CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 Well as long as you don't have the Time for doing a 'read me' Maybe we can do one herer you just have to collect the pieces and put them together. Because I'm new to the mod and there we could expect a lot of changes in the future here is some sort of a start up. This is just What I (think I) found out so far: This is not the Bible, and it is supposed to be corrected if I got something wrong. Trainig states: Submission : All kinds of trainig will have an effect here. The higher this training stat is, the more your Slave is willing do for you. Anger Training: (under construction) As far as I unbderstand it, It will grow with the amount of sexual punishment. Combat Training: Will grow as long as the Slave is forced to fight for you. Can be improved throu punishment after the 'Not in the mood to fight...' dialog Effects: Make the Slave showing more engagement on tzhe battlefield. Respect Training: Will grow with punishment throu the 'Told you to address me correctly...' dialog Effect: The slaves dialogs become more 'submissive' Pose Trainig: Will grow with all sexual interactions after the 'I'm going to make sure you stay here' dialog. Effect is rather cosmetic now(I think so... I might be wrong) Sex Training: Will grow with every sexual interaction. Can be improved throu the 'I want to have sex' dialog. Effect: Higher levels offer more options for sexual interactions. Fear Training: (under construction) As far as I understand it: It will grow with the punishment by whipping. Morality: (Under construction) As far as I understand it, it is comparaable to the Morality of other followers. - Current Mood: (under Construction) As far as I understand it: neutral is good. To keep it at this level you have to find a balance between sexual punishment on one side and whipping on the other. Sorry for bad grammar, wrong spelling. I'm not a native speaker and my english is a bit... I had my last lesson about 20 Years ago.... Next step : MCM Menu didn't mean to sound like an ass last nite, i'll send a message later putting this in direct contact with my team where it won't bury the users asking support and won't be buried either not meant to hide the guide, but since I seem to be the only 1 responding to it and i'll need to correct it - instead of posting that here, we discuss it privately then post it on the main page when we're done, but eventually i'd like to figure out how the skyrim books are written out and publish this as an in-game object added to the player's inventory I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. post the log.... Hi, I'm sorry but with this mod installed (testet both verions, with and without the camp) the game crashes right at the bignning. I have alle the mods you listet as required. Do you have any Idea what could be wrong? thanks ctd at the beginning means a missing requirement, you tested with or without the camp but it has no other requirements... the lakeview manor cell addon however does require hearthfires - I couldn't find a way to note that in the download page so for now its only noted in the main page description and I may relist it in the download page some day
Pfiffy Posted June 6, 2016 Posted June 6, 2016 I don't wanted to start any trouble... I have fixed the translation_german.txt file to get rid of the §SettingName... entries. I'm still not sure what the $PAHE_SettingName_modifierKey Modifier Key does, but all Menu options now show up correctly in my version. There seems to be a difficulty setting. Is this availible at this point or is are that just left-overs? This options never showed up for me. I also stumbled over this: $PAHE_SettingName_modifierkeykey to rename targeted slave. Here is my version... This should work also for the english and French Version if correctly renamed paradise_halls_SLExtension_GERMAN.txt
Bush_Connoisseur Posted June 6, 2016 Posted June 6, 2016 below is a note from alt start requirements : Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Using earlier game versions will result in CTDs and other problems. Just don't. is your skyrim version current is your alternate start current what have you told the statue Ok, that was it a version mismatch. all is good now and is working as intended. Should i remove the Frankenmod as not to cause anymore confusion? yes, if somethings broken I can't debug your version too if you came with a suggestion or something that you saw broken in there that I could look at then I could look at it as an update, but what you have there is like something in between and i'm getting reports of ctd's that didn't exist before I need to be able to determine if that's something new I've added or something from another mod Very well It is removed. To answer the for mentioned questions maybe it will help you trouble shoot: 1) Skyrim version is 1.9.32.0 2) Alternate Start - Live Another Life-9557-3-0-7 3) I started a new character everytime a.) patron at inn Riverwood b.) patron at inn Farkreath c.) patron at inn Whiterun d.) own property Whiterun e.) I also removed Live Another Life entirely and went through the vanilla start and still got a CTD. I'm including logs and plugins. I started from a save where the companions were fighting the giant in the field and running to Fellglow. hope it helps I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound wrong answer after we just went thru fixing your problems completely unrelated to the camp... don't do that You are absolutely right. Jarrak didn't seem to work a 2nd time and Dhanesh's sales Inventory has lost most of his items but no CTDs anymore. This was using the esp Soulbound posted earlier. Ladia speaking Italian: what is this? After I thought my Fellglow issue was solved i began trying to add a female Italian voicetype to a captured slave. I thought it was HOT and figured it may be something viable in the future that could be added to random slave captures as variety. Papyrus.0.log
CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 I don't wanted to start any trouble... I have fixed the translation_german.txt file to get rid of the §SettingName... entries. I'm still not sure what the $PAHE_SettingName_modifierKey Modifier Key does, but all Menu options now show up correctly in my version. Here is my version... This should work also for the english and French Version if correctly renamed paradise_halls_SLExtension_GERMAN.txt unfortunately each language aside from English has had issues with the mcm, the only file we have is English. think I may have added an English file for the French as well from another user, but i'll add your german text to the next update. is that full german translation or does that just fix the English text for german mcm I also stumbled over this: $PAHE_SettingName_modifierkeykey to rename targeted slave. I suspected that's what it was for as well, but blabla never mentioned it and I wasn't able to get it to work There seems to be a difficulty setting. Is this availible at this point or is are that just left-overs? This options never showed up for me. I think it was a planned feature in earlier versions that eventually rather than continuing its development it was discontinued completely and removed below is a note from alt start requirements : Installation RequirementsOfficial Skyrim patch 1.9.32.0.8 or greater. Using earlier game versions will result in CTDs and other problems. Just don't. is your skyrim version current is your alternate start current what have you told the statue Ok, that was it a version mismatch. all is good now and is working as intended. Should i remove the Frankenmod as not to cause anymore confusion? yes, if somethings broken I can't debug your version too if you came with a suggestion or something that you saw broken in there that I could look at then I could look at it as an update, but what you have there is like something in between and i'm getting reports of ctd's that didn't exist before I need to be able to determine if that's something new I've added or something from another mod Very well It is removed. To answer the for mentioned questions maybe it will help you trouble shoot: 1) Skyrim version is 1.9.32.0 2) Alternate Start - Live Another Life-9557-3-0-7 3) I started a new character everytime a.) patron at inn Riverwood b.) patron at inn Farkreath c.) patron at inn Whiterun d.) own property Whiterun I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound wrong answer after we just went thru fixing your problems completely unrelated to the camp... don't do that You are absolutely right. Jarrak didn't seem to work a 2nd time and Dhanesh's sales Inventory has lost most of his items but no CTDs anymore. This was using the esp Soulbound posted earlier. was that still on a fresh save or was that a save that had already loaded the older camp: -if that's a save that already loaded the old camp its a known issue and why its kept separate from pahe on the download page -if however that's a new save, pm your camp and i'll go over it for a fix to the full camp when I get back --if I still can't find a fix to the full camp from your frankenmod i'll upload it to the page as an alternate camp option Ladia speaking Italian: what is this? After I thought my Fellglow issue was solved i began trying to add a female Italian voicetype to a captured slave. I thought it was HOT and figured it may be something viable in the future that could be added to random slave captures as variety. oh, sounds cool are you making it a default voice or have you figured out a way to assign that voice type to specific slaves normally pahe assigns factions to the voices and assigns those to the races, but there's no Italian race in skyrin to assign that voice to
CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 Is there an easy way to add the fear training and the mood visible with the slave info spell? fear is already planned to be added to the spell, but the mood I don't think so also planned to make it possible to cast on slaves moved to home sweet home
Pfiffy Posted June 6, 2016 Posted June 6, 2016 I don't wanted to start any trouble... I have fixed the translation_german.txt file to get rid of the §SettingName... entries. I'm still not sure what the $PAHE_SettingName_modifierKey Modifier Key does, but all Menu options now show up correctly in my version. Here is my version... This should work also for the english and French Version if correctly renamed paradise_halls_SLExtension_GERMAN.txt unfortunately each language aside from English has had issues with the mcm, the only file we have is English. think I may have added an English file for the French as well from another user, but i'll add your german text to the next update. is that full german translation or does that just fix the English text for german mcm It is just a fix... No more $SettingName Entries. I will do a translation as soon as I understand the functions. You might see the difference if you overwrite the english with this one. There are entries for a difficulty settings in the file, but they don't show up for me. Are they disabeled or is it one of these issues?
Soulbound Posted June 6, 2016 Posted June 6, 2016 I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound Please could you remove this attachment and stop using my name as a reference, thank you.
CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 I don't wanted to start any trouble... I have fixed the translation_german.txt file to get rid of the §SettingName... entries. I'm still not sure what the $PAHE_SettingName_modifierKey Modifier Key does, but all Menu options now show up correctly in my version. Here is my version... This should work also for the english and French Version if correctly renamed paradise_halls_SLExtension_GERMAN.txt unfortunately each language aside from English has had issues with the mcm, the only file we have is English. think I may have added an English file for the French as well from another user, but i'll add your german text to the next update. is that full german translation or does that just fix the English text for german mcm It is just a fix... No more $SettingName Entries. I will do a translation as soon as I understand the functions. You might see the difference if you overwrite the english with this one. There are entries for a difficulty settings in the file, but they don't show up for me. Are they disabeled or is it one of these issues? i can't test right now, but if that works you should be able to replace the English text with german in the german file (just don't change the $names or $name info)
Pfiffy Posted June 6, 2016 Posted June 6, 2016 I don't wanted to start any trouble... I have fixed the translation_german.txt file to get rid of the §SettingName... entries. I'm still not sure what the $PAHE_SettingName_modifierKey Modifier Key does, but all Menu options now show up correctly in my version. Here is my version... This should work also for the english and French Version if correctly renamed paradise_halls_SLExtension_GERMAN.txt unfortunately each language aside from English has had issues with the mcm, the only file we have is English. think I may have added an English file for the French as well from another user, but i'll add your german text to the next update. is that full german translation or does that just fix the English text for german mcm It is just a fix... No more $SettingName Entries. I will do a translation as soon as I understand the functions. You might see the difference if you overwrite the english with this one. There are entries for a difficulty settings in the file, but they don't show up for me. Are they disabeled or is it one of these issues? i can't test right now, but if that works you should be able to replace the English text with german in the german file (just don't change the $names or $name info) In most cases it has just been a matter of formatting. I just added a few missing descriptions.
CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound Please could you remove this attachment and stop using my name as a reference, thank you. agreed I don't wanted to start any trouble... I have fixed the translation_german.txt file to get rid of the §SettingName... entries. I'm still not sure what the $PAHE_SettingName_modifierKey Modifier Key does, but all Menu options now show up correctly in my version. Here is my version... This should work also for the english and French Version if correctly renamed paradise_halls_SLExtension_GERMAN.txt unfortunately each language aside from English has had issues with the mcm, the only file we have is English. think I may have added an English file for the French as well from another user, but i'll add your german text to the next update. is that full german translation or does that just fix the English text for german mcm It is just a fix... No more $SettingName Entries. I will do a translation as soon as I understand the functions. You might see the difference if you overwrite the english with this one. There are entries for a difficulty settings in the file, but they don't show up for me. Are they disabeled or is it one of these issues? i can't test right now, but if that works you should be able to replace the English text with german in the german file (just don't change the $names or $name info) In most cases it has just been a matter of formatting. I just added a few missing descriptions. oh, awesome
Beleg42 Posted June 6, 2016 Posted June 6, 2016 Hi, I'm sorry but with this mod installed (testet both verions, with and without the camp) the game crashes right at the bignning. I have alle the mods you listet as required. Do you have any Idea what could be wrong? thanks ctd at the beginning means a missing requirement, you tested with or without the camp but it has no other requirements... the lakeview manor cell addon however does require hearthfires - I couldn't find a way to note that in the download page so for now its only noted in the main page description and I may relist it in the download page some day Hi, yea, i figured this out today ;-) Thank you, anyway! Now I'm working on problems concerning the camp. In the "adjustet" version I cannot sell my slaves. When talking to the Master i get the dialog, he also says his "follow me" but than nothing happens. He stays where he is and i don't get the dialog with the slave. Using the "rebuilt 1.4.3" version my game crashes as soon as I come near (but still out of sight) the camp. (Also happens whe I try to fasttravel there). The log for (loding a savegame and than fasttravel to the camp an then crash) is this: thanks Papyrus.0.log
Guest Posted June 6, 2016 Posted June 6, 2016 Hi, i have a question about the bandit bug, when the bandit respawn naked after being enslaved. Does the naked bandit spawn/appear only in the place (fort, cave, mine, etc) where the bandit was ? Or he can appear in any place the PC haven't explored yet ? any place that particular bandit was set as a possibility to spawn in the leveled list Thanks, so i have two questions. 1. If i kill a bugged-nude-bandit, will he respawn with colthes ? Or naked again and again ? 2. Is they a simple way to forbid to a type of "actor" to respawn ? With console command or something. this is what we know of it so far: in theory the bug isn't fixed until all game representations (including the slave) currently in game are dead, but I don't know if your idea has been tested - my first impulse has always been to capture her with her sister Capture her with her sister ? What do you mean exaclty ? And how do you do that ?
CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 (edited) Hi, I'm sorry but with this mod installed (testet both verions, with and without the camp) the game crashes right at the bignning. I have alle the mods you listet as required. Do you have any Idea what could be wrong? thanks ctd at the beginning means a missing requirement, you tested with or without the camp but it has no other requirements... the lakeview manor cell addon however does require hearthfires - I couldn't find a way to note that in the download page so for now its only noted in the main page description and I may relist it in the download page some day Hi, yea, i figured this out today ;-) Thank you, anyway! Now I'm working on problems concerning the camp. In the "adjustet" version I cannot sell my slaves. When talking to the Master i get the dialog, he also says his "follow me" but than nothing happens. He stays where he is and i don't get the dialog with the slave. Using the "rebuilt 1.4.3" version my game crashes as soon as I come near (but still out of sight) the camp. (Also happens whe I try to fasttravel there). The log for (loding a savegame and than fasttravel to the camp an then crash) is this: thanks the log indicates a dirty save, I could give you my full analysis of why and how bad it is later, but that will only fix or help fix your ctd's heading to the camp the dialog bugs so far come from updating a save that's already used an older version of the camp - new save should fix that or scroll back to posts from einarr referencing a script to clean from the save edit: i'd recommend atleast testing a new save to fix both the ctd's and the dialogs and if you want to keep the save we can go over the problems in the log with sd and deah alternative along with others that need to be cleaned Edited June 6, 2016 by CliftonJD
CliftonJD Posted June 6, 2016 Author Posted June 6, 2016 Hi, i have a question about the bandit bug, when the bandit respawn naked after being enslaved. Does the naked bandit spawn/appear only in the place (fort, cave, mine, etc) where the bandit was ? Or he can appear in any place the PC haven't explored yet ? any place that particular bandit was set as a possibility to spawn in the leveled list Thanks, so i have two questions. 1. If i kill a bugged-nude-bandit, will he respawn with colthes ? Or naked again and again ? 2. Is they a simple way to forbid to a type of "actor" to respawn ? With console command or something. this is what we know of it so far: in theory the bug isn't fixed until all game representations (including the slave) currently in game are dead, but I don't know if your idea has been tested - my first impulse has always been to capture her with her sister Capture her with her sister ? What do you mean exaclty ? And how do you do that ? capture just another name for enslave - the usual methods for it... doesn't fix the naked bug, just gives the dialog to give her something to wear as a slave, pahe handles the rest still no known fix for it
