pepertje Posted July 8, 2017 Author Posted July 8, 2017 OMG ! Please, put quest markets, and quests triggers... it was an hell to find all the quests in new vegas.. Markets? This quest mod is free And this one is for Fallout 4, not New Vegas. Markers, sorry. In your opinion, which kind of mods could be relevant for Fallout 4 ? I Thought about adaptations of fallout new vegas ones, and maybe a quik as you like or a lovecraftian one, but I don't know... I've tried using quest markers for every objective, but the point is that you encounter the quests as you explore. I believe I've added most of the starting locations and triggers to the DL page in case you want to go hunting for them. As for a lovecraftean quest, I believe Maxwell's World is your best fit. It's about a haunted theme park. Aside from that, I might futher expand on Brooke's quest line to create the more sinister/supernatural range of quests, but that depends on whether or not Kek wills it. For some reason, Fallout 4 doesn't seem to have the vast and active modding community as Skyrim and even Fallout: New Vegas has.
tresr Posted July 8, 2017 Posted July 8, 2017 Jade's quests seem to be very buggy for me, I haven't finished one without using the setstage command multiple times in a mission. Is this mod not compatible with an extra companions mod? Because I have a mod that allows dogmeat to always follow me even if I have another companion. Be it seems where Jade is supposed to start a conversation in the quest it never happens. And speaking of bugs, are the people in Jade's memories in the "A Trip Down Memory Lane" quest supposed to be black silhouettes? Probably not .
Nickolos1818 Posted July 9, 2017 Posted July 9, 2017 OMG ! Please, put quest markets, and quests triggers... it was an hell to find all the quests in new vegas.. Markets? This quest mod is free And this one is for Fallout 4, not New Vegas. Markers, sorry. In your opinion, which kind of mods could be relevant for Fallout 4 ? I Thought about adaptations of fallout new vegas ones, and maybe a quik as you like or a lovecraftian one, but I don't know... I've tried using quest markers for every objective, but the point is that you encounter the quests as you explore. I believe I've added most of the starting locations and triggers to the DL page in case you want to go hunting for them. As for a lovecraftean quest, I believe Maxwell's World is your best fit. It's about a haunted theme park. Aside from that, I might futher expand on Brooke's quest line to create the more sinister/supernatural range of quests, but that depends on whether or not Kek wills it. For some reason, Fallout 4 doesn't seem to have the vast and active modding community as Skyrim and even Fallout: New Vegas has. F4 modding has had a lot of unfortunate things happen to make people shy away from it. New Vegas still has a large modding base, as does Morrowind. There is a mod on nexus for Maxwell's World, I haven't tried it yet but will next week. There are some wip shots of Deathclaw, Bloatfly, and Mutant Hound animations on 3dm. I have spent the past week testing out a few weapon mods for a few authors, and spent some time trying to get Boston Breeder to reference 4Play and the supermutant animations, going to go in game tomorrow after work and see if I did it correctly, been following some NV tutorials but should work for F4 as well.
pepertje Posted July 9, 2017 Author Posted July 9, 2017 Jade's quests seem to be very buggy for me, I haven't finished one without using the setstage command multiple times in a mission. Is this mod not compatible with an extra companions mod? Because I have a mod that allows dogmeat to always follow me even if I have another companion. Be it seems where Jade is supposed to start a conversation in the quest it never happens. And speaking of bugs, are the people in Jade's memories in the "A Trip Down Memory Lane" quest supposed to be black silhouettes? Probably not . Hmmm. odd... For me, it works as it should, but then again, I'm just one setup. Maybe it's the followers mod, or any other mod that has quests for generic companions run at a higher priority.
