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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

 

Wanted or Bug?

 

I can only sale one slave every visit of the Fellgow Slave-Camp. When i have more than 1 slave for sale, i must leave the Dungeon and go inside for every slave.

 

If bug: pls, fix it!

 

which camp are you using - the last person i heard report that bug had it on the adjusted camp from the thread - the user who made that claimed it was just pretty up the npc's in the camp so i didn't bother to check it for anything

 

if that's the camp you're having issues with delete that esp and us the esp included with pahe or the rebuilt camp1.4.3, but the rebuilt camp doesn't always update the scripts on saves that already had the older camps running - search the thread for posts from einarr about the script to clean from the save to fix that if you want to use it on older save

 

at some point i'd like to make a camp reset script

 

 

I have no AddOn installed. Its the ESP from the Main-Mod.

Posted

 

 

 

 

Wanted or Bug?

 

I can only sale one slave every visit of the Fellgow Slave-Camp. When i have more than 1 slave for sale, i must leave the Dungeon and go inside for every slave.

 

If bug: pls, fix it!

 

which camp are you using - the last person i heard report that bug had it on the adjusted camp from the thread - the user who made that claimed it was just pretty up the npc's in the camp so i didn't bother to check it for anything

 

if that's the camp you're having issues with delete that esp and us the esp included with pahe or the rebuilt camp1.4.3, but the rebuilt camp doesn't always update the scripts on saves that already had the older camps running - search the thread for posts from einarr about the script to clean from the save to fix that if you want to use it on older save

 

at some point i'd like to make a camp reset script

 

 

 

I have no AddOn installed. Its the ESP from the Main-Mod.

 

that's a new bug i haven't heard of for the included camp

try adjusting your load order with the camp closer to the end next to pahe

if that still don't fix it, you'll have to post a log to see what's causing it

Posted

Ok, i have put the Camp ESP from position 103 to 144 of 147 in my loadorder.

 

I make tests.

 

 

 

EDIT:

 

No fix on my current game.

i had the same bug with the 'vanilla' camp.

Posted

Ok, i have put the Camp ESP from position 103 to 144 of 147 in my loadorder.

 

I make tests.

 

 

 

EDIT:

 

No fix on my current game.

 

 

  • Rule #3 if you break it thru some other mod Or if something breaks due to an update:
  • i need to know the version you're running And i need the papyrus log of the occurrence of the bug you're describing to see what broke it

you told us the version, but where's the log...

Posted

Here it is.

 

BTW: I just tested with a NEW game. Does not help.

 

this here shows comes from paradise_halls.esm from layam:

 

 

[06/10/2016 - 10:04:59PM] Cannot open store for class "PAHCageEffectScript", missing file?

 

 

but the cage effect bug should already be cleaned from pahe -

 

this here:

 

 

[06/10/2016 - 10:04:59PM] Cannot open store for class "", missing file?

[06/10/2016 - 10:04:59PM] ERROR: Unable to bind script to (1900EB08) because their base types do not match

 

 

i've never seen before in pahe

this :

 

 

[06/10/2016 - 10:05:16PM] ERROR: Property slave_stub on script PAHActorAlias attached to alias slave_stub on quest PAH (1901FAEF) cannot be bound because alias slave_stub on quest PAH (1901FAEF) is not the right type

 

 

isn't good either

 

as a result this happens to the slave:

 

ERROR: Cannot call is_moving() on a None object, aborting function call

stack:

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnMoodUpdate() - "pahslavemind.psc" Line ?

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnUpdate() - "pahslavemind.psc" Line 145

[06/10/2016 - 10:33:59PM] warning: Assigning None to a non-object variable named "::temp80"

stack:

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnMoodUpdate() - "pahslavemind.psc" Line ?

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnUpdate() - "pahslavemind.psc" Line 145

[06/10/2016 - 10:34:02PM] RNPC: Periodic update check.

[06/10/2016 - 10:34:03PM] ERROR: Cannot get the faction rank with a None faction

stack:

[ (FF000EB4)].Actor.GetFactionRank() - "" Line ?

