Tm812 Posted March 26, 2017 Posted March 26, 2017 I'm sorry to here that you get complaints about problems your mod doesn't cause and that I was one of those people. I suppose using all of those mods together for a first playthrough as well as not thoroughly reading the descriptions for them was a bad idea. HIP is acronym for "Historical Immersion Project". It's basically an alternative to Ck2plus that has a pretty map. The conflicts that I saw were the portraits as well as the lack of a slave raid cb from the slavery mod. Edit: Turns out you need certain buildings to unlock the slave raid cb. As far as traits go I think the stats they change are fine, just that the bonuses are a bit much and the penalties are almost no existent. I think the change to 3 intrigue is fine for raped. I just personally wouldn't place any trait that is easy to get over 1 or 2. I'd give rapist a -1 or -2 to diplomacy to give players a reason not to do it. I see the diplomacy skill as being able to be kind, accepting, and personable. A person who builds bridges, not rapes them. Going along with that I would give asocial a -3 or -4 to diplomacy given what I understand about it. I haven't seen it in game and do not know how it is acquired so I can't be sure. I think it should be more powerful than the shy trait. I see it as the opposite of the socializer and gregarious. I hope Dark World Reborn sees some trait balancing as well. It sure assumes a lot of a character for having such broad or vague traits (mages are know it alls, "Not enough blood to split between two heads", ect). That and the whore traits earning more gold than an entire village. I just noticed that visiting the Exotic Emporium decision can be spammed for infinite prestige and piety. Plus you can buy the dog as many times as you want, to no effect other than the loss of 50 gold. And I just found out you can kidnap yourself. You get auto kicked out of your dungeon unfortunately. Edit: Forgot to ask if the Dark Healing is meant to remove the rapist trait.
Ronin79 Posted March 26, 2017 Posted March 26, 2017 This is my first time posting here, but I had to tell you how much all of the work you've put into this mod has been appreciated. That said, I had a couple minor suggestions for future versions, but I'm not sure how complicated they would be to implement, because I've only tinkered with some very basic mods of my own... 1. Siege events for female rulers in which they get to have their way with the male, or female ruler they just won the siege against. Why should the men have all the fun, right? 2. Targeted decisions for female rulers to rape courtiers, not just prisoners. With that out of the way, I have a few questions as well. 1. Upon reaching rank two in Lilith's Own, I'm able to perform dark divorce. Is this intended? 2. Does the new, random encounter in a holy site always give you the frail trait? I've had it fire three times and each time, I get the frail trait. 3. If Lilith's own is supposed to be a secret society, then why do the families of the people we sacrifice to Lilith always find out about the sacrifice and hate us for it? It just doesn't make a whole lot of sense... I can see them finding out that we've raped their spouse/family member if they were just sitting in our dungeons, but those we sacrifice should disappear without a trace, similar to the way they do in Lucifer's Own/Fellowship of Hel. 4. Are the rewards from Lilith (Lilith's dagger, etc.) meant to be extremely rare? I completed over a dozen missions and never got a single reward. 5. Where did you get that awesome custom portrait for your succubus character shown in the latest screenshots? Is that a portrait pack, or something you made yourself?
Astat95 Posted March 26, 2017 Posted March 26, 2017 I have run file interigity check, disabled all mods, even ones for sounds and different fonts, except recommended ones, played as independant, staying all time in the court, hired Harley via Dark World decsion from intrigue menu and nothing. No Harley related events. Maybe it's because I do not have Monks and Mystics? But then again it worked before. I'm not exactly sure when it started but it might have something to do with either newest DLC or current version of Dark World.
