Bane Master Posted January 18, 2017 Author Posted January 18, 2017 First, I want to thank you. I love this mod. I appreciate the in-game modularity of it so you can quickly enable/disable a plugin if you run into issues. I think it is a mod that many people on Nexus would enjoy, so if you ever consider making a 'lite' version I believe it will become one of the most popular mods. I ran into the Simple Slavery issue too, no biggie for me. I had a follower with me so I head-cannoned that he moved my fat ass . I think I ran into a problem, well, two. I don't mind difficulty, but I have trouble with the lockpicking. I'm at the start of a game. When I ran into a chest, I couldn't even try lockpicking because it kept rearming. I decided to save the 'trap rearm' feature until much later and turned it off. It kept rearming. I had to temporarily disable the plugin. I re-enabled it, with 'trap rearm' disabled, and continued. That was near Whiterun. In one of the barrows, I found a chest. It was locked. It was trapped. It kept rearming. I read about three chapters of a book while constantly spamming the interact key hoping to finally get the chance to pick the lock. Never happened. Again, I had to finally disable the plugin. I consider this a minor problem, partly because you made it so easy to disable/enable in game through the MCM. Thanks again for that. What is more troublesome to me is that I may have found a conflict with Convenient Horses. One reason I love CH is the ability to loot and harvest while on horseback. For some reason, I have a lot of trouble doing so since installing FMEA. I can hit that harvest key as often as I like and get nothing. Now, I am currently on a stolen horse, so that might be a problem. However, when I am on a horse I legitimately own, and in a different playthrough, I had the same problem. Sometimes, if I go to the ingredients plugin and cycle through rename and block I can then harvest and I think I still got the effects. That only lasted for the duration of the ride. Each time I rode my horse, I had to cycle through again. It didn't always work. I can provide my load order, but I'll have to sign in to another browser first. IE isn't letting me paste. However, I can't think of another mod that affects harvesting. I also have Realistic Needs and Diseases, but I think Convenient Horses is a much more likely conflict. I tried adjusting the load order and that didn't work. If you have any ideas, I'd appreciate it. I really like your mod and the harvesting may be my favorite plugin of the three. Edit: Here is my load order. I also just tried uninstalling and reinstalling Convenient Horses so that it was at the end of the load order, but no change. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ApachiiHair.esm 7 7 ApachiiHairFemales.esm 8 8 hdtHighHeel.esm 9 9 Heels Sound.esm 10 a SexLab.esm 11 b ZaZAnimationPack.esm 12 c SexLabAroused.esm 13 d Devious Devices - Assets.esm 14 e Devious Devices - Integration.esm 15 f daymoyl.esm 16 10 Devious Devices - Expansion.esm 17 11 DeviousFramework.esm 18 12 HighResTexturePack01.esp 19 13 HighResTexturePack02.esp 20 14 HighResTexturePack03.esp 21 15 RaceMenuMorphsCBBE.esp 22 16 TheEyesOfBeauty.esp 23 17 The Eyes Of Beauty - Elves Edition.esp 24 18 CalienteVanillaArmorTweaks.esp 25 19 LadyLaceCloaks_EN.esp 26 1a DemonHunter_Scarf.esp 27 1b DemonHunterV2armor.esp 28 1c RealisticNeedsandDiseases.esp 29 1d xazPrisonOverhaul.esp 30 1e xazPrisonOverhaul - Patch.esp 31 1f sanguinesDebauchery.esp 32 20 Hide_All_Helms_and_Hoods.esp 33 21 SimpleSlavery.esp 34 22 SexLab_Dialogues.esp 35 23 RND_HearthFires-Patch.esp 36 24 Unofficial Misc Bug Fixes.esp 37 25 Cleric Armours2.esp 38 26 EK_RingLimiter.esp 39 27 FISS.esp 40 28 FNIS_PCEA2.esp 41 29 FNISSexyMove.esp 42 2a FNIS.esp 43 2b Earrings Set1.esp 44 2c ImmersiveQuesting.esp 45 2d KS Hairdos - HDT.esp 46 2e RaceMenu - Norse Tattoos.esp 47 2f NUHairstyles.esp 48 30 OCR-Fixes.esp 49 31 RaceMenuOverlays.esp 50 32 RaceMenu.esp 51 33 RaceMenuPlugin.esp 52 34 dD - Realistic Ragdoll Force - Realistic.esp 53 35 RND_Dawnguard-Patch.esp 54 36 RND_Dragonborn-Patch.esp 55 37 SC_hairs.esp 56 38 SkyCompleteLegendary.esp 57 39 SkyUI.esp 58 3a Cleric Armours.esp 59 3b TakeNotes.esp 60 3c VayanArmor.esp 61 3d VSCiriProjectTW3.esp 62 3e Silverlight Armor.esp 63 3f WyldMenuPlugFemale.esp 64 40 WyldMenuPlugMale.esp 65 41 XPMSE.esp 66 42 A Simple Marriage Mod.esp 67 43 vImmersiveBeds - HFDG.esp 68 44 vImmersiveBeds.esp 69 45 Convenient Horses.esp 70 46 Convenient Horses - Unique Frost.esp 71 47 FMEA Skyrim.esp 72 48 SWT1.2.esp 73 49 Spriggan Armor 2.esp 74 4a NoOneShallbeBeheaded.esp 75 4b NonSexLabAnimationPack.esp 76 4c Devious Deviants.esp 77 4d SD Addons.esp 78 4e Devious Devices - Equip.esp 79 4f DeadlyDragons.esp 80 50 Scent of Sex.esp 81 51 Deviously Enslaved.esp 82 52 fantasy music overhaul.esp 83 53 TDC - Male Follower Pack.esp 84 54 RGMsAlchemistsCompendium.esp 85 55 Dogs of Whiterun.esp 86 56 MystNobleSavage.esp 87 57 DogStealth.esp 88 58 SlaveTatsEventsBridge.esp 89 59 UIExtensions.esp 90 5a SlaveTats.esp I'll check the traps reset code - once this is deactivated the trap should clear the next time it is triggered. You could also change the lockpicking success chance (and other settings) if you find it too unforgiving at low skill levels. Edit: Confirmed - Disable Auto Rearm not working as intended. I'll sort out a fix for the next release I don't use convenient horses so I'm not quite sure what is going on there. FMEA doesn't change how activation of harvestables occurs it just adds a perk that detects the activation and triggers the relevant script. It is possible that things are getting confused because you are mounted. Short of forcing a dismount when an effect occurs I'm not sure what could be done - open to suggestions!
JuliusXX Posted January 18, 2017 Posted January 18, 2017 The idea of this mod is great and I just started a new game with it installed. It's working just fine but there's one annoyance I have found. Every time I pick a lock which sounds an alarm my follower (Lydia) turns aggressive and attacks me. There is no way to stop her and I always have to reload the game after my weak starting character dies. Maybe the followers shouldn't react to these alarms, at least not in the "hostile" areas like caves and bandit camps. I haven't come across this problem, but I'll take a look - are you using any follower addon Followers shouldn't react to the alarms at all EDIT: I have not been able to reproduce this issue - is anyone else seeing it? When I tried to install this mod, I received an error "DragonBorn is required" (or was it Dawnguard?) Anyway, this dependency is not mentioned for this mod. What's wrong? It requires all three official DLCs or the Legendary edition - apologies I missed adding that to the OP I don't use follower mods in this game. I usually use AFT but left it out because I plan to use this game for the Skyrim Romance V3.0 which might have problems with the follower mods. One mod that comes to mind which has somewhat similar funcionality is Traps Make Noise - More Dangerous Traps, but I haven't had this problem with it before. EDIT: Here's my load order (Bashed Patch listing) if it helps: * 00 Skyrim.esm * 01 Update.esm * 02 Dawnguard.esm * 03 HearthFires.esm * 04 Dragonborn.esm * 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.7] * 06 Schlongs of Skyrim - Core.esm * 07 ApachiiHairMales.esm * 08 SexLab.esm [Version 1.62] * 09 Heels Sound.esm * 0A SMSkyrim.esp [Version 5.1] * 0B WinterholdDestruction.esm * 0C ZaZAnimationPack.esm * 0D Heretical Resources.esm * 0E ApachiiHairFemales.esm * 0F CreatureFramework.esm [Version 1.1.0] * 10 hdtHighHeel.esm * 11 SexLabAroused.esm [Version 2.8] * 12 