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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

 

Hey is this intended? I got 5 slaves and only 3 of them have dialog for prostitution.

 

You have to get their submission above 70 I believe is the number.

 

Already past 81 on submission still no dialog 

Posted

 

 

Hey is this intended? I got 5 slaves and only 3 of them have dialog for prostitution.

 

You have to get their submission above 70 I believe is the number.

 

Already past 81 on submission still no dialog 

 

 

if you've already hired those 3 that ha the dialogs then you've hit the limit for tdf sluts, read my above reply

Posted

After many tries i still haven't figured out how submission exactly calculated after punishment. Should i hit the slave a lot times with small damage, or better with few times with strong damage, does damage over time effects mean anything to it? What's the best way to increase submission. Also is there a way to prevent slaves escaping regardless of submission? I tried the collars, but doesn't seems to work. Or i must do more, than just make them equip it?

Posted

After many tries i still haven't figured out how submission exactly calculated after punishment. Should i hit the slave a lot times with small damage, or better with few times with strong damage, does damage over time effects mean anything to it? What's the best way to increase submission. Also is there a way to prevent slaves escaping regardless of submission? I tried the collars, but doesn't seems to work. Or i must do more, than just make them equip it?

 

leash collars should work just fine with the default settings (there's a toggle in the settings that can disable the advanced leash collar)

any other collars are just decorational, unless you install devious devices and use the devious devices addon then see the screenshot from the download page for the collars that have the effects added to it

 

from what i've seen higher damage doesn't help the submission levels any, just the skills you get from doing the damage and the need to charge higher damage skills only makes the weaker damage skills that much better, but it also seems to do even better alternating between 2 skills so to sum it up flames or frostbite is best, but alternating with a fireball or an icespike helps a bit more...punching works and swords work as well so long as your skill isn't high enough to kill the slave in the process. oh and soultrap works too

 

can't really say what any of those submission values really are as they've been set to random values for each hit and pain is almost always set to the fear trait so i think most of the anger comes from "telling off"

Posted

I've seen two things with 7.1.1:

  • following slaves stay closer to the PC (sometimes bumping--no, not that kind) and continue to follow throughout combat and sneaking, often walking about in midst of melees.
  • slaves seem to always remove vanilla clothing they had previously stripped and reworn as part of a SexLab animation when a load door is later used. They will rewear the item(s) if removed and replaced in their inventory (using the normal "wear this" dialogue). So give clothing, worn, undress for animation, redress after animation, then naked again after load door.

I've not had time to check the behaviors with an empty load order (PAH only etc), so if others aren't seeing the same stuff, probably best to ignore. Just thought I'd throw those out in case helpful.

Posted (edited)

I've seen two things with 7.1.1:

  • following slaves stay closer to the PC (sometimes bumping--no, not that kind) and continue to follow throughout combat and sneaking, often walking about in midst of melees.

ok, those are the behavior changes i'm working towards slaves no longer being so stupid during sneak they wait 50 yards away until the player stands again...aside from the walking about behavior you're seeing - that's not intended behavior there and dunno what would cause it - unless the slave you see is just a stubborn angry slave refusing to fight then its just normal rebellious slave behavior - you would want to punish that slave for not fighting...

 

  • slaves seem to always remove vanilla clothing they had previously stripped and reworn as part of a SexLab animation when a load door is later used. They will rewear the item(s) if removed and replaced in their inventory (using the normal "wear this" dialogue). So give clothing, worn, undress for animation, redress after animation, then naked again after load door.

I've not had time to check the behaviors with an empty load order (PAH only etc), so if others aren't seeing the same stuff, probably best to ignore. Just thought I'd throw those out in case helpful.