DocToska Posted March 27, 2017 Author Posted March 27, 2017 Do you remember the old werewolf event chain where you hear rumours of something eating the livestock and you can choose to ignore it, hire monster hunters, send your marshal to investigate etc? Yes, I recall that. The event chains for that are still there, but aren't triggered at the moment. Eventually I'll take a look at them and will see if I can reactivate them. HIP is acronym for "Historical Immersion Project". It's basically an alternative to Ck2plus that has a pretty map. The conflicts that I saw were the portraits as well as the lack of a slave raid cb from the slavery mod. Edit: Turns out you need certain buildings to unlock the slave raid cb. Yeah, as for portraits: My mod does not contain any custom portraits or changes anything in that regards. So I'm not sure why you got this conflict. Do you also have the Remedy Portraits installed? Maybe it's that. As far as traits go I think the stats they change are fine, just that the bonuses are a bit much and the penalties are almost no existent. I think the change to 3 intrigue is fine for raped. I just personally wouldn't place any trait that is easy to get over 1 or 2. I'd give rapist a -1 or -2 to diplomacy to give players a reason not to do it. I see the diplomacy skill as being able to be kind, accepting, and personable. A person who builds bridges, not rapes them. Going along with that I would give asocial a -3 or -4 to diplomacy given what I understand about it. I haven't seen it in game and do not know how it is acquired so I can't be sure. I think it should be more powerful than the shy trait. I see it as the opposite of the socializer and gregarious. The Asocial trait is handed out during the "Wood Vixen" event that might happen when you're in command of an army. This trait makes rapes take a more severe turn and the victim will loose health and has a good chance of dying from it. As for further trait balancing: I have next to no insight into the mind of a rapist and can only speculate. As for raped? Some of my best female friends happened to have that misfortune in their youths and the psychological scars and character changes were pretty severe. So with a particular example in mind I used that as a starting point to give a +5 bonus to intrigue and scheming. Now if I make a trait and a counter trait, they ought to balance themselves off somewhat. Hence I needed to apply +/-5 to rapist as well in some way. That was the premise that I operated under. I just noticed that visiting the Exotic Emporium decision can be spammed for infinite prestige and piety. Plus you can buy the dog as many times as you want, to no effect other than the loss of 50 gold. And I just found out you can kidnap yourself. You get auto kicked out of your dungeon unfortunately. Edit: Forgot to ask if the Dark Healing is meant to remove the rapist trait. As only player chars can do that I didn't bother to fix it yet. If someone wants to cheat that way it would be easier to hit shift+3 and do it via the console. And yes: It's intentional that dark healing removes sexcrazed, all diseases, maimings and raped/rapist. It's magic, after all. This is my first time posting here, but I had to tell you how much all of the work you've put into this mod has been appreciated. Thank you! 1. Siege events for female rulers in which they get to have their way with the male, or female ruler they just won the siege against. Why should the men have all the fun, right? 2. Targeted decisions for female rulers to rape courtiers, not just prisoners. Yes, I actually wanted to do the siege events for female rulers over the weekend, but then my wife dragged me out of my man-cave for some shoe shopping. Targeted decisions for female rulers raping courtiers are in. Right click on a male courtier (while you're not in command of an army) and you have "DWT: Get fucked by him" or "DWT: Get raped by him". With that out of the way, I have a few questions as well. 1. Upon reaching rank two in Lilith's Own, I'm able to perform dark divorce. Is this intended? 2. Does the new, random encounter in a holy site always give you the frail trait? I've had it fire three times and each time, I get the frail trait. 3. If Lilith's own is supposed to be a secret society, then why do the families of the people we sacrifice to Lilith always find out about the sacrifice and hate us for it? It just doesn't make a whole lot of sense... I can see them finding out that we've raped their spouse/family member if they were just sitting in our dungeons, but those we sacrifice should disappear without a trace, similar to the way they do in Lucifer's Own/Fellowship of Hel. 1: "Dark Divorce" is a rank 3 skill. And I just checked: Yeah, it has the wrong from_potential, so you can start to use it at rank 2 already. Many thanks for reporting this. It'll be fixed in the next release. 2: weak/feeble trait from "encounter in holy place": Nope, there are four random things that can happen. Gaining the feeble trait is just one of them. You could also gain robust, lustful (if you haven't already) or a blessing from Lilith. So it might have been just bad luck getting it twice in a row. 3: I thought about that. The stock missions from the devil's own just let the dead disappear. But then I thought to myself: "How logical is that?" After all: That person you sacrificed was your prisoner. So it might have been generally known that this person was in your dungeon. And then they simply vanished? It would not be plausible that a relative of the prisoner then comes to you and says: "Duuude, my wife just vanished into thin air while being under lock and chains in your dungeons? Totally not your fault, man! I know first hand how difficult it is to get reliable prison guards." Soo ... I think in the end it would be more plausible if liege and family of the sacrificed prisoner hold you accountable, as it happened under your watch. That's why I did it this way. 4. Are the rewards from Lilith (Lilith's dagger, etc.) meant to be extremely rare? I completed over a dozen missions and never got a single reward. 