Azazellz Posted July 29, 2018 Author Posted July 29, 2018 New normal maps variants: "Light" (with one new version - second picture) Spoiler And "default" (also with one new "EXTREME" version - last picture). Spoiler And an experimental normal map for nipples. Spoiler I'm not sure if I should use this. If someone wants to test it and give me some feedback - here is the file. femalebody_1_msn.7z 2
malhavoc431 Posted July 29, 2018 Posted July 29, 2018 So when the next full release hits, do you have any other new armors in the works? I'd love to see some cloaks or capes also converted! Anyway, keep up the fantastic work! 1
Azazellz Posted July 30, 2018 Author Posted July 30, 2018 4 hours ago, malhavoc431 said: So when the next full release hits, do you have any other new armors in the works? Only after the release of the new version.There is still enough work even without creating a new armor. 3
LillyButch Posted July 30, 2018 Posted July 30, 2018 Hey how are you holding up :)? This mod and testing is coming along really nicely !
Azazellz Posted July 30, 2018 Author Posted July 30, 2018 Ok, guys, now I need some help. Since I was thinking about making a complete remake of the mod, I have to make a remake of the animation part too. So, I need all possible animation mods that you know, even if these animations are not related to the main theme of the mod. I want to collect the most complete collection of animations, not only for use in mod, but also for personal use ? Rare girly-looking standing idle from chinese guy? Give me the link. Combat animations which came right from Devil May Cry or Dark Souls? Give me the link. Well known YY-Zweihander or PrettyIdles? Give me the link. I think you got the idea ? 1
LillyButch Posted July 30, 2018 Posted July 30, 2018 2 hours ago, Azazellz said: Ok, guys, now I need some help. Since I was thinking about making a complete remake of the mod, I have to make a remake of the animation part too. So, I need all possible animation mods that you know, even if these animations are not related to the main theme of the mod. I want to collect the most complete collection of animations, not only for use in mod, but also for personal use ? Rare girly-looking standing idle from chinese guy? Give me the link. Combat animations which came right from Devil May Cry or Dark Souls? Give me the link. Well known YY-Zweihander or PrettyIdles? Give me the link. I think you got the idea ? I Think that is a great idea but What animations can fit this mod other then the ones you have already implemented? https://www.nexusmods.com/skyrim/mods/15703 The above link is the only one i can think of right now. 1
Azazellz Posted July 30, 2018 Author Posted July 30, 2018 12 minutes ago, butcherwarlord said: What animations can fit this mod other then the ones you have already implemented? I do not know either. But since I'm not good at searching for animations, I do not exclude the possibility that I missed mod that would be useful. 1
bigsmitty2 Posted July 31, 2018 Posted July 31, 2018 I recently found this mod for greatsword animations: https://www.nexusmods.com/skyrimspecialedition/mods/14791 I tried it with True Amazons and I think it works well with a super buff serious warrior lady. Spoiler The hands don't exactly fit on the sword hilt right, which I imagine is due to the custom skeleton. I don't know enough about how that works to know if that is tweakable. Spoiler I also think this animation may only be available for SSE. Regarding the nipple normal maps, I really really like the bigness, but they seem a little...I dunno how to describe it, but "flat". Like when viewed straight-on they don't have a tip. Spoiler I love the new body you are working on! This is my favorite skyrim mod by far! Spoiler 1
Azazellz Posted July 31, 2018 Author Posted July 31, 2018 2 hours ago, bigsmitty2 said: I recently found this mod for greatsword animations: https://www.nexusmods.com/skyrimspecialedition/mods/14791 Good, thanks. I did not know about that mod. 2 hours ago, bigsmitty2 said: he hands don't exactly fit on the sword hilt right, which I imagine is due to the custom skeleton. I don't know enough about how that works to know if that is tweakable. Yes, this is because of custom skeleton. And no, it can not be properly tweaked (because each skeleton variant have own shoulder size). That's why I prefer more "relaxed" pose with sword on shoulder - because character hold it with one hand ? Yes, the sword falls into the shoulder, but just this I can fix (well, more or less). 2 hours ago, bigsmitty2 said: I also think this animation may only be available for SSE. I think somewhere should be animation-converter for porting stuff back to LE. 2 hours ago, bigsmitty2 said: Regarding the nipple normal maps, I really really like the bigness, but they seem a little...I dunno how to describe it, but "flat". Like when viewed straight-on they don't have a tip. Yes, that's because I tried to make normal maps to match the 3-d model. I'll look what I can do here. 2 hours ago, bigsmitty2 said: I love the new body you are working on! This is my favorite skyrim mod by far! Thanks. 1