 

the load door issues effecting slave outfits i haven't seen in years - couple of guesses there, hopefully something didn't go wrong in the enslavement process and cause a none object flooding the log....the other guess would be a dirty papyrus log or a dirty save

 

wish i could help more, but i fly out tomorrow morning for 2 weeks vacation...if you still have trouble with it after that, i'll help when i get back

i will admit the slaves sometimes have issues redressing after sex, but not thru load doors unless there's something wrong

 

edit:

altho the bumping proximity isn't intended behavior, that's atleast a known bug of the current behavioral changes as i work to separate the gap - they were too far, now they're too close...will have to find the happy medium

Edited by CliftonJD
Posted

flying to mom's for christmas, be back in 2 weeks

 

Have a nice holiday man... Merry Xmas to you and yours and thanks for all the work you've done on this mod.

Posted

I have a little problem, i can not set the "Max Health Percentage" since updateing to 7.1.1.

 

It goes everytime back to 0.

 

I had the same thing. If you look back like 1 page. CliftonJD worked with me and I gave up but, he did have suggestions you might try.

Posted

 

Hello guys,

I ask for a little clarification for incompetent:

"if also using this with sd, load pahe after sd"

"Sd" means "SD + (Sanguine Debauchery enhanced)"?

thanks in advance

 

yes, that's correct

Here are the logs you requested.

 

those are not papyrus logs, i asked for papyrus logs and explained how and where to get them...

 

Also, another note to take. This mod doesn't seem to understand that slaves are not suppose to be riding horses if convient horses mod is active, but could be a compatibility issue, whom knows. All I know though is that she stays on the horse unless I attack her, then she goes aggressive.

 

the only incompatibility there is that the mod won't let her off the horse once she's on (and that she's fighting back)- as listed in my change notes with this version i've told the slaves its ok to ride horses cuz it only made sense to me if you're riding a horse the slave should be riding horses as well so they don't fall behind

 

 

I know the slave mod back then, if I attack a slave even without choosing punishment option, they never attacked back.

 

Anyway, that's all the bugs I've found out. Load order is fixed to where I put all paradise on the bottom except for its esm, just for sanity keeping

 

i don't know what your problem is with slaves turning aggressive towards the player until you give me the papyrus logs i've asked for

 

 

many thanks for the clarification.

 

Posted

this might of been explained already but i couldn't find the answers yet. First what does the cloning mechanism do? Like i have some slaves on my list that are located in the pahe clone cell and i don't understand what that means. Also do slaves respawn if i sold them using the auction from home sweet home addon? And lets say i captured all the whiterun guards. Do they respawn after a while or do i have to kill them/release them first or not at all? i captured a hunter from the camp next to the riverwood guardian stones but he doesn't respawn. Is that what is intended?

Its a lot of questions thanks for read and responding in detail if possible.

Posted

So Mia's Lair is definitely the problem when it comes to slaves loosing names and becoming  un-engageable.  It's a weird conflict as nothing shows up in TESVEDIT, MO, the papyrus logs, or anything else as far as I see.  I HAVE to use both! Can you fix that in some future update or is it hopeless?  

Mia's did work with the old Paradise Halls Extension but I'd rather not install that now.

 

Posted

Hello there.I've tried installing pahe 7.1.1 full install,but NMM always insists that a problem has occurred during installation.

 

I'm also incredibly confused. Do I need the original paradise hall?

 

Given I can't install phae 7.1.1 full install,I've tried circumventing this by installing pahe 6.2.2 and then adding the 7.0 and 7.1.1 patches.If I am to do this,do I 'upgrade' when using NMM or select No to install the patches normally?

Posted

No, you need to repackage the archive as it is not mod manager friendly.

 

The current archive tree is like this:

 

pahe_lives_on-7.1.1 [wip]-full install\
|-- main required files\
|   `-- data\
|-- slave camps\
|   |-- Fellglow Slave Camp Rebuild v1.4.2\
|   |   `-- data\
|   |-- layam's original\
|   |   `-- data\
|   `-- paradise_halls_fellglow_slave_camp-adjusted 5-15-16\
|       `-- data\
`-- addons\
    `-- data\
        |-- pahe-DeviousDevices-addon-patch.esp
        |-- pahe-tdf-patch.esp
        |-- pahe_lakeview_manor_cell.esp
        `-- paradise_halls_farengars_study.esp
 

You need the data folder from main required files, one slave camp and the proper addons. You'll also find readme files and instruction in that archive, you should read them.