5. Where did you get that awesome custom portrait for your succubus character shown in the latest screenshots? Is that a portrait pack, or something you made yourself? 4: The "Holy Impregnation" and the mission where you are female ruler and need to carry out someone else's child (and have them acknowledge the fatherhood) have a 100% chance of giving you an artifact. Demonic Possession has a 20% chance of giving an artifact. If you're curious and want to spawn them via the console? It's event DWTLLO.18100. 5: Portraits: I got kinda tired of the bad looking "stock" German chicks and didn't like the few presented options from the Remedy Portraits either. So I eventually edited remedy_portrait_swapping.dds and inserted three female portraits that I found more to my liking. I'll attach it to this message. If you have Remedy's Custom Portraits installed, then just drop that file into mods/Dark World ReMeDy Custom Portraits/gfx/characters/ and overwrite the remedy_portrait_swapping.dds in it with mine. My additions to it are #13, #14 and #15. The Lilith portrait is #14. To assign it to yourself use the console and type "add_trait portrait14". I also like #15 and usually use that. A bigger version of the Lilith image is part of my mod and you find it under DWToska/gfx/event_pictures/llo/LilithHerself.dds. If you need a free graphics program that can do *.dds, then get PAINT.NET. I have run file interigity check, disabled all mods, even ones for sounds and different fonts, except recommended ones, played as independant, staying all time in the court, hired Harley via Dark World decsion from intrigue menu and nothing. No Harley related events. Maybe it's because I do not have Monks and Mystics? But then again it worked before. I'm not exactly sure when it started but it might have something to do with either newest DLC or current version of Dark World. This is indeed strange. Could you please try it from the console? event DWTHarley.1000 - that will fire the event roulette. It won't do much right away, as most events have a delay of 10-90 days until they fire. event DWTCourt.1030 - Harley caught cheating at cards event DWTHarley.1010 - Harley awaits bossman on his bed event DWTHarley.1220 - Harley offs one of the players lovers out of jealousy event DWTHarley.1300 - Harley visits the stables event DWTCourt.1010 - BJ event DWTCourt.1020 - kills player-rival event DWTCourt.1040 - Werewolf encounter event DWTCourt.1060 - Harley & Rayne event DWTHarley.620 - (invisible) Harley has fun with your male family members. These events need no DLC and right now I only heck if the Harley events are not turned off and if you're not prisoner, not incapable and that you are adult. DWTharley.1010-1300 are for male players only. All this info is of course assuming that you use the latest version of the mod, which is v1.3.4 at this time. remedy_portrait_swapping.dds
Ronin79 Posted March 27, 2017 Posted March 27, 2017 5: Portraits: I got kinda tired of the bad looking "stock" German chicks and didn't like the few presented options from the Remedy Portraits either. So I eventually edited remedy_portrait_swapping.dds and inserted three female portraits that I found more to my liking. I'll attach it to this message. If you have Remedy's Custom Portraits installed, then just drop that file into mods/Dark World ReMeDy Custom Portraits/gfx/characters/ and overwrite the remedy_portrait_swapping.dds in it with mine. My additions to it are #13, #14 and #15. The Lilith portrait is #14. To assign it to yourself use the console and type "add_trait portrait14". I also like #15 and usually use that. A bigger version of the Lilith image is part of my mod and you find it under DWToska/gfx/event_pictures/llo/LilithHerself.dds. If you need a free graphics program that can do *.dds, then get PAINT.NET. Thank you for saving me a ridiculous amount of time in photoshop! I found some great succubus images that I started turning into portraits to use with Remedy's custom file, but that one you used for Lilith is absolutely perfect. I tried firing the rewards via console, so it definitely works. Apparently I just have terrible luck. I love the pictures you chose for the narrative, by the way. As to getting 'feeble' three times in a row, I got it two more times before finally getting a different trait, so again... Probably just my bad luck. As for the female ruler events, I meant having a targeted decision that allowed the female ruler to be the aggressor, rather than be on the receiving end. For example, a female ruler forcing a male courtier to go down on her, etc. as you can do with prisoners. EDITED: I also found one more possible issue with the Lilith's Own society. It seems that if I have any member of the society as either a vassal or a courtier, my children are being 'initiated for Lilith' by said vassal/courtier by the age of twelve. There is no way to prevent this, so I'm constantly having to remove all the traits via console, because my perfect, twelve year-old heir is now an experienced whore and a master of seduction... (Having played now for 39 years, EVERY child born into the world is now a whore at age twelve, so this really needs to be adjusted.) All in all, I'm loving the mod -- in fact it's quickly becoming my favorite addition to dark world, simply because it adds so many things I felt were missing from the main mod.
