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Posted
On 10/12/2025 at 12:19 PM, judge007 said:

Your infinite black loading screen . . .

 

Count 10 steamboats and press Enter, only you won't know what you agreed to.

 

It's a messagebox that is displayed behind current layer, this works for a number of mods.

Can't hurt to try it.

 

Hope this works for you.

 

Delayed response, but yes, this worked.

 

Ideally the (what I'm assuming is) initialization quest could somehow be conditioned or delayed on a new game until maybe "Out of Time" starts or something similar.  Otherwise I have a feeling this will come up here again.

Posted
8 hours ago, travelmedic said:

 

Delayed response, but yes, this worked.

 

Ideally the (what I'm assuming is) initialization quest could somehow be conditioned or delayed on a new game until maybe "Out of Time" starts or something similar.  Otherwise I have a feeling this will come up here again.

 

This happens with a lot more mods thane just this one.

 

The MessageBox is called for and executes when the game loads, only it's priority is lower than the black loading screen.

Posted (edited)

So I decided to change some sounds in the 'CRX - Workshop Crosses' as they were a bit intense for me, but there are a few that have eluded me (I cant locate them).

I have checked all the
.fuz files in the 'Sound' folder, and checked the CRX.espfor references to sounds that might be in the fallout.esp but I don't see anything. I even renamed the 'Sound' folder and some of the sounds persist.

Where could these sounds be? ! My guess is that I missed some reference in the
CRX.esp that points to a vanilla .fuz file somewhere, but maybe I don't know what I am looking for.

I have uploaded 5 examples to my Google drive if anyone is inclined to help identify what these sounds are (or where they are). 
Any help with this would be great because I really don't want to have to nuke all the sounds in this mod over 5 or so sounds I cant change. Thanks!

Edited by Bluerose1977
  • 2 weeks later...
Posted (edited)

@Oakern quick question about 2.4 -- when you retired all of the 1.x furniture, did they all have 2.x replacements?  I've made heavy use of the old 1.x single-beam prisoner post; it's actually very handy for keeping NPCs precisely where I want them to be, which is extremely useful for displaying a lot of NPCs in relatively little space, or for just putting someone in a specific place so I can come get her again later, or -- and this really is great in my opinion -- posting an NPC near a workbench and using her as a modeling dummy for outfits and accessories (NPCs can't turn to face you when tied to a post).  I would very much like to move up to 2.4 but I also do not want to lose the old 1.x prisoner post, so is it still around in a new form, or is it just gone?  (And if it's just gone, may I humbly request its restoration?  It is just so incredibly useful.)  Same for the simplex and upside-down cross; it would be a shame if they were completely missing.

Edited by Reanimator
Posted
On 10/30/2025 at 5:07 AM, Bluerose1977 said:

So I decided to change some sounds in the 'CRX - Workshop Crosses' as they were a bit intense for me, but there are a few that have eluded me (I cant locate them).

I have checked all the
.fuz files in the 'Sound' folder, and checked the CRX.espfor references to sounds that might be in the fallout.esp but I don't see anything. I even renamed the 'Sound' folder and some of the sounds persist.

Where could these sounds be? ! My guess is that I missed some reference in the
CRX.esp that points to a vanilla .fuz file somewhere, but maybe I don't know what I am looking for.

I have uploaded 5 examples to my Google drive if anyone is inclined to help identify what these sounds are (or where they are). 
Any help with this would be great because I really don't want to have to nuke all the sounds in this mod over 5 or so sounds I cant change. Thanks!

 

So, fuz files you see in Sound->Voice->CRX.esp are custom voice lines and screams/moans created/prepared by me. Other voice lines used for some screams and moans are vanilla F4 files. I don't have list of all the files I used but you can find them using FO4VFRT tool and search for text displayed in the game if you have subtitles on when the given line is said. Once you find the line it tells you the name of the fuz file and voice type so you can replace it in Sound->Voice folder. I hope it helps.

Posted
On 11/15/2025 at 6:20 PM, Chibibikyu said:

still standing still before the cage, post, and rack :((

Have you selected pose from furniture menu? Open menu with R key pointing on the furniture and go to Select Pose. All furniture have Standing Idle pose selected by default.

Posted
On 11/12/2025 at 3:03 AM, Reanimator said:

@Oakern quick question about 2.4 -- when you retired all of the 1.x furniture, did they all have 2.x replacements?  I've made heavy use of the old 1.x single-beam prisoner post; it's actually very handy for keeping NPCs precisely where I want them to be, which is extremely useful for displaying a lot of NPCs in relatively little space, or for just putting someone in a specific place so I can come get her again later, or -- and this really is great in my opinion -- posting an NPC near a workbench and using her as a modeling dummy for outfits and accessories (NPCs can't turn to face you when tied to a post).  I would very much like to move up to 2.4 but I also do not want to lose the old 1.x prisoner post, so is it still around in a new form, or is it just gone?  (And if it's just gone, may I humbly request its restoration?  It is just so incredibly useful.)  Same for the simplex and upside-down cross; it would be a shame if they were completely missing.

Not all furniture have been replaced. The single beam post was replaced by 2 prisoner posts and racks and cages. Simplex and upside down haven't been recreated yet.

Thank you for the feedback - it's good to hear what people expect/want to plan for the next version.

I also suggest you try my other mode - Simple Enslavement it let you capture any npc and command them as you like.

  • 1 month later...
Posted

Hi! Using 2.4!

I found some CRX nail nipple piercing in the chemical workshop. I can build them and also wear, but they`r sitting somewhere in front of the belly. Are they supposed to be wearable? It seems there is no bodyslide file....

  • 2 months later...
Posted (edited)

Great job here.
How is that possible to remove bloody whippings marks on the (companions) bodies once they keep showing even after fun. There is a "no damage" option but I saw it a bit late for their sake.

 

 

Spoiler

2 whip.jpg

 

Edited by jmlparis
  • 1 month later...
  • 5 weeks later...
Posted (edited)
On 11/19/2025 at 10:12 PM, Oakern said:

 

So, fuz files you see in Sound->Voice->CRX.esp are custom voice lines and screams/moans created/prepared by me. Other voice lines used for some screams and moans are vanilla F4 files. I don't have list of all the files I used but you can find them using FO4VFRT tool and search for text displayed in the game if you have subtitles on when the given line is said. Once you find the line it tells you the name of the fuz file and voice type so you can replace it in Sound->Voice folder. I hope it helps.

Thanks for the info and suggestions! This is what I suspected. The problem with this kind of setup (using some custom, and some vanilla sounds for a mod) is that users can't mod the vanilla files without ruining their intended purpose for other scenes (say I wanted screams for vanilla scenes, but not for the crosses).

It would be better if you copied those files to your mod so that users can alter them as they see fit without having to worry about affecting the vanilla sounds. Please consider this for your future releases! In the mean team, I may just go and edit the ESP file with FO4edit to see if I can point those vanilla references to custom ones. (if you had a list that would be handy - I may not be able to use FO4VFRT due to incompatibility with high DPI mode that I have system wide).

Thank you!

Edited by Bluerose1977

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