Posted

 

 

 

this bugged me for half the day today:

 

cliftonjd im glad to report on testing with the wip narri can now be enslaved. i swaped to the previous version to test again and on that version her dialogue would bug so whatever u did fixed that.

 

on the stuck in sex i didnt get that. and him being attacked by the slave sounds more like a brawl bug issue. is he useing the newest brawl bug fixer the modern one?

ok, that's even more weird that it wasn't working before and yet somehow i've fixed it...ah well, good to hear its working now atleast

 

7.0 was about fixing the bugs caused by the unfinished voice types that layam and i added

 

continueing from HSH trread no reason to clutter there iwth pahe stuff.

 

clifton can u check the npc narri in falkreath. ive had no trouble with enslaveing recently but her. i tried all 3 methods health,sleep and the enslave target and she always bugs never gets the dialgue options for enslavement.

 

ive checcked all my mods and besides visual changes only 1 mod changes her factions and that is this

it changes her faction to marriage faction. do u think that could be reason why enslavement bugs on her? if it is then that means any mod that chanes marrage faction would cause issues.

 

dialog bugs aren't covered under faction - i'll need the voice type listed from the mcm to determine her issues and whether its a new bug or already covered in the upcoming [wip]

 

narri sounds familiar tho, i think she works at the local tavern in falkreath - i'll see about whipping up a test game with her

 

Jul 30, 2014 · Narri is a Nord citizen who works at the Dead Man's Drink, an inn located in Falkreath. She works for Valga Vinicia. Narri wakes up at 9am, and immediately ...

ok, that doesn't sound good there, but i'll look into it and let ya know

 

the fact its fixed now, but it wasn't fixed before means that another mod has changed that voice type away from nord ( i personally tested her as you asked and she had a female nord voice)

 

 


a brief history before i release the next update:

layam was in the beginning stages of a few new voice types in paradise halls that left the nord voice type just far enough along to cause dialog issues for some users that were so specific, it was hard for me to track down (and harder to fix) those issues until i expanded on it in pahe version 6.x and made my own voice type based on it (young and eager).

 

in the 6.x series i still hadn't found those voice types yet so i didn't even know my changes were taking effect until the beta series leading upto version 7...

1 of my testers reported issues with enslaving custom followers after adding the option to toggle it (we started testing the new toggle before release)

that was finally something specific enough i could test and reproduce - basically the new voice type i was adding was a common voice type used for custom followers and a common mod used here that we couldn't track down the issues with---wenches!!!

 

so as a result of these findings, knowing that my new voice type was based on layam's original nord voice type - i now knew exactly what was causing the dialog bugs and why they were more common to those mods.

in 7.0 i fixed these bugs for new users by removing all of the additional voice types, but i wasn't aware when in posted it that removing that type of data requires a new or cleaned save or i'd have warned everybody---failure to clean the save will make those issues worse for the voice types effected(almost no other harm from it, but those games will fail to reboot as well(if the need arises))

 

 

i still kept all that data stored away in the beta versions i've been working on with plans to complete those voice types - in order to fix the dialog issues the way it was intended required all dialogs already in pah(e) to be duplicated to nords and again to "young and eager". which up until about a week ago was how things went and the week before that i added "female condescending" to that list to cover a new issue reported.

 

it was discovered that the nord voice quest had gotten too far out of control recently so its been postponed yet again


. i'll take the credit for that mistake of expanding it too far when i was experimenting with it in version 6.x, but if i hadn't it would still be so sparse that it was nearly impossible to replicate and i have a hard time fixing a bug i can't replicate...

