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  • 1 month later...
  • 1 month later...
Posted

Wow, but one question, if I remember rightly the old version conflicted with the icon for the creation club (I did something in FO4edit to resolve it) as I do have some CC stuff like doughnuts.  Is that still an issue or is no longer a conflict.?

Posted

Love the mod! Maybe the best crucifixion mod ever! But i wonder if it's possible to port the furniture and the animations to SkyrimSE, that would be stellar! What would have to be done to successfully do it?

Posted
On 7/6/2023 at 2:38 AM, cockroach666 said:

so my character randomly starts posing as though she's back on the crosses.

 

Unfortunately many people complained about that in previous posts. That's for the reason explained few posts earlier (timers no stopped properly). In version 2.0beta I added "upgrade to CRXXX" option. This options upgrades furniture to a new version and forces all timers to stop. If you know which furniture caused the issue upgrade it.

Posted
11 hours ago, Kalamaki22 said:

Wow, but one question, if I remember rightly the old version conflicted with the icon for the creation club (I did something in FO4edit to resolve it) as I do have some CC stuff like doughnuts.  Is that still an issue or is no longer a conflict.?

 

Please check few posts earlier there is a discussion about that and possible solution. I've never experienced the issue as I don't have any creation club mods.

Posted
7 hours ago, kadsend said:

Love the mod! Maybe the best crucifixion mod ever! But i wonder if it's possible to port the furniture and the animations to SkyrimSE, that would be stellar! What would have to be done to successfully do it?

Few people asked me about that in the past. I've never done any Skyrim mods so not sure what animation format it's using and it doesn't have F4 workshop building mode.

 

I'll be working on similar mod for Starfield when new CK is out.

Posted
12 hours ago, Oakern said:

 

Please check few posts earlier there is a discussion about that and possible solution. I've never experienced the issue as I don't have any creation club mods.

Thanks, I will find out

Posted (edited)

Hero for the update after 5 years, beautiful mod. I have a problem though... Even after uninstalling correctly the previous version, the new furniture is impossible to use. If I place them and try to interact with them nothing happens... What could I have done wrong?

EDIT: I have read about the assigned actors being idle until pose is selected but I probably need help anyway to make it work

EDIT 2: Ok I just found out that actors have to be settlers in order to get assigned to a furniture and managed to make it work but how to avoid this? I mean does the new version of the mod force the player to do all the stuff in a settlement? Not using any build anywhere mods here so..

Edited by robynull
Posted

New crosses don't seem to work in any way whatsoever. NPCs actively refuse to interact with them, and if by some miracle you can get one to use one of the new crosses none of the configuration settings work, they kinda just stand there next to it. Same goes for slave posts and guard posts. 

Posted (edited)
1 hour ago, HadToMakeAnotherAccount said:

New crosses don't seem to work in any way whatsoever. NPCs actively refuse to interact with them, and if by some miracle you can get one to use one of the new crosses none of the configuration settings work, they kinda just stand there next to it. Same goes for slave posts and guard posts. 

 

To use new furniture an NPC must belong to the settlement where the furniture is. This was done to avoid accidental activation. To make NPC use the furniture active it pressing R and select pose from the menu. If pressing R doesn't bring up config menu reinstall the mod.

 

For slave post you must assign 1 NPC to the post and 1 to Guard marker, next press R to open config menu for the post (not the guard marker) and first set "tied" pose.

Once NPC is tied select one of the "whipping" poses.

 

If NPC has difficulties entering the furniture try placing it somewhere else or try another NPC.

 

Edited by Oakern
Posted
7 hours ago, robynull said:

...but how to avoid this? I mean does the new version of the mod force the player to do all the stuff in a settlement? Not using any build anywhere mods here so..

 

I am not sure I understand the question... but yes player must assign NPC and select poses etc.

Posted (edited)
1 hour ago, HadToMakeAnotherAccount said:

New crosses don't seem to work in any way whatsoever. NPCs actively refuse to interact with them, and if by some miracle you can get one to use one of the new crosses none of the configuration settings work, they kinda just stand there next to it. Same goes for slave posts and guard posts. 

Actually this was my experience as well for the version two furniture (though not the version 1.0 furniture).

 

For instance, I'd set the furniture in the settlement and assign a settler, and the settler would get the symbol indicating it's assigned. But when I use R to select a pose, the furniture says nobody is assigned to it. It's fairly consistent for me even if I rotate or move the furniture.

 

It's not a big deal since all the Version 1.0 furniture works, but yeah, the version 2.0 seems to not recognize when somebody is assigned to it. On the Beat test, for instance, I can assign a guard, but the victim I assign isn't recognized by the furniture no matter what I do (even though the settlement thinks she's assigned).

 

Edit: The lying cross works (if I correctly recall there's a version 2.0 lying cross). But the beat test and the other crosses don't work as well as the version 1.0 or not at all).

 

Edited by Karna5
Posted
6 hours ago, Oakern said:

 

I am not sure I understand the question... but yes player must assign NPC and select poses etc.

So there won't be, by any chance, a version of the furnitures that doesn't require NPCs to be assigned to them? I just want to use those in open areas that are not settlements and with NPCs that basically aren't settlers

Posted
12 hours ago, Karna5 said:

Actually this was my experience as well for the version two furniture (though not the version 1.0 furniture).

 

For instance, I'd set the furniture in the settlement and assign a settler, and the settler would get the symbol indicating it's assigned. But when I use R to select a pose, the furniture says nobody is assigned to it. It's fairly consistent for me even if I rotate or move the furniture.