SexlabInteractiveArousal.esm * 13 Devious Devices - Assets.esm [Version 2.8.3] * 14 ZazExtensionPack.esm * 15 Devious Devices - Integration.esm * 16 Devious Devices - Expansion.esm * 17 DeviousFramework.esm * 18 Apachii_DivineEleganceStore.esm * 19 ApachiiHair.esm * 1A HighResTexturePack01.esp * 1B HighResTexturePack02.esp * 1C HighResTexturePack03.esp * 1D Unofficial High Resolution Patch.esp [Version 1.2.0] * 1E Cutting Room Floor.esp [Version 2.0.3] * 1F Fancy Dress.esp * 20 EstrusChaurus.esp * 21 Wildcat - Combat of Skyrim.esp * 22 Skyrim Realistic Archery.esp * 23 RaceMenu.esp * 24 FNIS.esp * 25 RaceMenuPlugin.esp * ++ DesyncBirdsOfPrey.esp * 26 Mystic Enchantress.esp * 27 MoreNastyCritters.esp * 28 Duke Patricks - Skyrim Friction Fix.esp [Version 0.0] * 29 Enhanced Landscapes.esp * 2A Clothing & Clutter Fixes.esp * 2B Ranger Outfit.esp * 2C RealisticWaterTwo.esp * 2D Enhanced Landscapes - Barren Marsh.esp * 2E Skyrim Immersive Creatures.esp [Version v6.5.2b] * 2F Enhanced Landscapes - Grass.esp * 30 xazPrisonOverhaul.esp * 31 xazPrisonOverhaul - Patch.esp * 32 Phenderix Magic World.esp * 33 FMEA Skyrim.esp * 34 SoS - The Wilds.esp [Version 1.13] * 35 Vivid Weathers.esp * ++ SoSVividWeathersPatch.esp * 36 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] * 37 SexLab_DibellaCult.esp * 38 Celes Nightingale Armor.esp * 39 DeviouslyHelpless.esp * 3A AOFoodonlyoverhaul_AllDLC.esp * 3B UNP High Heels 2.esp * 3C SOS - VectorPlexus Regular Addon.esp * 3D SexLabDefeat.esp * 3E mslDeviousCaptures.esp * 3F HentaisJamellaArmor.esp * 40 Raven Set v1.4.esp * 41 SLAL_AnimationsByLeito.esp * 42 Lucrezia_Navarre_Robe.esp * ++ SMSkyrim - Encounters.esp [Version 1.0] * 43 Vivid Weathers - Extended Snow.esp * 44 Hothtrooper44_Armor_Ecksstra.esp * 45 SkyUI.esp * 46 TradeBarter.esp * 47 AchieveThat.esp * 48 SoS - The Dungeons.esp [Version 1.23] * 49 RaceMenuMorphsUUNP.esp * ++ ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp * 4A SexLabNudeCreatures.esp * 4B SexLabNudeCreaturesDG.esp * 4C BDIC.esp * 4D FaceMasksOfSkyrim.esp * 4E Book of UUNP Iron And Steel.esp * 4F FaceMasksforNPC.esp * 50 Auto Unequip Ammo.esp * 51 yurica_chevaleresse_II [HDT].esp * 52 The Eyes Of Beauty - Elves Edition.esp * 53 JaxonzEnhGrab.esp * 54 VSArcheressDress v1.0.esp * 55 Sotteta Necromancer Outfit.esp * 56 Alchoverhaul_AllDLC.esp * ++ SLIA - Legendary.esp * 57 Modern Brawl Bug Fix.esp * 58 EnemyEnhancer.esp [Version 1.1.0] * 59 DeadlyDragons.esp * 5A dD - Realistic Ragdoll Force - Realistic.esp * 5B Tiwa44_Minidresses_Standalone_DG&DB.esp * 5C GagSFX.esp * 5D GagSFXHearthfires.esp * 5E GagSFXDawnguard.esp * 5F Daedric Extra Armor.esp * 60 Captured Dreams.esp * 61 Hothtrooper44_ArmorCompilation.esp * 62 FtM_3.esp * 63 LadyHorus_TERA.esp * 64 UnderstoneKeepRestored.esp * 65 SexLabNudeCreaturesDB.esp * 66 ExpandedWinterholdRuins.esp * 67 Clockwork.esp * 68 RealisticWaterTwo - Legendary.esp * 69 Run For Your Lives.esp [Version 2.1.0] * 6A SMIM-Merged-All.esp * ++ Traps Are Dangerous.esp * 6B Darkwater Crossing.esp [Version 1.0.6] * 6C Deviously Cursed Loot.esp * 6D SimpleSlavery.esp * 6E Skyrim Shadow Striping Fix.esp [Version 2.1] * 6F IMG-Christmas-2016 (1).esp * 70 Dolmen Ruins.esp [Version 1.0.1] * 71 Shor's Stone.esp [Version 1.0.2] * 72 Enhanced Landscapes - Patch.esp * 73 CoCo_TDM2.esp * 74 Ivarstead.esp [Version 1.1] * 75 SMUTBDS.esp * 76 Whistling Mine.esp [Version 1.0.2] * 77 Kynesgrove.esp [Version 1.1.4] * 78 Skyrim Flora Overhaul.esp * 79 Enhanced Landscapes - Green Fields.esp * ++ SLIA - The Devious Manual.esp * 7A CollegeDaysWinterhold.esp * 7B SSLToys.esp * 7C Soljund's Sinkhole.esp [Version 1.0] * 7D Merta Black Rose Armor.esp * 7E Karthwasten.esp [Version 1.0.2] * 7F Apachii_DivineEleganceStore_Patch.esp * 80 ForgottenCity.esp * 81 DeviousMagic.esp * 82 Sneak Tools.esp * ++ FaceMasksOfSkyrim_IdentityConceal.esp * 83 The Paarthurnax