fallenmystic Posted December 11, 2016 Author Posted December 11, 2016 Update: Version 0.0.2 and RND Addon Just made a quick fix about the problem with creature animations, so approaching a dog will correctly trigger a sex scene, unless you chase it away. I also made an addon for Realistic Needs and Diseases, which makes you rewarded with stale food items instead, when you are successful in a fetch game. ------------------------------------------------------------------------------------------------------------------------- I like this mod. Is there a chance this will come with an amputee option? Others animals like a cow, horse or cat? Other things like shaved head or puttplug tails? If the owner doesn't want you anymore he just leaves you like that somewhere on your own (sadly like in real life). Animalshelter where the player could be adopted (the character was sold to this place or they just found her unconscious (death alternative)). The player could adoped a "pet" from there. This mod has much potential. Edit 1: Breeding? I'm not too sure about amputee feature, because I don't know how to do that without changing the character model. Maybe just hiding limbs will do fine unless you ever going to stand up. On the other hand, I think abandoning/adopting/selling/etc can be quiet easily implemented once we make a feature for having an owner for the player. If you add a mod event to trigger it (or turn it off), I could use it in SD+ as an alternative to the default crawling mode there. Edit: By the way, your Zaz extension pack link in the description is pointing as Zaz ANIMATION pack instead. Thanks, I fixed the link now. I'm still unsure how I should introduce such a concept as 'owner' or 'cage', and etc without assuming too much about the context. But I'll try to make it as modular as possible, so to make it possible to start this mod without depending on it. Probably we can make it optional to assign keywords for an existing owner, cage, litter, and etc before doing that, so each mods can decide how to handle such concepts. Perhaps this might work best as one of the punishments in Prison Overall? I'm not sure how modular PO currently is, but I'll try to make it as modular as possible, so make it at least easy to write something similar to PO. Hello, thank you for your work i really loved the idea and i just tried it, when i click start, my character gets naked and puts cuffs on camera angle changes but she doesnt start crawling. Also fetch dialogue seems like didnt work. Does the mod have requirements, or conflicts with some other? Have you check the Papyrus log? Please see if you can find any error messages there, and maybe it'd be a good idea to upgrade FNIS to the latest version (and run the generator again), because walking animation replacement is a relatively new feature. So if you make a new one.. why not make a kennel you get send to as punishment. Cleaning job, bring water/food to the dogs, service them, shows, train new dogs,.. all crawling. And send back to the quest starter when done. ... Can you make the petgirl "light" version? still access to map and inventory.. but trigger on all animals when crawling? ^^ I might adapt it as the new walk for some mods ^^ IDEA... Thieving outcome, Devious Animal Collar. .... Just some ideas, If you don't like them or can't do them. Then just ignore this post... I kinda like this idea, but I had an idea a while back that would be really neat to see made into a mod. That instead of having followers, you end up being a follower to someone instead, sort of being a submissive role and such, have to follow their orders, and they'll likely abuse you verbally, and physically from time to time, especially if you mess up. Also probably force themselves onto you sexually, all that sort of stuff. Thanks for the suggestions! Honestly, I can't promise anything right now because I don't want to make big promises and disappoint people like I did with my first mod. But if I find enough time for working on this mod, I'll definitely try to add some of those features, if it's possible. the actual craw animation does not work i'm using fnis pcea2 and this may be the problem? the crawling animation dont work for me in ZazExtensionPack aswell... but some people say that it works for then even using fnis pcea2, so this may be just a problem with my setup? i really dont knok edit: just tried without pcea2 and in a new game, but it still doesnt work I use PCEA2 myself, so probably it's not the cause of such a problem. Do you have the latest version of FNIS? As I mentioned above, replacing walking animation was not possible or has rather limited features in older versions of the project. So it might worth to update it if your version is outdated. there is a heretical file issue i am geting when i start the game. Could you be more specific about your problem?
fireshot Posted December 11, 2016 Posted December 11, 2016 Consider evolving this mod in the direction of a non-combat companion npc. I would probably have to be a custom npc.
SullenMan Posted December 11, 2016 Posted December 11, 2016 crawl animation has a conflict with the DD - instead of crawling character quickly moves with small steps and at the end put on the kneels. How to fix it? reinstall ZAZ?