[PAHFellglowSlaveCampQuest (8B0057E9)].pahfellglowslavecampquest.Calculate() - "pahslavevalueanalysisquestscript.psc" Line 159

[PAHFellglowSlaveCampQuest (8B0057E9)].pahfellglowslavecampquest.SetSellStage() - "pahfellglowslavecampquest.psc" Line 56

[ (8B006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "pahpf_slavewalktoinspectionp_03006820.psc" Line 8

 

 

 

1st suggestion is to try a complete download and reinstall (just overwrite the files, don't uninstall yet) of the latest pahe files

 

hopefully that should fix it

if not either retest on a new save or sell as many trained slaves as you can then follow this:

 

final trouble shooting methods if that's still not fixing it:

  • Install Let's Tie You Up
  • Bind every slave you have into position
  • Save your game
  • Remove everything PAH-related
  • Load game, wait 5 minutes, save game
  • Clean save with Papyrus Data Transfer
  • Load cleaned game, wait 5 minutes, save it
  • Enable all PAH stuff again
  • Enslave your slaves again

 

 

if that still don't fix it, post the updated log and testing method chosen, hopefully i can find something between the 2 logs to cause this

Posted

I have not installed this on a important Save. Does it work with a new save instead of making a save clean?

 

That means:

 

- Uninstall all PAH Mods

- making new save

- install PAH again?

Posted

cliff u might want to add a combat check cause if u talk to them before combat finish when u enslave them it can at times cause their dialogue to bug and u dont get the inital tell them to wear this dialgue which causes them to stay in the bleed out animation permently. resetting them from mcm dont work all time. was no error in log. fairly easy to recreate. just after u hit the enslave while in combat but while still in combat(acutaly other enimys around) talk to them again. u will get the normal dialgue with the normal slave topics but u never get the first dialgue where u tell them to weear the collar and follow u.

 

probaly want to do like this

enslave--->talking to is blocked till weapons sheathed and combat finish.

Posted (edited)

I have not installed this on a important Save. Does it work with a new save instead of making a save clean?

 

That means:

 

- Uninstall all PAH Mods

- making new save

- install PAH again?

 

if its not an important save you don't need to uninstall anything, just reinstall all the files fresh from the download page and let it overwrite all files

make new save and test new slaves

post the new log, if it still fails

cliff u might want to add a combat check cause if u talk to them before combat finish when u enslave them it can at times cause their dialogue to bug and u dont get the inital tell them to wear this dialgue which causes them to stay in the bleed out animation permently. resetting them from mcm dont work all time. was no error in log. fairly easy to recreate. just after u hit the enslave while in combat but while still in combat(acutaly other enimys around) talk to them again. u will get the normal dialgue with the normal slave topics but u never get the first dialgue where u tell them to weear the collar and follow u.

 

probaly want to do like this

enslave--->talking to is blocked till weapons sheathed and combat finish.

i've seen combat situations where you talk to the new slave before combat is over and i've actually used that to my advantage to train the new slave - not a single dialog issue so if something's gone wrong to skip that first dialog that tells the slave it is a slave i need to see the log of it and does it matter who you attempt to enslave or it any random npc's

 

what should be happening if combat interupts is: the dialog is interupted, but you should be able to return to the slave and still come back to that same dialog until the new slave is informed "your a slave now"

 

if i see the same thing in your log i've seen in the past 2 logs then we've got an epidemic i'll need to look into

Edited by CliftonJD
Posted

I have uninstalled and deleted the Mod from MO, than i have redownloaded and installed the Mod (Normal Version, not the Ignore Follower Edition) to MO.

 

After a creating new save and enslaving the first slaves:

 

Does not fix it.

 

Same Problem as before. I must leave the Dungeon before i can sale the next slave.

Papyrus.0.log

Posted

I have uninstalled and deleted the Mod from MO, than i have redownloaded and installed the Mod (Normal Version, not the Ignore Follower Edition) to MO.

 

After a creating new save and enslaving the first slaves:

 

Does not fix it.

