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Paradise Halls Enhanced (pahe) repacked with the customary addons


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[06/22/2016 - 02:45:05PM] Cannot open store for class "ANA_SF_BB_IndHookerScene7_05", missing file?
[06/22/2016 - 02:45:05PM] Error: Unable to bind script ANA_SF_BB_IndHookerScene7_05 to (4D0099E6) because their base types do not match

 

this error comes from a TDF add-on  I think this will end as soon as i have recurited the additonal 15 Prostitudes or atr least change to something different.

 

 

I don't use Levelers tower, but Underground bathouse has its own Teleporting room with two free configurable teleporting points...I haven'T set them. Could it be, that UB is using that script?

 

Missing SOS: only one file has a soft depenency on SOS: eagerNPC'S... It is always testing if it is installed.but I don't use SOS because it is wrecking my Clothing replacer.

 

ok. Another day, another log...

 

 

Instead of the levelers Tower i suggest 'The Cheat Shag' it is placed near Riverwood and it has no scripts. For Problems with saves: use quasmoke travel spelll and make saves there. This worked fine for me.

Will look for the DD update.

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ok did some more testing after sleeping and here what i found.

 

 

1. upgradeing from older versions to newer ones seems to be causeing alot of the bugs people haveing.

 

2. the 100 slave esp seems to work but if used on a game u started without it your mcm will be stuck at 50 slaves. this is caused by the slave count mcm being saved inside the save.

 

here the log for running around enslaveing lotf of people in god mode without messing around with enableing other mods options.

notice that putting the slave run threshold to 0 and putting a collar of leashing on them seems to cause alot of spam about checking them running.

 

 

in my game it had no issues renameing people but like i stated before custom races like chiss from invasion of skyrim cant be renamed.

 

log 0 is from fresh game with newest was no issues. second is from a existing game upgraded from .7 to .8  with pahe reset ingame(it had out of first 3 enslaved 1 of 3 where missing dialogue)

 

skipping past the harmless stuff we find these:

your issue was with custom races like chiss-

 

 

[06/21/2016 - 04:02:18PM] Cannot open store for class "ChissResurrectScript", missing file?

[06/21/2016 - 04:02:18PM] error: Unable to bind script ChissTrophy to VariousChissRaceLines (4F52FD19) because their base types do not match

[06/21/2016 - 04:02:18PM] error: Unable to bind script ChissTrophy to VariousChiss02 (4FB99928) because their base types do not match

 

 

that gets pretty spammy further down the logs

 

spammmy facelight mod here:

 

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightMarker_LoadGame to alias PlayerAlias on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias001 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias002 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias003 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias004 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias005 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias006 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias007 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias008 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias009 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias010 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias011 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias012 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias013 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias014 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias015 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias016 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias017 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias018 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias019 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias020 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias021 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias022 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias023 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias024 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias025 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias026 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias027 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias028 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias029 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias030 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias031 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias032 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias033 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias034 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias035 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias036 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias037 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias038 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias039 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias040 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias041 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias042 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias043 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias044 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias045 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias046 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias047 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias048 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias049 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias050 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias051 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias052 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias053 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias054 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias055 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias056 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias057 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias058 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias059 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias060 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias061 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias062 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias063 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/21/2016 - 04:16:24PM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias064 on quest BeinzPluginQuest (E30012D6) because their base types do not match

 

 

problems with quills and crafting stations here:

 

 

[06/21/2016 - 04:03:11PM] error: Property craftingStation on script xxxENCQuill attached to Item 3 in container (29030D3F) cannot be bound because (0928396C) is not the right type

[06/21/2016 - 04:03:11PM] error: Property xxxENCInscribe0 on script xxxENCQuill attached to Item 3 in container (29030D3F) cannot be bound because (092888A7) is not the right type