sophiextime Posted December 11, 2016 Posted December 11, 2016 This Mod does have great potential if continued and built on or shared with any other great active modders. Maybe a small team of modders can work together on this, i dunno. But wow! I LOVE the idea of being caused to become a pet as a punishment or from being kidnapped. Maybe a dog breeder needs a bitch and so captures you or lures you into that role? Maybe your taken as a follower and female dog pet with that breeder to various locations where you bring assistance to farmers who need their stud dogs bred with? This could then link in with mods like Beingfemale ( pregnancy with pups) or Bestial Essence, Animal Mansion? ( obviously having approached those modders and gained their approval and ideally help). The prison overhaul add on idea is cool too. Maybe your the Jarls pet bitch for a week?, displayed in the Jarls halls or in the town center? Maybe small quests are assigned where your used/sold/or just dragged along as a 'companion'?. Also maybe there is a stray option if your neglected or dis-owned? I also like the idea of puppy/pet-gear as optional attachments. Muzzle, collar, paw mittens, buttplug tail etc. ( BUT not fancy colors or non Skyrim-lore appearance. They need to look right). Also maybe puppy talk is something you need to learn. Certain barks learnt to request food,. drink or petting etc and the villagers/townfolk learn what your asking by your constant attempts to beg? I just hope this doesnt get overlooked or underused. I shall watch this mod keenly for progression awesome
Aqvaman Posted December 11, 2016 Posted December 11, 2016 Hey. I really like the idea of this mod, but I have the same problem with the crawling animation. I have the latest FNIS installed, ran it, all other zaz extensions animations work (cocking collar, nipple clamps), but the crawling animation doesn't. I've been checking up the zaz extension support topic and I found this. Maybe those of you who actually have a clue on script editing can use it: I found problem (and fixed), problem is/was related with variable name in script zbfxCrawlingEffectScript that should fix it: Scriptname zbfxCrawlingEffectScript extends activemagiceffect zbfxMain Property MainQuest Auto function Trace(string text) Debug .Trace("$ CRAWL :" + text) endfunction event OnEffectStart(Actor akTarget, Actor akCaster) bool b1 = FNIS_aa.SetAnimGroup(akTarget, "_mtidle", MainQuest.mtIdleBase, 0, "ZazExtensionPack",true) bool b2 = FNIS_aa.SetAnimGroup(akTarget, "_mt", MainQuest.mtBase, 0, "ZazExtensionPack",true) bool b3 = FNIS_aa.SetAnimGroup(akTarget, "_mtx", MainQuest.mtxBase, 0, "ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " is crawling - " + b1 + "," + b2 + "," + b3) endevent event OnEffectFinish(Actor akTarget, Actor akCaster) FNIS_aa.SetAnimGroup(akTarget, "_mtidle",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mt",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mtx",0,0,"ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " stops crawling") endevent i changed type in 3th line from zbfxMainQuest to zbfxMain and then changed variable name from zbfxMainQuest to MainQuest - zbfxMainQuest was reported as existing quest name (not found, something is corrupted?) so it was a simple name conflict. compilation without problem and finaly properties set (i had before only "NONE" - now,after my modifications i found correct "zbfx") test in game - positive.
Johnnyone Posted December 11, 2016 Posted December 11, 2016 I like this mod. Is there a chance this will come with an amputee option? Others animals like a cow, horse or cat? Other things like shaved head or puttplug tails? If the owner doesn't want you anymore he just leaves you like that somewhere on your own (sadly like in real life). Animalshelter where the player could be adopted (the character was sold to this place or they just found her unconscious (death alternative)). The player could adoped a "pet" from there. This mod has much potential. Edit 1: Breeding? I'm not too sure about amputee feature, because I don't know how to do that without changing the character model. Maybe just hiding limbs will do fine unless you ever going to stand up. On the other hand, I think abandoning/adopting/selling/etc can be quiet easily implemented once we make a feature for having an owner for the player. http://www.loverslab.com/files/file/3088-amputator-framework/ Idk if you know this mod and yes it changes the model i think, but you can turn of the animations in this mod. This way it won't interfere with your animations.
bunnyguy Posted December 11, 2016 Posted December 11, 2016 Hey. I really like the idea of this mod, but I have the same problem with the crawling animation. I have the latest FNIS installed, ran it, all other zaz extensions animations work (cocking collar, nipple clamps), but the crawling animation doesn't. I've been checking up the zaz extension support topic and I found this. Maybe those of you who actually have a clue on script editing can use it: I found problem (and fixed), problem is/was related with variable name in script zbfxCrawlingEffectScript that should fix it: Scriptname zbfxCrawlingEffectScript extends activemagiceffect zbfxMain Property MainQuest Auto function Trace(string text) Debug .Trace("$ CRAWL :" + text) endfunction event OnEffectStart(Actor akTarget, Actor akCaster) bool b1 = FNIS_aa.SetAnimGroup(akTarget, "_mtidle", MainQuest.mtIdleBase, 0, "ZazExtensionPack",true) bool b2 = FNIS_aa.SetAnimGroup(akTarget, "_mt", MainQuest.mtBase, 0, "ZazExtensionPack",true) bool b3 = FNIS_aa.SetAnimGroup(akTarget, "_mtx", MainQuest.mtxBase, 0, "ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " is crawling - " + b1 + "," + b2 + "," + b3) endevent event OnEffectFinish(Actor akTarget, Actor akCaster) FNIS_aa.SetAnimGroup(akTarget, "_mtidle",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mt",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mtx",0,0,"ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " stops crawling") endevent i changed type in 3th line from zbfxMainQuest to zbfxMain and then changed variable name from zbfxMainQuest to MainQuest - zbfxMainQuest was reported as existing quest name (not found, something is corrupted?) so it was a simple name conflict. compilation without problem and finaly properties set (i had before only "NONE" - now,after my modifications i found correct "zbfx") test in game - positive. I've been struggling to get that and the fetch working, mate. Perhaps you could tell me how you made these changes? Because I'm apparently not as tech savvy as I thought, I don't know how to open the PEX script file, nor do I understand remotely what voodoo you did. Could you post a copy of the changed file maybe?
