Blackshirt83 Posted September 9, 2017 Posted September 9, 2017 Small bug, the dog content does not remove the virginity trait.
rhiper Posted September 11, 2017 Posted September 11, 2017 Small bug, the dog content does not remove the virginity trait. same with when your child or child of courtier reaches adulthood and you choose to be yourself ( ͡° ͜ʖ ͡°) the virgin trait remains
Aliris Posted September 12, 2017 Posted September 12, 2017 I'll take a look at those, that's a pretty easy fix.
Aliris Posted September 12, 2017 Posted September 12, 2017 Okay, added it to the education one, but it should be in the dog event (DWT.2022). Unless you're thinking of a different one maybe?
DaysofNight Posted September 13, 2017 Posted September 13, 2017 HI, I have a problem I'm not sure how to fix. I was playing my game normally, Lilith's campaign, I use other mods like Toska and the Mercenary Commander. I also use Slvrbuu's cheat menu, which I decided to update (Worst decision ever), after I loaded my game random people had static portraits, some women had balls and some man had lactating tits, my character was suddenly a werewolf, neko and elf (initially he was an incubus), the traits were all over the place. It was a mess. I tried rolling back the offending mod but it's still the same, I have tried not loading the mod, changes nothing.  I'm not sure if this is a problem wit the order the mods are loaded (traits and portraits) I have also re-installed the mods, but short of re-installing the whole game (which I really don't want to) I'm not sure what to do.  Could someone help me? I would greatly appreciate it.  Some screenshots:  http://i.imgur.com/awmQKQQ  https://i.imgur.com/Ch15qLi  http://i.imgur.com/68LkGsX
cormorand Posted September 13, 2017 Posted September 13, 2017 Hmm... It seems the "Harley events" do not trigger, did you remove them?
rhiper Posted September 13, 2017 Posted September 13, 2017 Hmm... It seems the "Harley events" do not trigger, did you remove them?Oooh, the I wondered the same... thought it was just my bad luck...
Aliris Posted September 13, 2017 Posted September 13, 2017 I took out a lot of the stuff that appeared to have overlap with things DW had added back into Dark World Core, and Harley was among them. I expect that a lot of things that Toska had in there weren't in what Core now has, but I haven't had time to really go through and figure out what is or isn't in there (yet, at least). HI, I have a problem I'm not sure how to fix. I was playing my game normally, Lilith's campaign, I use other mods like Toska and the Mercenary Commander. I also use Slvrbuu's cheat menu, which I decided to update (Worst decision ever), after I loaded my game random people had static portraits, some women had balls and some man had lactating tits, my character was suddenly a werewolf, neko and elf (initially he was an incubus), the traits were all over the place. It was a mess. I tried rolling back the offending mod but it's still the same, I have tried not loading the mod, changes nothing.  I'm not sure if this is a problem wit the order the mods are loaded (traits and portraits) I have also re-installed the mods, but short of re-installing the whole game (which I really don't want to) I'm not sure what to do.  Could someone help me? I would greatly appreciate it.  Some screenshots:  http://i.imgur.com/awmQKQQ  https://i.imgur.com/Ch15qLi  http://i.imgur.com/68LkGsX  I can't really tell judging from what you posted in screenshots, but from the sound of things you changed mods in the middle of an ongoing game, which tends to cause issues. You won't be able to restore any of those saves is my guess, and your best bet would be to try to go back to an earlier save with the older mod version.  Overall, my guess is that there's a conflict with traits in the mods you were using, and in the events those mods use to assign said traits, and that caused things to go haywire somehow.