 

It's not a big deal since all the Version 1.0 furniture works, but yeah, the version 2.0 seems to not recognize when somebody is assigned to it. On the Beat test, for instance, I can assign a guard, but the victim I assign isn't recognized by the furniture no matter what I do (even though the settlement thinks she's assigned).

 

Edit: The lying cross works (if I correctly recall there's a version 2.0 lying cross). But the beat test and the other crosses don't work as well as the version 1.0 or not at all).

 

 

I've not replaced the old version yet but from reading this: 

 

  • Crosses from CRX 1 can be updated to CRXXX via configuration menu option.
  • CRXXX crosses don't have poses with ropes in BETA version.
  • Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.

Is it possible the scripts from CRX 1 somehow interfering? 

Posted
On 10/25/2023 at 1:56 AM, Oakern said:

Few people asked me about that in the past. I've never done any Skyrim mods so not sure what animation format it's using and it doesn't have F4 workshop building mode.

 

I'll be working on similar mod for Starfield when new CK is out.

Bummer, the animations from ZAP even though satisfying are very outdated and yours have different "idles" than can be played, making they very fluid... I was looking at the skeletons and it would indeed be very difficult if not impossible to port the animations to work with XPMSSE without building them using the native rig, it seems that ZEX and XMPSSE have some defining differences. Thanks for the quick answer and good luck with Starfield when the CK releases!

Posted

Let me explain step by step how to use furniture from version 2:

 

First assign NPC that belongs to the settlement. Do it as for every other furniture in the game - select NPC and then select furniture.

For post assign 1 NPC to the post and 1 to the guard marker.

Optionally use R -> Configure... -> Move assigned character to furniture to speed up the process.

Wait for NPCs to enter the furniture so they stand idle doing nothing.

To make sure NPCs are assigned open R -> Assigned character... if menu shows then NPC is assigned.

Next again use R -> Select pose... on post (no guard marker!) and select pose 1 (tied to furniture).

Wait for animation to finish and once NPC is tied to the post use R -> Select pose... again and select one of whipping poses (2,3 or 4).

 

Do the same for crosses - just assign and wait for NPC to stand idle next to the furniture that use R -> Select pose... and choose one of the poses or random pose.

 

Laying cross is just for decoration/taking screenshots so it doesn't work the same as standing ones. With combination of pose markers and different animations you can create different scenes - post screenshots if you make one.

 

All furniture from version 2 work. If they don't there must be something wrong with the installation of the mod. Make sure previous version is removed first and then install a new one using mod manager like Vortex

 

 

Posted
On 10/29/2023 at 1:00 PM, patscully4321 said:

With the new furniture I can assign a NPC to the actual post, but not able assign a NPC to the guard post (NPC does nothing). Anyone had this issue?  

 

For me, it worked if I assigned someone to the "guard" position first, then assigned the "prisoner" character to the furniture. I could not get the prisoner to do anything unless there was already a guard. If I assigned the guard first, it worked fine.

Posted
On 10/29/2023 at 1:00 PM, patscully4321 said:

With the new furniture I can assign a NPC to the actual post, but not able assign a NPC to the guard post (NPC does nothing). Anyone had this issue?  

 

I also noticed that if the prisoner or guard were not assigned to the settlement already, neither would properly assign to the post. I have both Commonwealth Captives (which results in adding new companions to your party that can be assigned to be settlers), and Abduction Lite (which turns people into slaves (only raiders and bad guys, honest!) that can be assigned to a settlement.

 

Both of those leave the new characters as unassigned until you manually assign them, and until they are assigned to a settlement, they won't interact with settlement assignments (jobs, naughty furniture, shops, etc.) properly.

 

So, make sure everyone lives there before you do whatever naughty thing you were planning to get up to!

Posted

All new stuff works fine. Aside from this furniture i am able to assign NPCs and they stand in the default position but i am unable to configure this one. Any ideas?

20231107231925_1.jpg

  • 2 weeks later...
Posted

FYI

For me all works but I have a problem I already had with first version.

My stupid followers cant resist the crosses. With version 1 they kept keeping the animation even when not on the cross. That issue I dont have atm a big improvement.

 

But now Maccready who seems to love crosses like Cait is bugged since he went on a cross. Bugged = I can interact with him except talking. He and Cait also keep the bleeding damage on their skin even when I resurrect, disable/enable them. Cait however still talks to me. I will try to force dismiss Mac and send him to some settlement and force him on a cross and then try reset him 1 way or another. 

Sometimes settlers bug 2 aka they dont want to use the cross but when I send them to another cross it fixes the issue.

 

And yeah I like this mod, great to put raiders on I enslave  ;P

 

Posted
On 11/16/2023 at 9:25 PM, skybird said:

FYI

For me all works but I have a problem I already had with first version.

My stupid followers cant resist the crosses. With version 1 they kept keeping the animation even when not on the cross. That issue I dont have atm a big improvement.

 

But now Maccready who seems to love crosses like Cait is bugged since he went on a cross. Bugged = I can interact with him except talking. He and Cait also keep the bleeding damage on their skin even when I resurrect, disable/enable them. Cait however still talks to me. I will try to force dismiss Mac and send him to some settlement and force him on a cross and then try reset him 1 way or another. 

Sometimes settlers bug 2 aka they dont want to use the cross but when I send them to another cross it fixes the issue.

 

And yeah I like this mod, great to put raiders on I enslave  ;P

 

Update and fyi: while visiting one of my settlements Mac once again went on an empty cross. This time I clicked release on the cross even when I didnt assign him to it, he came of and now he talks again. The blood however is still visible on his legs. 

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