2Dimm Posted December 11, 2016 Posted December 11, 2016 Hey. I really like the idea of this mod, but I have the same problem with the crawling animation. I have the latest FNIS installed, ran it, all other zaz extensions animations work (cocking collar, nipple clamps), but the crawling animation doesn't. I've been checking up the zaz extension support topic and I found this. Maybe those of you who actually have a clue on script editing can use it: I found problem (and fixed), problem is/was related with variable name in script zbfxCrawlingEffectScript that should fix it: Scriptname zbfxCrawlingEffectScript extends activemagiceffect zbfxMain Property MainQuest Auto function Trace(string text) Debug .Trace("$ CRAWL :" + text) endfunction event OnEffectStart(Actor akTarget, Actor akCaster) bool b1 = FNIS_aa.SetAnimGroup(akTarget, "_mtidle", MainQuest.mtIdleBase, 0, "ZazExtensionPack",true) bool b2 = FNIS_aa.SetAnimGroup(akTarget, "_mt", MainQuest.mtBase, 0, "ZazExtensionPack",true) bool b3 = FNIS_aa.SetAnimGroup(akTarget, "_mtx", MainQuest.mtxBase, 0, "ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " is crawling - " + b1 + "," + b2 + "," + b3) endevent event OnEffectFinish(Actor akTarget, Actor akCaster) FNIS_aa.SetAnimGroup(akTarget, "_mtidle",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mt",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mtx",0,0,"ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " stops crawling") endevent i changed type in 3th line from zbfxMainQuest to zbfxMain and then changed variable name from zbfxMainQuest to MainQuest - zbfxMainQuest was reported as existing quest name (not found, something is corrupted?) so it was a simple name conflict. compilation without problem and finaly properties set (i had before only "NONE" - now,after my modifications i found correct "zbfx") test in game - positive. could you just send the file? i dont know anything about scripting in skyrim but i really want to fix this
Aqvaman Posted December 11, 2016 Posted December 11, 2016 As I said, it's not my solution, I just found it on a different side of this website. I don't know anything about modding either. I was hoping that a more tech-savvy person would be able to use this as the basis for a solution that we can all use.
SullenMan Posted December 11, 2016 Posted December 11, 2016 Hobble dresses animation from Devious Devices - Integration V3.3b replace zaz cravl animation... who know how fix it?
fallenmystic Posted December 11, 2016 Author Posted December 11, 2016 Sorry I have little idea as to what might have caused the crawling problem that some of you have. I can only suggest to try a clean save or a new game, after upgrading to the latest version of FNIS and ZaZ Extension Pack. Just one thing before I go to sleep... I managed to add another interesting feature to this mod, which I can't release it right now for copyright issue. Now if you bump into other people, they may get angry and kick you hard. It's an actual combat animation with an invisible weapon, so stagger/ragdoll/impact effects still apply. I thought it to to be not very immersive for everyone to carry a whip. I used a kick block animation from another mod, and I wrote a post to ask permission to use it in this mod. Not sure when/if will the author make a reply. If I find some more time to work on this mod soon, I'll probably try to implement a simple reward & punishment system, like people get angry if you pee in front of their shop, or get pleased if you give them some sexual service, and etc.
panthercom Posted December 11, 2016 Posted December 11, 2016 The crawling animation works fine for me, but my character's hands and feet are partway into the ground. This caused a problem with some sex animations, in one instance all 3 actors were buried halfway into the ground, and another time I fell through the bottom of the map. It's not really practical for game play if you can't open doors. I was using it with Pet Collar, and I could see some possibilities with companions following your naked ass all over Skyrim and using you as a fucktoy who can't defend herself, but having to use the MCM to disable the mod any time I want to open a door is too cumbersome. Still, it's a good start. I hope you'll find some time to develop it further.
bunnyguy Posted December 11, 2016 Posted December 11, 2016 Sorry I have little idea as to what might have caused the crawling problem that some of you have. I can only suggest to try a clean save or a new game, after upgrading to the latest version of FNIS and ZaZ Extension Pack. Just one thing before I go to sleep... I managed to add another interesting feature to this mod, which I can't release it right now for copyright issue. Now if you bump into other people, they may get angry and kick you hard. It's an actual combat animation with an invisible weapon, so stagger/ragdoll/impact effects still apply. I thought it to to be not very immersive for everyone to carry a whip. I used a kick block animation from another mod, and I wrote a post to ask permission to use it in this mod. Not sure when/if will the author make a reply. If I find some more time to work on this mod soon, I'll probably try to implement a simple reward & punishment system, like people get angry if you pee in front of their shop, or get pleased if you give them some sexual service, and etc. This isn't just a new game for me, it's a brand new install. :/ I have the latest FNIS and Zaz requirements, so there is something conflicting, I just can't guess what the heck it could be. The only thing that makes since to me is FNIS PCEA2, or maybe Sexymove or something, but you said you use PCEA2, and plenty of mods override Sexymove, including my FNIS PCEA2 crawling mod.
