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SlaveTats Magic Manager(STMM)


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Posted
12 minutes ago, GenioMaestro said:

Why make that?

The files that you download from the web pages are in compressed format, normally Zip, Rar or 7Zip.

Why expand that files to process it whit Ordenator to latter compressed it again to install it in MO?

 

Process directly your entire mods folder because, really, have all the files that are used by the game.

If you make some bad you always have the original files untouched to reinstall it in MO.

 

If you change the original files that you have downloaded and have an error you must download it again.

And that can be much more work, like search again the mods in the web page, verify the version, if have a new version you must verify the compatibility whit others mods and probably need upgrade more mods, and of course, wait the download of all the updated mods and start installing it in MO.

Simply because you make a fail processing the original compressed files.

Never touch the originals downloaded files is another of the rules of the good modding practice.

The reason I do this is to archive my favorite mods.  Some of my favorite mods are no longer available as the mod authors took them down.  So now I keep copies of my all time favorite mods as a back up just in case.

 

I keep backups whenever I modify someone else's mod too.  Don't worry, I have the storage space. ^-^  It is just how I prefer to handle things, even if it doesn't seem ideal.  I have an organizational system I use to keep track of versions and things.  I have various mods separated by type, author, etc.

 

EDIT: And of course I do not reupload mods that the original author has taken down.  That is wrong.  All the backups are personal use only unless the mod author gives permission.

Posted

can't seem to be able to store lewd-mark tattoos: 

all other tattoos are working for me.

 

i should be more precise:

i can apply lewdmarks via STMM but they do not get stored in the configuration

-> applying another tattoo after a lewdmark results in the lewdmark being overwritten for me.

 

Can someone reproduce this? Or is it just my install being broken?

 

btw: it might be a good idea to be able to delete key-assignments in the MCM by assigning "ESC" or "DEL" to one of the keys.

Posted
1 hour ago, yeahhowaboutnooo said:

all other tattoos are working for me.

 

Works, but i must admit that, the first time i apply LewdMarks, i have an unexpected result. The color and glow was respected when i load the configuration but was NOT respected after save the game and load it. That can be a fail in NiOverride because when i repeat the operation all works as expected.

 

1 hour ago, yeahhowaboutnooo said:

applying another tattoo after a lewdmark results in the lewdmark being overwritten for me.

Really are you applying the tat? Have you configured the MCM to use "Direct Apply without Remembered"?

 

When STMM show a tat make exactly that =  show and that is not apply the tat.

When you press the Voice Command the tat is added to the Remembered and that is not apply the tat.

You must show the Remembered and press again the Voice Command to effectively apply the tat.

 

Or you can go to the MCM and activate the mark use "Direct Apply without Remembered"?

In that case, when you press the Voice Command the tat are effectively applied without use Remembered.

 

1 hour ago, yeahhowaboutnooo said:

btw: it might be a good idea to be able to delete key-assignments in the MCM by assigning "ESC" or "DEL" to one of the keys.

WHY? A lot of people are requesting that but i not know WHY?

 

The only key that can be avoided is the key to show the menu because you can use the voice command.

But i think is much more fast and easy press a key that open the magic menu to select the voice command.

You can put the voice command in a shortcut but that make exactly the same as press the menu key.

 

The keys forward and back can not be avoided because are strictly necessary to advance the tats.

Is the only way i find to change the tats while we are in 3rd cam with full control to move, rotate and zoom.

I can not use spells because when you launch a spell the camera is locked forward.

 

First, i can not understand WHY you want remove the key assignments.

Second, we have more than 100 keys? Is impossible you can have the 100 keys assigned to others mods.

If you want have the numbers keys over the letters free to use it in shortcuts put the STMM keys in others key, as for example, the numbers in the numeric pad, or in the functions keys, or where you want.

Posted
3 hours ago, GenioMaestro said:

When STMM show a tat make exactly that =  show and that is not apply the tat.

When you press the Voice Command the tat is added to the Remembered and that is not apply the tat.

You must show the Remembered and press again the Voice Command to effectively apply the tat.

I am an idiot.

 

i think that should solve my problem.

BTW: lewdmarks comes with both .json files for slavetats and an .esp/scripts for racemenu overlays -> i might've intermittently started trying to apply the mark with racemenu which probably confused me further ^^
Sorry.

 

3 hours ago, GenioMaestro said:
5 hours ago, yeahhowaboutnooo said:

btw: it might be a good idea to be able to delete key-assignments in the MCM by assigning "ESC" or "DEL" to one of the keys.

WHY? A lot of people are requesting that but i not know WHY?

Definitely not necessary to have, it would be just "nice to have".
It was just a suggestion nothing more :) 

 

Thanks for the mod and thanks for replying, SSE-slavetats definitely needs this mod ?

  • 5 weeks later...
Posted
1 hour ago, liruidong said:

I use this mod and I save my game. But I can not load my new save next time.

I really doubt your problem can be related to this mod but try disable STMM and look if you can load your savegame.

 

All I can imagine is the string table bug. Do you have Crash Fixes?