nuclearnemo Posted March 27, 2017 Posted March 27, 2017 I have run file interigity check, disabled all mods, even ones for sounds and different fonts, except recommended ones, played as independant, staying all time in the court, hired Harley via Dark World decsion from intrigue menu and nothing. No Harley related events. Maybe it's because I do not have Monks and Mystics? But then again it worked before. I'm not exactly sure when it started but it might have something to do with either newest DLC or current version of Dark World. This is indeed strange. Could you please try it from the console? event DWTHarley.1000 - that will fire the event roulette. It won't do much right away, as most events have a delay of 10-90 days until they fire. event DWTCourt.1030 - Harley caught cheating at cards event DWTHarley.1010 - Harley awaits bossman on his bed event DWTHarley.1220 - Harley offs one of the players lovers out of jealousy event DWTHarley.1300 - Harley visits the stables event DWTCourt.1010 - BJ event DWTCourt.1020 - kills player-rival event DWTCourt.1040 - Werewolf encounter event DWTCourt.1060 - Harley & Rayne event DWTHarley.620 - (invisible) Harley has fun with your male family members. These events need no DLC and right now I only heck if the Harley events are not turned off and if you're not prisoner, not incapable and that you are adult. DWTharley.1010-1300 are for male players only. All this info is of course assuming that you use the latest version of the mod, which is v1.3.4 at this time. I ran DWTHarley.1000 trough the console and it says in the console: MrHuman ran command: event DWTHarley.1000 (*) Is Not a prisoner (X) One of these must be true: (*) Is an adult It does run fine after this (since i overruled it) but it seems that it doesn't run because it fails to meet certain criteria (the one of these must be true part)? And after that the random events with Harley do seem to trigger.
Astat95 Posted March 27, 2017 Posted March 27, 2017 I have run file interigity check, disabled all mods, even ones for sounds and different fonts, except recommended ones, played as independant, staying all time in the court, hired Harley via Dark World decsion from intrigue menu and nothing. No Harley related events. Maybe it's because I do not have Monks and Mystics? But then again it worked before. I'm not exactly sure when it started but it might have something to do with either newest DLC or current version of Dark World. This is indeed strange. Could you please try it from the console? event DWTHarley.1000 - that will fire the event roulette. It won't do much right away, as most events have a delay of 10-90 days until they fire. event DWTCourt.1030 - Harley caught cheating at cards event DWTHarley.1010 - Harley awaits bossman on his bed event DWTHarley.1220 - Harley offs one of the players lovers out of jealousy event DWTHarley.1300 - Harley visits the stables event DWTCourt.1010 - BJ event DWTCourt.1020 - kills player-rival event DWTCourt.1040 - Werewolf encounter event DWTCourt.1060 - Harley & Rayne event DWTHarley.620 - (invisible) Harley has fun with your male family members. These events need no DLC and right now I only heck if the Harley events are not turned off and if you're not prisoner, not incapable and that you are adult. DWTharley.1010-1300 are for male players only. All this info is of course assuming that you use the latest version of the mod, which is v1.3.4 at this time. I ran DWTHarley.1000 trough the console and it says in the console: MrHuman ran command: event DWTHarley.1000 (*) Is Not a prisoner (X) One of these must be true: (*) Is an adult It does run fine after this (since i overruled it) but it seems that it doesn't run because it fails to meet certain criteria (the one of these must be true part)? And after that the random events with Harley do seem to trigger. Console says the same thing here. How do you overrule it exactly?
nuclearnemo Posted March 27, 2017 Posted March 27, 2017 Console says the same thing here. How do you overrule it exactly? If you trigger an event trough the console you basically overrule the requirements needed to trigger that event normally.