 

...anyhow all of this is why the next version is being listed as a [wip]

its still incomplete, but far enough along to call it functional and let everybody use the new features and bug fixes included with it

 

the 2 voice types i've highlighted in green there would be what i added into this update - the young and eager voice type i had chosen some time in version 6 for some reason i think it was just odd for her them to sound the way they did so i felt it would be a good choice for a new voice to add in, but the female condescending voice type was actually added in as mod support for the following much more consistent bugs:

......{log snipped from this quote due to the final problem being unrelated to papyrus}
Plugin list:

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ApachiiHairFemales.esm
ApachiiHair.esm
SGHairPackBase.esm
SexLab.esm
ZaZAnimationPack.esm
SOGS.esm
SexLabAroused.esm
Evil Lair of Hydra.esm
Schlongs of Skyrim - Core.esm
hdtHighHeel.esm
Heels Sound.esm
HentaiPregnancy.esm
Children+SoulGems.esm
Extra Encounters Reborn - Basic.esm
LOLIJPVoices.esm
RaceCompatibility.esm
SharedSeranaDialogue.esm
fox_shop.esm
CompanionArissa.esm
JoshenLamaara v1.esm
OSA.esm
paradise_halls.esm
12FemaleBrows.esp
TheEyesOfBeauty.esp
Brows.esp
Feminine Females.esp
KS Hairdos - HDT.esp
LovelyHairstylesCE.esp
SGHairPackAIO.esp
KS Hairdo's.esp
SOSRaceMenu.esp
SexLab_SOS-Stapon.esp
SexLabDefeat.esp
SexLabMatchMaker.esp
Tiwa44_Minidresses_Standalone.esp
Tiwa44_Minidresses_Standalone_DG&DB.esp
Luxury Collection.esp
FoxMerged.esp
Aradia Lace Dress.esp
AmazingFollowerTweaks.esp
AFT_ManagedFollowerBoost.esp
Breezehome_Fully_Upgradable.esp
NeutralHjerim.esp
RiversideLodge.esp
Imperial Real Estate - Vanguards Cabin.esp
ElysiumEstate.esp
Auto Unequip Ammo.esp
Command Dragon.esp
Long lost smelters by Hyralux.esp
UIExtensions.esp
SkyUI.esp
AddItemMenu.esp
Better Dynamic Snow.esp
Size does matter.esp
Convenient Horses.esp
SSLToys.esp
Dead Body Collision.esp
When Vampires Attack.esp
WATER-RND Patch.esp
WATER DG + DB.esp
XPMSE.esp
vAutosaveManager.esp
Facelight.esp
SGEyebrows.esp
BFT Ships and Carriages.esp
Run For Your Lives.esp
iHUD.esp
Argonian Access.esp
FNIS.esp
Proudspire Manor Bug Fixes.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsUUNP.esp
Breast Size Scaling for NPCs.esp
SexLab-AmorousAdventures.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOS - Shop.esp
SOS - B3lisario UNP Addon.esp
Extra Encounters Reborn - CSP.esp
Extra Encounters Reborn - Dawnguard.esp
Extra Encounters Reborn - HSR.esp
SOTGenesisMod.esp
Genesis Dragonborn Patch.esp
Serana No Hood.esp
DudestiaMultiMarriages.esp
My Home Is Your Home.esp
SOGS.esp
Fast Respawns And Rich Merchants.esp
Ash Pile Expiration.esp
The Manipulator.esp
BrighterTorches.esp
Abundant Enchantments.esp
unp_bbp130-3.0.esp
Abandoned Temple.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
JemWM.esp
zzLSAR.esp
ClothesMerge.esp
ChaPi Clothing.esp
paradise_halls_SLExtension.esp
paradise_halls_farengars_study.esp
Quick Start - Skip the Opening Sequence.esp
JullyBeauty.esp
SBF All In One Vanilla.esp
ArissaAppearance.esp
Fantastic Imperial Follower.esp
Hermit.esp
AR_Alice_Follower.esp
zMirai.esp
Elwyn - YuiH StandAlone Follower.esp
Anima Follower.esp
Biyao.esp
Victoria Velina Revamped.esp
Alisa Sis.esp
CerwidenCompanion.esp
CerwidenAppearanceKR.esp
CristinaFollower.esp
ErynielElfV2.esp
OK_Rosalie.esp
Follower - Eleonora.esp
_Anglalys.esp
Follower_Cynthia.esp
GMXillia.esp
JoshenLamaara v2.esp
Leiyane Follower.esp
schltz's character.esp
MTNKFollowerNoah.esp
Marcia Follower.esp
ntg.esp
Shia - follower.esp
Silmeria14224.esp
SofiaFollower.esp
TRex_Sviesa.esp
GoddessDiana.esp
TisseFollower.esp
yuxi.esp
FollowerSha.esp
teleiya.esp
EMCompViljaSkyrim.esp
EMViljaInSolstheimAddOn.esp
ViljaAppearance.esp
jh_people2.esp
JH_Companion.esp
banditfemale.esp
jh_ELF.esp
ForswornFemale.esp
Donyaakin.esp
JH_dragonborn.esp
EnhancedCharacterEdit.esp
jh_dawnguard.esp
CharacterMakingExtender.esp
KZstyle-DARKELF.esp
KZstyle-HIGHELF.esp
MBWSLGF - Jordis.esp
MBWSHeroines_SeranaSBFver.esp
SLAnimLoader.esp
NibblesAnimObjects.esp