2Dimm Posted December 11, 2016 Posted December 11, 2016 Sorry I have little idea as to what might have caused the crawling problem that some of you have. I can only suggest to try a clean save or a new game, after upgrading to the latest version of FNIS and ZaZ Extension Pack. This isn't just a new game for me, it's a brand new install. :/ I have the latest FNIS and Zaz requirements, so there is something conflicting, I just can't guess what the heck it could be. The only thing that makes since to me is FNIS PCEA2, or maybe Sexymove or something, but you said you use PCEA2, and plenty of mods override Sexymove, including my FNIS PCEA2 crawling mod. i'm trying to figure it out as well, and it must be a conflict here are the mods i currently have (installation order from bottom to top) # This file was automatically generated by Mod Organizer. -Immersive Pet Girl - v0.01 -pahe_lives_on-7.1.1 +SABRECAT.by.Kajuan -Enhanced Camera +Immersive First Person View +A Forsworn Story 1.83 +ZazExtensionPack-v1-04-20161126-154025 +dcc-soulgem-oven-v310 -SLsoulgem-oven-v306 +display-model-v205 -display-model-v204 +Tribal Clothe UUNP HDT Updated +0SEX 1.084J +Murals That Don't Suck +FNIS Behavior V6_3 +Heretical Resources v1.40 -ZazExtensionPack-v1 +Molag Bal's Inferno -normal body +Snow Penguins +Proper Aiming -XP32 Maximum Skeleton Extended 2 +SexlabAchievement 20161004 +Equipping Overhaul +DovahBling Jewelry -Rings - Necklaces - Bracelets- +Wild Penguins +[NINI]Karlstein160820 -[NINI]Karlstein +SexlabMassMatchMaker113 -RidingStylesV_3.0 +CFramework ToysForBears +puppetmasterv17 +bearsmallerballs +Toys For Bears +HoloSofia_1.0 +Sofia - The Funny Fully Voiced Follower +Civil War Aftermath +SOS Pubic Hair for Females Addon (AIO) 1.3b +Realistic Animation Project - Movement +Slap Main +Jaxonz Renamer +Jaxonz Positioner +SexLab Tools v3.0 +Dienes Tools +SKSE +UIExtensions +Extensible Follower Framework +Quick Light +Hide Those Futile Quests +Dual Wield Parrying +Cum Shot Brothel 0.7.1 +Airship - Dev Aveza +Moonpath to Elsweyr -HDT Tails Wearable +Queen Miraak +Don't Show Hats +Don't Show Hoods +Bard Flute Music - Touhou +Crash fixes +Attack Cancel +Two-Handed Dawnbreaker +Skeleton.and.Human.Bones.by.Kajuan +Wispmother.by.Kajuan +Draugr +Falmer.by.Kajuan +Troll.by.Kajuan +DD For Him - Captured Dreams Patch 16Nov14 -ShowPoseMenu -Halo’s Poser 5.03 -Kinoko Pose +Devious Devices For Him 8 +Captured Dreams v3.84 full +Creo the Raven Witch - Illia Replacer v0.1 +DDx 12-13-2015 UUNP +DDa 12-13-2015 UUNP +Devious Devices Expansion +Bug fixes +Town Guards armor retexture +Hoodless Dragon Priest Masks +MiC - Make it Compatible +Adult Toys Merchant - NSFW +Piercing Body slide +Piercing_sets_-_UUNP_HDT-_0.7.7z +Unmasked Faces - no green detailmaps for complexion and necks - +D13 Faster GET UP STAND UP animation vanilla friendly +The Book of UUNP V1 and V2 - UNP No Bounce-75861-1-26 +The Book of UUNP Volume 1 and 2 HDT +Honed Metal -NPC Crafting and Enchanting services- +Zaz_Craft_2.0 +Real Shelter - Full Release +RS Children Nude Female Patch +Dolls- children Overhaul +RS Children Patches +RS Children Overhaul USLEEP Patch +RS Children Overhaul +Dwarven Bikini Armor +WRF by RolandSir Looting v2 1 DG +Werewolf Revert Form +Skyrim Sleeping Bags - Sleep Under Blankets +Go to bed +Even Better Quest Objectives +More Tavern Idles +No Enchantment Restrictions - SKSE No Conflict +Spouses Enhanced 1.7.3 (14-Oct-2015) +DragonsReach NPCs +Incredible Changes-NPC Replaced +AOF Believable Hair +Unique Dragon Priest Masks - HD textures +The College of Winterhold - NPC Improvement +Consistent Older People +Immersive College of Winterhold +Uncle Sheo Does Legendary Loading Screens +ScreenShot Assist +Predator Vision - Vampire Werewolf and Khajiit +Ixum's Tattoos-73605-1-6 +Better Fast Travel - Carriages and Ships - Overhauled -MainMenu -Eye Normal Map Fix -Improved Eye Reflections and Cube Map +RUSTIC WORD WALLS +Barenziah's Glory +aMidianBorn Caves and Mines +Fences of Skyrim - No more flickering fences +RUSTIC MONUMENTS AND TOMBSTONES -I'll Take The Display Model v201 +Live Anywhere - Constructible Shacks +JContainers 3.2.5 +PC Head Tracking and Voice Type +Skyrim Tanker Neisa +Female Cicero +FileAccess Interface for Skyrim Script - FISS +Humorous Naked Comments Animated Version +SkyTEST - Realistic Animal Behavior +Helgen Reborn +Stones of Barenziah Quest Markers +Crimson Nirnroot Markers +iActivate +vwr Jump - Jump