Beleg42 Posted June 6, 2016 Posted June 6, 2016 Hi, I'm sorry but with this mod installed (testet both verions, with and without the camp) the game crashes right at the bignning. I have alle the mods you listet as required. Do you have any Idea what could be wrong? thanks ctd at the beginning means a missing requirement, you tested with or without the camp but it has no other requirements... the lakeview manor cell addon however does require hearthfires - I couldn't find a way to note that in the download page so for now its only noted in the main page description and I may relist it in the download page some day Hi, yea, i figured this out today ;-) Thank you, anyway! Now I'm working on problems concerning the camp. In the "adjustet" version I cannot sell my slaves. When talking to the Master i get the dialog, he also says his "follow me" but than nothing happens. He stays where he is and i don't get the dialog with the slave. Using the "rebuilt 1.4.3" version my game crashes as soon as I come near (but still out of sight) the camp. (Also happens whe I try to fasttravel there). The log for (loding a savegame and than fasttravel to the camp an then crash) is this: thanks the log indicates a dirty save, I could give you my full analysis of why and how bad it is later, but that will only fix or help fix your ctd's heading to the camp the dialog bugs so far come from updating a save that's already used an older version of the camp - new save should fix that or scroll back to posts from einarr referencing a script to clean from the save edit: i'd recommend atleast testing a new save to fix both the ctd's and the dialogs and if you want to keep the save we can go over the problems in the log with sd and deah alternative along with others that need to be cleaned hi, yea, I tried the "adjusted" camp version with an older save, and now it works. (still have a little problem, that I can just sell one slave per entering the camp, but, that does'nt realy bother me). But If you have some some ideas concerning the problems with the other version later on would be great. by the way another question: is it intendet that slaves once sold do not apear in the cell as it was in the original mod?
CliftonJD Posted June 7, 2016 Author Posted June 7, 2016 Hi, I'm sorry but with this mod installed (testet both verions, with and without the camp) the game crashes right at the bignning. I have alle the mods you listet as required. Do you have any Idea what could be wrong? thanks ctd at the beginning means a missing requirement, you tested with or without the camp but it has no other requirements... the lakeview manor cell addon however does require hearthfires - I couldn't find a way to note that in the download page so for now its only noted in the main page description and I may relist it in the download page some day Hi,yea, i figured this out today ;-)Thank you, anyway! Now I'm working on problems concerning the camp. In the "adjustet" version I cannot sell my slaves. When talking to the Master i get the dialog, he also says his "follow me" but than nothing happens. He stays where he is and i don't get the dialog with the slave. Using the "rebuilt 1.4.3" version my game crashes as soon as I come near (but still out of sight) the camp. (Also happens whe I try to fasttravel there). The log for (loding a savegame and than fasttravel to the camp an then crash) is this:thanks the log indicates a dirty save, I could give you my full analysis of why and how bad it is later, but that will only fix or help fix your ctd's heading to the camp the dialog bugs so far come from updating a save that's already used an older version of the camp - new save should fix that or scroll back to posts from einarr referencing a script to clean from the save edit: i'd recommend atleast testing a new save to fix both the ctd's and the dialogs and if you want to keep the save we can go over the problems in the log with sd and deah alternative along with others that need to be cleaned hi, yea, I tried the "adjusted" camp version with an older save, and now it works. (still have a little problem, that I can just sell one slave per entering the camp, but, that does'nt realy bother me). But If you have some some ideas concerning the problems with the other version later on would be great.by the way another question: is it intendet that slaves once sold do not apear in the cell as it was in the original mod? no, that sounds like bugs from the adjusted camp I guess i'll need to remove that next. I was told it was just textures and meshes, apparently not when you're ready to start fixing your problems with the camps you need to clean the save i'd recommend papyrus data transfer from nexus if you still have ctd's after that post the updated log and camp version used
Guest Posted June 7, 2016 Posted June 7, 2016 Hi, i have a question about the bandit bug, when the bandit respawn naked after being enslaved. Does the naked bandit spawn/appear only in the place (fort, cave, mine, etc) where the bandit was ? Or he can appear in any place the PC haven't explored yet ? any place that particular bandit was set as a possibility to spawn in the leveled list Thanks, so i have two questions. 1. If i kill a bugged-nude-bandit, will he respawn with colthes ? Or naked again and again ? 2. Is they a simple way to forbid to a type of "actor" to respawn ? With console command or something. this is what we know of it so far: in theory the bug isn't fixed until all game representations (including the slave) currently in game are dead, but I don't know if your idea has been tested - my first impulse has always been to capture her with her sister Capture her with her sister ? What do you mean exaclty ? And how do you do that ? capture just another name for enslave - the usual methods for it... doesn't fix the naked bug, just gives the dialog to give her something to wear as a slave, pahe handles the rest still no known fix for it Sister ? "Name" ? Sorry i don't understand at all Can you explain ?