Dilemma.esp [Version 1.2.9] * 84 SMSkyrim - Realistic Water Two Patch.esp * 85 Dark Envoy.esp * 86 Apocalypse - The Spell Package.esp * 87 Emfy Cleric Robes.esp * 88 HighHrothgarWindowGlow.esp * 89 Daedric Reaper Armor.esp * 8A TrapsAndPitfalls.esp * 8B Sneak Tools Vanilla Hoods.esp * 8C GagSFXDragonborn.esp * 8D SOS - VectorPlexus Muscular Addon.esp * 8E SOS - Smurf Average Addon.esp * 8F WhiterunExterior.esp * 90 R18pn - Shanoa Armors.esp * 91 R18Pn - Ritter Armor - Heavy.esp * 92 R18Pn - Ritter Armor - Light.esp * 93 R18Pn - Leere Armor.esp * ++ No Killmoves, No Killcams, No Killbites.esp * 94 SexLab_SOS-Stapon.esp * 95 No Empty Tag on Containers.esp * 96 Cassandra Frost Witch.esp * 97 Ars Metallica - Legendary Edition.esp * 98 Dr_Bandolier.esp * 99 LNL.esp * ++ Book of UUNP No Skimpy.esp * 9A R18Pn - Eisen Plate Armor - Remade.esp * 9B LightBladesArmor.esp * 9C FreckleMania.esp * 9D SMSkyrim - Cutting Room Floor Patch.esp * 9E SPTConsistentOlderPeople.esp [Version 3.0] * 9F HentaiNightmareArmor.esp * ++ BarenziahQuestMarkers.esp * A0 Skyrim Map Markers.esp * ++ Sneak Tools Vanilla Masks.esp * A1 Sleep for Credit.esp * A2 SFO - Dragonborn.esp * A3 Vivid Weathers - Extended Rain.esp * A4 SLAnimLoader.esp * A5 SGEyebrows.esp * A6 chinaDressRavana (Daiemonic edit).esp * A7 Devious Deviants.esp * A8 NIOVHH.esp * A9 SexLab_DibellaCult_Sisters.esp * AA When Vampires Attack.esp [Version 2.1] * AB Books of Skyrim Compilation.esp * AC SlaveTats.esp * AD SGHairPack.esp * AE Forbidden Ebony Armor.esp * ++ SLIA - Books of Skyrim.esp * AF Craftable and Placeable Havok-enabled Bedrolls .esp * B0 12FemaleBrows.esp * B1 UNPCMTeraCastanicHeavy15.esp * ++ Babette.esp * B2 XPMSE.esp * B3 SMSkyrim - Compressed.esp [Version 1.0] * B4 UIExtensions.esp * B5 NPC Body Scale Randomizer.esp * B6 KS Hairdo's.esp * B7 LearnAlchemyFromRecipes.esp * B8 DfwSupport.esp * B9 Schlongs of Skyrim.esp * BA AOBeverageoverhaul _AllDLC.esp * BB SLALAnimObj.esp * ++ SLIA - SMUT Books.esp * BC Neo's Slave Leia Renewal.esp * BD zarias_restraints.esp * BE Ordinator - Perks of Skyrim.esp * BF Apocalypse - Ordinator Compatibility Patch.esp * C0 RM_GrandMagister.esp * ++ NoRadialBlur.esp * C1 SOSRaceMenu.esp * C2 HDTPhysicsWeaponSling.esp * C3 Aradia Devious Expansion.esp * C4 zzArmormashups.esp * C5 Merta Assassin Armor.esp * C6 SolitudeExterior.esp * C7 Tiwa44_Minidresses_Standalone.esp * C8 FISS.esp * C9 AMatterOfTime.esp [Version 2.00] * CA TheEyesOfBeauty.esp [Version 9] * CB Brows.esp * CC SMSkyrim - TexturePack_High.esp [Version 1.0] * CD Sovngarde Steel Armor and Weapons.esp * CE R18Pn - Diano Armor.esp * CF AncientDraugr.esp * D0 IcePenguinWorldMap.esp * D1 HentaiGaleArmor.esp * D2 Tembtra Thief Armor.esp * D3 Sotteta Huntress Armor.esp * D4 Devious Devices - Equip.esp * D5 SOS - Pubic Hair for Females Addon.esp * D6 Alternate Start - Live Another Life.esp [Version 3.1.5a] * D7 ccas_starts.esp * D8 SMSkyrim - Alternate Start + General Patch.esp * D9 Bashed Patch 0.esp * DA DynDOLOD.esp
Seeker999 Posted January 19, 2017 Posted January 19, 2017 Thanks for the reply. I didn't at the time of my last post, but since then I had Lydia with me. I can confirm she turned hostile and first attacked my familiar before attacking me. I believe the alarm sounded once, and I was poisoned once. She attacked both times. I do have a couple of follower mods installed (partly because I forgot to disable one) but they are both simple, that is they don't have any quests or unique dialog. I do not have any of the follower mods, the ones where you can change a follower's attributes or have more than one follower at a time. Convenient Horses does allow a follower to ride a horse, I don't know if this will help you or not. For now I'll disable the ingredients plugin when I'm riding and re-enable when I'm not. Hopefully that will give me the best (or is it worst) of both worlds.