Tr_veller Posted July 10, 2017 Posted July 10, 2017 I've got an issue with Brooke in that she's stopped following me on the way to the mine. I got so far without a problem but when I hit Outpost Zimonja she stopped on the flyover there. I can get her to run to a 'go there' point but the follow me command does not work. (no dialogue either but I figure that's not meant to trigger until I get to Dunwich). I've tried resurrect and adding her as a team player, neither worked. Any ideas?
pepertje Posted July 10, 2017 Author Posted July 10, 2017 I've got an issue with Brooke in that she's stopped following me on the way to the mine. I got so far without a problem but when I hit Outpost Zimonja she stopped on the flyover there. I can get her to run to a 'go there' point but the follow me command does not work. (no dialogue either but I figure that's not meant to trigger until I get to Dunwich). I've tried resurrect and adding her as a team player, neither worked. Any ideas? Brooke isn't a regular companion. The only reason she has the wheel is because I wanted to have her enter sneak mode when the player sneaks, to do that I had to set her as a follower which brought along the companion wheel. Try heading to the mine on foor or fast traveling there rather than using a Vertibird.
Tr_veller Posted July 10, 2017 Posted July 10, 2017 Well, that's just nuts I left her at a convenient radio tower and went off to start a quest in Diamond City (just starting again). Met up with Piper and had her join me - guess who rocked up 2 seconds later? Clearly Brooke is the jealous type!
Tr_veller Posted July 10, 2017 Posted July 10, 2017 Found a bug with Twisted Minds (yes, another one). When inside Dunwhich Borers, after having Brooke cut you to advance, she just sort of... Stands there. And nothing happens. She says all that stuff in Latin, decides to play Top Chef with your tits as the cutting board, then nothing. I stood there for about thirty seconds before looking away to break off the conversation before turning to face her again, with no talk prompt. If it helps I did not have any mods that alter the Dunwhich Borers interior mine cells, but I did have Brooke in alternative armor (Apal's Leotard) that I give all of my companions so they don't get knocked down immediately. Tried reloading with her having her old armor on, still the same problem. Dunno what's causing it. I'm having this same problem - well similar except no blood letting is happening. We're just standing there smiling at each other. 1
Nickolos1818 Posted July 11, 2017 Posted July 11, 2017 Found a bug with Twisted Minds (yes, another one). When inside Dunwhich Borers, after having Brooke cut you to advance, she just sort of... Stands there. And nothing happens. She says all that stuff in Latin, decides to play Top Chef with your tits as the cutting board, then nothing. I stood there for about thirty seconds before looking away to break off the conversation before turning to face her again, with no talk prompt. If it helps I did not have any mods that alter the Dunwhich Borers interior mine cells, but I did have Brooke in alternative armor (Apal's Leotard) that I give all of my companions so they don't get knocked down immediately. Tried reloading with her having her old armor on, still the same problem. Dunno what's causing it. I'm having this same problem - well similar except no blood letting is happening. We're just standing there smiling at each other. Either of you have a mod installed that alters companions in any way?
DankestMemester Posted July 11, 2017 Posted July 11, 2017 i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that.
pepertje Posted July 11, 2017 Author Posted July 11, 2017 i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. He is supposed to sit down in a chair. Also, Dogmeat should be present and nearby throughout the quest.
