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Posted
6 hours ago, Azazellz said:

"Standalone" version of new abilities for "warrior"-type races is released on nexus for everyone.

When I will start to make new race mod - I just merge them with some tweaks.

It's just my another attempt to add even more muscle relief on Tigersan's normal maps ?

Because I like it that way.

If you have some basic skills with Photoshop or GIMP you can make your version of normal maps - that's not so difficult actually.

Wait can you give me line.to download standalone mod ?nexus no found it(justfor sure....is amazon abilities?i found.one.of.your.mod.weapon.art ?but looklike not like.your gif )

Posted
On 10/13/2018 at 5:19 AM, Azazellz said:

Can't say it's my type of meme\character, so... Sorry ?

 

Working on "power landing" feature,

Thanks to @RocketNow it's working now!

Not so smoot as I planned (fucking CK, why my custom explosions do not work?), but viable.

Couple of gifs.

 

  Reveal hidden contents

ThankfulSimplisticIndochinahogdeer-size_

 

  Reveal hidden contents

MindlessAromaticHoneyeater-size_restrict

 

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WearyVariableBarracuda-size_restricted.g

 

 

Drop height, which causes different types of landings, is still in the process of tuning.

LIKE THIS.

Posted
6 hours ago, a88378438 said:

Wait can you give me line.to download standalone mod ?nexus no found it(justfor sure....is amazon abilities?i found.one.of.your.mod.weapon.art ?but looklike not like.your gif )

Because "power landing" is for Amazons only, and will be implemented only in the new mod with different races (and in my another project, which I have been making for a very long time).

Posted
31 minutes ago, Azazellz said:

Because "power landing" is for Amazons only, and will be implemented only in the new mod with different races (and in my another project, which I have been making for a very long time).

Ok....but what about  weapon spell...?

Posted

Hey Az, I tried to look for the mod that you released on the nexus but I can't find it. I even tried searching with "warrior", "wespon skills", and even "azazellz", but I ended up empty-handed. Do you think you could you post a link to it here? That would be great.

Posted
On 10/18/2018 at 7:27 PM, a88378438 said:

Hi,just a point,weapon should be more powerful than foots,your gif look like they are no different.......on the same powerlevel

 

On 10/18/2018 at 9:22 PM, Azazellz said:

Technically it's the same spell, yes.

Skyrim do not have any similar effects - so I just use one effect for both spells.

 

On 10/13/2018 at 5:19 AM, Azazellz said:

Can't say it's my type of meme\character, so... Sorry ?

 

Working on "power landing" feature,

Thanks to @RocketNow it's working now!

Not so smoot as I planned (fucking CK, why my custom explosions do not work?), but viable.

Couple of gifs.

 

  Reveal hidden contents

ThankfulSimplisticIndochinahogdeer-size_

 

  Reveal hidden contents

MindlessAromaticHoneyeater-size_restrict

 

  Reveal hidden contents

WearyVariableBarracuda-size_restricted.g

 

 

Drop height, which causes different types of landings, is still in the process of tuning.

this,weapon spell more powerful is work?

Posted
On 10/4/2018 at 2:30 AM, Azazellz said:

When you post several images - please use "Spoiler" tag (button with white eye, right next to smiles button).

Like this:

 

  Reveal hidden contents

IncomparableAlarmedBunny-size_restricted

 

  Reveal hidden contents

UnitedDisloyalAsp-size_restricted.gif

And yes, it's a small teaser for new racial abilities.

At first I will make it as an standalone mod (because it have a lot of various stuff, not just these two), but when my mod with new races will be ready, I will integrate these abilities there too.

i mean this

Posted
On 10/22/2018 at 5:22 PM, a88378438 said:

I mean...could be make weapon spell have twice hit or something,to change it becaome more powerful more destruction range?

Technically is could be?

 

On 10/22/2018 at 5:28 PM, Azazellz said:

Yes, it's possible.

its work now? i wonder....

Posted

By the way Azazellz, what is the current state of completion for the mod? Is it far enough to have an Estimated Time of Arrival, or is it still far off?

 

Regardless, I eagerly await its update and encourage you to keep up the fantastic work!

Posted
2 hours ago, a88378438 said:

Wait,wait," less range ",not " longer range "?

"Less" meal "lower".

Stomp has smaller range and weaker damage than hammer-type skill.

But visual effects is identical.