[06/21/2016 - 04:03:11PM] error: Property craftingStation on script xxxENCQuill attached to Item 3 in container (0009D1BE) cannot be bound because (0928396C) is not the right type

[06/21/2016 - 04:03:11PM] error: Property xxxENCInscribe0 on script xxxENCQuill attached to Item 3 in container (0009D1BE) cannot be bound because (092888A7) is not the right type

[06/21/2016 - 04:03:11PM] error: Property craftingStation on script xxxENCQuill attached to Item 3 in container (000E5412) cannot be bound because (0928396C) is not the right type

[06/21/2016 - 04:03:11PM] error: Property xxxENCInscribe0 on script xxxENCQuill attached to Item 3 in container (000E5412) cannot be bound because (092888A7) is not the right type

[06/21/2016 - 04:03:11PM] error: Property craftingStation on script xxxENCQuill attached to (2C676003) cannot be bound because (0928396C) is not the right type

[06/21/2016 - 04:03:11PM] error: Property xxxENCInscribe0 on script xxxENCQuill attached to (2C676003) cannot be bound because (092888A7) is not the right type

[06/21/2016 - 04:03:11PM] error: Property craftingStation on script xxxENCQuill attached to Item 1 in container (9C072765) cannot be bound because (0928396C) is not the right type

[06/21/2016 - 04:03:11PM] error: Property xxxENCInscribe0 on script xxxENCQuill attached to Item 1 in container (9C072765) cannot be bound because (092888A7) is not the right type

 

 

that spams more thru out the log

 

 

another chis error:

 

 

[06/21/2016 - 04:03:11PM] warning: Property ChissValuableItem on script CQFlimQuestHandler attached to CQFlimRecover01 (4FD93F13) cannot be initialized because the script no longer contains that property

 

 

 

that quill mod is too spammy, hard to say if the chis mod is broken of its own accord or its just a papyrus issue here

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OK.  Latest.  I looked and as usual, I don't understand squat.  haha

 

Haven't tried the whistle yet.  I just grabbed the log after yet another fresh character post setting up MCM items.

 

No crashing now with the whistle.  NO clue what was doing it before...Wonder if it was a DW issue with the breathing thing.  I reinstalled that.  I think it may have just missed some files.  It has some Audio/Visual effects when you have your arousal over a certain level.  I guess it may have been screwed up.  I didn't reinstall it when I put DDI 2.92 in, so maybe that was it.  *shrug*

 

I think there are less new errors in the log...See the same ones from before tho, the normal PAH and other spammy lines that make no sense to me.

 

Not sure what all the FNIS aa GetAAsetList mod: XPMSE nSets: 16 lines are, 

 

thats just the weird way they install

i'd have to see a log after the game has closed and reopened for better analysis, a couple of suspect mods already, but too early to tell

Do 

I need devious inreractions?

 

no, its, optional, but its also old enough i'd question whether it still works with new dd

 

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  I am guessing that JContainers doesn't really change the name, it's like a display name sort of thing, because it isn't really changing the name itself.  I know this because of the SL Arousal Monitor I use (And you can also see it when you use the Console and click on the NPC)  It reports the true name of the target. 

 

It just retrieves actor names from the JSON file. Indeed, it doesn't store anything (in this case), it doesn't assign a name.

There are far too much speculations in this thread, but no-one really looked at the source code

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Ok. I removed 2 mods and cleaned the save... I still have some strage things in there. Sexlab is complaining about misc utils missing...

 

It is still weired: Why does the Renamer rename 'Vampire' to 'Vampire Wench'. In fact, the renamer works, but it seems like the entrie is overwritten and can not be changed again. well, as long as it does not make any further issues I will skip this for now. oh... just for mentioning... I had a permanent bleedout on a male....Seems to be a Defeat problem, haven't seen that for a while.. I might have to install daymol... Don't have that issue on females...