penzor Posted September 15, 2017 Posted September 15, 2017 Updating mods usualy change breaks saves. dunno if its checksum or from actual changes in the files. Rip your game
jelf Posted September 16, 2017 Posted September 16, 2017 HI, I have a problem I'm not sure how to fix. I was playing my game normally, Lilith's campaign, I use other mods like Toska and the Mercenary Commander. I also use Slvrbuu's cheat menu, which I decided to update (Worst decision ever), after I loaded my game random people had static portraits, some women had balls and some man had lactating tits, my character was suddenly a werewolf, neko and elf (initially he was an incubus), the traits were all over the place. It was a mess. I tried rolling back the offending mod but it's still the same, I have tried not loading the mod, changes nothing.  I'm not sure if this is a problem wit the order the mods are loaded (traits and portraits) I have also re-installed the mods, but short of re-installing the whole game (which I really don't want to) I'm not sure what to do.  Could someone help me? I would greatly appreciate it.  Some screenshots:  http://i.imgur.com/awmQKQQ  https://i.imgur.com/Ch15qLi  http://i.imgur.com/68LkGsX  I think its probably because the trait IDs changed after you updated some of the mods, e.g., Average Balls may have a trait ID of 905 in the original mod combination, but changed to 906 in the updated mod combination, and 905 is now Small Balls (or whatever). The save file doesn't change so the traits are still recorded as their original IDs in the save file, so if you originally had Average Balls which was recorded as 905 in the save file, you'll now have Small Balls because 905 refers to Small Balls now. Hi guys,  Not sure if this issue has been asked before. But in my game the find and rape women in hold after siege event seems to have stopped firing after the first two (or 3) sieges. I still get the vanilla siege prisoner thing (drag XXX out of hiding) but never seem to get the modded event any more. Does anyone know how to solve this?  Thanks!  Edit: It seems to be caused by the "siege_victor_recent" character flag. Does anyone know how long does this flag last (and how to change how long it lasts) and whether it may renew itself even if the siege rape event did not fire? Also, does the siege rape event preclude getting normal siege prisoners?
Aliris Posted September 16, 2017 Posted September 16, 2017 Hi guys, Â Not sure if this issue has been asked before. But in my game the find and rape women in hold after siege event seems to have stopped firing after the first two (or 3) sieges. I still get the vanilla siege prisoner thing (drag XXX out of hiding) but never seem to get the modded event any more. Does anyone know how to solve this? Â Thanks! Â Edit: It seems to be caused by the "siege_victor_recent" character flag. Does anyone know how long does this flag last (and how to change how long it lasts) and whether it may renew itself even if the siege rape event did not fire? Also, does the siege rape event preclude getting normal siege prisoners? Â Â I can take a look - which version were you using? Â There were some weird things with that event firing twice for me so I tried to clean up the logic with the flag. Right now it's supposed to be placed immediately when DWT.7999 triggers, and cleared once you make an option choice (any choice) in the follow on event, DWT.8000.
lithium500 Posted September 16, 2017 Posted September 16, 2017 Hey so I can't install the mod, because I'm unable to extract the zip file for the newest version 1.3.5. Says the archive is incomplete? Â Edit: Seems like it was an issue with the unzipper program I was using, am using another one that seemed to work. Will post again if mod is broken though.
Aliris Posted September 16, 2017 Posted September 16, 2017 1.3.5 is still kinda broken, yes. I did a variant with a lot of broken and redundant stuff removed that's on page 18 since Toska is absent. Â Oh - something else I noticed, that even if you select the rule to disable tentacle content, the succubus tentacle spell is still available (from this mod), which I'll fix for my version when I do an update.
jelf Posted September 17, 2017 Posted September 17, 2017 Â Hi guys, Â Not sure if this issue has been asked before. But in my game the find and rape women in hold after siege event seems to have stopped firing after the first two (or 3) sieges. I still get the vanilla siege prisoner thing (drag XXX out of hiding) but never seem to get the modded event any more. Does anyone know how to solve this? Â Thanks! Â Edit: It seems to be caused by the "siege_victor_recent" character flag. Does anyone know how long does this flag last (and how to change how long it lasts) and whether it may renew itself even if the siege rape event did not fire? Also, does the siege rape event preclude getting normal siege prisoners? Â Â I can take a look - which version were you using? Â There were some weird things with that event firing twice for me so I tried to clean up the logic with the flag. Right now it's supposed to be placed immediately when DWT.7999 triggers, and cleared once you make an option choice (any choice) in the follow on event, DWT.8000. Â I'm using your version from page 18
lithium500 Posted September 17, 2017 Posted September 17, 2017 1.3.5 is still kinda broken, yes. I did a variant with a lot of broken and redundant stuff removed that's on page 18 since Toska is absent. Â Oh - something else I noticed, that even if you select the rule to disable tentacle content, the succubus tentacle spell is still available (from this mod), which I'll fix for my version when I do an update. Â Â Â Â Hi guys, Â Not sure if this issue has been asked before. But in my game the find and rape women in hold after siege event seems to have stopped firing after the first two (or 3) sieges. I still get the vanilla siege prisoner thing (drag XXX out of hiding) but never seem to get the modded event any more. Does anyone know how to solve this? Â Thanks! Â Edit: It seems to be caused by the "siege_victor_recent" character flag. Does anyone know how long does this flag last (and how to change how long it lasts) and whether it may renew itself even if the siege rape event did not fire? Also, does the siege rape event preclude getting normal siege prisoners? Â Â I can take a look - which version were you using? Â There were some weird things with that event firing twice for me so I tried to clean up the logic with the flag. Right now it's supposed to be placed immediately when DWT.7999 triggers, and cleared once you make an option choice (any choice) in the follow on event, DWT.8000. Â I'm using your version from page 18 Â Yeah I seem to have this issue to with your version.
