warnecruid Posted December 12, 2016 Posted December 12, 2016 Hey is this intended? I got 5 slaves and only 3 of them have dialog for prostitution. You have to get their submission above 70 I believe is the number. Already past 81 on submission still no dialog
CliftonJD Posted December 12, 2016 Author Posted December 12, 2016 Hey is this intended? I got 5 slaves and only 3 of them have dialog for prostitution. You have to get their submission above 70 I believe is the number. Already past 81 on submission still no dialog if you've already hired those 3 that ha the dialogs then you've hit the limit for tdf sluts, read my above reply
iddqdidkfa Posted December 12, 2016 Posted December 12, 2016 After many tries i still haven't figured out how submission exactly calculated after punishment. Should i hit the slave a lot times with small damage, or better with few times with strong damage, does damage over time effects mean anything to it? What's the best way to increase submission. Also is there a way to prevent slaves escaping regardless of submission? I tried the collars, but doesn't seems to work. Or i must do more, than just make them equip it?
CliftonJD Posted December 12, 2016 Author Posted December 12, 2016 After many tries i still haven't figured out how submission exactly calculated after punishment. Should i hit the slave a lot times with small damage, or better with few times with strong damage, does damage over time effects mean anything to it? What's the best way to increase submission. Also is there a way to prevent slaves escaping regardless of submission? I tried the collars, but doesn't seems to work. Or i must do more, than just make them equip it? leash collars should work just fine with the default settings (there's a toggle in the settings that can disable the advanced leash collar) any other collars are just decorational, unless you install devious devices and use the devious devices addon then see the screenshot from the download page for the collars that have the effects added to it from what i've seen higher damage doesn't help the submission levels any, just the skills you get from doing the damage and the need to charge higher damage skills only makes the weaker damage skills that much better, but it also seems to do even better alternating between 2 skills so to sum it up flames or frostbite is best, but alternating with a fireball or an icespike helps a bit more...punching works and swords work as well so long as your skill isn't high enough to kill the slave in the process. oh and soultrap works too can't really say what any of those submission values really are as they've been set to random values for each hit and pain is almost always set to the fear trait so i think most of the anger comes from "telling off"
Guest Posted December 12, 2016 Posted December 12, 2016 I've seen two things with 7.1.1: following slaves stay closer to the PC (sometimes bumping--no, not that kind) and continue to follow throughout combat and sneaking, often walking about in midst of melees. slaves seem to always remove vanilla clothing they had previously stripped and reworn as part of a SexLab animation when a load door is later used. They will rewear the item(s) if removed and replaced in their inventory (using the normal "wear this" dialogue). So give clothing, worn, undress for animation, redress after animation, then naked again after load door. I've not had time to check the behaviors with an empty load order (PAH only etc), so if others aren't seeing the same stuff, probably best to ignore. Just thought I'd throw those out in case helpful.
CliftonJD Posted December 13, 2016 Author Posted December 13, 2016 (edited) I've seen two things with 7.1.1: following slaves stay closer to the PC (sometimes bumping--no, not that kind) and continue to follow throughout combat and sneaking, often walking about in midst of melees. ok, those are the behavior changes i'm working towards slaves no longer being so stupid during sneak they wait 50 yards away until the player stands again...aside from the walking about behavior you're seeing - that's not intended behavior there and dunno what would cause it - unless the slave you see is just a stubborn angry slave refusing to fight then its just normal rebellious slave behavior - you would want to punish that slave for not fighting... slaves seem to always remove vanilla clothing they had previously stripped and reworn as part of a SexLab animation when a load door is later used. They will rewear the item(s) if removed and replaced in their inventory (using the normal "wear this" dialogue). So give clothing, worn, undress for animation, redress after animation, then naked again after load door.I've not had time to check the behaviors with an empty load order (PAH only etc), so if others aren't seeing the same stuff, probably best to ignore. Just thought I'd throw those out in case helpful. the load door issues effecting slave outfits i haven't seen in years - couple of guesses there, hopefully something didn't go wrong in the enslavement process and cause a none object flooding the log....the other guess would be a dirty papyrus log or a dirty save wish i could help more, but i fly out tomorrow morning for 2 weeks vacation...if you still have trouble with it after that, i'll help when i get back i will admit the slaves sometimes have issues redressing after sex, but not thru load doors unless there's something wrong edit: altho the bumping proximity isn't intended behavior, that's atleast a known bug of the current behavioral changes as i work to separate the gap - they were too far, now they're too close...will have to find the happy medium Edited December 13, 2016 by CliftonJD
CliftonJD Posted December 13, 2016 Author Posted December 13, 2016 flying to mom's for christmas, be back in 2 weeks
MortiferusX Posted December 13, 2016 Posted December 13, 2016 I have a little problem, i can not set the "Max Health Percentage" since updateing to 7.1.1. It goes everytime back to 0.