Papyrus.0.log

Papyrus.0.log

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So here is the task: Let the renamer not only change the Real name but also the shortname... or I have to do a lot of edits to the esp/ESM files...

 

I just found out, that Ihave to do it for each entrie one by one... Any ideas how to make that a bit easier?

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i like to suggest the integration if Devious Attributes .

link it here (sounds familiar, but I don't remember it)

 

and the creation of a radial menu if possible

if by radial menu, you mean a wheel like eff uses - I could add  that to the bottom of the requests list to wait for a toggle 

that's not only my biggest issue with eff, that's also what causes the bug that won't allow canceling enslavement of  followers

 

 

here is the link http://www.loverslab.com/files/file/2623-devious-attributes/ and yes that was what i meant.  thank you!

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Well...It was running fine last night, for the most part.  I captured a slave, worked fine.  Then tried to capture a second slave...she just stayed there in the bleed out position saying "Don't hurt me, you win!"  "huh" and "Mercy!" type stuff.   PAHE added her to the slave count twice, but never gave met he dialoog to interact with her and put the slave collar on her.

 

Here is the log from last night.  Just thought about posting it now.  Logged back in and tested it again.  Did the same thing.  

 

I have Prettier Bandits installed...and truth be told, I am not so far thinking it's making the bandits any prettier...the 2 bandits I've found are not really any prettier then without it.  Plus it uses Apachii hair, which I never really was a big fan of.  I like KS Hair better. :/

 

 

Papyrus.1.log

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"right now i think we should just all agree that all the deadly wenches mods are incompatible to be enslaved but fine to install(avoid enslavement)"

 

You know i think i have found an unintentional solution for it. You see funnybizness made a mod a long time ago where you could collect bodies to drop them later somewhere else. What it basically did is removing the Original body and made copy from them. There fore if you kill a deadly wench npc, you pick them up through that mod, you resurrect them again and then enslave them. Itshould oddly enough work because i have never had any problems with deadly wenches. It's hydragorgons mod that is actually acting up for a while now. Now that i think of it i belive it was one of his animation packs for slal but i don't use the animation maipulatorthat came with it anymore. as long as you don't use it, it will work.

 

edit: i read a little further. if the deadly wenches issue has been solved nevermind this post. I thought i'd post it here if anyone was interested. I don't even knwo if it has anything to do with the issue. I also don't recommend using the thing i did as it is a very old mod and not very advisable to use. Use at your own risk.

 

 

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Ok. I removed 2 mods and cleaned the save... I still have some strage things in there. Sexlab is complaining about misc utils missing...

 

It is still weired: Why does the Renamer rename 'Vampire' to 'Vampire Wench'. In fact, the renamer works, but it seems like the entrie is overwritten and can not be changed again. well, as long as it does not make any further issues I will skip this for now. oh... just for mentioning... I had a permanent bleedout on a male....Seems to be a Defeat problem, haven't seen that for a while.. I might have to install daymol... Don't have that issue on females...

you sent 2 logs with the same name. the smaller log looks somewhat improved, but not really.

the bigger log looks the same as it was

 

One question: What happens to  leveled NPC's who have a short name

what you mean what happens

short name is no different from long

 

 

One question: What happens to  leveled NPC's who have a short name

Well, they can't be renamed..... 

 

i call bullshit

 

So here is the task: Let the renamer not only change the Real name but also the shortname... or I have to do a lot of edits to the esp/ESM files...

 

I just found out, that Ihave to do it for each entrie one by one... Any ideas how to make that a bit easier?

wtf, no dude. renamer doesnt have a minimum length. if the renamer doesn't work its due to problems in the enslavement, not the length of the name so attempting to change the renamer isn't going to help you

if you want the renamer to work you need to get good log first, if it still bugs out then retest those areas without wenches to determine if its a bug caused by the wenches or if its still skyrim.