 

Same Problem as before. I must leave the Dungeon before i can sale the next slave.

ok, you've got the right master file in the log now, but something still stops up the enslavement cloning process and returns a none object so the next step will be to figure out why i'm seeing dlc scripts in your log i've never seen before and is that related to why your getting problems in the cloning process:

i'll review your log some more later

for now you might want to update your devious devices assets to 2.92 to match your ddi version

(doubt that will help pahe, but atleast that helps dd)

 

 

i'll also need your skyrim version - does it match with 1.9.32

 

Posted

 

I have uninstalled and deleted the Mod from MO, than i have redownloaded and installed the Mod (Normal Version, not the Ignore Follower Edition) to MO.

 

After a creating new save and enslaving the first slaves:

 

Does not fix it.

 

Same Problem as before. I must leave the Dungeon before i can sale the next slave.

ok, you've got the right master file in the log now, but something still stops up the enslavement cloning process and returns a none object so the next step will be to figure out why i'm seeing dlc scripts in your log i've never seen before and is that related to why your getting problems in the cloning process:

i'll review your log some more later

for now you might want to update your devious devices assets to 2.92 to match your ddi version

(doubt that will help pahe, but atleast that helps dd)

 

 

i'll also need your skyrim version - does it match with 1.9.32

 

 

 

 

Skyrim is newest Version.

 

Can i help with some other logs? Mod Order, Load Order?

Posted

What do you guys recommand to make your slaves stay in your custom house (not the vanilla ones) ?  Are there ways to build cages to put them into or lock them somehow ?

Posted

What do you guys recommand to make your slaves stay in your custom house (not the vanilla ones) ?  Are there ways to build cages to put them into or lock them somehow ?

 

With the Paradise Halls AddOn "Home Sweet Home" you can turn EVERY Dungeon or Custom Playerhome into a Slave-Camp.

Posted

 

What do you guys recommand to make your slaves stay in your custom house (not the vanilla ones) ?  Are there ways to build cages to put them into or lock them somehow ?

 

With the Paradise Halls AddOn "Home Sweet Home" you can turn EVERY Dungeon or Custom Playerhome into a Slave-Camp.

 

 

Ahhh man I don't know which one to chose between "Home Sweet Home" and "I'll take the display model" (https://www.loverslab.com/topic/34723-ill-take-the-display-model/) !

 

HSH looks perfect for PAHE but doesn't seem to provide any Zaz furniture (plus you need to buy tokens), on the other hand, Display Model also requires you to have a Control Amulet but does not offer as much PAH-related content (but it works on every NPC).

 

It's a hard life biggrin.png

Posted

What do you guys recommand to make your slaves stay in your custom house (not the vanilla ones) ?  Are there ways to build cages to put them into or lock them somehow ?

 

the rebuilt camp sells zaz cuffs and some mods make them buildable at the forge

with the sexlab dialogues mod i'm able to make the needed zaz cuffs at the forge for 2 iron ingots then tie my slaves at any home or outhouse or street corner using the dialogue "i'm going to make sure you stay here" - that's also the highest pose training available

Posted

 

Here it is.

 

BTW: I just tested with a NEW game. Does not help.

 

this here shows comes from paradise_halls.esm from layam:

 

 

[06/10/2016 - 10:04:59PM] Cannot open store for class "PAHCageEffectScript", missing file?

 

 

but the cage effect bug should already be cleaned from pahe -

 

this here:

 

 

[06/10/2016 - 10:04:59PM] Cannot open store for class "", missing file?

[06/10/2016 - 10:04:59PM] ERROR: Unable to bind script to (1900EB08) because their base types do not match

 

 

i've never seen before in pahe

this :

 

 

[06/10/2016 - 10:05:16PM] ERROR: Property slave_stub on script PAHActorAlias attached to alias slave_stub on quest PAH (1901FAEF) cannot be bound because alias slave_stub on quest PAH (1901FAEF) is not the right type

 

 

isn't good either

 

as a result this happens to the slave:

 

ERROR: Cannot call is_moving() on a None object, aborting function call

stack:

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnMoodUpdate() - "pahslavemind.psc" Line ?

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnUpdate() - "pahslavemind.psc" Line 145

[06/10/2016 - 10:33:59PM] warning: Assigning None to a non-object variable named "::temp80"

stack:

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnMoodUpdate() - "pahslavemind.psc" Line ?