valynon Posted December 13, 2016 Posted December 13, 2016 flying to mom's for christmas, be back in 2 weeks Have a nice holiday man... Merry Xmas to you and yours and thanks for all the work you've done on this mod.
clilesra Posted December 14, 2016 Posted December 14, 2016 I have a little problem, i can not set the "Max Health Percentage" since updateing to 7.1.1. It goes everytime back to 0. I had the same thing. If you look back like 1 page. CliftonJD worked with me and I gave up but, he did have suggestions you might try.
erissimaco82 Posted December 15, 2016 Posted December 15, 2016 Hello guys, I ask for a little clarification for incompetent: "if also using this with sd, load pahe after sd" "Sd" means "SD + (Sanguine Debauchery enhanced)"? thanks in advance yes, that's correct Here are the logs you requested. those are not papyrus logs, i asked for papyrus logs and explained how and where to get them... Also, another note to take. This mod doesn't seem to understand that slaves are not suppose to be riding horses if convient horses mod is active, but could be a compatibility issue, whom knows. All I know though is that she stays on the horse unless I attack her, then she goes aggressive. the only incompatibility there is that the mod won't let her off the horse once she's on (and that she's fighting back)- as listed in my change notes with this version i've told the slaves its ok to ride horses cuz it only made sense to me if you're riding a horse the slave should be riding horses as well so they don't fall behind I know the slave mod back then, if I attack a slave even without choosing punishment option, they never attacked back. Anyway, that's all the bugs I've found out. Load order is fixed to where I put all paradise on the bottom except for its esm, just for sanity keeping i don't know what your problem is with slaves turning aggressive towards the player until you give me the papyrus logs i've asked for many thanks for the clarification.
the3rdArc Posted December 18, 2016 Posted December 18, 2016 this might of been explained already but i couldn't find the answers yet. First what does the cloning mechanism do? Like i have some slaves on my list that are located in the pahe clone cell and i don't understand what that means. Also do slaves respawn if i sold them using the auction from home sweet home addon? And lets say i captured all the whiterun guards. Do they respawn after a while or do i have to kill them/release them first or not at all? i captured a hunter from the camp next to the riverwood guardian stones but he doesn't respawn. Is that what is intended? Its a lot of questions thanks for read and responding in detail if possible.
Dondgren Posted December 19, 2016 Posted December 19, 2016 excuse me,when i arrest a slave,wii have a same slave in home sweet home(Copy cell). Where is this place
Lothar123 Posted December 19, 2016 Posted December 19, 2016 So Mia's Lair is definitely the problem when it comes to slaves loosing names and becoming un-engageable. It's a weird conflict as nothing shows up in TESVEDIT, MO, the papyrus logs, or anything else as far as I see. I HAVE to use both! Can you fix that in some future update or is it hopeless? Mia's did work with the old Paradise Halls Extension but I'd rather not install that now.