CliftonJD Posted June 7, 2016 Author Posted June 7, 2016 Hi, i have a question about the bandit bug, when the bandit respawn naked after being enslaved. Does the naked bandit spawn/appear only in the place (fort, cave, mine, etc) where the bandit was ? Or he can appear in any place the PC haven't explored yet ? any place that particular bandit was set as a possibility to spawn in the leveled list Thanks, so i have two questions. 1. If i kill a bugged-nude-bandit, will he respawn with colthes ? Or naked again and again ? 2. Is they a simple way to forbid to a type of "actor" to respawn ? With console command or something. this is what we know of it so far: in theory the bug isn't fixed until all game representations (including the slave) currently in game are dead, but I don't know if your idea has been tested - my first impulse has always been to capture her with her sister Capture her with her sister ? What do you mean exaclty ? And how do you do that ? capture just another name for enslave - the usual methods for it... doesn't fix the naked bug, just gives the dialog to give her something to wear as a slave, pahe handles the rest still no known fix for it Sister ? "Name" ? Sorry i don't understand at all Can you explain ? well I assumed they must have been twin sisters or twin brothers split up at birth, but skyrim never lets you stop and ask before the come at you to be enslaved
Sural Argonus Posted June 7, 2016 Posted June 7, 2016 Well...I finally got calmed down enough to try to get the Papyrus log. I enabled the generation and here it is. This is the most recent log I have. I was attempting to fight the first dragon at the Watchtower. Nothing special going on, really. If you can tell me what's causing the CTD and what needs to be forcibly ripped out or any suggestions on how to fix it...I would be grateful. Also current load order (I have uninstalled numerous likely suspects, animation mods, anything that even remotely could possibly cause a conflict) and still get the same CTDs. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 TERAArmors.esm 7 7 UNPetite - HmmWhatToWear.esm 8 8 UNPetite - HmmWhatToWearDawnGuard.esm 9 9 EFFCore.esm 10 a hdtHighHeel.esm 11 b RaceCompatibility.esm 12 c JSwords.esm 13 d ZaZAnimationPack.esm 14 e PubicMeshColorRE.esm 15 f Schlongs of Skyrim - Core.esm 16 10 BeeingFemale.esm 17 11 SexLab.esm 18 12 Devious Devices - Assets.esm 19 13 SexLabAroused.esm 20 14 Devious Devices - Integration.esm 21 15 LevelersTower.esm 22 16 GeneralStores.esm 23 17 Devious Devices - Expansion.esm 24 18 paradise_halls.esm 25 19 HighResTexturePack01.esp 26 1a HighResTexturePack02.esp 27 1b HighResTexturePack03.esp 28 1c Unofficial High Resolution Patch.esp 29 1d FNIS.esp 30 1e FNIS_PCEA2.esp 31 1f FemaleMannequinsBreton.esp 32 20 more plants all extra.esp 33 21 Strap.esp 34 22 MashupUNP.esp 35 23 DemonHunterArmor.esp 36 24 EliteRogueArmour.esp 37 25 ME3 Cerberus Male Armor.esp 38 26 N7 Assassin's Creed Armor.esp 39 27 SeraphineHuntedArmor.esp 40 28 Sexy Armor Package.esp 41 29 Sotteta Necromancer Outfit.esp 42 2a Tiwa44_SpiceGear.esp 43 2b UNPetite - Academy Dropout.esp 44 2c UNPetite - Bondage.esp 45 2d UNPetite - Leather Clothes.esp 46 2e UNPetite - Snap Up Booty Shorts and Top.esp 47 2f UNPetite -SWAT Hottie.esp 48 30 UNPetite - Void Armor.esp 49 31 UNPetite BP - Imperial Flirt.esp 50 32 UNPetite BP - Leather Clothes.esp 51 33 Ursine Armor Pack.esp 52 34 HearthfireMultiKid.esp 53 35 Size Does Matter HF.esp 54 36 WeightlessScrolls.esp 55 37 WeightlessPotions.esp 56 38 WeightlessOreIngotsPeltsGems.esp 57 39 WeightlessFood.esp 58 3a WeightlessDwemerSmeltables.esp 59 3b WeightlessDragonClaws.esp 60 3c WeightlessDragonBones.esp 61 3d WeightlessCraftedPotions.esp 62 3e WeightlessAlchemyIngredients.esp 63 3f Arcane Violet S.esp 64 40 DovahBlingJewelryReplacer.esp 65 41 NewmGlassRobe.esp 66 42 NewmillerPiercings3.esp 67 43 