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Posted
On 8/23/2018 at 1:59 PM, Azazellz said:

For "magic" race:

Various "power punches" spells - physical, flame, frost, etc. (Destruction)

Summonable NPC. (Conjuration)

Summonable weapons (swords with custom visual effects). (Illusion)

Transformation spell for followers (into "lesser than player form", with custom armor and body textures, but without changes in skeleton or race - just visuals with some buffs) (Alteration)

Buff-spell for player, with "ghost armor", like shout from Dragonborn DLC. (Restoration).

Lesser power for more powerful magic.

 

"Combat" race without changes for now.

But I saw some interesting features in latest update of "VIGILANT" mod, so maybe I will try to make something similar.

I think we need add:

1,giant foots sound

2,punch like Falcon Punch

3,no blood body like http://skyrim.nexusmods.com/mods/37400/

Kryptonian Race,weapon or magic cant be hurt amazon,and no matter how hard to hit it,your charater no blood at all!

 

Posted
1 hour ago, a88378438 said:

also,hope you like this:

"Left" kicks are good (I think  I'm using one of these in my pack).

Bow animations also good, but they already in my pack, if I remember correct.

59 minutes ago, a88378438 said:

1,giant foots sound 

I'll make it in MCM.

59 minutes ago, a88378438 said:

2,punch like Falcon Punch

Can't see difference between this and power-punches. The same mechanics - unarmed attacks with special effects.

59 minutes ago, a88378438 said:

I think that this is not a good idea. Despite the solid muscles, the skin can still be scratched ? 

Besides, I already made something similar for arrows. They bounce off the character, instead of getting stuck in it (except for Falmer's arrows, because they use different material than other arrows.)

Posted
27 minutes ago, Azazellz said:

"Left" kicks are good (I think  I'm using one of these in my pack).

Bow animations also good, but they already in my pack, if I remember correct.

I'll make it in MCM.

Can't see difference between this and power-punches. The same mechanics - unarmed attacks with special effects.

I think that this is not a good idea. Despite the solid muscles, the skin can still be scratched ? 

Besides, I already made something similar for arrows. They bounce off the character, instead of getting stuck in it (except for Falmer's arrows, because they use different material than other arrows.)

MCM?really?I dont see it.....your mod has not yet been released....?

Posted
33 minutes ago, Azazellz said:

"Left" kicks are good (I think  I'm using one of these in my pack).

Bow animations also good, but they already in my pack, if I remember correct.

I'll make it in MCM.

Can't see difference between this and power-punches. The same mechanics - unarmed attacks with special effects.

I think that this is not a good idea. Despite the solid muscles, the skin can still be scratched ? 

Besides, I already made something similar for arrows. They bounce off the character, instead of getting stuck in it (except for Falmer's arrows, because they use different material than other arrows.)

I really not found it

TESV 2018-09-01 21-06-51-23.jpg

TESV 2018-09-01 21-06-58-52.jpg

Posted
3 minutes ago, a88378438 said:

I really not found it

Because it will be in new version (which I will make from scratch). With different races, abilities, and so on.

This one is old version, which I updating just for testing.

And to ensure that you are not waiting for a new version of another two months, if I have not enough time to work on it ?

 

Posted
9 hours ago, Azazellz said:

Because it will be in new version (which I will make from scratch). With different races, abilities, and so on.

This one is old version, which I updating just for testing.

And to ensure that you are not waiting for a new version of another two months, if I have not enough time to work on it ?

 

Thanks,I really like your.mod,I can.waiting for.this.even.need months

Posted

You're making a new version with a new build and muscle sliders from JaneBody? 

 

I have been testing the recently released version and it works great. I've had some experience converting armors/clothing to different bodies before but I have to get more familiar with BodySlide/Outfit Studio (I used 3DS Max to convert before). I haven't seen a body that really made me want to jump to converting, but this project is very tempting. 

Posted
8 minutes ago, FSE said:

You're making a new version with a new build and muscle sliders from JaneBody? 

Yes, I used some sliders from JB when making new body. Mostly for torso (abs, chest, shoulders).

You can look for testing archive with new body meshes and textures on the previous page. I will use these assets when creating a new version of the mod (with new races).

But before that I update old (this) version first, so "new" and "old" races will use same models and textures.

18 minutes ago, FSE said:

(I used 3DS Max to convert before)

I tried to use Blender for this, but with no success. "Mesh Deform" modifier works reeaaaly bad on default settings (it can not even properly "catch" vertices for their movement after the deformation of the body model, like in bodyslide), and if I trying to use this modifier with more advanced settings - Blender just crashes.

So I use BodySlide for now - but it's gives a pretty rough result, which should be tweaked manually in many places.

Posted
On 9/1/2018 at 9:16 PM, Azazellz said:

Because it will be in new version (which I will make from scratch). With different races, abilities, and so on.

This one is old version, which I updating just for testing.

And to ensure that you are not waiting for a new version of another two months, if I have not enough time to work on it ?

 

I have a good idea,can be add transformation system ?

Normal mode would be no muscle,and transformation into amazon,have muscle grow up animation?

Posted
Just now, a88378438 said:

I have a good idea,can be add transformation system ?

Normal mode would be no muscle,and transformation into amazon,have muscle grow up

No, I don't think it is possible.

Because this will require changing the race of the character. And this can give incompatibilities with vampires, werewolves, and head models.