Knight1625 Posted March 27, 2017 Posted March 27, 2017 5: Portraits: I got kinda tired of the bad looking "stock" German chicks and didn't like the few presented options from the Remedy Portraits either. So I eventually edited remedy_portrait_swapping.dds and inserted three female portraits that I found more to my liking. I'll attach it to this message. If you have Remedy's Custom Portraits installed, then just drop that file into mods/Dark World ReMeDy Custom Portraits/gfx/characters/ and overwrite the remedy_portrait_swapping.dds in it with mine. My additions to it are #13, #14 and #15. The Lilith portrait is #14. To assign it to yourself use the console and type "add_trait portrait14". I also like #15 and usually use that. A bigger version of the Lilith image is part of my mod and you find it under DWToska/gfx/event_pictures/llo/LilithHerself.dds. If you need a free graphics program that can do *.dds, then get PAINT.NET. Thank you for saving me a ridiculous amount of time in photoshop! I found some great succubus images that I started turning into portraits to use with Remedy's custom file, but that one you used for Lilith is absolutely perfect. I tried firing the rewards via console, so it definitely works. Apparently I just have terrible luck. I love the pictures you chose for the narrative, by the way. As to getting 'feeble' three times in a row, I got it two more times before finally getting a different trait, so again... Probably just my bad luck. As for the female ruler events, I meant having a targeted decision that allowed the female ruler to be the aggressor, rather than be on the receiving end. For example, a female ruler forcing a male courtier to go down on her, etc. as you can do with prisoners. EDITED: I also found one more possible issue with the Lilith's Own society. It seems that if I have any member of the society as either a vassal or a courtier, my children are being 'initiated for Lilith' by said vassal/courtier by the age of twelve. There is no way to prevent this, so I'm constantly having to remove all the traits via console, because my perfect, twelve year-old heir is now an experienced whore and a master of seduction... (Having played now for 39 years, EVERY child born into the world is now a whore at age twelve, so this really needs to be adjusted.) All in all, I'm loving the mod -- in fact it's quickly becoming my favorite addition to dark world, simply because it adds so many things I felt were missing from the main mod. Removing the societies folder should stop that until he puts out a fix.
Astat95 Posted March 28, 2017 Posted March 28, 2017 Well, when I type in console commands Harley events do fire sometimes 2 in a row but afterwards it's back to (not)normal. A shame because I really enjoyed those.
Ronin79 Posted March 28, 2017 Posted March 28, 2017 5: Portraits: I got kinda tired of the bad looking "stock" German chicks and didn't like the few presented options from the Remedy Portraits either. So I eventually edited remedy_portrait_swapping.dds and inserted three female portraits that I found more to my liking. I'll attach it to this message. If you have Remedy's Custom Portraits installed, then just drop that file into mods/Dark World ReMeDy Custom Portraits/gfx/characters/ and overwrite the remedy_portrait_swapping.dds in it with mine. My additions to it are #13, #14 and #15. The Lilith portrait is #14. To assign it to yourself use the console and type "add_trait portrait14". I also like #15 and usually use that. A bigger version of the Lilith image is part of my mod and you find it under DWToska/gfx/event_pictures/llo/LilithHerself.dds. If you need a free graphics program that can do *.dds, then get PAINT.NET. Thank you for saving me a ridiculous amount of time in photoshop! I found some great succubus images that I started turning into portraits to use with Remedy's custom file, but that one you used for Lilith is absolutely perfect. I tried firing the rewards via console, so it definitely works. Apparently I just have terrible luck. I love the pictures you chose for the narrative, by the way. As to getting 'feeble' three times in a row, I got it two more times before finally getting a different trait, so again... Probably just my bad luck. As for the female ruler events, I meant having a targeted decision that allowed the female ruler to be the aggressor, rather than be on the receiving end. For example, a female ruler forcing a male courtier to go down on her, etc. as you can do with prisoners. EDITED: I also found one more possible issue with the Lilith's Own society. It seems that if I have any member of the society as either a vassal or a courtier, my children are being 'initiated for Lilith' by said vassal/courtier by the age of twelve. There is no way to prevent this, so I'm constantly having to remove all the traits via console, because my perfect, twelve year-old heir is now an experienced whore and a master of seduction... (Having played now for 39 years, EVERY child born into the world is now a whore at age twelve, so this really needs to be adjusted.) All in all, I'm loving the mod -- in fact it's quickly becoming my favorite addition to dark world, simply because it adds so many things I felt were missing from the main mod. Removing the societies folder should stop that until he puts out a fix. I already fixed it by restricting the AI to targeting characters in their own court and upping the age of the 'initiated' character to 16. I wanted to put some other restrictions on it, but sadly I'm not that good at modding yet.