like a ninja cat if you got the skill +Labia Exciter BodySlide +Labia Exciters for UNP UNPB_NOESP +MiasLair V61e Loose +Alicia Pain slut SLcore 39 +Unofficial ELFX SMIM ENB fps performance patch +WEBS extended +Enhanced Lights and FX +Skyrim Particle Patch for ENB +Jump Sound Fix +Enhanced Vanilla Tree meshes +Sounds of Barenziah +WellGram Warpaints - RaceMenu Overlay Plugin 2.0 +KJ Tattoos - Overlay Plugins for RaceMenu +The Coenaculi - RaceMenu Plugin for Tattoos +Tribal Tattoosv065 +Fast travel timescale fix +Immersive Music by Hothtrooper44 +Better Dialogue Controls +Better MessageBox Controls +Skyrim Realistic Archery - Bows - Arrows - Crossbows - Bolts +Bards Play Less -No NPC Greetings +UNP Swet Textures-2K-Optimized +Apocalypse - Magic of Skyrim +Individualized Shout Cooldowns +Facelight Plus +Immersive HUD - iHUD +Immersive Wenches +Inconsequential NPCs +aMidianBorn Steel Armor +aMidianBorn Steel Plate Armor +aMidianBorn Blades Armor +Dragon Bone Bikini Armor +Steel Nord Plate Bikini Armor v2 +Steel Bikini Armor V2 +Wolf Bikini Armor +Blades Bikini Armor +Banded Iron Bikini v2 +Falmer Bikini Armor +BeastessLair v4 +AmorousAdventures +Nusbie's Voices for SexLab 1.5 +NSAP3.1 +SL Defeat v5.3.5 -SL Defeat v5.3.3 -Fellglow Slave Camp Rebuild v1.4.3 -Paradise Halls Enhanced 6.1.3 +Paradise Halls Enhanced 6.1.9 +Grimy Utilities -Paradise Halls Enhanced 6.1.2 +Devious Devices Integration 3.0.beta1 +Devious Devices Assets +Radiant Prostitution 3.2.2 +SexLab Solutions v4.0.2 +WetFunctionRedux 37 +AnimalMansionPlusNS_1.0 +(SexLab)_SOS_Strapon_(bodyslide)_1-1 by Saeros +Masculine Khajiit Textures for SOS (Grey Cat and Leopard) +Masculine Argonian Textures for SOS (Chameleon and Lizard) +Brawl Bugs Patch - Plugins - Modder Resource +SOS - Schlongs of Skyrim - 3.00.004 +Simply Knock +All-in-One HDT Animated Pussy Addons +SL untamed v124 +HornyDragonsofSkyrimV06 +More Nasty Critters +ZazAnimationPack v611 +SLAL Creature Animations by Sailing Rebel (SRB) v01.0 +SLAL Anub Creature 2 +SLAL NibblesAnims 2.4 +SLAL HornyDragons Animations V0 73A +SLAL FunnyBizPack MaleCreatureAnimations v13.9 +SLAL FunnyBizPack FemaleCreatureAnimations v13.9 +SLAL Evacuation v1.3 by Forerunner414 20160327 +SLAL_AnimationsByLeito_v1.3 +SLAL Leito v1.0 by Forerunner414 20160112 +SLAnimLoader +SexLab Default Nudesuit +SexLabAroused V27a +SexLab v161 TO v162 PATCH +SexLabFramework v161b FULL +OSA - Skyrim Ascendancy Engine +Ordinator - Perks of Skyrim +Death Alternative +AddItemMenu - Ultimate Mod Explorer +Combined KS Hairdos +KS Hairdos - Renewal +Smooth blades draw and sheath +LeanWolfs Better-Shaped Weapons v2.0.06 +Greatsword Sheaths and Scabbards Redux +Skyrim Weapon De-LARP-ification Project +UNP Minidress BodySlide Patched +UNP Armors BodySlide Patched +MiniDresses Collection for UUNP Bodyslide +UUNP Bodyslide HDT Replacer v.2 +UNP Minidresses Collection +Sexy Vanilla Female Armor for UNP and SevenBase with BBP +UNP Spice Gear Collection +Improved closefaced helmets +Kaneki Mask +Leather Sandals +Dwarven Luggage +FNIS PCEA2 - Player Exclusive Animations (dynamic) -Fores New Idles in Skyrim - FNIS +A Quality World Map and Solstheim Map - With Roads +MCKING-NightMotherReplacer -Tiny Serana and adoptable children plus Babette +Default Outfits for Females Elder NPCs with Vanilla or UNP body +XP32 Maximum Skeleton Extended +Realistic Ragdolls and Force -Werewolves v3.2 +Werewolves by Erundil -Mighty Beasts - Werewolf +hdt Body +HDT Physics Extensions +All-in-One HDT Animated Pussy +BodySlide and Outfit Studio 3.8 -BodySlide and Outfit Studio +Skyrim Romance +Skyrim Subsurface Scattering Patch for ENB +HDT HighHeels System +Skyrim HD - Terrain Parallax Tribute +Enhanced ENB Night Eye +Wonders of Weather +Natural Skyrim Rain +Purity +SkyFalls + SkyMills +iNeed - Food, Water and Sleep +SkyRealism - Grass +Customizable Camera +ShowRaceMenu Precache Killer +SkyTweak +Grimy Plugin +JContainers +RaceMenu +Stickier Arrows +Footprints -Quick Loot +No Spinning Death Animation +No magic ninja ai dodge - Slower Mage Backward Sprinting +Auto Unequip Ammo -Fix Lip Sync +Knocked Up +Better Jumping +Combat Evolved +SkyUI +Detailed Terrain and Tree LoD +Sexy Azura Statue +Dibella large statue retexture +Edhildils Sexy Falmer Statue +Edhildils Sexy Boethiah Statue +Statues Replacers +Static Mesh Improvement Mod +Unofficial High Resolution Patch +Unofficial Skyrim Legendary Edition Patch +Summerset Isle *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 *Unmanaged: VandB_ENB_Nature *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: Dawnguard and my loadorder # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp moonpath.esm MiasLair.esp RSkyrimChildren.esm EFFCore.esm OSA.