Bane Master Posted January 19, 2017 Author Posted January 19, 2017 Good news - I managed to reproduce the issue with Lydia and have a fix for it in the next update!
AurelieCatena Posted January 20, 2017 Posted January 20, 2017 When I tried to install this mod, I received an error "DragonBorn is required" (or was it Dawnguard?) Anyway, this dependency is not mentioned for this mod. What's wrong? It requires all three official DLCs or the Legendary edition - apologies I missed adding that to the OP Is it too late do add it? Or even better, is there any way to get rid of those dependencies?
thesteve812 Posted January 21, 2017 Posted January 21, 2017 I'm not sure if I misunderstand or there is a conflict with other mod. I go to a red mountain flower ( as an example ), but it's not renamed to plant. I have saved and reloaded, still the same. I have changed the settings to block and still shows name of plant. So, what am I doing wrong? Thanks for any help. EDIT It was Harvest Overhaul mod conflicting. I disabled it and clean saved. Started up game and mora tapinella just showed fungus. I'm happy now, all fixed, until I poison myself.
Bane Master Posted January 22, 2017 Author Posted January 22, 2017 When I tried to install this mod, I received an error "DragonBorn is required" (or was it Dawnguard?) Anyway, this dependency is not mentioned for this mod. What's wrong? It requires all three official DLCs or the Legendary edition - apologies I missed adding that to the OP Is it too late do add it? Or even better, is there any way to get rid of those dependencies? I've added it to the OP. The dependencies are there to provide support to ingredients from the DLCs (and in future releases to use locations and actors from them) so they can't be removed - sorry,
Bane Master Posted January 22, 2017 Author Posted January 22, 2017 FMEA Version 1.10 released Bugfixes and an update Added: Toggle to enable/disable followers as potential abusers/masters Bugfix: Followers will now ignore lockpicking alarms Bugfix: Traps on locks will now be cleared correctly when triggered with "Auto Rearm" disabled Bugfix: The effect type of each trapped lock will remain consistent if triggered again Bugfix: Fixed incorrect notification appearing when regaining consciousness without being abused
El_Duderino Posted January 22, 2017 Posted January 22, 2017 Thanks for the new update! And I want to thank you for the whole mod again. My char did her first alchemical experiments lately, having finally learned a few ingredients' properties, but it still went badly wrong and the whole thing literally blew up in her face. So much fun, and wonderfully seemlessly integrated into the main game. Gone are the days of easy low level money by just mixing stuff together and selling it to the next vendor. Being able to cook up something in alchemy feels like a real achievement now. This mod is definitely one of my "must have" mods now, can't play without it.
Bane Master Posted January 22, 2017 Author Posted January 22, 2017 Thanks for the new update! And I want to thank you for the whole mod again. My char did her first alchemical experiments lately, having finally learned a few ingredients' properties, but it still went badly wrong and the whole thing literally blew up in her face. So much fun, and wonderfully seemlessly integrated into the main game. Gone are the days of easy low level money by just mixing stuff together and selling it to the next vendor. Being able to cook up something in alchemy feels like a real achievement now. This mod is definitely one of my "must have" mods now, can't play without it. My pleasure - glad you are enjoying it I have the enchanting plugin on test atm - all looking good so far just need to find the time to final test and add more choices to some of the outcomes. The only annoying thing is that I haven't been able to find a reliable way to identify the newly enchanted item (the skse functions don't seem to work on items in containers) so I can't have a failure to enchant and then a critical failure with effect - it'll just be a critical chance for something bad to happen if make things with souls beyond your skill level.