draghiamnl Posted July 11, 2017 Posted July 11, 2017 i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. He is supposed to sit down in a chair. Also, Dogmeat should be present and nearby throughout the quest. I completed the quest, Woman's best friend, and i have a question, after the quest, do we got more breeder interactions with Dogmeat over time, or it will be implemented in the future? And i think this is my favorite fallout 4 mod right now, so kep up the good work
pepertje Posted July 11, 2017 Author Posted July 11, 2017 i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. He is supposed to sit down in a chair. Also, Dogmeat should be present and nearby throughout the quest. I completed the quest, Woman's best friend, and i have a question, after the quest, do we got more breeder interactions with Dogmeat over time, or it will be implemented in the future? And i think this is my favorite fallout 4 mod right now, so kep up the good work Fallout 4 only offers 4 dialogue options. So sadly, I can't put in an option for sex in there without having to edit all of Dogmeat's lines and dialogue options. In short; for now there is no further plans to sexuality on Dogmeat's side. Glad you like it, and by the looks of it (as it stands now) I'll be adding more soon
draghiamnl Posted July 11, 2017 Posted July 11, 2017 i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. He is supposed to sit down in a chair. Also, Dogmeat should be present and nearby throughout the quest. I completed the quest, Woman's best friend, and i have a question, after the quest, do we got more breeder interactions with Dogmeat over time, or it will be implemented in the future? And i think this is my favorite fallout 4 mod right now, so kep up the good work Fallout 4 only offers 4 dialogue options. So sadly, I can't put in an option for sex in there without having to edit all of Dogmeat's lines and dialogue options. In short; for now there is no further plans to sexuality on Dogmeat's side. Glad you like it, and by the looks of it (as it stands now) I'll be adding more soon On a side note, i found an unfriendly NPC named Clara at the Ranger Cabin, and somehow she appeared in Sanctuary and everyone's shooting her, just wanted to know, is she from this mod? if not i'll have to find out what's wrong here... xD
pepertje Posted July 11, 2017 Author Posted July 11, 2017 i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. i have an issue with BBM13, after killing the raider, caesar tells me to come speak with him, and when i try to talk with him, he only says "Thanks for the rescue" and nothing else happens? I've tried leaving the area and coming back, even saving reloading, but i cant seem to make him continue past that. He is supposed to sit down in a chair. Also, Dogmeat should be present and nearby throughout the quest. I completed the quest, Woman's best friend, and i have a question, after the quest, do we got more breeder interactions with Dogmeat over time, or it will be implemented in the future? And i think this is my favorite fallout 4 mod right now, so kep up the good work Fallout 4 only offers 4 dialogue options. So sadly, I can't put in an option for sex in there without having to edit all of Dogmeat's lines and dialogue options. In short; for now there is no further plans to sexuality on Dogmeat's side. Glad you like it, and by the looks of it (as it stands now) I'll be adding more soon On a side note, i found an unfriendly NPC named Clara at the Ranger Cabin, and somehow she appeared in Sanctuary and everyone's shooting her, just wanted to know, is she from this mod? if not i'll have to find out what's wrong here... xD I think she is. She's from Strong's quest. Disable her using console if you have already done that quest. If you really can't stand her, disable her and when you get to Strong's breeder quest, pick the option for Mira.
draghiamnl Posted July 11, 2017 Posted July 11, 2017 Thank you, i'll just go to trinity tower, get Strong, and fight with him till he is ready to do his quest than, thanks again
Tr_veller Posted July 11, 2017 Posted July 11, 2017 Found a bug with Twisted Minds (yes, another one). When inside Dunwhich Borers, after having Brooke cut you to advance, she just sort of... Stands there. And nothing happens. She says all that stuff in Latin, decides to play Top Chef with your tits as the cutting board, then nothing. I stood there for about thirty seconds before looking away to break off the conversation before turning to face her again, with no talk prompt. If it helps I did not have any mods that alter the Dunwhich Borers interior mine cells, but I did have Brooke in alternative armor (Apal's Leotard) that I give all of my companions so they don't get knocked down immediately. Tried reloading with her having her old armor on, still the same problem. Dunno what's causing it. I'm having this same problem - well similar except no blood letting is happening. We're just standing there smiling at each other. Either of you have a mod installed that alters companions in any way? I've got loving Piper installed, and loving Cait.... and loving Curie... also got Heather Casdin lurking somewhere. I got past by using setstage (I think to 70)
Nickolos1818 Posted July 11, 2017 Posted July 11, 2017 Found a bug with Twisted Minds (yes, another one). When inside Dunwhich Borers, after having Brooke cut you to advance, she just sort of... Stands there. And nothing happens. She says all that stuff in Latin, decides to play Top Chef with your tits as the cutting board, then nothing. I stood there for about thirty seconds before looking away to break off the conversation before turning to face her again, with no talk prompt. If it helps I did not have any mods that alter the Dunwhich Borers interior mine cells, but I did have Brooke in alternative armor (Apal's Leotard) that I give all of my companions so they don't get knocked down immediately. Tried reloading with her having her old armor on, still the same problem. Dunno what's causing it. I'm having this same problem - well similar except no blood letting is happening. We're just standing there smiling at each other. Either of you have a mod installed that alters companions in any way? I've got loving Piper installed, and loving Cait.... and loving Curie... also got Heather Casdin lurking somewhere. I got past by using setstage (I think to 70) Sorry, meant a mod like Better Companions or something similar. Ones that just change the appearance shouldn't effect this mod. But seeing as how Brooke is flagged as a companion for her quests any mod that alters the behaviors of Companions could be an issue.