 

if it still happens without the wenches i'll have to devise a patch for those npc's and from your description of whats happening most likely the wenches made a patch for those npc's already. they probably ran into the same problem with the names as pahe

 

 

i like to suggest the integration if Devious Attributes .

link it here (sounds familiar, but I don't remember it)

 

and the creation of a radial menu if possible

if by radial menu, you mean a wheel like eff uses - I could add  that to the bottom of the requests list to wait for a toggle 

that's not only my biggest issue with eff, that's also what causes the bug that won't allow canceling enslavement of  followers

 

 

here is the link http://www.loverslab.com/files/file/2623-devious-attributes/ and yes that was what i meant.  thank you!

 

ok,

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Is there something better than EFF?  I was using UFO, but ran into a lot of incompatibilities with followers, and the fact that it hasn't been updated in a LONG time no one's really supporting it much anymore.  I don't mind not using it anymore, but..um...I am sort of a companion-a-holic...   :D

 

Also just getting ready to fight that first dragon again.  

 

Waiting for Irileth at that rock...She's such a slowpoke.  I drew my sword...and immediately CTD...*eyeroll*

 

I think it might be Apocalypse Spells of Skyrim.  Seems to crash when I switch between those spells or use those spells frequently. :/  Too bad, I really like those spells.  Trying without those spells to be sure.

 

Nope.  Crashed as soon as I readied weapon/spell.  Hmm.  I dunno.  Cleaned with Papyrus Data Transfer already.  Dunno what else to do.  So will just wait a bit.

Papyrus.0.log

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Well...It was running fine last night, for the most part.  I captured a slave, worked fine.  Then tried to capture a second slave...she just stayed there in the bleed out position saying "Don't hurt me, you win!"  "huh" and "Mercy!" type stuff.   PAHE added her to the slave count twice, but never gave met he dialoog to interact with her and put the slave collar on her.

 

Here is the log from last night.  Just thought about posting it now.  Logged back in and tested it again.  Did the same thing.  

 

I have Prettier Bandits installed...and truth be told, I am not so far thinking it's making the bandits any prettier...the 2 bandits I've found are not really any prettier then without it.  Plus it uses Apachii hair, which I never really was a big fan of.  I like KS Hair better. :/

 

update devious devices assets:

 

[Zad]: DDi version [2.920000]: OK

[06/23/2016 - 12:56:52AM] [Zad]: assets version [2.900000]

 

 

next check your xpmse, it has an mcm with tester:

 

ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1483

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

 

that gets spammy thru out your log so if your xpmse says its good, disable the cloak effect

 

next the dw mod is still spamming so you might be best to report the bug with dw then remove the mod until its fixed:

 

ERROR: Attempting to stop an invalid sound instance

stack:

.Sound.StopInstance() - "" Line ?

[None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 84

[06/23/2016 - 12:57:15AM] ERROR: Attempting to stop an invalid sound instance

stack:

.Sound.StopInstance() - "" Line ?

[None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 85

 

 

that gets worse competing against xpmse

 

that marker you're having issues with is bleak falls barrow exterior, so there shouldn't be any problems once you get those issues sorted from above there

Is there something better than EFF?  I was using UFO, but ran into a lot of incompatibilities with followers, and the fact that it hasn't been updated in a LONG time no one's really supporting it much anymore.  I don't mind not using it anymore, but..um...I am sort of a companion-a-holic...   :D

 

Also just getting ready to fight that first dragon again.  

 

Waiting for Irileth at that rock...She's such a slowpoke.  I drew my sword...and immediately CTD...*eyeroll*

follower mods i prefer aft, i hate eff

far as i can tell tho nobody has made the perfect follower mod yet, each user has to weigh their options good points to bad points of each mod

 

ctd without a log i would guess is the same issues already posted in the past 2 logs

you made a new character, but didn't fix the problems already existing

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Do 

I need devious inreractions?