NewmillerPiercings2.esp 68 44 Pretty Witch.esp 69 45 UNP Jewelry Variants V3.esp 70 46 Tiwa44_Minidresses_Dragonborn.esp 71 47 Tiwa44_Minidresses.esp 72 48 Wa Ribbon.esp 73 49 Gizmodian-Witchbane.esp 74 4a Serana.esp 75 4b Valerica.esp 76 4c Slavewaymanor.esm.esp 77 4d Aspen Manor.esp 78 4e paradise_halls_SLExtension.esp 79 4f buildablehouse.esp 80 50 PAH_HomeSweetHome.esp 81 51 JSwordsDistributionBalancePlugin.esp 82 52 ScopedBows.esp 83 53 BijinAIO-2016_3.1.esp 84 54 AhsokaTanoFollower.esp 85 55 Almanassi.esp 86 56 SexLab_Solutions.esp 87 57 EFFDialogue.esp 88 58 HearthfireMultiKid_LastName.esp 89 59 dD - Realistic Ragdoll Force - Realistic.esp 90 5a RaceMenu.esp 91 5b RaceMenuPlugin.esp 92 5c RaceMenuOverlays.esp 93 5d KS Hairdo's.esp 94 5e MikanEyes All in one.esp 95 5f WyldMenuPlugFemale.esp 96 60 WyldMenuPlugMale.esp 97 61 CASM.esp 98 62 HearthFire Display Case Fix.esp 99 63 ScholarsSolaceHF.esp 100 64 pahe_lakeview_manor_cell.esp 101 65 Schlongs of Skyrim.esp 102 66 PetCollar.esp 103 67 FreckleMania.esp 104 68 GQJ_DG_vampireamuletfix.esp 105 69 KJ Tattoos 4K.esp 106 6a Nuska Warpaint.esp 107 6b AK_RM_PubicStyles_All_In_One.esp 108 6c RaceMenuOverlayCompilation - UNP.esp 109 6d RutahTattooPack.esp 110 6e TMSG.esp 111 6f BS-TheHag_Overlays.esp 112 70 Brawl Bugs CE.esp 113 71 RaceCompatibilityUSKPOverride.esp 114 72 TheCoenaculiCBBE.esp 115 73 Daedric Extra Armor.esp 116 74 Dovahkiin Mercenary Armor and Weapons CBBE.esp 117 75 Sovngarde Steel Armor and Weapons.esp 118 76 Dragonstead.esp 119 77 AssassinsLair.esp 120 78 SexLab-AmorousAdventures.esp 121 79 RewardYourFollowers.esp 122 7a Ellyfollower.esp 123 7b Luna Farm.esp 124 7c paradise_halls_fellglow_slave_camp.esp 125 7d SOS - Shop.esp 126 7e Gwelda Armor Pack.esp 127 7f Elewin Pumps 2.esp 128 80 Light Elven Armor.esp 129 81 R18Pn - Eisen Platte Armor.esp 130 82 Warhammer Sorceress Robes.esp 131 83 Merta Black Rose Armor.esp 132 84 SpousesEnhanced.esp 133 85 ElvenWeaponry.esp 134 86 Vivian.esp 135 87 Jennifer.esp 136 88 YuiH StandAlone Follower - Merura.esp 137 89 Sotteta Huntress Armor.esp 138 8a Donnafollower.esp 139 8b Osare Culort Outfit.esp 140 8c Sneak Tools.esp 141 8d Stynja.esp 142 8e Companion_Sooji.esp 143 8f Earrings Set1.esp 144 90 IndicusFollower.esp 145 91 Mekka Dwarf.esp 146 92 Saber.esp 147 93 My Home Is Your Home.esp 148 94 Poet.esp 149 95 Apocalypse - The Spell Package.esp 150 96 LustmordVampireArmor.esp 151 97 ESO Altmer Armor by NewrMind43.esp 152 98 TheEyesOfBeauty.esp 153 99 RaceMenuMorphsUUNP.esp 154 9a ninjatos.esp 155 9b dwbb.esp 156 9c gun.esp 157 9d KatanaCrafting.esp 158 9e Magicka Sabers.esp 159 9f JSwords_Load_Screens.esp 160 a0 SkyUI.esp 161 a1 Dual Sheath Redux.esp 162 a2 12FemaleBrows.esp 163 a3 Extended Slider Colors.esp 164 a4 KS Hairdos - HDT.esp 165 a5 RailLight.esp 166 a6 SexLab_SOS-Stapon.esp 167 a7 UIExtensions.esp 168 a8 AddItemMenu.esp 169 a9 DD - Interactions.esp 170 aa Devious Deviants.esp 171 ab SLA Monitor Widget.esp 172 ac DW.esp 173 ad SOS - Smurf Average Addon.esp 174 ae SOS - VectorPlexus Muscular Addon.esp 175 af SOS - VectorPlexus Regular Addon.esp 176 b0 BeeingFemaleBasicAddOn.esp 177 b1 SexLabSquirt.esp 178 b2 SOS - Pubic Hair for Females Addon.esp 179 b3 SexLab TDF Aggressive Prostitution.esp 180 b4 DeviousToys.esp 181 b5 SLAL_AnimationsByLeito.esp 182 b6 NonSexLabAnimationPack.esp 183 b7 FISS.esp 184 b8 AMatterOfTime.esp 185 b9 paradise_halls_farengars_study.esp 186 ba SexLabDefeat.esp 187 bb Sneak Tools Vanilla Hoods.esp 188 bc Sneak Tools Vanilla Masks.esp 189 bd FS_SwordofTruth.esp 190 be ShShortswords.esp 191 bf DD_GW_Mark2.esp 192 c0 ScopedBows_EagleEyeTweak.esp 193 c1 ScopedBows_ArrowTweaks.esp 194 c2 FNISspells.esp 195 c3 FNISSexyMove.esp 196 c4 SOSRaceMenu.esp 197 c5 XPMSE.esp 198 c6 Alternate Start - Live Another Life.esp 199 c7 Dual Sheath Redux Patch.esp Papyrus.0.log