[alias slave on quest PAH (1901FAEF)].PAHSlaveMind.OnUpdate() - "pahslavemind.psc" Line 145

[06/10/2016 - 10:34:02PM] RNPC: Periodic update check.

[06/10/2016 - 10:34:03PM] ERROR: Cannot get the faction rank with a None faction

stack:

[ (FF000EB4)].Actor.GetFactionRank() - "" Line ?

[PAHFellglowSlaveCampQuest (8B0057E9)].pahfellglowslavecampquest.Calculate() - "pahslavevalueanalysisquestscript.psc" Line 159

[PAHFellglowSlaveCampQuest (8B0057E9)].pahfellglowslavecampquest.SetSellStage() - "pahfellglowslavecampquest.psc" Line 56

[ (8B006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "pahpf_slavewalktoinspectionp_03006820.psc" Line 8

 

 

 

1st suggestion is to try a complete download and reinstall (just overwrite the files, don't uninstall yet) of the latest pahe files

 

hopefully that should fix it

if not either retest on a new save or sell as many trained slaves as you can then follow this:

 

final trouble shooting methods if that's still not fixing it:

  • Install Let's Tie You Up
  • Bind every slave you have into position
  • Save your game
  • Remove everything PAH-related
  • Load game, wait 5 minutes, save game
  • Clean save with Papyrus Data Transfer
  • Load cleaned game, wait 5 minutes, save it
  • Enable all PAH stuff again
  • Enslave your slaves again

 

 

if that still don't fix it, post the updated log and testing method chosen, hopefully i can find something between the 2 logs to cause this

 

 

I was running PAHE 6.1.3 and I noticed yesterday I could only sell 1 slave at a time until I left the dungeon and came back in. So today after I saw MortiferusX was having the exact same prob I reverted back to  PAHE 6.0.5 which was the last time I remember testing to make sure it worked. I came back in and sold all slaves without a problem. I didn't clean the save or anything. I tested on both the original camp and frankencamp. I can't test Rebuilt.

Posted

 

 

I have uninstalled and deleted the Mod from MO, than i have redownloaded and installed the Mod (Normal Version, not the Ignore Follower Edition) to MO.

 

After a creating new save and enslaving the first slaves:

 

Does not fix it.

 

Same Problem as before. I must leave the Dungeon before i can sale the next slave.

ok, you've got the right master file in the log now, but something still stops up the enslavement cloning process and returns a none object so the next step will be to figure out why i'm seeing dlc scripts in your log i've never seen before and is that related to why your getting problems in the cloning process:

i'll review your log some more later

for now you might want to update your devious devices assets to 2.92 to match your ddi version

(doubt that will help pahe, but atleast that helps dd)

 

 

i'll also need your skyrim version - does it match with 1.9.32

 

 

 

 

Skyrim is newest Version.

 

Can i help with some other logs? Mod Order, Load Order?

 

 

this bug here :

 

 

[06/11/2016 - 03:22:20PM] warning: Property _Mine on script RE_MineSignScript attached to (3C013949) cannot be initialized because the script no longer contains that property

 

 

i've seen alot of issues with the real estate mod

 

this here:

 

 

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC40) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC40) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC41) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC41) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F05200D) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F05200D) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F05200C) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F05200C) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC44) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC44) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F00B454) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F00B454) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01D24A) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01D24A) cannot be initialized because the script no longer contains that property

 

 

comes from luxury suite - gets worse thru out the log

 

this :

[06/11/2016 - 03:27:14PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Ria group: _mt base: 1 number: 2

[06/11/2016 - 03:27:14PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] RNPC: Periodic update check.

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Ladia group: _mt base: 1 number: 4

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 3

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Bugdub group: _mt base: 1 number: 7

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Aela the Huntress group: _mt base: 1 number: 8

[06/11/2016 - 03:27:15PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias3 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 4

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] FNISSM - ERROR cannot set _mt animvar for

[06/11/2016 - 03:27:15PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 8

 

 

comes from fnis sexy move : hard to tell if its the cause of the problem or another mod effected by the same issues as pahe - you night be able to remove those first 2 mods and retest

 

if removing all the above still don't fix it, try adding slavetats

if that fixes it i'll have to add slavetats back to my list to look into fixing

if not, post the updated log

Posted

Hey yeah. My problem is that when I'm trying to rape a slave its the slave that rapes me. Now I play a guy char so this is quite weird in my opinion. I use sexlab defeat, eager npcs and aroused. I've edited through many of the menus but no matter what I do my person is always submissive. Anyone have any idea whats wrong. Any help would be appreciated.

