Kimy Posted June 9, 2018 Author Posted June 9, 2018 13 hours ago, Dust+ said: Hey, @Kimy. I asked a question, maybe you didn't see or something. Can you pls answer, I'm really want to know what in your mind about this. I don't want to annoying you but this is an important topic. That's why I asking again. I think people who playing Skyrim not only because of adult content, use transformation in every or almost every walkthrough. Werewolf and Lord Vampyre transformations is the important part of TES lor and Skyrim particularly. At last, there are many really interesting mods for Werewolfs and Vampires. In this moment, you can transformate into beast form while wearing DD items. Of course all items and effects from them dissapear while you into beast form and this is not a big deal, because when you'll transform into human form, all restraints will appear in your inventory again, still loked on you, but not apears on your body. This is not a big deal too, because you must to open inventory, click on each item and it automatically will show on you again and seems like all restraints work fine after that. All, but not hands restraints. Restraints on your hands will be locked on you and you still must to unlock it by key or struggle, but animation would be broken. That's why I asking to make impossible transform into beast while your hands restrained. Of course I know that ideas for features to DD 4.1 was closed, and I'm waiting for 4.1 release SOOOOO MUCH, but like I said before, transformations are the important part of Skyrim gameplay and TES lor. Would be good if you did something with that. Whatever it be, thanks for great mods ? I'd have to investigate how the vanilla game performs the transformation, and if I can hook into it without changing vanilla assets. That's a big no-no.
Sovcomrad Posted June 9, 2018 Posted June 9, 2018 Hello guys, did anyone face this problem with hands, during wearing the armbinder? Bound cobmat and sprint animations works fine, idle and run animations stop working after i speak with any npc.
El_Duderino Posted June 9, 2018 Posted June 9, 2018 36 minutes ago, Sovcomrad said: Hello guys, did anyone face this problem with hands, during wearing the armbinder? Bound cobmat and sprint animations works fine, idle and run animations stop working after i speak with any npc. Do you have any other mods installed that changes the player character's idle and/or walk animation? If they use the FNIS alternate animation system, maybe they override DD's own alternate animations. No idea why speaking to an NPC would trigger it, but then I'm only speculating here anyway.
Sovcomrad Posted June 9, 2018 Posted June 9, 2018 12 minutes ago, El_Duderino said: Do you have any other mods installed that changes the player character's idle and/or walk animation? If they use the FNIS alternate animation system, maybe they override DD's own alternate animations. No idea why speaking to an NPC would trigger it, but then I'm only speculating here anyway. I found that i nave 360 walk and run installed, now turn it off and wait FNIS to complete *************** Nope, didnt help
Dust+ Posted June 9, 2018 Posted June 9, 2018 1 hour ago, Kimy said: I'd have to investigate how the vanilla game performs the transformation, and if I can hook into it without changing vanilla assets. That's a big no-no. Ok. Thanks for reply ?
SleepyJim Posted June 9, 2018 Posted June 9, 2018 1 hour ago, Kimy said: What's the exact steps you performed to produce that bugt? That's how I tested it: 1. Started a new game (obviously newest DD dev version as that's what's installed) 2. Equipped pet play boots 3. Animation changed properly 4. Equipped armbinder 5. Animation changed properly 6. Removed armbinder 7. Animation changed properly 8. Equipped yoke 9. Animation changed properly Was that while sprinting or sneaking? It was only while sprinting or sneaking that the issue appeared for me, which I did put in my post reporting it. (My current game is without DD, so I haven't tested since my report.)
Kimy Posted June 9, 2018 Author Posted June 9, 2018 7 hours ago, SleepyJim said: Was that while sprinting or sneaking? It was only while sprinting or sneaking that the issue appeared for me, which I did put in my post reporting it. (My current game is without DD, so I haven't tested since my report.) Oh, cr.... I must have overlooked that it occurs only when sneaking or sprinting. Hm...Maybe I shouldn't allow sprinting or sneaking with pony boots anyway.
Kimy Posted June 9, 2018 Author Posted June 9, 2018 7 hours ago, donttouchmethere said: yes, right now trying to find out if its a mod or if its from DD4.1dev or a combo mods that update bodyweight/morph can produce this during bodyupdate or: DEC/DCL if they trigger that "shame o cover" animation while wearing armbinder if you open DT2 MCM and it updates SD+ can produce this while changing from kneel/stand the search is on! DCL shouldn't apply the shame offset when restraints are worn. I'll check this out and fix it, if necessary.
DarkWolve9 Posted June 9, 2018 Posted June 9, 2018 3 minutes ago, Kimy said: I must have overlooked that it occurs only when sneaking or sprinting. OMG I didn't specify it cleary either! Sorry for the extra effort trying finding them out! ? 7 minutes ago, Kimy said: Hm...Maybe I shouldn't allow sprinting or sneaking with pony boots anyway. Would it be better fixed just by assigning the correct animation? Sprinting or sneaking with pony boots seems sweet to me. Again thank you for sorting this out!
