my playthrough and hopefully have beaten the game. I will give your new version a try. Once again thank you so much for your hard work!
VonHelton Posted September 11, 2017 Posted September 11, 2017 Update: We're happy to announce that Four-Play 1.0 will be using the new MCM system for all its user customization options. This will be an optional integration - so if you have the MCM framework installed, you get the customization options. If you refuse to install the MCM framework for some reason, Four-Play 1.0 will still work fine - you'll just be playing with the default settings. On a more personal note, after Four-Play 1.0's release, all my Four-Play mods will also update to use to this new MCM framework in a similar 'optional integration' manner. Then Vinfamy's Control Panel will be made obsolete. This is great news, Vinfamy. I will not be using the new version when released, because I've never completed Fallout 4. I only made it as far as joining the BoS and meeting the RR. I already had to scrap a playthrough and play a newer game due to another unrelated mod being massively retooled. But after I complete my playthrough and hopefully have beaten the game. I will give your new version a try. Once again thank you so much for your hard work! I never tire of watching the Nazi's of Operation Paperclip get blown to bits. It smells like.........VICTORY! :lol: :lol:
Beyound Posted September 11, 2017 Posted September 11, 2017 Having an issue where Strap-ons are not equipping during FF scenes be it Aggressor, Victim or anything inbetween. I have Installed "NSFW Strap-on dildo for FO4" from Four-Play thread and also "Vioxsis's strap-ons" from Four-Play: Beginner-Friendly thread. Neither strap-ons get equiped .esps active or disabled. Have tried disabling every other mod except Four-play mods, with no success. Anyone else get this issue? and if so did you ever find a fix for it? Edit: Did a reinstall through NMM and Manual, still had the issue, decided to use the reset Four play framework and that seems to have fixed it.
C0de M0nkey Posted September 14, 2017 Posted September 14, 2017 Hi Vinfamy, So I had an idea regarding sex scene progression that you may actually like: Instead of “staged” progression (like in LwPK and Sexlab), which places more stress on animators to create entire animation “sets”, you could set it up so that, potentially optionally, the scene will start a new random sex animation matching the same calling tag as the previously played animation after a certain amount of time (The closest example I can think if is how WickedWhims handles sex progression in Sims 4). The perk of doing this is that it would allow animations from different animators to play in any given order and provide a wider variety of scenes that can play out, all while reducing the workload for potential animators. Not to mention it would still provide an option for “staged” animation sets “in a way” (although, I am not sure how one would guarantee that they would play in the correct order unless there was some sort of priority checking, like “Is there a designated next stage? Else, pick a random one”). NOTE: This is not an entirely new idea (probably not new at all), as I believe this is how Ashal originally intended to handle animation progression in SexTec IIRC. At any rate, it’s entirely up to you to decide whether it is a design worth pursuing. I just wanted to make sure that the idea was at least considered while development was still early. Cheers
Darkening Demise Posted September 17, 2017 Posted September 17, 2017 Do supermutants, synths, and dogs use any mods? I cannot seem to get them to work with anything except violate and stuff for Supermutants.
VonHelton Posted September 17, 2017 Posted September 17, 2017 Do supermutants, synths, and dogs use any mods? I cannot seem to get them to work with anything except violate and stuff for Supermutants. All 3 work just fine on my end. :D :D
arghimapirateyo Posted September 18, 2017 Posted September 18, 2017 So I didnt know about the forced update for the creators club and now my pregnant characters are no longer pregnant. I updated f4se, the community patch and looksmenu and nada. Any way to fix this?
VonHelton Posted September 18, 2017 Posted September 18, 2017 So I didnt know about the forced update for the creators club and now my pregnant characters are no longer pregnant. I updated f4se, the community patch and looksmenu and nada. Any way to fix this? Fallout 4 Data Interface Rename the file "MainMenu.swf" to "MainMenu.swf.bak" Save & close. :D :D
Darkening Demise Posted September 18, 2017 Posted September 18, 2017 Do supermutants, synths, and dogs use any mods? I cannot seem to get them to work with anything except violate and stuff for Supermutants. All 3 work just fine on my end. :D :D So ONLY Dogmeat is usable no other dogs? I had Strong and stuff use Autonomy and Violate but Dogmeat seems to not do anything. I have yet to try using Sex Em Up or anything to manually activate things. I also cannot get the belly to change with Family Planning is that normal? I chose the morph option with CBBE instillation.
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