thegooglyman Posted June 4, 2016 Posted June 4, 2016 Little Something I threw together. It conflicts with Break Undies Plus Animations so I'm currently trying to script a way for them to act together. Fuzzybizness keep those animations coming!!! As he pushes them out I'll keep updating! EDIT: Make sure you have FNIS6.2 installed. Install the mod then run Generate FNIS for users. It works like this: When you health drops below 50%, injured animations will trigger. While injured, the script will check your health every 5 seconds. If your health is above 50% during one of those checks, the healthy animations will restore. NICE! I wish i had the skill to do this myself. Did you use skse to make this work? Also are you planning on adding an MCM menu to allow you to choose when it happens and not just below 50%? Nope no SKSE, but not sure why you wouldn't have it anyways
Frezzy Posted June 4, 2016 Posted June 4, 2016 Holy crap, these look fantastic! I hope Goubo uses them for Defeat.
Arrow and the Knee Posted June 4, 2016 Posted June 4, 2016 Little Something I threw together. It conflicts with Break Undies Plus Animations so I'm currently trying to script a way for them to act together. Fuzzybizness keep those animations coming!!! As he pushes them out I'll keep updating! EDIT: Make sure you have FNIS6.2 installed. Install the mod then run Generate FNIS for users. It works like this: When you health drops below 50%, injured animations will trigger. While injured, the script will check your health every 5 seconds. If your health is above 50% during one of those checks, the healthy animations will restore. EDIT EDIT: Forgot to add the scripts to the package lol! FIXED So I installed this, ran user generator for fnis 6.2, and dropped myself below 50% to test. My result? It didn't work. I don't use Break Undies +, I don't run the newest pcea2 (which might be the issue, but I don't think so). Could not using PCEA2 be the problem or maybe its the custom race i'm using?
thegooglyman Posted June 4, 2016 Posted June 4, 2016 Little Something I threw together. It conflicts with Break Undies Plus Animations so I'm currently trying to script a way for them to act together. Fuzzybizness keep those animations coming!!! As he pushes them out I'll keep updating! EDIT: Make sure you have FNIS6.2 installed. Install the mod then run Generate FNIS for users. It works like this: When you health drops below 50%, injured animations will trigger. While injured, the script will check your health every 5 seconds. If your health is above 50% during one of those checks, the healthy animations will restore. EDIT EDIT: Forgot to add the scripts to the package lol! FIXED So I installed this, ran user generator for fnis 6.2, and dropped myself below 50% to test. My result? It didn't work. I don't use Break Undies +, I don't run the newest pcea2 (which might be the issue, but I don't think so). Could not using PCEA2 be the problem or maybe its the custom race i'm using? My first upload didnt have the scripts. Download the new file and install!
Funnybizness Posted June 4, 2016 Author Posted June 4, 2016 OH...MY...GOODNESS...so much love in just a few hours! I am so freaking happy you guys like them. You have no idea. Lol I will create more today and I will make them look immersive (no holding a huge sword up in the air with one hand lol) stay brutal my friends! Love this community! \m/
Arrow and the Knee Posted June 4, 2016 Posted June 4, 2016 (edited) So I installed this, ran user generator for fnis 6.2, and dropped myself below 50% to test. My result? It didn't work. I don't use Break Undies +, I don't run the newest pcea2 (which might be the issue, but I don't think so). Could not using PCEA2 be the problem or maybe its the custom race i'm using? My first upload didnt have the scripts. Download the new file and install! Alright I'll give it a shot now, fingers crossed! Edited June 4, 2016 by CPU Removed too many quotes
Arrow and the Knee Posted June 4, 2016 Posted June 4, 2016 (edited) My first upload didnt have the scripts. Download the new file and install! Alright I'll give it a shot now, fingers crossed! Hm I have a feeling i need to install pcea2 Edited June 4, 2016 by CPU Removed too many quotes
thegooglyman Posted June 4, 2016 Posted June 4, 2016 Hm I have a feeling i need to install pcea2 No need for PCEA2. Make sure you have all the prereqs for FNIS 6.2, and make sure that the CombatFatigue mod is turned active in your loadorder.
Arrow and the Knee Posted June 4, 2016 Posted June 4, 2016 Hm I have a feeling i need to install pcea2 No need for PCEA2. Make sure you have all the prereqs for FNIS 6.2, and make sure that the CombatFatigue mod is turned active in your loadorder. Can I use NMM to install or is manual more optimal?