DocToska Posted March 28, 2017 Author Posted March 28, 2017 Ok, here we go. There are still a couple of problems. Like mentioned above: Harley events. The never ending story. Yes, it works if you trigger DWTHarley.1000 from the console. But not via the on_actions. It's a scope issue. If you trigger it from the console, the event scopes to you and it works. If the game triggers it via on_bi_yearly_pulse {}, it scopes to the scope defined in the event. Which doesn't work in this case. I did some tests and for testing I threw out all time delays from DWTHarley.1000 so that the random events fire directly. Then I stuffed a call for DWTHarley.1000 into on_startup {}, so that it fires right when the game starts (just for testing purpose). Which turned out to be a bad idea, because the bloody startup event has a different scope that if it fires via bi_yearly_pulse {}. Which became apparent when the event fired on startup, but then never again. I had a long 14h work day and am certainly not thinking clearly right now. But I tried a few things and can't seem to wrap my head around it. So I looked at borrowing some code from another event that works. The birth of the demon child: character_event = { #birth of demon child id = DWTLLO.7508 hide_window = yes is_triggered_only = yes trigger = { mother = { has_character_flag = DWT_unholy_mother } } immediate = { save_event_target_as = lilith_child ... mother = { ... save_event_target_as = unholy_mother character_event = { id = DWTLLO.7511 } } } } This scopes to a child whose mother has the flag 'DWT_unholy_mother'. We need to scope to Harley, who has the flag 'dw_npc_harley'. Then we need to fire an event for us. How do we find out who "us" is? Well, we're employer{} of Harley. So I thought something like this might work - which is just the crux of it for testing purpose: character_event = { id = DWTHarley.1000 hide_window = yes is_triggered_only = yes trigger = { any_courtier = { has_character_flag = dw_npc_harley } } immediate = { save_event_target_as = is_harley employer = { save_event_target_as = thats_us event_target:thats_us = { random_list = { 100 = { narrative_event = { id = DWTHarley.1010 } } # TESTTESTTESTTESTTEST } } } } } Oh yes, that fires DWTHarley.1010. And I get that for every bloody courtier in my court. So right now I get this event 74 times and the portrait in the middle of the narrative_event is that of a random courtier starting with my oldest kid, then the chancellor and so on. Like said: I'm tired, not thinking clearly and probably made an obvious and silly mistake. I'll look again after some rest. Other things that were mentioned or that I noticed: 1.) Yes: Joining age for the order needs to be bumped to 16 and we need to make an exception for our offspring being recruited. 2.) Am currently playing as male ruler of the HRE. My heir get killed off faster than my wife can birth replacements. Even before she has popped out the next kid, my current heir "vanishes without a trace" at age 0. I literally have to manually assign the trait "in_hiding" to all children that I intend to keep, or someone kills them off. I'm not yet sure if that's someone from 'Lilith's Own' who's doing that or one from the stock 'Devil's Own'. In any case: It's game breaking.
Quillon Posted March 28, 2017 Posted March 28, 2017 Vanishing without a trace is mostly done with abducting and afterwards sacrificing someone. Or absorbing lifeforce. If your sacrifices are set, to lower opinions and tell truth behind their Vanishing, than Lilith sacrifices can't be the problem. So... that left us with absorbing lifeforce. If your court has Spawn of Satan, it can kill of family members. If your wife is leader of Lucifers own/Liliths own, she probably absorbs their lifeforce. Or... your court has someone, who is abducting your children ajd sacrificing them. Most likely a Satanist.