DarthKnight Posted December 20, 2016 Posted December 20, 2016 Hello there.I've tried installing pahe 7.1.1 full install,but NMM always insists that a problem has occurred during installation. I'm also incredibly confused. Do I need the original paradise hall? Given I can't install phae 7.1.1 full install,I've tried circumventing this by installing pahe 6.2.2 and then adding the 7.0 and 7.1.1 patches.If I am to do this,do I 'upgrade' when using NMM or select No to install the patches normally?
bicobus Posted December 20, 2016 Posted December 20, 2016 No, you need to repackage the archive as it is not mod manager friendly. The current archive tree is like this: pahe_lives_on-7.1.1 [wip]-full install\ |-- main required files\ | `-- data\ |-- slave camps\ | |-- Fellglow Slave Camp Rebuild v1.4.2\ | | `-- data\ | |-- layam's original\ | | `-- data\ | `-- paradise_halls_fellglow_slave_camp-adjusted 5-15-16\ | `-- data\ `-- addons\ `-- data\ |-- pahe-DeviousDevices-addon-patch.esp |-- pahe-tdf-patch.esp |-- pahe_lakeview_manor_cell.esp `-- paradise_halls_farengars_study.esp You need the data folder from main required files, one slave camp and the proper addons. You'll also find readme files and instruction in that archive, you should read them.
LagrangeYu Posted December 21, 2016 Posted December 21, 2016 this bugged me for half the day today: cliftonjd im glad to report on testing with the wip narri can now be enslaved. i swaped to the previous version to test again and on that version her dialogue would bug so whatever u did fixed that. on the stuck in sex i didnt get that. and him being attacked by the slave sounds more like a brawl bug issue. is he useing the newest brawl bug fixer the modern one? ok, that's even more weird that it wasn't working before and yet somehow i've fixed it...ah well, good to hear its working now atleast 7.0 was about fixing the bugs caused by the unfinished voice types that layam and i added continueing from HSH trread no reason to clutter there iwth pahe stuff. clifton can u check the npc narri in falkreath. ive had no trouble with enslaveing recently but her. i tried all 3 methods health,sleep and the enslave target and she always bugs never gets the dialgue options for enslavement. ive checcked all my mods and besides visual changes only 1 mod changes her factions and that is this it changes her faction to marriage faction. do u think that could be reason why enslavement bugs on her? if it is then that means any mod that chanes marrage faction would cause issues. dialog bugs aren't covered under faction - i'll need the voice type listed from the mcm to determine her issues and whether its a new bug or already covered in the upcoming [wip] narri sounds familiar tho, i think she works at the local tavern in falkreath - i'll see about whipping up a test game with her Jul 30, 2014 · Narri is a Nord citizen who works at the Dead Man's Drink, an inn located in Falkreath. She works for Valga Vinicia. Narri wakes up at 9am, and immediately ... ok, that doesn't sound good there, but i'll look into it and let ya know the fact its fixed now, but it wasn't fixed before means that another mod has changed that voice type away from nord ( i personally tested her as you asked and she had a female nord voice) a brief history before i release the next update: layam was in the beginning stages of a few new voice types in paradise halls that left the nord voice type just far enough along to cause dialog issues for some users that were so specific, it was hard for me to track down (and harder to fix) those issues until i expanded on it in pahe version 6.x and made my own voice type based on it (young and eager). in the 6.x series i still hadn't found those voice types yet so i didn't even know my changes were taking effect until the beta series leading upto version 7... 