 

unfortunately we haven't touched the female condescending voice yet so the only thing i can think of is either your load order - try moving pahe to the end of your load order or you have an actual conflicting mod thats leaving no trace

 

if you keep getting issues with that same voice type i'd say likely 1 of the elf mods you have there, but if other voices are effected or its some other race entirely then maybe the banditfemale

 

if they're all that same voice type female condescending, i can get you a patch over the weekend

 

the bad news is that voices types take longer than a weekend to fix...

the good news is i've fixed the problems for both of you now so this is mostly about fitting the pieces together like a jigsaw puzzle for everybody else

  •   what i see here is a pattern of other mods trying to change the default voice types of the npc's so that pahe is unable to do that
  • in pah(e) we have our own default voice type (eventoned) so if another mod decides to alter the voice type of the npc then a conflict arises in which the slave has no dialog (unless it falls under those 2 new voices i've added here)
  • i'm hoping there aren't any more voices out there being altered, but if anybody should ever find this problem again i'll need the voice type of the effected slave(s) from the mcm to fix it
  • next week i leave for 2 weeks, if this problem comes up before i return from vacation you'll need to message it to me for best results so it doesn't get buried in the thread
  • if i don't hear of any new dialog issues with the slaves, i'll start working the silent voices next (after the holidays) along side what's left of the nord voice...there are a few i've found already that pah(e) is unable to assign a voice to - fortunately they have dialogs, but for some reason or other they're just captioned in with subtitles or fuz captions so i aim to give them real voices like they had before they became slaves

 

 

 

 

I am back and with some interesting finding.

 

Long story: After the seemingly no solution, I continue messing around. After a while, the bug is gone. However, I am able to reproduce the bug. It seems that there is another bug, which slaves, who is above the submission value, will mystically escape when I tell her to wait and switch zone. After the escape of this slave, new slave will experience the problem. Probably the system mistakes the new slave as the disappeared one.

 

Short story: My bug seems to be caused by another bug, which waiting slave above submission value will disappear after player switch zone (loading screen). The way to solve it is to capture a slave and let this slave escape normally, probably this forces the system back to normal value?

Posted

 

I am back and with some interesting finding.

 

Long story: After the seemingly no solution, I continue messing around. After a while, the bug is gone. However, I am able to reproduce the bug. It seems that there is another bug, which slaves, who is above the submission value, will mystically escape when I tell her to wait and switch zone. After the escape of this slave, new slave will experience the problem. Probably the system mistakes the new slave as the disappeared one.