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Heretical Resources.esm ZazExtensionPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Inn Girls Resources.esm daymoyl.esm CreatureFramework.esm dcc-soulgem-oven-000.esm hdtHighHeel.esm paradise_halls.esm MolagBalsInferno.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyRealism - Grass.esp EnhancedENBNightEye.esp Akz_KanekiMask.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp XPMSE.esp Auto Unequip Ammo.esp Customizable Camera.esp dD-No Spinning Death Animation Merged.esp Brawl Bugs CE.esp Combat Evolved.esp imp_helm_legend.esp WondersofWeather.esp RaceMenu.esp RaceMenuPlugin.esp LeatherSandals.esp Sexy Armor Replacer Patch.esp Tiwa44_SpiceGear.esp Tiwa44_Minidresses_Dragonborn.esp ElderOutfit.esp Footprints.esp FNIS.esp ADS.esp -Stickier_Arrows- Fix.esp Mighty Beasts - Werewolf.esp SkyTweak.esp UIExtensions.esp SLAnimLoader.esp SLAL_AnimationsByLeito.esp NonSexLabAnimationPack.esp SexLabDefeat.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp KS Hairdo's.esp EnhancedLightsandFX.esp CollegeOfWinterholdImmersive.esp Purity.esp ELFXEnhancer.esp SexLab_Solutions.esp Grimy Utilities Interface.esp CWIELnFXPatch.esp Civil War Aftermath.esp RealShelter.esp Helgen Reborn.esp ZaForswornStory.esp SkyFalls + SkyMills + DG + DB.esp Immersive Wenches.esp Bishop.esp Captured Dreams.esp Cum Shot Brothel.esp Tiwa44_Minidresses.esp animal_mansion.esp AddItemMenu.esp WetFunction.esp SexLab_SOS-Stapon.esp iHUD.esp FacelightPlus.esp Skyrim Realistic Archery.esp IndividualizedShoutCooldowns.esp fFastTravelSpeedMult_4.esp SimplyKnock.esp Tribal Tattoo Overlays.esp TheCoenaculiUNP.esp SoundsOfBarenziah.esp CombinedKSHairs.esp Jump Sound Fix.esp KJ Tattoos 4K.esp Skyrim HD Tribute - Roads.esp wgwarpaint2p0.esp more idle markers.esp BFT Ships and Carriages.esp Luggage.esp Inconsequential NPCs.esp paradise_halls_SLExtension.esp AliciaPainSlut.esp BeastessLair.esp SMIM-Merged-All.esp Skysan_ELFX_SMIM_Fix.esp moonpath_questdata.esp KnockedUp.esp SexLab-AmorousAdventures.esp SkyTEST-RealisticAnimalBehavior.esp IncredibleChangesVer1.0.esp DA_Skyship.esp SofiaFollower.esp CShacks.esp paradise_halls_fellglow_slave_camp.esp SpousesEnhanced.esp FalmerBikini.esp Follower Neisa.esp Immersive Music Temples.esp Immersive Music.esp summersetisles.esp pahe_lakeview_manor_cell.esp iNeed.esp Slap.esp SteelPlateBikini.esp Equipping Overhaul.esp BandedIronBikini.esp DragonBoneBikini.esp TCoW Improvement.esp SPTConsistentOlderPeople.esp dc-untamed-000.esp Devious Deviants.esp MF_RadiantProstitution.esp paradise_halls_farengars_study.esp Dwarvenbikini.esp Wolfbikini.esp SteelBikini.esp Apocalypse - The Spell Package.esp JokerinePenguins.esp BladesBikini.esp vwrJump.esp crimsonquestmarkers.esp DragonsReach NPC.esp Ciceriareplacor.esp BetterQuestObjectives.esp BarenziahQuestMarkers.esp NusbieVoices.esp SexLabTools.esp GoToBed.esp HoamaiiSleepingBags.esp GoToBed - Hearthfire coffins fix.esp RSChildren - Complete.esp RSChildren_NonPlayableOverride.esp Patch - Inconsequential NPCs - RS kids.esp Dolls.esp FemaleNakedComments.esp FISS.esp SOS - Pubic Hair for Females Addon.esp dcc-dm2.esp JaxonzEnhGrab.esp IxumsTatts.esp WRF_by_RolandSir_Main_file_DG.esp PC Head Tracking - MCM.esp Uncle Sheo Legendary.esp Predator Vision.esp SSAssist.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp Book of UUNP Iron And Steel.esp HDT Piercingsets.esp sextoys-calyps-2.esp SRG Enhanced Trees Activator.esp Twohanded Dawnbreaker.esp FNISspells.esp Devious Devices For Him.esp DD For Him - Captured Dreams patch.esp Illia replacer.esp HoodlessDragonpriestMasks1_0.esp HoodlessDragonpriestMasksPlus1_0.esp AttackCancel.esp zaz-craft.esp DSHg - Hoods.esp DSHg - Hats.esp S2HBearMod.esp S2HBearModDB.esp HonedMetal.esp VandB_ENB_Nature.esp QueenMiraak.esp Ordinator - Perks of Skyrim.esp Ordinator - Dragonborn Respec.esp SexLabMassMatchMaker.esp Apocalypse - Ordinator Compatibility Patch.esp FNIS_PCEA2.esp No Magic Ninja Dodge - No DLC.esp QuickLight.esp PuppetMaster.esp HoloSofia.esp WT Tribal Clothe.esp JaxonzRenamer.esp Hide Those Futile Quests.esp Dual Wield Parrying_SKSE.esp SLALAnimObj.esp EFFDialogue.esp RSPatch.esp [NINI]Karlstein.esp DovahBlingJewelryReplacer.esp SexlabAchievement.esp Proper Aiming.esp RaceMenuMorphsUUNP.esp show me your too, maybe we can see mods that we have in common and disable then
