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WickedWhims


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Posted
On 10/15/2019 at 10:08 AM, Elvira Mistress of Dark said:

Gracias ;)

 

So the error is caused by the MCCC or misunderstood?

Anyways, back to the original last exception, it appears you were attempting to dance to a wall stereo and it failed to do it? We won't know what could cause the issue until you tell us what mods you've got installed.

41 minutes ago, DarkAudit said:

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

I thought there was a sign of some kind you could place down. Anyone know what that mod was (If that was a mod)? That may be what they are looking for.

Posted
1 hour ago, DarkAudit said:

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

well on my nudist beach works like a charm. people always get naked . since arrrive on lot xd

Posted
1 hour ago, ColonolNutty said:

Anyways, back to the original last exception, it appears you were attempting to dance to a wall stereo and it failed to do it? We won't know what could cause the issue until you tell us what mods you've got installed.

I thought there was a sign of some kind you could place down. Anyone know what that mod was (If that was a mod)? That may be what they are looking for.

Sex Autonomy signs are part of WW.

find them in buid/buy mode under decorations. 

Screenshot (63).png

Screenshot (67).png

Posted

So I was wondering if anyone can tell me what the pink around his dick is. It looks almost as if he were meant to have a vagina but a penis grew out of it. It even looks like that when he's soft and it really throws the whole thing off.

523801286_10-17-19_1-59-10AM.png.70be3f94a4651880f0a0534b0c5a53f6.png376198484_10-17-19_2-00-13AM.png.c94dfc4d5064d2e64c7a1d18bf4751ea.png

Posted
11 hours ago, ikrazy87 said:

So I was wondering if anyone can tell me what the pink around his dick is. It looks almost as if he were meant to have a vagina but a penis grew out of it. It even looks like that when he's soft and it really throws the whole thing off.

523801286_10-17-19_1-59-10AM.png.70be3f94a4651880f0a0534b0c5a53f6.png376198484_10-17-19_2-00-13AM.png.c94dfc4d5064d2e64c7a1d18bf4751ea.png

Could be incompatible skin or skintone…...

Posted

 

24 minutes ago, TomasGrizzly said:

I have a question regarding the attractiveness system. There's something like preferred outfit style, how do I know what style an outfit is?

Spoiler

image.png.31eade5fdec623fa0e820b0262872a8d.png

 

Posted

I need to complete a ww.fix or a save data cleaning, however, I am currently playing four different sims 4 games. Do I need to complete the steps in each game, or just in one of them?

 

Posted
On 10/16/2019 at 3:52 PM, B10HAZARD. said:

I can think of 3 other places where you can get all the patreon content your heart desires.

most users on here know this. that is what @Veoly probably meant. :) 

I am well aware of the places in question (I know 2 of them and am interested in a fourth one to be honest). You could say that I am only but a trolling bword :)

 

Seriously I meant no harm, I just enjoy starting arguments (and rules too weirdly). Isn't this place about kinks? XD

Posted

I can't be the only one that finds it odd that there is no cum layer option for the male genitals...do they magically stay clean after getting the "job" done? This is especially obviously weird when using @azmodan22 cum layer mod. Just sayin..

Posted
21 hours ago, ColonolNutty said:

Anyways, back to the original last exception, it appears you were attempting to dance to a wall stereo and it failed to do it? We won't know what could cause the issue until you tell us what mods you've got installed.

I thought there was a sign of some kind you could place down. Anyone know what that mod was (If that was a mod)? That may be what they are looking for.

 

21 hours ago, DarkAudit said:

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

@LittleMsSam has a dress code mod for this. I would cross check the most recent mod however because the download at her own page seems to be more recently updated than the LL mod has been, but just make sure the naked add-on is included in your mod either way.

 

Edit: corrected info provided.

Posted

Can anyone help me with this.  It happens when I try to get my sim to take a book from the bookcase. 