Posted

 

 

 

I have uninstalled and deleted the Mod from MO, than i have redownloaded and installed the Mod (Normal Version, not the Ignore Follower Edition) to MO.

 

After a creating new save and enslaving the first slaves:

 

Does not fix it.

 

Same Problem as before. I must leave the Dungeon before i can sale the next slave.

ok, you've got the right master file in the log now, but something still stops up the enslavement cloning process and returns a none object so the next step will be to figure out why i'm seeing dlc scripts in your log i've never seen before and is that related to why your getting problems in the cloning process:

i'll review your log some more later

for now you might want to update your devious devices assets to 2.92 to match your ddi version

(doubt that will help pahe, but atleast that helps dd)

 

 

i'll also need your skyrim version - does it match with 1.9.32

 

 

 

 

Skyrim is newest Version.

 

Can i help with some other logs? Mod Order, Load Order?

 

 

this bug here :

 

 

[06/11/2016 - 03:22:20PM] warning: Property _Mine on script RE_MineSignScript attached to (3C013949) cannot be initialized because the script no longer contains that property

 

 

i've seen alot of issues with the real estate mod

 

this here:

 

 

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC40) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC40) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC41) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC41) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F05200D) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F05200D) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F05200C) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F05200C) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC44) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC44) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F00B454) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F00B454) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01D24A) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01D24A) cannot be initialized because the script no longer contains that property

 

 

comes from luxury suite - gets worse thru out the log

 

this :

[06/11/2016 - 03:27:14PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Ria group: _mt base: 1 number: 2

[06/11/2016 - 03:27:14PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] RNPC: Periodic update check.

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Ladia group: _mt base: 1 number: 4

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 3

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Bugdub group: _mt base: 1 number: 7

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Aela the Huntress group: _mt base: 1 number: 8

[06/11/2016 - 03:27:15PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias3 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 4

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] FNISSM - ERROR cannot set _mt animvar for

[06/11/2016 - 03:27:15PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 8

 

 

comes from fnis sexy move : hard to tell if its the cause of the problem or another mod effected by the same issues as pahe - you night be able to remove those first 2 mods and retest

 

if removing all the above still don't fix it, try adding slavetats

if that fixes it i'll have to add slavetats back to my list to look into fixing

if not, post the updated log

 

 

Real Estate: Ok, i can remove that.

 

Sexy Moves: Have you an other Mod that includes sexy female walks and fixes ALL Females walking like Bulldogs? I have tested many of this Mods and this is the only one i have found that works for all female NPC´s.

 

Luxury Suite: NO WAY!!! That´s one of my absolutly favorits!

Posted

You should go for the Underground Bathhouse, it is less complicated and has nearly the same features. 

 

There are many features in the BBLS there are NOT in the UB!!!

 

No dancing NPC´s, no visitors (only invited people) and it earns no Money for you!!!

 

BBLS is like an own Inn for you, the UB is just a playerhome with some NPC´s.

 

BTW: uninstalled all 3 Mods and tested in new game:

 

No effect. Same Problem as before!

Posted

Hey yeah. My problem is that when I'm trying to rape a slave its the slave that rapes me. Now I play a guy char so this is quite weird in my opinion. I use sexlab defeat, eager npcs and aroused. I've edited through many of the menus but no matter what I do my person is always submissive. Anyone have any idea whats wrong. Any help would be appreciated.

  • Rule #3 if you break it thru some other mod Or if something breaks due to an update:
  • i need to know the version you're running And i need the papyrus log of the occurrence of the bug you're describing to see what broke it

 

 

 

 

 

 

 

I have uninstalled and deleted the Mod from MO, than i have redownloaded and installed the Mod (Normal Version, not the Ignore Follower Edition) to MO.