 

no, its, optional, but its also old enough i'd question whether it still works with new dd

 

 

 

Works for me as i have the "Are you interested...." dialogue line and the way it was made allows it to scan the npc/pc inventory for new items so i've not had any problems using the current DDi with it

 

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I don't really care about DW, it was just a "neat to have" thing.  so nuking it.  I will disable the cloak thing.  I thought I did.  I will double check it.  And by updating DD assets...I have the latest assets downloaded from the thread...I don't think I can download anything newer...I have DDi 3.0 Beta, but I only have 2.9.2 installed currently.

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Do 

I need devious inreractions?

 

no, its, optional, but its also old enough i'd question whether it still works with new dd

 

 

 

Works for me as i have the "Are you interested...." dialogue line and the way it was made allows it to scan the npc/pc inventory for new items so i've not had any problems using the current DDi with it

 

 

oh, alright. i didn't think it would recognize the new devices

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Ok.  So got rid of DW.  Uninstalled EFF.  Put AFT in.  Still confused about the DD.  Should I get rid of DDi 2.9.2 and put the 3.0 Beta in?  Because Assets I have the latest from the page...unless I completely missed something..

 

I SWEAR I downloaded the latest one from the thread.  I *KNOW* I did.  It still reports it as 2.92 tho?  Confusing.

I have just gone back to the thread.  Downloaded it yet again.  This is the file I have downloaded.  It says 2.92.  The readme states 2.90.

 

I am uninstalling DDa.  Going to delete it from the mod manager again.  Going to put in the one I just downloaded again.  

 

I JUST reinstalled it.  I Promise to you that I have the DDa that I downloaded from here  installed. 

 

Guess what.  it still says 2.90.  HAHAH

post-446681-0-48653100-1466711401_thumb.png <--DDa in the mod list.  It reports 2.90 as the version.

Even funnier...watch this:post-446681-0-10503000-1466711158_thumb.png <--DDa in the Plugins list.  It reports 2.83 as the version.

 

Zadil isn't keeping up with updating the files it seems.  The ESM is still reporting it's an old version.  The Readme still reports it's an old version....You tell me that I am running an old version...but I KNOW I installed the 2.92 version because I just did the same thing I did before.  Will see what happens this time. :/

OK.  Last edit on this post.

I just finished with that update.  Loaded up that papyrus log.  Looked for the DDa version you had posted up there.  Guess what.  Even after I CONFIRMED that I put in the 2.92 version.  It still says 2.90.  I don't know how else to prove to you that I am installing 2.92.  Papyrus is just reporting that it is 2.90.  I don't know what else to say on that.  

I even downloaded the file again to a different location this time.  Looked at the files inside.  Compared them.  They are identical.  I am downloading what I assume is the correct file.  It is the only one I can download.  I click the download button and it just downloads a file called DDa.rar.   I can only hope that the file is the correct one...

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Ok.  So got rid of DW.  Uninstalled EFF.  Put AFT in.  Still confused about the DD.  Should I get rid of DDi 2.9.2 and put the 3.0 Beta in?  Because Assets I have the latest from the page...unless I completely missed something..

 

I SWEAR I downloaded the latest one from the thread.  I *KNOW* I did.  It still reports it as 2.92 tho?  Confusing.

 

I have just gone back to the thread.  Downloaded it yet again.  This is the file I have downloaded.  It says 2.92.  The readme states 2.90.

 

I am uninstalling DDa.  Going to delete it from the mod manager again.  Going to put in the one I just downloaded again.  

 

I JUST reinstalled it.  I Promise to you that I have the DDa that I downloaded from here  installed. 

 

Guess what.  it still says 2.90.  HAHAH

attachicon.gifDDA2.png <--DDa in the mod list.  It reports 2.90 as the version.

Even funnier...watch this:attachicon.gifDDA.png <--DDa in the Plugins list.  It reports 2.83 as the version.