1 of my testers reported issues with enslaving custom followers after adding the option to toggle it (we started testing the new toggle before release) that was finally something specific enough i could test and reproduce - basically the new voice type i was adding was a common voice type used for custom followers and a common mod used here that we couldn't track down the issues with---wenches!!! so as a result of these findings, knowing that my new voice type was based on layam's original nord voice type - i now knew exactly what was causing the dialog bugs and why they were more common to those mods. in 7.0 i fixed these bugs for new users by removing all of the additional voice types, but i wasn't aware when in posted it that removing that type of data requires a new or cleaned save or i'd have warned everybody---failure to clean the save will make those issues worse for the voice types effected(almost no other harm from it, but those games will fail to reboot as well(if the need arises)) i still kept all that data stored away in the beta versions i've been working on with plans to complete those voice types - in order to fix the dialog issues the way it was intended required all dialogs already in pah(e) to be duplicated to nords and again to "young and eager". which up until about a week ago was how things went and the week before that i added "female condescending" to that list to cover a new issue reported. it was discovered that the nord voice quest had gotten too far out of control recently so its been postponed yet again . i'll take the credit for that mistake of expanding it too far when i was experimenting with it in version 6.x, but if i hadn't it would still be so sparse that it was nearly impossible to replicate and i have a hard time fixing a bug i can't replicate... ...anyhow all of this is why the next version is being listed as a [wip] its still incomplete, but far enough along to call it functional and let everybody use the new features and bug fixes included with it the 2 voice types i've highlighted in green there would be what i added into this update - the young and eager voice type i had chosen some time in version 6 for some reason i think it was just odd for her them to sound the way they did so i felt it would be a good choice for a new voice to add in, but the female condescending voice type was actually added in as mod support for the following much more consistent bugs: ......{log snipped from this quote due to the final problem being unrelated to papyrus}Plugin list: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHairFemales.esm ApachiiHair.esm SGHairPackBase.esm SexLab.esm ZaZAnimationPack.esm SOGS.esm SexLabAroused.esm Evil Lair of Hydra.esm Schlongs of Skyrim - Core.esm hdtHighHeel.esm Heels Sound.esm HentaiPregnancy.esm Children+SoulGems.esm Extra Encounters Reborn - Basic.esm LOLIJPVoices.esm RaceCompatibility.esm SharedSeranaDialogue.esm fox_shop.esm CompanionArissa.esm JoshenLamaara v1.esm OSA.esm paradise_halls.esm 12FemaleBrows.esp TheEyesOfBeauty.esp Brows.esp Feminine Females.esp KS Hairdos - HDT.esp LovelyHairstylesCE.esp SGHairPackAIO.esp KS Hairdo's.esp SOSRaceMenu.esp SexLab_SOS-Stapon.esp SexLabDefeat.esp SexLabMatchMaker.esp Tiwa44_Minidresses_Standalone.esp Tiwa44_Minidresses_Standalone_DG&DB.esp Luxury Collection.esp FoxMerged.esp Aradia Lace Dress.esp AmazingFollowerTweaks.esp AFT_ManagedFollowerBoost.esp Breezehome_Fully_Upgradable.esp NeutralHjerim.esp RiversideLodge.esp Imperial Real Estate - Vanguards Cabin.esp ElysiumEstate.esp Auto Unequip Ammo.esp Command Dragon.esp Long lost smelters by Hyralux.esp UIExtensions.esp SkyUI.esp AddItemMenu.esp Better Dynamic Snow.esp Size does matter.esp Convenient Horses.esp SSLToys.esp Dead Body Collision.esp When Vampires Attack.esp WATER-RND Patch.esp WATER DG + DB.esp XPMSE.esp vAutosaveManager.esp Facelight.esp SGEyebrows.esp BFT Ships and Carriages.esp Run For Your Lives.esp iHUD.esp Argonian Access.esp FNIS.esp Proudspire Manor Bug Fixes.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp Breast Size Scaling for NPCs.esp SexLab-AmorousAdventures.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Shop.esp SOS - B3lisario UNP Addon.esp Extra Encounters Reborn - CSP.esp Extra Encounters Reborn - Dawnguard.esp Extra Encounters Reborn - HSR.esp SOTGenesisMod.esp Genesis Dragonborn Patch.esp Serana No Hood.esp DudestiaMultiMarriages.esp My Home Is Your Home.esp SOGS.esp Fast Respawns And Rich Merchants.esp Ash Pile Expiration.esp The Manipulator.esp BrighterTorches.esp Abundant Enchantments.esp unp_bbp130-3.0.esp Abandoned Temple.