Ronin79 Posted March 28, 2017 Posted March 28, 2017 All I did was edit the decisions file so that AI could only "initiate for Lilith" characters in their own court, then bump up the required age from 12 to 16 to avoid all those 12 year-old seducers and experienced whores. Honestly, I got a good laugh out of the event initially, because instead of making the character a member of Lilith's own, it just gives them a whole bunch of bad traits due to the fact that the game's stupid AI is using it on EVERY character before they're old enough to join any secret society in most cases. I'll have to post a screenshot, but at one point, far along in the game, it was impossible to find a character for one of my kids to marry who didn't have the traits experienced whore, seducer, hedonist, lustful, etc. My two tweaks seemed to fix the issue as I'm twenty years into a new game and both my daughters are still safe. For those who are curious, here's what I did: Edited The following: lilith_dark_initiation = { # FROM: Victim # ROOT: Agressor filter = realm ai_target_filter = court potential = { # the victim: 16 years old or older, in your court or your prison age = 16 OR = { trait = virgin has_character_flag = appear_in_option
DocToska Posted March 29, 2017 Author Posted March 29, 2017 Vanishing without a trace is mostly done with abducting and afterwards sacrificing someone. Or absorbing lifeforce. If your sacrifices are set, to lower opinions and tell truth behind their Vanishing, than Lilith sacrifices can't be the problem. So... that left us with absorbing lifeforce. If your court has Spawn of Satan, it can kill of family members. If your wife is leader of Lucifers own/Liliths own, she probably absorbs their lifeforce. Or... your court has someone, who is abducting your children ajd sacrificing them. Most likely a Satanist. Yeah, I narrowed it down a little: The wife was ruler of a different court and that court alone had two demon_childs. Once I moved the children out of her court they were safe. The fun part was when the wife died. Her killer? She herself. Hmm. All I did was edit the decisions file so that AI could only "initiate for Lilith" characters in their own court, then bump up the required age from 12 to 16 to avoid all those 12 year-old seducers and experienced whores. Thank you for your suggestion and they indeed look good. There were two other instances in the same event where age would benefit from bumping it to 16, so I did that as well. That will be part of the next release. Many thanks again! Honestly, I got a good laugh out of the event initially, because instead of making the character a member of Lilith's own, it just gives them a whole bunch of bad traits due to the fact that the game's stupid AI is using it on EVERY character before they're old enough to join any secret society in most cases. Yeah, it was outright silly. Just recently I sent a male ruler to visit a "professional" and he was greeted by his 14 year old daughter, who already was an exclusive "entertainer". Uhm ... nope! Soo ... back to the Harley random events: Last night and today I spent about eight hours on this and I was ready to throw the towel (or the monitor out of the window). Because ... something is truly fucky. No matter how I approached it? Grabbing Harley first, then the player or the other way around: The event would not fire, would work only once or would fire repeatedly for anyone in my court as the scope. Sometimes it fired, had Harley in the scope first time around and lost the scope after the follow-up event even though an event_target was set. Oh, and I got a bazillion event panels w/o text, images or buttons in between for things that should have worked without a hitch. I do have the strong suspicion that any_courtier = {} is not working correctly if used as a trigger or the syntax or contextual usage for that is different than I expect it to be. So I did something stupid. But I say: If it is stupid and works? Then why not? Here is what I did: DWTHarley.1000 is no longer triggered by on_bi_yearly_pulse{}. Instead I made it is_triggered_only = no with a trigger that makes it fire if we do have Harley, Harley events haven't been turned off and she's not a prisoner. So that will make this event fire right away. And then it got a mean_time_to_happen of 180 days so that it only fires every half year and runs it's random list from there. I'm currently testing this and if it holds water it'll make it into the next release due either today or tomorrow.
ngppgn Posted March 29, 2017 Posted March 29, 2017 Weird. Firing it from a pulse or as mtth shouldn't affect scopes. But event .1000 fires for the player right? In the code snippet above you seem to be saving the player as event_target:is_harley. If you need a permanent reference to harlet, another approachis save her as a global target when she is created, then scope to her that way.
oldbettan Posted March 29, 2017 Posted March 29, 2017 Updated to 1.3.4 from 1.2.1, is catholicism vanilla now?