skyrimfet Posted December 11, 2016 Posted December 11, 2016 Hey. I really like the idea of this mod, but I have the same problem with the crawling animation. I have the latest FNIS installed, ran it, all other zaz extensions animations work (cocking collar, nipple clamps), but the crawling animation doesn't. I've been checking up the zaz extension support topic and I found this. Maybe those of you who actually have a clue on script editing can use it: I found problem (and fixed), problem is/was related with variable name in script zbfxCrawlingEffectScript that should fix it: Scriptname zbfxCrawlingEffectScript extends activemagiceffect zbfxMain Property MainQuest Auto function Trace(string text) Debug .Trace("$ CRAWL :" + text) endfunction event OnEffectStart(Actor akTarget, Actor akCaster) bool b1 = FNIS_aa.SetAnimGroup(akTarget, "_mtidle", MainQuest.mtIdleBase, 0, "ZazExtensionPack",true) bool b2 = FNIS_aa.SetAnimGroup(akTarget, "_mt", MainQuest.mtBase, 0, "ZazExtensionPack",true) bool b3 = FNIS_aa.SetAnimGroup(akTarget, "_mtx", MainQuest.mtxBase, 0, "ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " is crawling - " + b1 + "," + b2 + "," + b3) endevent event OnEffectFinish(Actor akTarget, Actor akCaster) FNIS_aa.SetAnimGroup(akTarget, "_mtidle",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mt",0,0,"ZazExtensionPack",true) FNIS_aa.SetAnimGroup(akTarget, "_mtx",0,0,"ZazExtensionPack",true) Trace(akTarget.GetDisplayName() + " stops crawling") endevent i changed type in 3th line from zbfxMainQuest to zbfxMain and then changed variable name from zbfxMainQuest to MainQuest - zbfxMainQuest was reported as existing quest name (not found, something is corrupted?) so it was a simple name conflict. compilation without problem and finaly properties set (i had before only "NONE" - now,after my modifications i found correct "zbfx") test in game - positive. yes i found problem and i wrote solution (only copy/paste) - problem is reported and explained (with my funny english) here BTW: Slaves of Tamriel - i cant wait to test Your mod <3
Hideyoshi Posted December 12, 2016 Posted December 12, 2016 This would be amazing if integrated into SD+ as either a selectable 'mode' or as punishment for detriments. Following an NPC around on their daily routine. Could be interesting seeing a playthrough of a slave attached to a hunter in the wilds, functioning as an attack-dog for the day before going back to camp and getting screwed silly by the hunter's other dog and falling asleep around the fire. Now we just need working graphical leashes and I might be able to convince my pet to get involved with Skyrim again.
kingofhyrule Posted December 12, 2016 Posted December 12, 2016 Amazing mod, I always wanted something like this for my cat girl charactor. One request: Could you add the "invite/shake butt" animation as a way to call a mate/show off? It would be perfect,
zaira Posted December 12, 2016 Posted December 12, 2016 If you add a mod event to trigger it (or turn it off), I could use it in SD+ as an alternative to the default crawling mode there. Edit: By the way, your Zaz extension pack link in the description is pointing as Zaz ANIMATION pack instead. Zaz extension pack crawling is done by Enchantment - the pack itself comes with an enchanted harness but you can assign the effect to any armor you want... (eg. Pet collar) crawl animation has a conflict with the DD - instead of crawling character quickly moves with small steps and at the end put on the kneels. How to fix it? reinstall ZAZ? As far as I heard the new DDi realizes restraint movements via Alternate Animations - Zaz Extension Pack crawling does the same - so yes: one of the both mods win - depend on load and initialization order. Hobble dresses animation from Devious Devices - Integration V3.3b replace zaz cravl animation... who know how fix it? Don't mix up armor from both mods is the only way until we get a framework that coordinates AA mods.
bunnyguy Posted December 12, 2016 Posted December 12, 2016 Can confirm that the update in ZazExtensions today fixed the crawling for me! Thanks Zaira!Is there something required for the fetch? I can ask, and they tell me to fetch, but there's no animation, and I can't seem to find any stick!
