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- bound slaver among slaves
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for most cases of the hydra slavegirls the below description holds as those are randoms: but additionally might have issues on slaves sold there not set to delete as those npcs already have issues they cant even be enslaved like normal npcs without the mod deleting them so i have a feeling you might run into similar issues setting them as owners
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not only does it improve their skills, but in previous versions it worked too well and i was asked to lower it. the most recent updates are focused on rebalancing the skills earned after combat training
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never seen that problem before, but checked the mod listed. its not an exaggeration, those are the original npcs in the leveled list
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either way would work, but as a separate mod to let overwrite would be easier to clean up later if needed
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best i can say is maybe see of those mods were posted anywhere else
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that confirms the error about the custom races, based on the log its something about proxy races which is likely an issue with loose scripts again, and likely from a prerequisite mod
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ok good to hear at least pahe works now. as for the fm+ mod thats unable to detect the correct player gender, while im not familiar enough with the mod to point exactly, ill give you a rough estimate based on your logs. most of your script property errors were too numerous to mention without knowing the mod calling them so skipping past those to the errors directly pointing to specific mods: the first problem you already pointed out with jsw_bb is having the same error as fm+: next up if you're using custom race mods with script issues, that could cause errors detecting player related specifics: this next error doesnt give enough info, only that your problem with fm+ is trying to get your info from jsw_BB tainted blood seems to be scripted to expect the player to use playable children races and a few others: jsw_bb has some more issues here, looks like its trying to update leveled lists: that script is compounding your problems further thru the log: theres a bunch of other array indexes like that after it after that it runs into errors that might only exist as a result of the other problems, starting with a floating sword: that was just from your smallest log, your biggest log has some issues with loading an old save for jsw_BB other mods run into problems after that, likely as result of the previous issues that floods the log too much to be worth trusting the save overall id say, you need to fix or uninstall those custom races spamming the log. jsw_bb might work better with those out the way if you want to retry that on a new save. if you still have trouble, you might also want to try it without tainted blood
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so youre saying on the new loose script update the mod still doesnt start for you? if pahe still isnt working right, ill need to see updated papyrus logs
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this update is packed loose to overwrite previous scripts. it still needs the files you already have so you wont need to change anything else for this version. kept the start delay for other mods, i think it lasts about 2 or 3 minutes total before it autostarts or you can still start from the mcm. update 8.2.3 Se: fixes the suggested name given by the renamer minor tweaks to performance of the slave skill updates update 8.2.3 unprotect slaves Se: slaves can die
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for now i would have to agree, you need to enslave them before turning them into milk maids. i will have to look into possibilities of transferring old milk maids to new slaves on future revisions finally getting the current status and toggles menu is progress. you should have also gotten some messages on screen announcing pahe is waiting for other mods to load and after some seconds it will autostart
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yes, its exactly a bsa thing as i said from the start. you should really break the habit of extracting the files from bsa. you may have told it to uninstall, but the mod manager youre using is leaving the scripts behind after uninstall, which is exactly what you pulled from the bsa files that is giving the problems all the more reason to switch mod managers. with mo theres no need to reinstall everytime skyrim is broken, you can fully disable any mod at will or completely uninstall any mod. you can even setup profiles of your mod list for troubleshooting random quirks switching to mo years ago is how i was able to troubleshoot the home sweet home problem so easily because i was able to disable all mods at will until its just home sweet home and the prerequisites and when the problem still persisted, i then disabled home sweet home and it went away. if i wasn't using mo, i would have needed to uninstall everything and start over to clean up all the loose ends
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i went back to your original posts for this and this both represent the same result this was the only part that still doesnt add up, unless you have it installed twice and 8.2 is the mcm script youre running with original paradise halls main scripts running on top of it. its as if you extracted both bsa files from 8.2.0 and additionally installed 8.2.2 without extracting or you extracted both versions but 8.2 was extracted after 8.2.2 even adding immersive creatures didnt change the results and the mod still autostarted with skyrim unbound installed maybe the best way to proceed from here would be to change mod managers. as far as i can tell, thats where the issue lies if its showing you 8.2.2 in your mod manager but 8.2.0 in game and its extracting files in the wrong order so you dont get the intended scripts running
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ok, ill get skyrim unbound first, then immersive creatures special edition. maybe something will turn up in the installer.
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now you've got me confused, normally it would actually show the status and not just say status. you even have the message that it started on screen, but nothing else from it try installing version 8.2.2 to see if the problem persists if it still dont work on a new save, post an updated papyrus log and we'll see if something else has it stuck. if it also gives a different result this time, post updated screenshots ya, i got the suggested name working again without freezing the mcm, then got stuck on something else i was working on. maybe ill set that aside for now and release the renamer update with an autostart fix to skyrim unbound
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