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp JemWM.esp zzLSAR.esp ClothesMerge.esp ChaPi Clothing.esp paradise_halls_SLExtension.esp paradise_halls_farengars_study.esp Quick Start - Skip the Opening Sequence.esp JullyBeauty.esp SBF All In One Vanilla.esp ArissaAppearance.esp Fantastic Imperial Follower.esp Hermit.esp AR_Alice_Follower.esp zMirai.esp Elwyn - YuiH StandAlone Follower.esp Anima Follower.esp Biyao.esp Victoria Velina Revamped.esp Alisa Sis.esp CerwidenCompanion.esp CerwidenAppearanceKR.esp CristinaFollower.esp ErynielElfV2.esp OK_Rosalie.esp Follower - Eleonora.esp _Anglalys.esp Follower_Cynthia.esp GMXillia.esp JoshenLamaara v2.esp Leiyane Follower.esp schltz's character.esp MTNKFollowerNoah.esp Marcia Follower.esp ntg.esp Shia - follower.esp Silmeria14224.esp SofiaFollower.esp TRex_Sviesa.esp GoddessDiana.esp TisseFollower.esp yuxi.esp FollowerSha.esp teleiya.esp EMCompViljaSkyrim.esp EMViljaInSolstheimAddOn.esp ViljaAppearance.esp jh_people2.esp JH_Companion.esp banditfemale.esp jh_ELF.esp ForswornFemale.esp Donyaakin.esp JH_dragonborn.esp EnhancedCharacterEdit.esp jh_dawnguard.esp CharacterMakingExtender.esp KZstyle-DARKELF.esp KZstyle-HIGHELF.esp MBWSLGF - Jordis.esp MBWSHeroines_SeranaSBFver.esp SLAnimLoader.esp NibblesAnimObjects.esp unfortunately we haven't touched the female condescending voice yet so the only thing i can think of is either your load order - try moving pahe to the end of your load order or you have an actual conflicting mod thats leaving no trace if you keep getting issues with that same voice type i'd say likely 1 of the elf mods you have there, but if other voices are effected or its some other race entirely then maybe the banditfemale if they're all that same voice type female condescending, i can get you a patch over the weekend the bad news is that voices types take longer than a weekend to fix... the good news is i've fixed the problems for both of you now so this is mostly about fitting the pieces together like a jigsaw puzzle for everybody else what i see here is a pattern of other mods trying to change the default voice types of the npc's so that pahe is unable to do that in pah(e) we have our own default voice type (eventoned) so if another mod decides to alter the voice type of the npc then a conflict arises in which the slave has no dialog (unless it falls under those 2 new voices i've added here) i'm hoping there aren't any more voices out there being altered, but if anybody should ever find this problem again i'll need the voice type of the effected slave(s) from the mcm to fix it next week i leave for 2 weeks, if this problem comes up before i return from vacation you'll need to message it to me for best results so it doesn't get buried in the thread if i don't hear of any new dialog issues with the slaves, i'll start working the silent voices next (after the holidays) along side what's left of the nord voice...there are a few i've found already that pah(e) is unable to assign a voice to - fortunately they have dialogs, but for some reason or other they're just captioned in with subtitles or fuz captions so i aim to give them real voices like they had before they became slaves I am back and with some interesting finding. Long story: After the seemingly no solution, I continue messing around. After a while, the bug is gone. However, I am able to reproduce the bug. It seems that there is another bug, which slaves, who is above the submission value, will mystically escape when I tell her to wait and switch zone. After the escape of this slave, new slave will experience the problem. Probably the system mistakes the new slave as the disappeared one. Short story: My bug seems to be caused by another bug, which waiting slave above submission value will disappear after player switch zone (loading screen). The way to solve it is to capture a slave and let this slave escape normally, probably this forces the system back to normal value?
Brimbo Posted December 23, 2016 Posted December 23, 2016 Hi. Is there a spell to raise submission level without having to whip victims? Thanks.