Kimy Posted June 9, 2018 Author Posted June 9, 2018 Uploaded a fix for the pony AA issue. Can you guys test that? Disabled sneaking anyway. I don't think you could sneak all that well in hoof-boots. 1
DarkWolve9 Posted June 9, 2018 Posted June 9, 2018 17 minutes ago, Kimy said: Uploaded a fix for the pony AA issue. Can you guys test that? Yes they do work as intended now! 17 minutes ago, Kimy said: I don't think you could sneak all that well in hoof-boots. Maybe a crawl one? ?
Kimy Posted June 9, 2018 Author Posted June 9, 2018 There is a new item that -does- force the player into a crawl: The pet suit! The pony items are meant for pony races etc.
Kimy Posted June 9, 2018 Author Posted June 9, 2018 Riiiight.... *clears throat* I think that was that for bug fixing. I am not aware of anything else you guys reported not working, and the testing phase has been going for a while now. Which means we're go for launch. 3
Seph64 Posted June 9, 2018 Posted June 9, 2018 Is there any unlisted dependencies for the beta version of DD? I am trying to install DCL, but it stops at 50%. I've looked and it seems the mod stops when there's a dependency that is not being met. But I have every dependency that is listed. So it has to be something that the beta version of Devious Devices depends on, but I can't figure it out. Any help will be appreciated. Of course if trying to install DCL with this in development version of DD is a fruitless adventure, just let me know.
Reesewow Posted June 9, 2018 Posted June 9, 2018 31 minutes ago, Seph64 said: Is there any unlisted dependencies for the beta version of DD? I am trying to install DCL, but it stops at 50%. I've looked and it seems the mod stops when there's a dependency that is not being met. But I have every dependency that is listed. So it has to be something that the beta version of Devious Devices depends on, but I can't figure it out. Any help will be appreciated. Of course if trying to install DCL with this in development version of DD is a fruitless adventure, just let me know. You'd want to look at the DCL dependencies, not the DD framework dependencies. From DCUL's page: REQUIRED MODS SkyUI: http://www.nexusmods.com/skyrim/mods/3863/? SexLab: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ ZaZ Animations (http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-11-02/ HDT Physics Extensions: http://www.nexusmods.com/skyrim/mods/53996/? Devious Devices Assets version 3.0 or higher: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration version 4.0 or higher: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion version 4.0 or higher: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Fus Ro D'oh: http://www.nexusmods.com/skyrim/mods/14884/? FNIS version 7.0 or higher: http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! XPMS Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? ZAP 7 or higher is still required for DCUL's current version, but I believe will be removed in the next version. DCUL should still work with 4.1 just fine.
Code Serpent Posted June 9, 2018 Posted June 9, 2018 I'm not sure if this has been fixed in recent versions, but I discovered that you can't actually escape from jail while wearing heavy restraints. Since heavy restraints prevents you from activating beds, and you serve jail time in vanilla by activating a bed, you're actually stuck in jail until you free your hands, or cheat.
Kimy Posted June 9, 2018 Author Posted June 9, 2018 4.1 is now released! \o/ Thanks to all beta testers who dared installing our dev version and help us squash these bugs! You guys rock! 8
Kimy Posted June 9, 2018 Author Posted June 9, 2018 7 hours ago, Pfiffy said: congrats.... The conversion comes tomorrow... Haha, you're fast!
Pfiffy Posted June 9, 2018 Posted June 9, 2018 12 minutes ago, Kimy said: Haha, you're fast! Just using tools... And now I know where the troublemakers are... As long as you don't put some traps in it....
Kimy Posted June 9, 2018 Author Posted June 9, 2018 7 hours ago, Pfiffy said: Just using tools... And now I know where the troublemakers are... As long as you don't put some traps in it.... Traps are in Cursed Loot only!
Code Serpent Posted June 9, 2018 Posted June 9, 2018 4 hours ago, Kimy said: I'd have to investigate how the vanilla game performs the transformation, and if I can hook into it without changing vanilla assets. That's a big no-no. The transformations can be disabled by adding a simple condition to the transformation power or magic effect. While this does edit vanilla parts, any mod that adds changes to the werewolf transformation will likely be lower in the load order, so their changes will take effect. So it shouldn't be an issue.
Pfiffy Posted June 9, 2018 Posted June 9, 2018 6 minutes ago, Kimy said: Traps are in Cursed Loot only! We will see what the new CK says about that.... It is the Nitro to your glycerine....
Richard1234 Posted June 10, 2018 Posted June 10, 2018 16 hours ago, Kimy said: 4.1 is now released! \o/ Thanks to all beta testers who dared installing our dev version and help us squash these bugs! You guys rock! Yay!
SirCrazy Posted June 10, 2018 Posted June 10, 2018 Thanks for all your hard work! How do I acquire the pet suit? Is it dropped by DCL?
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