CliftonJD Posted June 7, 2016 Author Posted June 7, 2016 Well...I finally got calmed down enough to try to get the Papyrus log. I enabled the generation and here it is. This is the most recent log I have. I was attempting to fight the first dragon at the Watchtower. Nothing special going on, really. If you can tell me what's causing the CTD and what needs to be forcibly ripped out or any suggestions on how to fix it...I would be grateful. Also current load order (I have uninstalled numerous likely suspects, animation mods, anything that even remotely could possibly cause a conflict) and still get the same CTDs. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 TERAArmors.esm 7 7 UNPetite - HmmWhatToWear.esm 8 8 UNPetite - HmmWhatToWearDawnGuard.esm 9 9 EFFCore.esm 10 a hdtHighHeel.esm 11 b RaceCompatibility.esm 12 c JSwords.esm 13 d ZaZAnimationPack.esm 14 e PubicMeshColorRE.esm 15 f Schlongs of Skyrim - Core.esm 16 10 BeeingFemale.esm 17 11 SexLab.esm 18 12 Devious Devices - Assets.esm 19 13 SexLabAroused.esm 20 14 Devious Devices - Integration.esm 21 15 LevelersTower.esm 22 16 GeneralStores.esm 23 17 Devious Devices - Expansion.esm 24 18 paradise_halls.esm 25 19 HighResTexturePack01.esp 26 1a HighResTexturePack02.esp 27 1b HighResTexturePack03.esp 28 1c Unofficial High Resolution Patch.esp 29 1d FNIS.esp 30 1e FNIS_PCEA2.esp 31 1f FemaleMannequinsBreton.esp 32 20 more plants all extra.esp 33 21 Strap.esp 34 22 MashupUNP.esp 35 23 DemonHunterArmor.esp 36 24 EliteRogueArmour.esp 37 25 ME3 Cerberus Male Armor.esp 38 26 N7 Assassin's Creed Armor.esp 39 27 SeraphineHuntedArmor.esp 40 28 Sexy Armor Package.esp 41 29 Sotteta Necromancer Outfit.esp 42 2a Tiwa44_SpiceGear.esp 43 2b UNPetite - Academy Dropout.esp 44 2c UNPetite - Bondage.esp 45 2d UNPetite - Leather Clothes.esp 46 2e UNPetite - Snap Up Booty Shorts and Top.esp 47 2f UNPetite -SWAT Hottie.esp 48 30 UNPetite - Void Armor.esp 49 31 UNPetite BP - Imperial Flirt.esp 50 32 UNPetite BP - Leather Clothes.esp 51 33 Ursine Armor Pack.esp 52 34 HearthfireMultiKid.esp 53 35 Size Does Matter HF.esp 54 36 WeightlessScrolls.esp 55 37 WeightlessPotions.esp 56 38 WeightlessOreIngotsPeltsGems.esp 57 39 WeightlessFood.esp 58 3a WeightlessDwemerSmeltables.esp 59 3b WeightlessDragonClaws.esp 60 3c WeightlessDragonBones.esp 61 3d WeightlessCraftedPotions.esp 62 3e WeightlessAlchemyIngredients.esp 63 3f Arcane Violet S.esp 64 40 DovahBlingJewelryReplacer.esp 65 41 NewmGlassRobe.esp 66 42 NewmillerPiercings3.esp 67 43 NewmillerPiercings2.esp 68 44 Pretty Witch.esp 69 45 UNP Jewelry Variants V3.esp 70 46 Tiwa44_Minidresses_Dragonborn.esp 71 47 Tiwa44_Minidresses.esp 72 48 Wa Ribbon.esp 73 49 Gizmodian-Witchbane.esp 74 4a Serana.esp 75 4b Valerica.esp 76 4c Slavewaymanor.esm.esp 77 4d paradise_halls_SLExtension.esp 78 4e buildablehouse.esp 79 4f PAH_HomeSweetHome.esp 80 50 JSwordsDistributionBalancePlugin.esp 81 51 ScopedBows.esp 82 52 BijinAIO-2016_3.1.esp 83 53 AhsokaTanoFollower.esp 84 54 Almanassi.esp 85 55 SexLab_Solutions.esp 86 56 EFFDialogue.esp 87 57 HearthfireMultiKid_LastName.esp 88 58 dD - Realistic Ragdoll Force - Realistic.esp 89 59 RaceMenu.esp 90 5a RaceMenuPlugin.esp 91 5b RaceMenuOverlays.esp 92 5c KS Hairdo's.esp 93 5d MikanEyes All in one.esp 94 5e WyldMenuPlugFemale.esp 95 5f WyldMenuPlugMale.esp 96 60 CASM.esp 97 61 HearthFire Display Case Fix.esp 98 62 pahe_lakeview_manor_cell.esp 99 63 SexLab-AmorousAdventures.esp 100 64 RewardYourFollowers.esp 101 65 Ellyfollower.esp 102 66 Luna Farm.esp 103 67 Schlongs of Skyrim.esp 104 68 paradise_halls_fellglow_slave_camp.esp 105 69 SOS - Shop.esp 106 6a Gwelda Armor Pack.esp 107 6b Elewin Pumps 2.esp 108 6c Light Elven Armor.esp 109 6d R18Pn - Eisen Platte Armor.esp 110 6e Warhammer Sorceress Robes.esp 111 6f Merta Black Rose Armor.esp 112 70 SpousesEnhanced.esp 113 71 ElvenWeaponry.esp 114 72 Vivian.esp 115 73 Jennifer.esp 116 74 YuiH StandAlone Follower - Merura.esp 117 75 Sotteta