D_ManXX2 Posted December 23, 2016 Posted December 23, 2016 I am back and with some interesting finding. Long story: After the seemingly no solution, I continue messing around. After a while, the bug is gone. However, I am able to reproduce the bug. It seems that there is another bug, which slaves, who is above the submission value, will mystically escape when I tell her to wait and switch zone. After the escape of this slave, new slave will experience the problem. Probably the system mistakes the new slave as the disappeared one. Short story: My bug seems to be caused by another bug, which waiting slave above submission value will disappear after player switch zone (loading screen). The way to solve it is to capture a slave and let this slave escape normally, probably this forces the system back to normal value? I dont think it's bug but an engine limitation. Was it a none named npc ?? if so she still enslaved just spawned back again where you first captured it. This at least happens to non named npc regular named npc should wait where you told it to wait. non named are usually those bandits types.
Mogar73 Posted December 24, 2016 Posted December 24, 2016 I really wanna try out this mod but it will not install When installing the 7.1.1 full install I get the message "A problem occurred during install" from NMM. So I tried installing 6.2.2 and then upgrading from there using the patches but 6.2.2 gives me the same message when installing. Is there something I'm missing or a workaround I can do to get this working? I would really like to give it a try.
kiiper13 Posted December 24, 2016 Posted December 24, 2016 I love the mod think it's fantastic you're doing this but I think a installation menu would help out with the set up so you can set up the features you want at a glance instead of manually extracting and organizing them. I'm not sure how hard that would be but I think it would help.
interfaz Posted December 24, 2016 Posted December 24, 2016 hello . I was using this mod before 7.1.1 . After i uninstal and reinstall skyrim i download it again(6.2.2). But this time i have a problem. I cant take any slaves. When i say "im taking you with me" it works but then nothing appears and slave keeps crawling. Can someone help me please... Papyrus.0.log
bicobus Posted December 24, 2016 Posted December 24, 2016 I really wanna try out this mod but it will not install When installing the 7.1.1 full install I get the message "A problem occurred during install" from NMM. So I tried installing 6.2.2 and then upgrading from there using the patches but 6.2.2 gives me the same message when installing. Is there something I'm missing or a workaround I can do to get this working? I would really like to give it a try. No, you need to repackage the archive as it is not mod manager friendly. The current archive tree is like this: pahe_lives_on-7.1.1 [wip]-full install\ |-- main required files\ | `-- data\ |-- slave camps\ | |-- Fellglow Slave Camp Rebuild v1.4.2\ | | `-- data\ | |-- layam's original\ | | `-- data\ | `-- paradise_halls_fellglow_slave_camp-adjusted 5-15-16\ | `-- data\ `-- addons\ `-- data\ |-- pahe-DeviousDevices-addon-patch.esp |-- pahe-tdf-patch.esp |-- pahe_lakeview_manor_cell.esp `-- paradise_halls_farengars_study.esp You need the data folder from main required files, one slave camp and the proper addons. You'll also find readme files and instruction in that archive, you should read them. You're welcomed.
HollieField829 Posted December 27, 2016 Posted December 27, 2016 I don't understand how you are to download. I use mod manager, but this is not manager friendly.
Vangelder Posted December 27, 2016 Posted December 27, 2016 Hello guys, I ask for a little clarification for incompetent: "if also using this with sd, load pahe after sd" "Sd" means "SD + (Sanguine Debauchery enhanced)"? thanks in advance yes, that's correct Here are the logs you requested. those are not papyrus logs, i asked for papyrus logs and explained how and where to get them... Also, another note to take. This mod doesn't seem to understand that slaves are not suppose to be riding horses if convient horses mod is active, but could be a compatibility issue, whom knows. All I know though is that she stays on the horse unless I attack her, then she goes aggressive. the only incompatibility there is that the mod won't let her off the horse once she's on (and that she's fighting back)- as listed in my change notes with this version i've told the slaves its ok to ride horses cuz it only made sense to me if you're riding a horse the slave should be riding horses as well so they don't fall behind I know the slave mod back then, if I attack a slave even without choosing punishment option, they never attacked back. Anyway, that's all the bugs I've found out. Load order is fixed to where I put all paradise on the bottom except for its esm, just for sanity keeping i don't know what your problem is with slaves turning aggressive towards the player until you give me the papyrus logs i've asked for many thanks for the clarification. I also have the issue where the slave will not get off the horse. Is this fixed already or in the works? I love having them on horses though!
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