Eskella Posted January 22, 2017 Posted January 22, 2017 I don't think it's caused by this mod, but I only started running this issue after installing this mod, so I was curious if anyone else had run into it. Long story short, whenever I load a saved game, I can no longer interact with any workstations/furniture (as in, I don't get the interact prompt at all). This can be resolved by resurrecting the player, but that has another problem of stripping all active buffs/debuffs, etc., and as soon as I reload a game the problem resurfaces. None of the other fixes for this behaviour reported online (e.g. player.tai and the like) seem to sort it out, and ZaZ doesn't report any limited states, etc. I've tried using a variety of 'control restore' things (like ZaZ, PO, etc.) with no luck. Any thoughts?
Bane Master Posted January 22, 2017 Author Posted January 22, 2017 I don't think it's caused by this mod, but I only started running this issue after installing this mod, so I was curious if anyone else had run into it. Long story short, whenever I load a saved game, I can no longer interact with any workstations/furniture (as in, I don't get the interact prompt at all). This can be resolved by resurrecting the player, but that has another problem of stripping all active buffs/debuffs, etc., and as soon as I reload a game the problem resurfaces. None of the other fixes for this behaviour reported online (e.g. player.tai and the like) seem to sort it out, and ZaZ doesn't report any limited states, etc. I've tried using a variety of 'control restore' things (like ZaZ, PO, etc.) with no luck. Any thoughts? Afraid I'm not sure what to suggest - FMEA doesn't change the activation of any workbench object, just checks for the player using the workbench by using the players onsit event and a perk that starts a fmea script when the workbench is activated. I had this happen in one of my games once - (long before I started writing FMEA). I never did work out what caused it... Sorry Edit: One thought - are you using the "Animations" mod by Genebriss from the Nexus?
Eskella Posted January 22, 2017 Posted January 22, 2017 I'm not. I'll keep rummaging and playing around, see if I can figure out the culprit.
Bane Master Posted January 22, 2017 Author Posted January 22, 2017 I'm not. I'll keep rummaging and playing around, see if I can figure out the culprit. It's a long shot but try installing it and then using it's player debug function - if you problem is animation related it might fix it... If not nothing lost
thesteve812 Posted January 22, 2017 Posted January 22, 2017 Really enjoying this mod, thank you. Been using it along with Traps and Pitfalls. Makes me play cautiously again, instead of just run up and open chest. I just started using the Learn from Recipes mod. My little Bosmer was confused for 2 days due to narcosis, ah the pretty colors. Must have eaten something that didn't agree with her. Look double rainbows. Anyway, thanks again.
Nevi_ Posted January 23, 2017 Posted January 23, 2017 Hello there! Decided to try this one out, seems interesting. Are Lockpicking and Alchemy plugins supposed to show v0.0 upon installing? They also don't show that message right after I install them, only some time later. Do I have to wait for them to initialize or "plugin enabled" message is enough? Tentacle attacks, flowering spriggan and enslavement chance options are grayed out also. Do they require something special? (have SD+, Simple Slavery and EC+ installed) Other than that, looks like the mod is working correctly. Ingredients plugin at least. Not with a Nirnroot though, but I guess it's intentional.
Bane Master Posted January 23, 2017 Author Posted January 23, 2017 Hello there! Decided to try this one out, seems interesting. Are Lockpicking and Alchemy plugins supposed to show v0.0 upon installing? They also don't show that message right after I install them, only some time later. Do I have to wait for them to initialize or "plugin enabled" message is enough? Tentacle attacks, flowering spriggan and enslavement chance options are grayed out also. Do they require something special? (have SD+, Simple Slavery and EC+ installed) Other than that, looks like the mod is working correctly. Ingredients plugin at least. Not with a Nirnroot though, but I guess it's intentional. Hmmm - Version 0.0 is not good! And the options should not be grayed out if SD+ and EC+ are installed. Not come across this before - can you try disabling the Lockpicking and Alchemy plugins, wait a minute or so and then re-enable. If you still get 0.0 send me the papyrus log from the session and I'll see if I can spot the problem