 

After a creating new save and enslaving the first slaves:

 

Does not fix it.

 

Same Problem as before. I must leave the Dungeon before i can sale the next slave.

ok, you've got the right master file in the log now, but something still stops up the enslavement cloning process and returns a none object so the next step will be to figure out why i'm seeing dlc scripts in your log i've never seen before and is that related to why your getting problems in the cloning process:

i'll review your log some more later

for now you might want to update your devious devices assets to 2.92 to match your ddi version

(doubt that will help pahe, but atleast that helps dd)

 

 

i'll also need your skyrim version - does it match with 1.9.32

 

 

 

 

Skyrim is newest Version.

 

Can i help with some other logs? Mod Order, Load Order?

 

 

this bug here :

 

 

[06/11/2016 - 03:22:20PM] warning: Property _Mine on script RE_MineSignScript attached to (3C013949) cannot be initialized because the script no longer contains that property

 

 

i've seen alot of issues with the real estate mod

 

this here:

 

 

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC40) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC40) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC41) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC41) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F05200D) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F05200D) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F05200C) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F05200C) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01BC44) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01BC44) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F00B454) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F00B454) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSmalesStrip on script LSBathTriggerScript attached to (0F01D24A) cannot be initialized because the script no longer contains that property

[06/11/2016 - 03:22:20PM] warning: Property LSfemalesStrip on script LSBathTriggerScript attached to (0F01D24A) cannot be initialized because the script no longer contains that property

 

 

comes from luxury suite - gets worse thru out the log

 

this :

[06/11/2016 - 03:27:14PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Ria group: _mt base: 1 number: 2

[06/11/2016 - 03:27:14PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] RNPC: Periodic update check.

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Ladia group: _mt base: 1 number: 4

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 3

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Bugdub group: _mt base: 1 number: 7

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: Aela the Huntress group: _mt base: 1 number: 8

[06/11/2016 - 03:27:15PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias3 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 59

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 4

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] ERROR: Cannot call GetName() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 62

[06/11/2016 - 03:27:15PM] FNISSM - ERROR cannot set _mt animvar for

[06/11/2016 - 03:27:15PM] ERROR: Cannot call AddItem() on a None object, aborting function call

stack:

[alias FemaleAlias2 on quest FNISSMQuest2 (2900C492)].FNISSM_NPCAlias.OnInit() - "FNISSM_NPCAlias.psc" Line 66

[06/11/2016 - 03:27:15PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: group: _mt base: 1 number: 8

 

 

comes from fnis sexy move : hard to tell if its the cause of the problem or another mod effected by the same issues as pahe - you night be able to remove those first 2 mods and retest

 

if removing all the above still don't fix it, try adding slavetats

if that fixes it i'll have to add slavetats back to my list to look into fixing

if not, post the updated log

 

 

 

Real Estate: Ok, i can remove that.

 

Sexy Moves: Have you an other Mod that includes sexy female walks and fixes ALL Females walking like Bulldogs? I have tested many of this Mods and this is the only one i have found that works for all female NPC´s.

 

Luxury Suite: NO WAY!!! That´s one of my absolutly favorits!

 

 

sexy moves i had a hard time parting with when fnis 6 came out it wasn't compatible anymore. your log looks like the mod has udated since. under normal circumstances it might be working, but what ever is causing the difference in your game that nobody in pahe has is also effecting your sexy move

 

for now all we can do is test and hope for the best

 

 

 

You should go for the Underground Bathhouse, it is less complicated and has nearly the same features. 

 

There are many features in the BBLS there are NOT in the UB!!!

 

No dancing NPC´s, no visitors (only invited people) and it earns no Money for you!!!

 

BBLS is like an own Inn for you, the UB is just a playerhome with some NPC´s.

 

 

BTW: uninstalled all 3 Mods and tested in new game:

 

No effect. Same Problem as before!

 

was afraid of that, unfortunately the only thing visible in your logs is dlc content

try adding slavetats for now to see if that fixes it, then post your load order and maybe something will show up there that will help determine why you have this bug

if slavetats doesn't fix the problem i'll need the updated log without those 3 mods but with tats instead

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