 

Zadil isn't keeping up with updating the files it seems.  The ESM is still reporting it's an old version.  The Readme still reports it's an old version....You tell me that I am running an old version...but I KNOW I installed the 2.92 version because I just did the same thing I did before.  Will see what happens this time. :/

 

OK.  Last edit on this post.

 

I just finished with that update.  Loaded up that papyrus log.  Looked for the DDa version you had posted up there.  Guess what.  Even after I CONFIRMED that I put in the 2.92 version.  It still says 2.90.  I don't know how else to prove to you that I am installing 2.92.  Papyrus is just reporting that it is 2.90.  I don't know what else to say on that.  

 

I even downloaded the file again to a different location this time.  Looked at the files inside.  Compared them.  They are identical.  I am downloading what I assume is the correct file.  It is the only one I can download.  I click the download button and it just downloads a file called DDa.rar.   I can only hope that the file is the correct one...

 

 

 

alright you did what you could with what they've provided. we should report that at the dd assets thread and hope for the best. i wouldn't recommend trying the new ddi beta until you know everything's solid with those random bugs that have been cropping up - stick with what works first and get it stable before beta testing so if there are any problems with the beta, we'll know that's the new problem.

 

edit:

also i haven't checked the beta for compatibility with my patch yet - i might need an updated patch for the beta

Edited by CliftonJD
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I want to thank all people involved improving this awesome mod especially blabla11, CliftonJD, and layam. :)

These enhanced versions are awesome in regards to stability. I had it on my current savegame/playthrough old paradise halls SL extension by blabla11. It never failed or broke anything but this enhanced version is stable as a bear's spine. The upgrading capability deserves strong praise. On my current playthrough I had old SL extention then I upgraded to enhanced version, and then to the latest versions that came out. No bugs, no lags, nada everything works flawless. :)

Also the enhanced version has well thought out feature that if you ensalve a NPC you were suppose to kill in the quest, the quest will update correctly as if you actually killed the NPC instead of getting stalled quest. I always love to enslave those fuckers let them suffer longer. Now I own them. :D

 

 

I am curious how do I prove my trust to barkeeper of the Restless Hunter? I want to keep some slaves there. He says I can only do it if I prove myself.

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Hey, @CliftonJD!

Looks like someone over there did make a tiny boo-boo.  They forgot to update the version number.  It wasn't me after all!  haha

I feel a little better at least.  I am not as crazy as I feared.  I mean I think I still am crazy...just not AS crazy.   :D
 

 

I have a question.  I am not very well versed in Papyrus, but I have someone who's been helping me.  They keep telling me that I need to update DDa.  I have downloaded 2.92 from here, installed it.  Multiple times.

Payrus still reports it as 2.90.  Am I doing something wrong or did I miss something?  Also the readme that comes with what I downloaded from the thread still shows 2.90, and the ESM reports 2.83.  The Mod manager I use still reports it as 2.90 as well.  Did I miss something, or does 2.92 not actually report as 2.92 anywhere?

 

THis is from my last Papyrus log after installing 2.92.  

[06/23/2016 - 03:41:47PM] [Zad]: assets version [2.900000]: OK

 

Looks like the log will report 2.90 even if 2.92 is installed. Guess we forgot to update the version number on assets last release. Thanks for pointing this out.

Scriptname zadAssets extends Quest
 
Float Function GetVersion()
    return 2.90
EndFunction

 

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I want to thank all people involved improving this awesome mod especially blabla11, CliftonJD, and layam. :)

These enhanced versions are awesome in regards to stability. I had it on my current savegame/playthrough old paradise halls SL extension by blabla11. It never failed or broke anything but this enhanced version is stable as a bear's spine. The upgrading capability deserves strong praise. On my current playthrough I had old SL extention then I upgraded to enhanced version, and then to the latest versions that came out. No bugs, no lags, nada everything works flawless. :)

Also the enhanced version has well thought out feature that if you ensalve a NPC you were suppose to kill in the quest, the quest will update correctly as if you actually killed the NPC instead of getting stalled quest. I always love to enslave those fuckers let them suffer longer. Now I own them. :D