Nevi_ Posted January 23, 2017 Posted January 23, 2017 Hello there! Decided to try this one out, seems interesting. Are Lockpicking and Alchemy plugins supposed to show v0.0 upon installing? They also don't show that message right after I install them, only some time later. Do I have to wait for them to initialize or "plugin enabled" message is enough? Tentacle attacks, flowering spriggan and enslavement chance options are grayed out also. Do they require something special? (have SD+, Simple Slavery and EC+ installed) Other than that, looks like the mod is working correctly. Ingredients plugin at least. Not with a Nirnroot though, but I guess it's intentional. Hmmm - Version 0.0 is not good! And the options should not be grayed out if SD+ and EC+ are installed. Not come across this before - can you try disabling the Lockpicking and Alchemy plugins, wait a minute or so and then re-enable. If you still get 0.0 send me the papyrus log from the session and I'll see if I can spot the problem I even started a new game to test and outcome is the same. I'll play around that then and post once I achieve something. Edit: Ok, here you go. There are a lot of FMEA errors in the log for some reason. I guess I installed it incorrectly? Papyrus.0.log Edit 2: Hmm, different effect on a new MO profile with only SL and SkyUI. It clearly conflicts with something. But what?... Load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RSkyrimChildren.esm Campfire.esm SexLab.esm ZaZAnimationPack.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm ClimatesOfTamriel.esm Schlongs of Skyrim - Core.esm Devious Devices - Expansion.esm CreatureFramework.esm dcc-soulgem-oven-000.esm SexLab - Sexual Fame [sLSF].esm Cutting Room Floor.esp RelightingSkyrim_Legendary.esp Hothtrooper44_Armor_Ecksstra.esp RealisticRoomRental-Basic.esp AmazingFollowerTweaks.esp TanningSmeltingExp.esp Clear Skies Fix.esp VioLens.esp dD - Realistic Ragdoll Force - Realistic.esp Beards.esp FaceMasksOfSkyrim.esp PocketMoney.esp Immersive Citizens - AI Overhaul.esp RaceMenu.esp RaceMenuPlugin.esp iHUD.esp RaceMenuOverlays.esp Auto Unequip Ammo.esp LootandDegradation.esp SimplyKnock.esp LovelyHairstylesCE.esp KJ Tattoos 2K.esp TheCoenaculiCBBE.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp LostGrimoire.esp SkyUI.esp manny_Status.esp 3DNPC.esp Clothing & Clutter Fixes.esp Skyrim Immersive Creatures.esp zThingsInDark.esp Purewaters.esp Cloaks - Dawnguard.esp Guard Dialogue Overhaul.esp Alchoverhaul_AllDLC.esp SL Deadly Drain.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp Ordinator - Perks of Skyrim.esp Thunderchild - Epic Shout Package.esp hydra_slavegirls.esp Skyrim Immersive Creatures - DLC2.esp Hothtrooper44_ArmorCompilation.esp SexLab-Stories.esp Sacrosanct - Vampires of Skyrim.esp HentaiCreatures.esp Mortal Enemies.esp attack commitment movement speed fluid 3.esp knc_resilient_dragons.esp Dragon Combat Overhaul.esp dD-No Spinning Death Animation Merged.esp Disparity.esp BFT Ships and Carriages.esp Immersive Weapons.esp Wildcat - Combat of Skyrim.esp dD - Enhanced Blood Main.esp dD-DG-DB-Immersive Creatures EBT Patch.esp Inconsequential NPCs.esp SexLabSkoomaWhore.esp Cloaks.esp Summermyst - Enchantments of Skyrim.esp sanguinesDebauchery.esp SimpleSlavery.esp Frostfall.esp Craftable Horse Barding.esp SLPrivacy.esp Immersive Speechcraft.esp SexLab-AmorousAdventures.esp ShowersInInns.esp JessScrollCrafting.esp SexLab_Dialogues.esp 3DNPC Alternative Locations.esp TradeBarter.esp RSChildren - CRF Patch.esp Imperious - Races of Skyrim.esp Aurora - Standing Stones of Skyrim.esp RSChildren - Complete.esp CrimeTweaks.esp FNIS.esp More Interesting Loot for Skyrim.esp Customizable Camera.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-1.esp Skyrim Realistic Archery.esp DifficultArchery_50.esp DarkManeuvers.esp Sacrosanct - Dark Maneuvers Patch.esp LostGrimoire - Balance Patch.esp bm_SimpleAction.esp MoreThugsForPettyThieves.esp NoStartingSpells.esp Schlongs of Skyrim.esp SDpatch - frostfall.esp Devious Deviants.esp SOS - VectorPlexus Regular Addon.esp Apropos.esp BDIC.esp BindedAtronachs.esp Blush When Aroused.esp DW.esp EstrusChaurus.esp Extended UI.esp FISS.esp GoToBed.esp MoreBrains.esp MoreNastyCritters.esp MountsInventory.esp RaceMenuMorphsCBBE.esp SexLab Sound FX Replacer.esp SexLab Warmbodies.esp SexLab-StoriesDevious.esp Deviously Enslaved.esp daymoyl_DawnguardAddon.esp CuralmilsPhial.esp iNeed.esp Dwemertech - Magic of the Dwarves.