thegooglyman Posted June 4, 2016 Posted June 4, 2016 Hm I have a feeling i need to install pcea2 No need for PCEA2. Make sure you have all the prereqs for FNIS 6.2, and make sure that the CombatFatigue mod is turned active in your loadorder. Can I use NMM to install or is manual more optimal? NMM should work, if it doesn't try dumping the contents
terrorofmorrowind Posted June 4, 2016 Posted June 4, 2016 (edited) NICE! I wish i had the skill to do this myself. Did you use skse to make this work? Also are you planning on adding an MCM menu to allow you to choose when it happens and not just below 50%? Nope no SKSE, but not sure why you wouldn't have it anyways But how did you do it then? Please, i wanna know. Ah i see by using the fniss option you already use skse more or less through that mod. Btw did you take a long time making this? It doesn't seem to take a long time to make (if you don't count the amount of time the creation kit likes to crash anyway). Edited June 4, 2016 by CPU Removed too many quotes
Arrow and the Knee Posted June 4, 2016 Posted June 4, 2016 (edited) Can I use NMM to install or is manual more optimal? NMM should work, if it doesn't try dumping the contents Hm, I'm probably just hitting a bad stroke of luck. Still not working for me, I tried several different methods (NMM install, Manual Install, fnis patch with pcea/no pcea/pcea2, with the oringinal anims and w/o the orignial anims :/ ) I think in this case an MCM menu (if possible) would be helpful, but if I'm the only one having a problem it's probably not worth your trouble x) I'll wait for the next update of animations and usage and maybe it might work for me then. Good work so far though, I think that you and Funnybiz are giving Skyrim a feature it's needed for quite a while. I look forward to being able to use these anims soon Edited June 4, 2016 by CPU Removed too many quotes
renishi Posted June 4, 2016 Posted June 4, 2016 Funnybizness ,thankyou for making a fantastic animation and may you continue to do so. thegooglyman, thanks for the combat fatigue mod , works like a charm, got beaten down by Ferendal, got abused wilstt using the Defeat mod, after that was finished, my character stumbled away just like the animation, so once again tanks to all .
terrorofmorrowind Posted June 4, 2016 Posted June 4, 2016 Um why was my post removed for too many quotes? I mean i didn't even know (i probably should have read the rules) that there is such a thing as having too many quotes. Btw it must really make you feel good when people are already making mods with your resources. I truly congratulate you on that. Wish tht i could bring something to the table too.
Guest Posted June 4, 2016 Posted June 4, 2016 Um why was my post removed for too many quotes? I mean i didn't even know (i probably should have read the rules) that there is such a thing as having too many quotes. Btw it must really make you feel good when people are already making mods with your resources. I truly congratulate you on that. Wish tht i could bring something to the table too. Your post was NOT removed. The nested quotes inside, when they are more than 3 levels may get edited. I removed the inner quotes to make easier to read the posts.
Funnybizness Posted June 5, 2016 Author Posted June 5, 2016 I started the day really excited when I saw all the positive feedback and love you guys gave the mod. But sadly I had a family emergency so I will try my best to come back as soon as I can.
Guest Posted June 5, 2016 Posted June 5, 2016 I started the day really excited when I saw all the positive feedback and love you guys gave the mod. But sadly I had a family emergency so I will try my best to come back as soon as I can. I hope everythings ok D:
Funnybizness Posted June 5, 2016 Author Posted June 5, 2016 I started the day really excited when I saw all the positive feedback and love you guys gave the mod. But sadly I had a family emergency so I will try my best to come back as soon as I can. I hope everythings ok D: My mother-in-law had two seizures. They just took her to the ICU. She's been fighting cancer for years. Never smoked a cig in her life.Toughest woman I know. She has been a real mother to me so my wife and I are just trying to hold it together. And thank you Aareyn we appreciate that. Hopefully everything works out and she recovers soon.
waiyan Posted June 5, 2016 Posted June 5, 2016 I'm sorry If I sound ungrateful. The current animations look like only upper body is injured. The character moves with steady footsteps so it doesn't look like brutally wounded. How about injured movements like Kraito in the beginning of God of war 2 or like Shepard in the end of Mass Effect 3 or like Cirilla in the swamp just before she pass out ? I mean to enhance these animations by combining with one leg cripple animation and to add breathing deep animation or moving some parts of body to ease the pain during idle animation. Love and appreciate your works. I hope Shinji72 makes a video about your animations.
MayDayCray Posted June 5, 2016 Posted June 5, 2016 The guy who created that Vigor mod wanted animations like this. Anywhoo.. I love it.. goes perfect with Defeat. EDIT: Oh and sorry about your Mother-in-law. I hope she is well.
thegooglyman Posted June 5, 2016 Posted June 5, 2016 I started the day really excited when I saw all the positive feedback and love you guys gave the mod. But sadly I had a family emergency so I will try my best to come back as soon as I can. Hope all is well for you and your family!!
Mailamea Posted June 5, 2016 Posted June 5, 2016 Someone needs to make a mod that detects the %HP like 25% hp left the animations will be the one being used by the player. And no HP Regen MOD! and potion animation!
thegooglyman Posted June 5, 2016 Posted June 5, 2016 Someone needs to make a mod that detects the %HP like 25% hp left the animations will be the one being used by the player. And no HP Regen MOD! and potion animation! I added a rough mod for the animation several posts back. More to come as more anims are provided by the amazing animator
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