Guest Posted July 31, 2018 Posted July 31, 2018 @Azazellz cool twirly equip animation download link in the description, it also has some multi hitting normal attacks that kinda break the game because of the too high DPS xD
Azazellz Posted July 31, 2018 Author Posted July 31, 2018 53 minutes ago, trousersnekk said: cool twirly equip animation download link in the description, it also has some multi hitting normal attacks that kinda break the game because of the too high DPS xD Too fancy for my taste and without smooth transitions between animations. In addition, in some combat animations the character slides on the ground. But thanks, I'll add this mix to my list.
VogelofRae Posted August 9, 2018 Posted August 9, 2018 Any chance for amazonian argonians and khajiits?
Azazellz Posted August 9, 2018 Author Posted August 9, 2018 40 minutes ago, VogelofRae said: Any chance for amazonian argonians and khajiits? The main difficulty here is to make normal maps for the muscle relief. Normal maps for scales and fur overwrite normal maps for muscles - and as a result we get very poorly visible muscles. BeastRaces.7z Here is an archive with my old experiments (normal maps for beast races). If someone knows a better way to merge normal maps - tell me, and I will test it.
LillyButch Posted August 17, 2018 Posted August 17, 2018 Hello everyone hope your days are well Hears a pic i maid a few weeks ago with light testing the body and textures and a eye mod Just a small gift to view if it scares you i am sorry heh.
Guest Posted August 20, 2018 Posted August 20, 2018 hehe now we wait recently started tinkering on skyrim again. no new cool games out there atm Spoiler trying to make such big lips is a pain in the ass with the given polys in the area ? and normal maps arent really fitting for it either, but i guess most people dont like that so thats why there arent any resources out there for this ? Rudy Vanilla ENB (more saturated) I like the new normal map with the changes on the nipples
Azazellz Posted August 20, 2018 Author Posted August 20, 2018 News about how things are going. Finally I was able to achieve the desired quality of textures and models. Also I made all 5 variants of the skeleton, from "light" up to "XXL". But since new mod will require a lot of work with esp-files, as well as a lot of things that I never did before (spells, scripts, models, effects, and so on), and making all that things may take a lot of time, I decided to update the current version first. So, here testing archive with full package - race ("regular" variant for now), textures, meshes, animations and ECE-data. No BodySlide files for now. Need to test how all this stuff works - because it will be used when creating a new version of the mod (still I think about a new theme for mod - Amazons? Daedra? Valkyries?) If someone wants to help me with the conversion of the armor to a new body - write me a PM, please, and I will give some assets for work (bodyslide projects with custom sliders required for conversion). It will speed up the process. But if you want to help, you should have some experience with working in BodySlide: you should know how to open projects, import-export, using sliders, working with tools (because some places should be fixed manually after using sliders). 4
LillyButch Posted August 23, 2018 Posted August 23, 2018 On 8/20/2018 at 1:12 PM, Azazellz said: News about how things are going. Finally I was able to achieve the desired quality of textures and models. Also I made all 5 variants of the skeleton, from "light" up to "XXL". But since new mod will require a lot of work with esp-files, as well as a lot of things that I never did before (spells, scripts, models, effects, and so on), and making all that things may take a lot of time, I decided to update the current version first. So, here testing archive with full package - race ("regular" variant for now), textures, meshes, animations and ECE-data. No BodySlide files for now. Need to test how all this stuff works - because it will be used when creating a new version of the mod (still I think about a new theme for mod - Amazons? Daedra? Valkyries?) If someone wants to help me with the conversion of the armor to a new body - write me a PM, please, and I will give some assets for work (bodyslide projects with custom sliders required for conversion). It will speed up the process. But if you want to help, you should have some experience with working in BodySlide: you should know how to open projects, import-export, using sliders, working with tools (because some places should be fixed manually after using sliders). Have you thought of new powers yet ? any ideas.
