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Posted
17 hours ago, Vyxenne said:

TL;DR: get SkyUI Show Armor Slot to help rule out any slot conflicts and remove my patch to troubleshoot the actual mod.

I have tracked it down enough to say with almost certainly it has something to do with armors that take up the 32 and 52 slots. Even if the nails are equipped on 48 slot. and all of the robes I would like to equip since they have inbuilt stockings would have slots 32 and 52 taken. Would you know how I may edit them to not take other slots than 32 and what side effects it could cause?

Posted
12 hours ago, Redswift said:

 

Ecotone Dual Sheath should do the job.

I can attest to the fact that Ecotone Dual Sheath installed in my game with 2 mouse clicks and "just works" to perfection, at least with my daggers.

 

Posted
11 hours ago, Shaoram said:

Would you know how I may edit them to not take other slots than 32 and what side effects it could cause?

I have read tutorials that say you can change the Biped Slot(s) of an item by merely editing the plugin (CK or SSEEdit), and other sources that say you must edit the plugin AND also edit the BSTriShape >> BSDismemberSkinInstance >> Partitions >> Partitions >> Body Slot data in the nif (NifSkope.) I have tried both and never yet successfully changed Biped Slot(s) on any item. I have, however, managed to render items invisible while trying to merely move them to a different slot. I suppose that's progress because when it's invisible I no longer give a %^*& what slot it's in. :classic_wacko:

 

Also, all of the "tutorials" I was able to dig up are about Fallout items, not Skyrim, and they were from 2012 and earlier. So basically, everybody who knows how to do it in Skyrim/SSE is apparently keeping a tight lid on the information. I have spent many an evening trying, and crying, and drinking mass quantities of wine trying to shift either my White Lace Half-Socks or my Polished Nails to occupy any slot beside 60 so I can wear them both together.

 

TL;DR: I have no fücking clue, sorry.

Posted
7 hours ago, Vyxenne said:

I have read tutorials that say you can change the Biped Slot(s) of an item by merely editing the plugin (CK or SSEEdit), and other sources that say you must edit the plugin AND also edit the BSTriShape >> BSDismemberSkinInstance >> Partitions >> Partitions >> Body Slot data in the nif (NifSkope.) I have tried both and never yet successfully changed Biped Slot(s) on any item. I have, however, managed to render items invisible while trying to merely move them to a different slot. I suppose that's progress because when it's invisible I no longer give a %^*& what slot it's in. :classic_wacko:

 

Also, all of the "tutorials" I was able to dig up are about Fallout items, not Skyrim, and they were from 2012 and earlier. So basically, everybody who knows how to do it in Skyrim/SSE is apparently keeping a tight lid on the information. I have spent many an evening trying, and crying, and drinking mass quantities of wine trying to shift either my White Lace Half-Socks or my Polished Nails to occupy any slot beside 60 so I can wear them both together.

 

TL;DR: I have no fücking clue, sorry.

 

7 hours ago, Shaoram said:

Ah rip. I could go for a glass wine right now too. :pensive:

 

You have to change the bodyslot in both the plugin and on the nif itself (which you can do either in nifskope or right from outfit studio in the "partitions" panel, just remember to click apply), tutorials that say just changing it in the plugin will work are extremely wrong (or possibly for FO4, no idea how it works there). As long as you change it to the same thing in both places it should work fine, I have never had it NOT work.  

 

Personally I don't like messing with bodyslot conflicts for painted finger and toenails so I add them right to the femalehands and femalefeet nifs. The downsides are that you can't change colors without altering the nif or texture files (ie not from inside the game), every npc will have the same nails unless you use a unique player mod and you have to add the nails to all of your fingerless gloves and open toed shoes, so it isn't for everybody but it works great for me. 

Posted
10 hours ago, Vyxenne said:

I can attest to the fact that Ecotone Dual Sheath installed in my game with 2 mouse clicks and "just works" to perfection, at least with my daggers.

 

Works great! Thanks for recommending this mod.

Posted
1 hour ago, zukoiu said:

Hey guys... I'm looking for sg hair pack 268 edition by hellosanta for SSE, could someone let me know about it? Thank you!

Was just looking for it today as well

 

1st:

Download this

https://drive.google.com/file/d/0B5ovhttJqGRWZUZsODlENTk1bGs/edit

 

2nd

Download that

https://drive.google.com/file/d/1VJztlJ_oBt-URS8hWw4d0u4Dhlp9auhG/view

 

Now install download this then put the meshes from download that into it.

 

No guarantee if it works or if you get hit by a bomb or your credit card info gets stolen.

 

Posted

Okay so, I haven't delved into NSFW mods before, and decided to give it a try today.

What ones for SSE are usually considered good for a sex-driven overhaul of the game?

Posted

If you never tried these mod before, better to start low and with something simple.

 

Grab the basic stuff: SKSE64, SkyUI, a nude body (CBBE and SOS), install and check the game.

Then grab SexLab and SexLab matchmaker. Install and test.

 

Be aware that it is nonsense to install other sex mods before you have this basic setting working.

Posted

You could also try Flower Girls, which doesn't require SKSE, making it a bit easier to install, and features only consensual animations. It also ties in to Amorous Adventures, which is so much fun that I made a new character last year just to play the game via all the AA quests with Flower Girls animations.

Posted

Hello, I need some help with editing skeletons.

 

So I'm using XPMS and I really want digitigrade races I tried Beast races reshaped but it's based on the vanilla skeleton so I tried editing XPMS' beast skeletons to look like the ones from Beast races reshaped.

But nothing seems to change in-game.

unknown.png

 

I tried attaching the nodes to parent NiNode but the result is all over the place.

 

Please help me edit the XPMS skeleton to become digitigrade in-game.

 

Thanks.

Posted
16 hours ago, Zeifyl said:

Okay so, I haven't delved into NSFW mods before, and decided to give it a try today.

What ones for SSE are usually considered good for a sex-driven overhaul of the game?

Try EVERYTHING! :D

Posted

Hi everyone,

 

I'm one detail short of my aimed setup and I kindly ask for your help.

I use Paradise hall, DD, Skyrim defeat and miscellaneous other mods but I lake a place to put my slaves in custody and have some fun.

Slave Market seems very promising, sadly it is not available for SSE...

Any ideas ?

Bonus question : Is it fair game for me to try to convert Slave Market to SSE or not ?

 

Thanks by advance

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