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp iNeed - Dangerous Diseases.esp dovahkiinrelax.esp Ordinator - Balance Patch.esp SD Addons.esp sexlab_WearAndTear.esp SexLabDangerousNights2.esp SexLabDefeat.esp mslDeviousCaptures.esp SexLabSexBounty.esp SexLabTools.esp SLALAnimObj.esp SLAnimLoader.esp SlaveTats.esp SlaveTatsEventsBridge.esp SleepTight.esp TKRecoil.esp UIExtensions.esp XPMSE.esp Inconsequential NPCs - CRF Compatibility Patch.esp FNISSexyMove.esp SLAL_AnimationsByLeito.esp SexLab Romance.esp SexLab Aroused Creatures.esp SexLabDefeat - Balance Patch.esp Apocalypse - Ordinator Compatibility Patch.esp adcSexlife.esp Bathing in Skyrim - Main.esp Thief skills rebalance for Ordinator.esp hothtrooper44_ArmorPatch.esp EstrusSpider.esp Campfire - Balance Patch.esp Immersive Speechcraft - Patch.esp Magic of the Magna-Ge.esp Sacrosanct Race Patch.esp BWA - Patch.esp KS Hairdo's.esp Sexlab Release.esp Imperious - Disparity Compatibility Patch.esp BIS - Patch.esp SexLab Inflation Framework.esp FMEA Skyrim.esp Alternate Start - Live Another Life.esp ccas_starts.esp da_alternate_start_extension.esp Alternate Start -- New Beginnings.esp Sacrosanct - Balance Patch.esp SL Dialogues - Patch.esp Dragon Mods Patch.esp GameSettingsTweaks.esp Bashed Patch, 0.esp
Seeker999 Posted January 23, 2017 Posted January 23, 2017 Hello again, I dl'd your update and merged the files with the previous version (using Mod Organizer). I wanted to let you know that I tested Lydia, she did NOT attack me. Yay! Also, I am able to harvest from horseback again via Convenient Horses. I don't know if it's because of your update or because I'm not riding a stolen horse, but harvesting with the ingredients plugin enabled is working. It takes a little longer for the harvesting to kick in, but that's okay. I think that's probably due to CH's scripting. Just wanted to let you know. And autorearm no longer does so if I disable it in the lockpicking plugin. Thanks again for this mod. It's great. @PD_ I don't have EC+ installed, so I know why the tentacle attacks in my case are greyed out. Did you check your other mods to make sure everything is enabled? Never mind PD_, I see Bane Master answered you while I was typing.
Eskella Posted January 25, 2017 Posted January 25, 2017 I'm not. I'll keep rummaging and playing around, see if I can figure out the culprit. It's a long shot but try installing it and then using it's player debug function - if you problem is animation related it might fix it... If not nothing lost As an addendum, I didn't give this a shot, but I was able to get the bug fixed on every load with player.recycleactor instead of player.resurrect (recycleactor seemed to not strip every perk/buff/effect on the character, at least). If I knew exactly what recycleactor and resurrect did I might be able to find out what fixes it and, accordingly, what caused it.
Jappa123 Posted January 30, 2017 Posted January 30, 2017 Hello, any plans for devious devices stuff? that would be great.
Bane Master Posted January 30, 2017 Author Posted January 30, 2017 Hello, any plans for devious devices stuff? that would be great. No decision as yet - potentially could be part of smithing/leatherworking or just an outcome from being unconscious but it's pretty well covered by other mods so it's not at the top of the to do list.
Vithiss Posted January 30, 2017 Posted January 30, 2017 Greetings, I am having a small issue and wanted to make sure that it is, in fact, just me. Using default settings for Ingredients there is an effect (not sure which, sorry) that includes a sizzling/static sound. The problem is that the first time I get this effect on a character it won't go away until I save, exit skyrim to desktop, and reload. After the first time it does not happen again on any given character. I've started half a dozen new games lately for various reasons and this has happened every time so I thought I'd check. Thanks lots.
Bane Master Posted January 30, 2017 Author Posted January 30, 2017 Greetings, I am having a small issue and wanted to make sure that it is, in fact, just me. Using default settings for Ingredients there is an effect (not sure which, sorry) that includes a sizzling/static sound. The problem is that the first time I get this effect on a character it won't go away until I save, exit skyrim to desktop, and reload. After the first time it does not happen again on any given character. I've started half a dozen new games lately for various reasons and this has happened every time so I thought I'd check. Thanks lots. I'm not sure what this could be - can you tell me what spell effect(s) show on your character when this happens?
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