Tr_veller Posted July 12, 2017 Posted July 12, 2017 I've got better settlers installed and better female walk, plus diverse bodies... just looking for anything that changes the characters at the moment... Female sexy sitting and standing That's about it
BPSTUFF Posted July 12, 2017 Posted July 12, 2017 Hi there so i come upon this mod today and looks realy good!But i tryed to instal the voice pack and i hited a wall!I unziped both into a folder and them ziped them again and added them to NMM, everything was fine ... but when i entered in game the actors still had no voices( broke as an example )
pepertje Posted July 12, 2017 Author Posted July 12, 2017 Hi there so i come upon this mod today and looks realy good! But i tryed to instal the voice pack and i hited a wall! I unziped both into a folder and them ziped them again and added them to NMM, everything was fine ... but when i entered in game the actors still had no voices( broke as an example ) The voices are silent. Reason I included them is due to the engine freaking out when audio and .lip files are absent.
BPSTUFF Posted July 12, 2017 Posted July 12, 2017 Hi there so i come upon this mod today and looks realy good! But i tryed to instal the voice pack and i hited a wall! I unziped both into a folder and them ziped them again and added them to NMM, everything was fine ... but when i entered in game the actors still had no voices( broke as an example ) The voices are silent. Reason I included them is due to the engine freaking out when audio and .lip files are absent. Ahhh oh! Oh well! Is the companion also mute? t_t
pepertje Posted July 12, 2017 Author Posted July 12, 2017 Hi there so i come upon this mod today and looks realy good! But i tryed to instal the voice pack and i hited a wall! I unziped both into a folder and them ziped them again and added them to NMM, everything was fine ... but when i entered in game the actors still had no voices( broke as an example ) The voices are silent. Reason I included them is due to the engine freaking out when audio and .lip files are absent. Ahhh oh! Oh well! Is the companion also mute? t_t Who? Jade? Yes, her lines are silent as of yet.
Iskandr The Wicked Posted July 13, 2017 Posted July 13, 2017 Okay, my question is this: does anyone know if Boston breeder conflicts with Four-Play? I haven't downloaded it and, before I start play testing, wanted to see if anyone has tried it. I'm pretty sure it won't conflict with breeder. Also, in closing, I LOVE THIS MOD!! Especially the sarcastic responses (almost matches what I'd say myself). Had me laughing my ass off the whole time! Love it and thank you!
pepertje Posted July 13, 2017 Author Posted July 13, 2017 Okay, my question is this: does anyone know if Boston breeder conflicts with Four-Play? I haven't downloaded it and, before I start play testing, wanted to see if anyone has tried it. I'm pretty sure it won't conflict with breeder. Also, in closing, I LOVE THIS MOD!! Especially the sarcastic responses (almost matches what I'd say myself). Had me laughing my ass off the whole time! Love it and thank you! Four play shouldn't conflict with this at all. In fact, once I finally get Four Play to work without turning my game into swiss cheese, chances are it'll be implemented in this mod. If luck is on your side, the pollsters will likely vote to go with Fallout 4. As of yet, it's 4/6/8 between NV, Skyrim and FO4 respectively. And after that, if luck is really on your side, the pollsters will vote to have the next batch set in Nuka World, which is just basically one shitstorm of sarcasm and nonsensical fun.
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