 

 

I am curious how do I prove my trust to barkeeper of the Restless Hunter? I want to keep some slaves there. He says I can only do it if I prove myself.

cool, good to see stuff works as intended :cool:  even while i can no longer personally test it due to traveling. :sleepy:

 

Two options to get into the Restless Hunter:

1) Do the quests. Start by becoming thane of Morthal, Falkreath or Dawnstar. Then talk to the Jarl:

 

 

Ask the jarl if you can help them with anything, they will give you the task of catching some criminals and forcing them to work in a mine. The questline ends with a job for the barkeep, after which he will trust you.

 

 

 

2) Be a slacker and set the questline to "optional" in the MCM menu, and talk to the barkeep again. You will skip the questline and get instant access.

 

 

 

Hey, @CliftonJD!

Looks like someone over there did make a tiny boo-boo.  They forgot to update the version number.  It wasn't me after all!  haha

 

 

I feel a little better at least.  I am not as crazy as I feared.  I mean I think I still am crazy...just not AS crazy.   :D

 

 

I have a question.  I am not very well versed in Papyrus, but I have someone who's been helping me.  They keep telling me that I need to update DDa.  I have downloaded 2.92 from here, installed it.  Multiple times.

 

Payrus still reports it as 2.90.  Am I doing something wrong or did I miss something?  Also the readme that comes with what I downloaded from the thread still shows 2.90, and the ESM reports 2.83.  The Mod manager I use still reports it as 2.90 as well.  Did I miss something, or does 2.92 not actually report as 2.92 anywhere?

 

THis is from my last Papyrus log after installing 2.92.  

 

[06/23/2016 - 03:41:47PM] [Zad]: assets version [2.900000]: OK

 

Looks like the log will report 2.90 even if 2.92 is installed. Guess we forgot to update the version number on assets last release. Thanks for pointing this out.

Scriptname zadAssets extends Quest
 
Float Function GetVersion()
    return 2.90
EndFunction

 

 

figures eh

thanks for passing the word along, hopefully it gets taken care of

Edited by CliftonJD
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@

CliftonJD

backk with more tests. :angel:

 

first

 

[06/24/2016 - 03:54:00AM] error: Cannot divide by zero
stack:
    [alias slave on quest PAH (2001FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431
    [alias slave on quest PAH (2001FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327
    [alias slave on quest PAH (2001FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?
    [alias slave on quest PAH (2001FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158

i was right and with testing this only came up when i put the run chance for submition to 0. u can see my log u ccan tell exactly where i moved it to 0 then back up to 60.  it may be because of deadly wenches i dont know u have to tests it yourself on build withoiut it.

 

second. looks like if u upgrade or downgrade versions of pahe it can cause the gltich where u dont get the first dialgoue to put a collar on them.

3rd 100 slave esp. for me the mcm never updated to 100 it stayed at 50 even thou got the message for 100 slaves. this may be related to number 2  with    upgradeing versions seem to be causeing issues.

 

found 2 smaller things one can cause the mod to freeze other didnt seem to hurt mod.

 

1. as i was testing since i iwas using kill command on extras to get to women :angel: . when i enslaved a women i also accedently targeted here with the console kill command as she was being processed by pahe. there no eerrors in log but the mod basically sstoped working. all the slaves stoped following me till i loaded a ealier save.

 

2. if they hit by enmy aoe during the kill and respawn process they can become hostile to their recent allies and attack and kill them then return to spot where they respawned after clone. this one may be ccused cause i overloaded my game by teleporting into middle of  12 guys camp and they all starting throwing aoes everywhere :D

 

 

here log. ignore after line 5600 thats where i did a quick test non pahe before i exited game.

 

im still of mind that the whole enslavement needs wait timers. right now the mod i slight weight all time but when u try to enslave mutiple at same time it can cause issues.

Papyrus.0.log

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