Spoiler

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:40:28</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4119, in do_transition_single&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4075, in _create_transition_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in run_super_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3985, in run_direct_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:42:10</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Liability &lt;interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability object at 0x00007FF4E0B74E90&gt; threw exception 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1488, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 180, in clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 295, in _clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6619, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4907, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6676, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4776, in release_liabilities&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4773, in release_liabilities&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 310, in release&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 618, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6437, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running stereo_listen_alt_TeenMoodSwing:313 on object_stereoFloorGENJukebox_01:0x01fc0a2af6684078, cancel_reason_msg is User-directed action takes precedence over autonomous interactions.: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 694, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:20</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:1210 on None  (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running transition interactions.: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4578, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4738, in _interrupt_active_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 891, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 922, in cancel_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:735 on None, cancel_reason_msg is Interaction displaced by  running sim-stand:1213 on None  (guaranteed).: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2654, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2564, in _update_face_and_posture_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 607, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1534, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1543, in kickstart_source_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3818, in enter_si_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 290, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 277, in resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 954, in _resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4694, in displace&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:42</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running SocialPickerSI:302 on , cancel_reason_msg is User-directed action takes precedence over autonomous interactions.: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:44:00</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:45:00</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:45:04</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:45:23</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Liability &lt;interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability object at 0x00007FF485969B50&gt; threw exception 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1488, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 180, in clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 295, in _clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6619, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4907, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6676, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4776, in release_liabilities&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4773, in release_liabilities&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 310, in release&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 618, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6437, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:46:05</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Liability &lt;interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability object at 0x00007FF47AFDA690&gt; threw exception 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1488, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 180, in clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 295, in _clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6619, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4907, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6676, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4776, in release_liabilities&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4773, in release_liabilities&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 310, in release&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 618, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6437, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:48:45</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4119, in do_transition_single&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4075, in _create_transition_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in run_super_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3985, in run_direct_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:48:46</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:2700 on None, cancel_reason_msg is Interaction displaced by  running sim-stand:2703 on None  (guaranteed).: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2654, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2564, in _update_face_and_posture_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 607, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1534, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1543, in kickstart_source_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3818, in enter_si_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 290, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 277, in resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 954, in _resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4694, in displace&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:48:57</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 773, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
</root>

Spoiler

 

 

 

Posted
2 hours ago, bluerubber said:

@LittleMsSam has a dress code mod for this. I would cross check the most recent mod however because the download at her own page seems to be more recently updated than the LL mod has been, but just make sure the naked add-on is included in your mod either way.

I've tried that, and it turned out to be more of a pain than it was worth. When trying to use it with Nisa's Lot Extender, I got a list of generic "Dress Code" options with no idea what each one was. I had to try each one in turn to find the one I needed.

Posted

Does Wicked Whims support Luumia Height slider only but not the four different height body presets? I have sims with Medium Tall and Tall preset and with height slider adjustment. They are reset to wrong height (way too tall) after finishing WW sex animations. Please help me fixing this. :/

Posted

I do not complain about this mod, it is great, but it is really unbelievable that a nudity shame option is not added yet to the nakedness. I mean that not all Sims are proud nudists, not every sim is proud that someone unknown sees them naked. I think that option would add a lot of realism to the game. 

You know what I mean.

 

embarrassed-girl.png

Posted

@Asem 12. It is because you either don't have Moximasons No Mosaic mod. Or it is because you have installed the WW file that is called Censorship - Streamer Mode. You don't need that if you play WW. Hope this helps you.

Posted
3 hours ago, asem12 said:

how can see this please help me

Uninstall the Wicked Whims Censorship Streamer mod mod.  WW already removes the mosaic so you shouldn't install a mosaic remover mod.

Posted

The first iteration of the Kinky Whims overhaul has been release, for those interested. It is stable enough to stop telling people to uninstall it, but I'll let ya'll decide. I took a minimalist approach, I have pretty much left most of Wicked Whims untouched, which will result in way less incompatibilities between them.

Posted
38 minutes ago, korbe said:

does this mod come with the tongue animations or do I need the tongue mod?

The @autobanned tongue is now included in WW, you need to download animations that make use of the tongue to see it in game.

 

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