Posted
11 hours ago, GenioMaestro said:

I really doubt your problem can be related to this mod but try disable STMM and look if you can load your savegame.

 

All I can imagine is the string table bug. Do you have Crash Fixes?

I have Crash Fixes. Now I can not load my savegame after using this mod even I disable STMM.

Posted
26 minutes ago, liruidong said:

I have Crash Fixes. Now I can not load my savegame after using this mod even I disable STMM.

However, I try another savegame to use STMM. This time there is nothing wrong with the new savegame.

Posted
6 hours ago, liruidong said:

However, I try another savegame to use STMM. This time there is nothing wrong with the new savegame.

Some problem you must have with your savegame. This mod is very small and simply. Is really strange can cause any problem.

  • 4 weeks later...
Posted
On 4/7/2020 at 9:40 AM, GenioMaestro said:

Some problem you must have with your savegame. This mod is very small and simply. Is really strange can cause any problem.

 

@GenioMaestro

 

Nice mod.  Has lots of potential for my next game.  So thanks

 

Looking at the issues raised by ....

 

@liruidong

 

..... I have a couple of things I noticed

 

FWIW, I have tried this mod for the first time today and while it mostly works fine, once you understand what you're doing and how see/apply etc works, I did get some weird results when I added further 'tat mods', ie additional textures, to my game between saving and reloading

 

 

1 - Reloading some saves seemed to set the player high up in the sky, with the PC unable to be seen, no characters from that prior save visible, and a band of 'cloud' obscuring half the world with mountains and trees showing in very low resolution, apparently located in the sky.  A bit like being at 0,0,0 without the fall into the Giant's Camp, or like the grief you used to get leaving the Solitude main door before that got fixed  LOL

 

 

2 Where that didn't happen, and I could load something, an NPC

 

 - which had been 'painted' with an STMM config made, and then used to paint that NPC in a save made AFTER the save being loaded,

 

 - that NPC would appear in the right place on startup of a save made BEFORE the NPC had been painted,

 

 - BUT 'WEARING' the 'tat configuration' 'made' and 'painted' on them in the LATER save, and

 

 - the 'tat configuration' which had been used to paint that NPC in the LATER save, although now being 'worn' by the same NPC when the EARLIER save was loaded, did 'NOT exist' in the earlier save's STMM 'tat configs', when one looked at the mod's main menu and selected the 'load config' option

 

 - that was using the Tramp stamps initially, and then leaving the game and adding some other tat mods

 

 

Not sure if these are just a glitch in my game or not, but I've put them down here just in case it's helpful in any way

 

 

I did try again without the Tramp Stamp textures and the added textures to see if there was anything weird in them, but they worked fine.  It just seemed to go wrong if one added further tat textures after first adding STMM to my game

 

Anyway, hope that's of some use, to someone

  • 2 months later...
Posted

Finding this really clumsy. I don't want anything that affects the player, only npc's, and it regularly does not detect an npc immediately in front of me and applies the tats instead to me- and I have a complex body/face/hand and foot racemenu paint set that I never want altered on me. This becomes really annoying really fast.

  • 1 month later...
Posted

How do I transfer a saved tat profile to a new character? I can't figure out where STMM is saving the stored files at or where to move it to. I've got like 30+ tats set up on one character, but on a new character they aren't stored. When I go to racemenu and load a saved preset the saved tats show up for a few minutes before they start disappearing on their own even though I don't even have Fade Tattoo, not sure what's up with that

 

Is there any way to pull the saved tats from one character to put on a new one?

  • 3 weeks later...
  • 8 months later...
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  • 2 months later...
Posted

so i could put a tattoos to my character, but i can't store it to the configuration storage, both ST and RM are 0, therefore i cannot use it on NPC. can someone help me?

  • 7 months later...
Posted

I have recently noticed a glitch where saved slave tat sets apply gloss even when the original values did not have gloss enabled. There will just randomly be sets where ever single tattoo has the gloss effect enabled in slave tats (and visually) even when I had just made the set and made sure none of those tats had gloss.

 

Additionally the gloss values in the .json file seem to vary randomly between 1 and 20.

  • 10 months later...
Posted

this mod is so useful that I've enjoyed its convinence for a long time... but it is not working well on my current new install, the tattoos apply veeeerry slowly and sometimes don't respond at all, just wondering, what could be the cause of it, what mods could be messing with this mod?

thank you very much

 

  • 10 months later...
Posted

Any way to increase the number of sections that can be displayed on the UIExtension's ListMenu menu? It only shows up to like 108 sequential "sections," which is what I think I counted. Either that, or any way to add a "next page" & "previous page" list entry at the top and bottom, respectively? 

  • 2 weeks later...
Posted
On 5/22/2024 at 3:45 PM, kkanbu420 said:

Any way to increase the number of sections that can be displayed on the UIExtension's ListMenu menu? It only shows up to like 108 sequential "sections," which is what I think I counted. Either that, or any way to add a "next page" & "previous page" list entry at the top and bottom, respectively? 

Bumping this because I'm encountering the same problem. Only able to access maybe 2/3 of my sections

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