2 hours ago, malhavoc431 said:

By the way Azazellz, what is the current state of completion for the mod? Is it far enough to have an Estimated Time of Arrival, or is it still far off? 

I prefer not to mention any "time of arrival"- simply because it’s guaranteed impossible to meet the deadline, if you set it to specific date.

But I'll try to upload update for the old version in the next week.

And mod with new races and skills... Have no idea. Recently, I feel a drop in motivation.

2 hours ago, malhavoc431 said:

Regardless, I eagerly await its update and encourage you to keep up the fantastic work!

Thanks for your words ?

Posted
13 hours ago, Azazellz said:

"Less" meal "lower".

Stomp has smaller range and weaker damage than hammer-type skill.

But visual effects is identical.

I prefer not to mention any "time of arrival"- simply because it’s guaranteed impossible to meet the deadline, if you set it to specific date.

But I'll try to upload update for the old version in the next week.

And mod with new races and skills... Have no idea. Recently, I feel a drop in motivation.

Thanks for your words ?

Easily man.good work.but i think everyone like your new races mod.old version could be Ignore it

Posted
20 hours ago, Azazellz said:

"Less" meal "lower".

Stomp has smaller range and weaker damage than hammer-type skill.

But visual effects is identical.

I prefer not to mention any "time of arrival"- simply because it’s guaranteed impossible to meet the deadline, if you set it to specific date.

But I'll try to upload update for the old version in the next week.

And mod with new races and skills... Have no idea. Recently, I feel a drop in motivation.

Thanks for your words ?

I use your mod,but i found some problem

,I think weapon spells should be not become a "skill",its shoud be two-hands smasher/Heavy blow,anytime

 

Posted
1 hour ago, a88378438 said:

1,I think weapon spells should be not become a "skill",its shoud be smasher,anytime

2,the foots Stomp is not work

1. It will be too boring.

2. Read instruction.

Posted
49 minutes ago, Azazellz said:

1. It will be too boring.

2. Read instruction.

Ok...but I think we hope new races more than old verse.....could be  Ignore old version?

Posted
2 hours ago, a88378438 said:

Ok...but I think we hope new races more than old verse.....could be  Ignore old version?

Can't understand what you trying to say ?

Sorry.

Posted
18 hours ago, Azazellz said:

1. It will be too boring.

2. Read instruction.

I'm test one day,My points its not boring.....the skills always frequent card frequency,the game crush and delay...stomp is good,but weapon spell have some trouble

Posted
On 10/4/2018 at 2:30 AM, Azazellz said:

When you post several images - please use "Spoiler" tag (button with white eye, right next to smiles button).

Like this:

 

  Reveal hidden contents

IncomparableAlarmedBunny-size_restricted

 

  Reveal hidden contents

UnitedDisloyalAsp-size_restricted.gif

And yes, it's a small teaser for new racial abilities.

At first I will make it as an standalone mod (because it have a lot of various stuff, not just these two), but when my mod with new races will be ready, I will integrate these abilities there too.

And the big different,in your gif,the hit could be push away enemy,but weapon art,weapon spell or stomp both cant be do that,just kill enemy,no push away

Posted
8 hours ago, a88378438 said:

I'm test one day,My points its not boring.....the skills always frequent card frequency,the game crush and delay...stomp is good,but weapon spell have some trouble

This is how skyrim script engine work. If you have script-heavy setup or low FPS - you can see delay between pressing button and starting point of the skill.

8 hours ago, a88378438 said:

And the big different,in your gif,the hit could be push away enemy,but weapon art,weapon spell or stomp both cant be do that,just kill enemy,no push away 

I have no idea why this happens sometimes.

Dead bodies do not affected by common "push" script, so I used some kind of "hack" for this - and sometimes it doesn't work.

Posted
8 hours ago, Azazellz said:

This is how skyrim script engine work. If you have script-heavy setup or low FPS - you can see delay between pressing button and starting point of the skill.

I have no idea why this happens sometimes.

Dead bodies do not affected by common "push" script, so I used some kind of "hack" for this - and sometimes it doesn't work.

Could be replace weapon spell into two hands heavy hit?its look like same hir same action,Serious

Posted

Just my personal suggestion,both weapon spell and two hands heavy hit,almost every bit its same attack,same affect like push away,the only different just skills have giant spells,when you use the charater ,i most time even not notice this spells,its a bit repetition and redundancy when you play skyrim one day

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