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CBBE / BodySlide and Outfit Studio


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Posted

Quick question with outfit studio.  Is there a simple way to to unpack the CBBE Vanilla outfits so they aren't in a sub-folder anymore? 

 

Making a personal replacer and it's getting a bit tedious to scroll down to CBBE Vanilla and then scroll through another list, especially when I forget where I left off at :)

Posted

Hello, i can't find a way to fix my weird problem with bodyslide.

 

What im trying to do is simply apply my own CBBE  preset to outfits from some mod like : http://www.nexusmods.com/skyrim/mods/29827/? or http://www.nexusmods.com/skyrim/mods/72028/?

 

Im using: [COS BODY] from this well know pack: http://www.loverslab.com/topic/54739-all-in-one-hdt-animated-pussy/

 

 

My problem : whatever i do, the body won't match the preset slider. In fact only the armor take effect of the sliders, but not the body, it result to a 100% correct slider for all the armor pack (using batch build) in game, but when i equip them, my own body revert back to a "COS body original preset" while armor looks like i want.

 

maybe a screenshot below will help... :(

post-43546-0-69713800-1486844081_thumb.jpg

Posted

nunu I may be very off and def not technical too much as I am still trying to get it set up well and understand it better for when SSE CBBE is out and change a lot of outfits for that.

 

But it seems it is retaining the CBBE body to the root of the armor file instead of to your COS BODY. Where that is off hand I apologize. But I want to say when loaded in the right hand of the window is where it shows what body is associated with that armor. Hopefully a more well versed member speaks up after me. But atleast something to check out in the mean time.

 

*Edited to add* That info is for when loaded up into OS right hand screen where they eye icons are located. Part I dont remember is if CBBE needs deleted and new one added. Or just CBBE deleted from the outfit. *end edit*

 

Still trying to figure out how to use the SSE version to add info to load my outfits into categories which oldRim does very well on it's own, but SSE currently has no info on and such.

Posted

I do hope I'm not beating a dead horse, but, is there a potential release date for SSE CBBE? The UNP on Nexus is nice, but I would like to bring my F4 preset along with me. 

There currently is not a release date.

Posted

 

I do hope I'm not beating a dead horse, but, is there a potential release date for SSE CBBE? The UNP on Nexus is nice, but I would like to bring my F4 preset along with me. 

There currently is not a release date.

 

Thanks. 

Posted

Maybe someone can send cell and caliente some amphetamin?..

Posted

Any progress or news around here? This a bit quiet or no one post to much here.  :P

 

I'm sure Cell will update the thread like he does when updates are done. Let's all be a little patient with Cell and Caliente. They do this as a hobby and to better everyone's experience with the game out of the goodness of their heart. I'm sure they have separate lives they need to deal with outside of this too.

Posted

Hey there Ousnius,  just wondering what the plan is for the new Body Slide.  it'll be the same as oldrim with just the min and max sliders yeah? ie: just 2 windows..  or will it be weird like fallout 4 with triangle shaper?

 

I found fallout 4 almost impossible to get a handle on the outcome between my high & low weights..

(not knocking it though, I'm just curious =)

Posted

Will it be possible to use old body presets for the new CBBE body ?

 

Nope, different base shape means the slider values act differently.

 

Any idea if development is still underway? 

 

Yes, obviously.

Posted

Will there be a UNP imitation body preset? I suppose it won't look 100% the same as real UNP right ?

 

No, you'll have to create something that looks similar with the sliders yourself. And no it won't be like the real UNP., but it can be better if you know what you're doing with the sliders.

Posted

I feel like the new CBBE will be released next week. Does it sound reasonnable?

 

I think not because a development still ongoing, fast or slow we didn't know. I'm sure devs will do their best.  ;)

Posted

i would like know what real difference between uunp and the new cbbe, why choose cbbe instead uunp ??? :cool:

 

The mesh (polygons) are more homogeneous in CBBE.
It has always been so - even with old CBBE mesh.
 
In addition, CBBE AND OS / BS is ultimately from Caliente. Why should not the author support his own mod and prefer?
Posted

 

i would like know what real difference between uunp and the new cbbe, why choose cbbe instead uunp ??? :cool:

 

The mesh (polygons) are more homogeneous in CBBE.
It has always been so - even with old CBBE mesh.
 
In addition, CBBE AND OS / BS is ultimately from Caliente. Why should not the author support his own mod and prefer?

 

 

 

I mean for a users of uunp  why switch to CBBE ?

 

Posted

 

 

i would like know what real difference between uunp and the new cbbe, why choose cbbe instead uunp ??? :cool:

 

The mesh (polygons) are more homogeneous in CBBE.
It has always been so - even with old CBBE mesh.
 
In addition, CBBE AND OS / BS is ultimately from Caliente. Why should not the author support his own mod and prefer?

 

 

 

I mean for a users of uunp  why switch to CBBE ?

 

 

I think that Ousnious already said in the thread that the new CBBE will have not only more polygons but a way to use the UNP UV texture map. So people that use UUNP will still using they favored UNP compatible textures in a more detailed body than the ones of UUNP. Also, since UUNP will not be ported, this means that will have less armors incompatibilities between "body A" and "body B" and so on.

Posted

I feel like the new CBBE will be released next week. Does it sound reasonnable?

One can only dream.!!

 

I would bloody love it if it did come next week, had Skyrim SE for months, but just cant play it without CBBE.

On the other hand I'd rather they took their time and created something really special, which I'm sure they are.

Some new screenshots of it would be nice.

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