 

Short story: My bug seems to be caused by another bug, which waiting slave above submission value will disappear after player switch zone (loading screen). The way to solve it is to capture a slave and let this slave escape normally, probably this forces the system back to normal value?

 

I dont think it's bug but an engine limitation. Was it a none named npc ?? if so she still enslaved just spawned back again where you first captured it. This at least happens to non named npc regular named npc should wait where you told it to wait. non named are usually those bandits types.

Posted

I really wanna try out this mod but it will not install

When installing the 7.1.1 full install I get the message "A problem occurred during install" from NMM.

So I tried installing 6.2.2 and then upgrading from there using the patches but 6.2.2 gives me the same message when installing.

 

Is there something I'm missing or a workaround I can do to get this working? I would really like to give it a try.

Posted

I love the mod think it's fantastic you're doing this but I think a installation menu would help out with the set up so you can set up the features you want at a glance instead of manually extracting and organizing them. I'm not sure how hard that would be but I think it would help.

Posted

hello . I was using this mod before 7.1.1 . After i uninstal and reinstall skyrim i download it again(6.2.2). But this time i have a problem. I cant take any slaves. When i say "im taking you with me" it works but then nothing appears and slave keeps crawling. Can someone help me please...

Papyrus.0.log

Posted

I really wanna try out this mod but it will not install

When installing the 7.1.1 full install I get the message "A problem occurred during install" from NMM.

So I tried installing 6.2.2 and then upgrading from there using the patches but 6.2.2 gives me the same message when installing.

 

Is there something I'm missing or a workaround I can do to get this working? I would really like to give it a try.

No, you need to repackage the archive as it is not mod manager friendly.

 

The current archive tree is like this:

 

 

pahe_lives_on-7.1.1 [wip]-full install\
|-- main required files\
|   `-- data\
|-- slave camps\
|   |-- Fellglow Slave Camp Rebuild v1.4.2\
|   |   `-- data\
|   |-- layam's original\
|   |   `-- data\
|   `-- paradise_halls_fellglow_slave_camp-adjusted 5-15-16\
|       `-- data\
`-- addons\
    `-- data\
        |-- pahe-DeviousDevices-addon-patch.esp
        |-- pahe-tdf-patch.esp
        |-- pahe_lakeview_manor_cell.esp
        `-- paradise_halls_farengars_study.esp
You need the data folder from main required files, one slave camp and the proper addons. You'll also find readme files and instruction in that archive, you should read them.

 

You're welcomed.

Posted

 

 

Hello guys,

I ask for a little clarification for incompetent:

"if also using this with sd, load pahe after sd"

"Sd" means "SD + (Sanguine Debauchery enhanced)"?

thanks in advance

 

yes, that's correct

Here are the logs you requested.

 

those are not papyrus logs, i asked for papyrus logs and explained how and where to get them...

 

Also, another note to take. This mod doesn't seem to understand that slaves are not suppose to be riding horses if convient horses mod is active, but could be a compatibility issue, whom knows. All I know though is that she stays on the horse unless I attack her, then she goes aggressive.

 

the only incompatibility there is that the mod won't let her off the horse once she's on (and that she's fighting back)- as listed in my change notes with this version i've told the slaves its ok to ride horses cuz it only made sense to me if you're riding a horse the slave should be riding horses as well so they don't fall behind

 

 

I know the slave mod back then, if I attack a slave even without choosing punishment option, they never attacked back.

 

Anyway, that's all the bugs I've found out. Load order is fixed to where I put all paradise on the bottom except for its esm, just for sanity keeping

 

i don't know what your problem is with slaves turning aggressive towards the player until you give me the papyrus logs i've asked for

 

 

many thanks for the clarification.

 

 

 

I also have the issue where the slave will not get off the horse. Is this fixed already or in the works? I love having them on horses though!

 

 

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