fallenmystic Posted December 13, 2016 Author Posted December 13, 2016 Status Update... (and how to detect water in Skyrim, for modders) I managed to squeeze some more time to continue working on this mod yesterday. And good news is, now it has a working bladder system and you can drink from puddles, or streams to quench your thirst (in case you have RND, otherwise it's just an animation). The bad news is, I spent most of the day fighting with such crazy inconsistencies, instabilities, bugs, etc which are all typical for the platform, to do anything else. I didn't know detecting water in Skyrim involves that much amount of sorcery. I'll share the method I found for other modders who might find it useful: I could not find any working method to detect the water way in Whiterun as a valid water source. I tried every crazy workarounds out there - like marking every water as 'dangerous', calculating water level, or dropping an invisible fish and see if it swims, and etc. Finally, I managed to find a semi working solution which is a slight modification of the last mentioned method. I found that it's not enough to rely on isSwimming check on the fish, but you need to see if it actually moves around in water. So, you need to assign a package with Wander procedure to the fish and drop it in front of you, preferably at some distance away from you to avoid it being stuck. Then after sometime you can check the distance from its initial location to its current position. And if it moved more than a certain threshold, you can say it's in water. You can't really use Flee procedure, because it will make your fish running all over the ground - even climbing stairs! Anyway, I'll try to cover the 'Needs' type features first and probably try to implement some disposition system before I'll consider adding more interactions with other actors. So, probably I'll start working on such stuffs like sleeping, hygiene, the next time I find some free time. ----------------------------------------------------------------------------------------------------------------------------- This would be amazing if integrated into SD+ as either a selectable 'mode' or as punishment for detriments. Following an NPC around on their daily routine. Could be interesting seeing a playthrough of a slave attached to a hunter in the wilds, functioning as an attack-dog for the day before going back to camp and getting screwed silly by the hunter's other dog and falling asleep around the fire. It's definitely one of the scenarios I want this mod to support, but at current stage I have little idea how to handle combat because there's no suitable animations for that. Probably, I'll pick some of the doggy sex animations and replace 1hm attack motions with them, and see how good it looks. Amazing mod, I always wanted something like this for my cat girl charactor. One request: Could you add the "invite/shake butt" animation as a way to call a mate/show off? It would be perfect, I can't really promise anything, but I can see if I can add such a feature if you can direct me to the animation in question. Is there something required for the fetch? I can ask, and they tell me to fetch, but there's no animation, and I can't seem to find any stick! If the actor just stands still, I'd first check the Papyrus log and try again with a clean/new game. But if he swings his arm but you just can't see the stick, then check if you didn't miss it flying. It's not easy to see it, especially in the 1st person view, because it's rather small and fast. Thanks everyone for suggestions!
Silbert Posted December 13, 2016 Posted December 13, 2016 How can I apply crawling animation from this mod for female sneaking? I don't really need feeding or urinating animation but crawling looks realy coll, so I really want to change vanilla sneak with this one.
fallenmystic Posted December 13, 2016 Author Posted December 13, 2016 How can I apply crawling animation from this mod for female sneaking? I don't really need feeding or urinating animation but crawling looks realy coll, so I really want to change vanilla sneak with this one. I don't mean to be rude, but I believe you'd have little reason to use this mod if you only need crawling animation without other features. The animation I use is the same one from ZaZExtensionPack which is required anyway to install this mod, so it won't add any value in that case.
Silbert Posted December 13, 2016 Posted December 13, 2016 How can I apply crawling animation from this mod for female sneaking? I don't really need feeding or urinating animation but crawling looks realy coll, so I really want to change vanilla sneak with this one. I don't mean to be rude, but I believe you'd have little reason to use this mod if you only need crawling animation without other features. The animation I use is the same one from ZaZExtensionPack which is required anyway to install this mod, so it won't add any value in that case. Don't be upset) I didn't know about zaz mod sorry) I have very little in common with moding exept using mods in game so that is why I asked this question. If it's possible to rip that animation from zaz mod I'll ask in that thread.
fallenmystic Posted December 13, 2016 Author Posted December 13, 2016 Don't be upset) I didn't know about zaz mod sorry) I have very little in common with moding exept using mods in game so that is why I asked this question.If it's possible to rip that animation from zaz mod I'll ask in that thread. Oh,, I'm not angry or anything. Rather, I just tried to be cautious in answering your question so that I won't sound like I was offended or something like that, but probably my limited proficiency in English might have given you a wrong impression. Sorry about that! Anyway, yes it's fairly easy to rip that animation from the ZaZ pack and replace the vanilla sneak animation set with it. But if you only want to replace it for the player or for a specific gender, then you'll probably need to write a mod, or find a modder who might be interested in creating one. Hope you'll find what you are looking for soon.
kingofhyrule Posted December 13, 2016 Posted December 13, 2016 Amazing mod, I always wanted something like this for my cat girl charactor. One request: Could you add the "invite/shake butt" animation as a way to call a mate/show off? It would be perfect, "I can't really promise anything, but I can see if I can add such a feature if you can direct me to the animation in question." The mod uses the animation, and has a few screens of it: http://www.loverslab.com/files/file/1394-sexlab-beastess/
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