Also, another problem - armor. Races with common bodyshape can't wear "amazons" armors properly - and vice versa.

 

You are not the first who asked this, but for now I can't see any ways how to implement this properly.

Posted

I do not know if they ever asked for that ... and it probably should be pretty hard to do. But if it is possible or are there any way to add NPC Amazons to Skyrim? Without replacing existing women? (I liked them a lot, but I wanted to see them as a new addition to the world).  Thanks in advance.

Posted
55 minutes ago, cronodoug said:

I do not know if they ever asked for that ... and it probably should be pretty hard to do. But if it is possible or are there any way to add NPC Amazons to Skyrim? Without replacing existing women? (I liked them a lot, but I wanted to see them as a new addition to the world).  Thanks in advance.

Technically it's possible.

But this requires facegen files or RaceMenu\ECE presets for new NPC.
And also location where new NPC will be placed.

But I'm bad at making faces and locations.

If someone want to make this stuff - I can add this to main mod, or make a new addon.

 

Also, if I had some face presets (like 2-3 for each faction)- I can add new NPC to factions leveled lists (Bandits, Forsworns, Legion\SC, Vampires, etc), so they appear in the world randomly - as members of random factions.

Posted
10 hours ago, cronodoug said:

I do not know if they ever asked for that ... and it probably should be pretty hard to do. But if it is possible or are there any way to add NPC Amazons to Skyrim? Without replacing existing women? (I liked them a lot, but I wanted to see them as a new addition to the world).  Thanks in advance.

Use TrueAmazonFollowers mod by Azazallz as guide, and add as more npc as it posible. But some moments of adding is tricky(i mean facegen and "neck gaps"). Anyway you need create custom face(RaceMenu/ECE -> ExportHead) for every added npc in creatino kit, Ctrl+F4 on selected actors and replace facegen files in ..Data\meshes\actors\character\FaceGenData\FaceGeom\YOUR_MOD.

 

It is posible but many things need to do...

Posted
10 hours ago, Azazellz said:

Technically it's possible.

But this requires facegen files or RaceMenu\ECE presets for new NPC.
And also location where new NPC will be placed.

But I'm bad at making faces and locations.

If someone want to make this stuff - I can add this to main mod, or make a new addon.

 

Also, if I had some face presets (like 2-3 for each faction)- I can add new NPC to factions leveled lists (Bandits, Forsworns, Legion\SC, Vampires, etc), so they appear in the world randomly - as members of random factions.

I could do the edits of the faces in Race Menu, but I have no experience to convert Facegem. I would try to make the presets as vanilla as possible, maybe using an Apachi Hair or even Vanilla Hair. It can make a lot of heads, but to make your job easier with Creation kit is something I still can not promise.

But I really want them to become part of the game population. I'll try to help the maximum.

 

39 minutes ago, crossfire1616 said:

Use TrueAmazonFollowers mod by Azazallz as guide, and add as more npc as it posible. But some moments of adding is tricky(i mean facegen and "neck gaps"). Anyway you need create custom face(RaceMenu/ECE -> ExportHead) for every added npc in creatino kit, Ctrl+F4 on selected actors and replace facegen files in ..Data\meshes\actors\character\FaceGenData\FaceGeom\YOUR_MOD.

 

It is posible but many things need to do...

 

Yes, I was trying to understand the NPC addition system to the game. Mods like Immerssive Wenches and Traveler to Skyrim do it well. But making it look natural without mistakes should be painstaking.

Posted

Adding amazon npc is no different from adding vanilla npc, you just change race and race abilities of amazon, tweak HP/MP/SP/Carry Weight or another ActorValue, then just drag&drop in world and add some AI behavior / day schedule / follower option / merchant option (for natural looking).

 

 

For better understand NPC mechanics in game, use Tes5Edit, most records on actors are self explanatory(if not, use creationkitwiki.com and search field)

Posted

BTW, I finished conversion of armor to a new body.

Now I need to update all .esp files.

I will try to update MCM-menu and fix some bugs, also I'll try to add toggle option for jumps, and "footsteps sound" option.

And also need to make an SE-version.

 

Still a lot of work.

 

Posted
11 hours ago, Azazellz said:

BTW, I finished conversion of armor to a new body.

Now I need to update all .esp files.

I will try to update MCM-menu and fix some bugs, also I'll try to add toggle option for jumps, and "footsteps sound" option.

And also need to make an SE-version.

 

Still a lot of work.

 

Wow,That so fast!!!cant waiting anymore!!!

Posted

nice!

 

are you fitting any more hairstyles too? if not thats cool too, just wondering if thats something youre working on.

 

maybe if you want release the new armor mod, if its still standalone from main mod?

 

good work

Posted
28 minutes ago, PeepoHands said:

are you fitting any more hairstyles too?

No, not right now.

Still a lot of other things to do.

29 minutes ago, PeepoHands said:

maybe if you want release the new armor mod, if its still standalone from main mod?

Yes. Because it is easier to update when it is separated from the main mod.

22 minutes ago, a88378438 said:

I'm really exciting to waiting new version,even cant sleep..

You should take some sleeping pills then.

Because a few days without sleep - it's very bad for your health ?

Posted
20 hours ago, PeepoHands said:

trying make a Xivilai Daedra - Amazon.

 

OMG! Could you please upload the converted armor/clothing? It looks fantastic!
I always have trouble converting armor and making it look good...

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