Azazellz Posted August 23, 2018 Author Posted August 23, 2018 3 hours ago, butcherwarlord said: Have you thought of new powers yet ? any ideas. For "magic" race: Various "power punches" spells - physical, flame, frost, etc. (Destruction) Summonable NPC. (Conjuration) Summonable weapons (swords with custom visual effects). (Illusion) Transformation spell for followers (into "lesser than player form", with custom armor and body textures, but without changes in skeleton or race - just visuals with some buffs) (Alteration) Buff-spell for player, with "ghost armor", like shout from Dragonborn DLC. (Restoration). Lesser power for more powerful magic. "Combat" race without changes for now. But I saw some interesting features in latest update of "VIGILANT" mod, so maybe I will try to make something similar. 1
bigsmitty2 Posted August 26, 2018 Posted August 26, 2018 On 8/22/2018 at 10:59 PM, Azazellz said: For "magic" race: Various "power punches" spells - physical, flame, frost, etc. (Destruction) Summonable NPC. (Conjuration) Summonable weapons (swords with custom visual effects). (Illusion) Transformation spell for followers (into "lesser than player form", with custom armor and body textures, but without changes in skeleton or race - just visuals with some buffs) (Alteration) Buff-spell for player, with "ghost armor", like shout from Dragonborn DLC. (Restoration). Lesser power for more powerful magic. "Combat" race without changes for now. But I saw some interesting features in latest update of "VIGILANT" mod, so maybe I will try to make something similar. If you are still looking for guidance for making magic and effects the mod "Arcane Fist" (https://www.nexusmods.com/skyrim/mods/16127) has some pretty cool and OP punch magics.
Azazellz Posted August 26, 2018 Author Posted August 26, 2018 1 hour ago, bigsmitty2 said: If you are still looking for guidance for making magic and effects the mod "Arcane Fist" (https://www.nexusmods.com/skyrim/mods/16127) has some pretty cool and OP punch magics. OK, I will take a look. On the Internet there are many great magic-related mods, so I have no intention of making my own magic-based mod ? Only a few spells for each school - and this will be enough.
a88378438 Posted August 31, 2018 Posted August 31, 2018 On 8/26/2018 at 5:07 PM, Azazellz said: OK, I will take a look. On the Internet there are many great magic-related mods, so I have no intention of making my own magic-based mod ? Only a few spells for each school - and this will be enough. Can you converted iron armor first?only one armor,because I want to test it but i dont know how to converted it....? P.S,your new mod is awesome
a88378438 Posted August 31, 2018 Posted August 31, 2018 On 7/12/2018 at 8:14 PM, trousersnekk said: quick test. custom bobs and converted iron armor This one
Azazellz Posted August 31, 2018 Author Posted August 31, 2018 2 hours ago, a88378438 said: HOW long to armor replace? I finished only half.That's why I refused to make changes in the body, which I was asked by some users. Making armor conversions for new body is a very slow and monotonous process, which quickly becomes boring. 2 hours ago, a88378438 said: Can you converted iron armor first?only one armor,because I want to test it but i dont know how to converted it.... Iron.7z Here. 1
a88378438 Posted September 1, 2018 Posted September 1, 2018 21 hours ago, Azazellz said: I finished only half.That's why I refused to make changes in the body, which I was asked by some users. Making armor conversions for new body is a very slow and monotonous process, which quickly becomes boring. Iron.7z Here. Thanks,also,hope you like this: animations.zip
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