DocToska Posted March 29, 2017 Author Posted March 29, 2017 Weird. Firing it from a pulse or as mtth shouldn't affect scopes. But event .1000 fires for the player right? In the code snippet above you seem to be saving the player as event_target:is_harley. If you need a permanent reference to harlet, another approachis save her as a global target when she is created, then scope to her that way. I know. I tried several ways. The old original DWTHarley.1000 was from Harley's perspective. So it did scope her first based on her flag that identified her as court-jester and then grabbed her liege (us) as event target. I also tried it the other way around: Grab us as the scope, grab Harley as event target. I had some anonymous help in between and between what that voice whispered into my ears and what I figured out myself I think I now have identified a workable approach. But to be honest: Making it a self firing event with an MTTH works just as well. Part of the problem is limiting the scope with any_* (example: any_courtier) and then you need to do the illogical step of snagging them up via a matching random_* (example: random_courtier). Updated to 1.3.4 from 1.2.1, is catholicism vanilla now? Did you delete the DWToska folder from 1.2.1 before you unzipped 1.3.4 into your mod folder? You really need to do that, because sometimes I change file names or remove old files. My mod no longer makes any religion changes and no longer includes the old file that made changes to the catholic faith. But if you unzipped 1.3.4 on top of 1.2.1, then that file never got removed.
DocToska Posted March 29, 2017 Author Posted March 29, 2017 Ok, I just uploaded v1.3.5 which contains the following fixes and improvements: Harley Random events - fixed yet again. This time ... they should work. Or you get your money back. Female rulers im command of armies during successful sieges can now have their fun with male victims as well. Bumped minimum age for lilith_dark_initiation to 16 years. Limited filter to realm and ai_target_filter to court as suggested by R0nin78. Many thanks! DWToska intrigue menu and birthcontrol are no longer rated as high priority decissions by default. 'Prolong life' should now exclude the primary heir from being drain-killed. Otherwise an AI wife that is member of Lilith's Own could easily exterminate your dynasty. DWToska Menu option 'In Command Random Events' now also turns off combat rapes during siege if that option is set to OFF. Removed duplicate DWT.8100 event.
oldbettan Posted March 29, 2017 Posted March 29, 2017 New update, you're working fast! Going to try it now
Ronin79 Posted March 30, 2017 Posted March 30, 2017 That was quick! Looks like it's time to start a new game tonight.
JesusKreist Posted March 30, 2017 Posted March 30, 2017 DWToska intrigue menu and birthcontrol are no longer rated as high priority decissions by default. Nice. But you (and users of course) did notice that tiny green dot in the decision window, yes? That is a toggle to make a decision high priority or strip it. If I'm not mistaken vanilla CK2 feature since 2.5 or something equally old. Regardless of age a vanilla feature nontheless and in current games active i.e. not a mod is responsible for that. The toggle is persistant i.e. it changes the priority globally and not only for the particular save where you did it. Consider this a PSA.
Chadraln Posted March 30, 2017 Posted March 30, 2017 Uhhh... wouldn't that be why he said "by default"? Ie, the player can change the priority, but it will start as normal priority? If more players prefer a decision to be normal priority rather than high priority, it makes sense for a mod creator to change the default setting so the least amount of players need to adjust it.
JesusKreist Posted March 30, 2017 Posted March 30, 2017 Many players do not know they can change this priority in the first place. This was an information, hence the "consider this a PSA" (Public Service Announcement). This was NOT a "this is useless, moron!" as which you may have understood it.
DocToska Posted March 30, 2017 Author Posted March 30, 2017 DWToska intrigue menu and birthcontrol are no longer rated as high priority decissions by default. Nice. But you (and users of course) did notice that tiny green dot in the decision window, yes? Of course. But when I make this decisions a high priority by default, then the small flag/icon will pop up that reminds players that there are two decisions available they can take. And this flag/icon remains around forever, unless the player disables the notification of this or unticks the high prio from these two in the intrigue menu. In my eyes it makes no sense to constantly remind a player about the availability of two decisions he can take at any time. It would make more sense if these decisions were only available at certain times. Such as the Blood Moon Festival for example.
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