Aliris Posted September 18, 2017 Posted September 18, 2017 Hm, I'll see about checking up on that, or at worse, adding a sanity check to remove it at regular intervals.
lithium500 Posted September 19, 2017 Posted September 19, 2017 Does 1.3.4 still work with stability with the other DW mods?
Aliris Posted September 19, 2017 Posted September 19, 2017 It probably doesn't, no - there's a lot of overlap between functions that 1.3.4 had, which were from the original Dark World version before Dewguru revamped it, but that have been since added back in to the latest version of DWCore. I mean, it might work, but it'd be pretty wonky at best. Â Anyway, give this a try - I haven't had a lot of chance to test the siege victor fix, but hopefully that should make it work right now. (There's various other tweaks and fixes and such too) Â Â DWToska_remix.7z
Zmey Posted September 19, 2017 Posted September 19, 2017 Alris if you have the time and will its probably better and easier if you redo the entire mod
Aliris Posted September 19, 2017 Posted September 19, 2017 I don't really have the time to remake everything from the ground up. As I noted a while back, most of the stuff I've done in terms of mod work has been for my own use in games I'm playing. I just try and share out what I've done when others are interested in it.
lithium500 Posted September 20, 2017 Posted September 20, 2017 It probably doesn't, no - there's a lot of overlap between functions that 1.3.4 had, which were from the original Dark World version before Dewguru revamped it, but that have been since added back in to the latest version of DWCore. I mean, it might work, but it'd be pretty wonky at best. Â Anyway, give this a try - I haven't had a lot of chance to test the siege victor fix, but hopefully that should make it work right now. (There's various other tweaks and fixes and such too) Sorry but this doesn't seem to fix the sieges
Zmey Posted September 20, 2017 Posted September 20, 2017 I don't really have the time to remake everything from the ground up. As I noted a while back, most of the stuff I've done in terms of mod work has been for my own use in games I'm playing. I just try and share out what I've done when others are interested in it. Â I can understand that, now for a minor annoyance when using Toska. How do i get rid of the blank custom portraits?
Aliris Posted September 20, 2017 Posted September 20, 2017 Â I don't really have the time to remake everything from the ground up. As I noted a while back, most of the stuff I've done in terms of mod work has been for my own use in games I'm playing. I just try and share out what I've done when others are interested in it. Â I can understand that, now for a minor annoyance when using Toska. How do i get rid of the blank custom portraits? Â Â Blank custom portraits would be an issue with DWCore most likely. I don't think there's anything in this mod that uses custom portraits. Â If you're seeing them as brick walls, then it's probably an issue with missing portrait DLCs (and I'd check the DWCore or Remedy threads). Â If you're seeing a big number, then that means the portrait that's being loaded is a placeholder instead of a specific one. For instance, if you use my other mod, but don't copy the portrait files into the gfx folder, certain angel characters will have those portraits.
Zmey Posted September 20, 2017 Posted September 20, 2017 Its the number ones but only seem to happen when Toska is active
ngppgn Posted September 20, 2017 Posted September 20, 2017 Its the number ones but only seem to happen when Toska is active May be caused by activating/deqctivating mods mid-playthrough since that screws with the savegames regarding traits.
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