Huntress Armor.esp 118 76 Donnafollower.esp 119 77 PetCollar.esp 120 78 Osare Culort Outfit.esp 121 79 Sneak Tools.esp 122 7a Stynja.esp 123 7b Companion_Sooji.esp 124 7c Earrings Set1.esp 125 7d IndicusFollower.esp 126 7e Mekka Dwarf.esp 127 7f Saber.esp 128 80 My Home Is Your Home.esp 129 81 Poet.esp 130 82 FreckleMania.esp 131 83 GQJ_DG_vampireamuletfix.esp 132 84 KJ Tattoos 4K.esp 133 85 Nuska Warpaint.esp 134 86 AK_RM_PubicStyles_All_In_One.esp 135 87 RaceMenuOverlayCompilation - UNP.esp 136 88 RutahTattooPack.esp 137 89 TMSG.esp 138 8a BS-TheHag_Overlays.esp 139 8b Brawl Bugs CE.esp 140 8c RaceCompatibilityUSKPOverride.esp 141 8d TheCoenaculiCBBE.esp 142 8e Daedric Extra Armor.esp 143 8f Dovahkiin Mercenary Armor and Weapons CBBE.esp 144 90 Sovngarde Steel Armor and Weapons.esp 145 91 Apocalypse - The Spell Package.esp 146 92 LustmordVampireArmor.esp 147 93 ESO Altmer Armor by NewrMind43.esp 148 94 TheEyesOfBeauty.esp 149 95 RaceMenuMorphsUUNP.esp 150 96 ninjatos.esp 151 97 dwbb.esp 152 98 gun.esp 153 99 KatanaCrafting.esp 154 9a Magicka Sabers.esp 155 9b JSwords_Load_Screens.esp 156 9c SkyUI.esp 157 9d Dual Sheath Redux.esp 158 9e 12FemaleBrows.esp 159 9f Extended Slider Colors.esp 160 a0 KS Hairdos - HDT.esp 161 a1 RailLight.esp 162 a2 SexLab_SOS-Stapon.esp 163 a3 UIExtensions.esp 164 a4 AddItemMenu.esp 165 a5 DD - Interactions.esp 166 a6 Devious Deviants.esp 167 a7 SLA Monitor Widget.esp 168 a8 DW.esp 169 a9 SOS - Smurf Average Addon.esp 170 aa SOS - VectorPlexus Muscular Addon.esp 171 ab SOS - VectorPlexus Regular Addon.esp 172 ac BeeingFemaleBasicAddOn.esp 173 ad SexLabSquirt.esp 174 ae SOS - Pubic Hair for Females Addon.esp 175 af SexLab TDF Aggressive Prostitution.esp 176 b0 DeviousToys.esp 177 b1 SLAL_AnimationsByLeito.esp 178 b2 NonSexLabAnimationPack.esp 179 b3 FISS.esp 180 b4 AMatterOfTime.esp 181 b5 paradise_halls_farengars_study.esp 182 b6 SexLabDefeat.esp 183 b7 Sneak Tools Vanilla Hoods.esp 184 b8 Sneak Tools Vanilla Masks.esp 185 b9 FS_SwordofTruth.esp 186 ba ShShortswords.esp 187 bb DD_GW_Mark2.esp 188 bc ScopedBows_EagleEyeTweak.esp 189 bd ScopedBows_ArrowTweaks.esp 190 be FNISspells.esp 191 bf FNISSexyMove.esp 192 c0 PC Exclusive Animation Path - 0 - Main.esp 193 c1 PC Exclusive Animation Path - Argonian.esp 194 c2 PC Exclusive Animation Path - Breton.esp 195 c3 PC Exclusive Animation Path - DarkElf.esp 196 c4 PC Exclusive Animation Path - HighElf.esp 197 c5 PC Exclusive Animation Path - Imperial.esp 198 c6 PC Exclusive Animation Path - Khajiit.esp 199 c7 PC Exclusive Animation Path - Nord.esp 200 c8 PC Exclusive Animation Path - ORC.esp 201 c9 PC Exclusive Animation Path - RedGuard.esp 202 ca PC Exclusive Animation Path - WoodElf.esp 203 cb Alternate Start - Live Another Life.esp 204 cc Dual Sheath Redux Patch.esp Errr...Wait a sec...I accidentally reinstalled PCEA1 again this last time...That's not supposed to be there...lemme fix that. haha had to do a doubletake as I got started reading your log [06/06/2016 - 09:38:29AM] Cannot open store for class "PAHE_EnslavePrkScr", missing file? [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (1800EB09) because their base types do not match [06/06/2016 - 09:38:29AM] Cannot open store for class "PAHEWhistleEffectScript", missing file? [06/06/2016 - 09:38:29AM] Cannot open store for class "PAHECaptureSpellEFF", missing file? [06/06/2016 - 09:38:29AM] Cannot open store for class "PAHEFindSlaveRewardEff", missing file? [06/06/2016 - 09:38:29AM] Cannot open store for class "PAHE_slaveCandidate", missing file? [06/06/2016 - 09:38:29AM] Cannot open store for class "pah_mcm", missing file? [06/06/2016 - 09:38:29AM] Error: Unable to bind script pah_mcm to PAHConfig (4C009157) because their base types do not match [06/06/2016 - 09:38:29AM] Cannot open store for class "PAHEGuardMarkerScript", missing file? [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (1800EB09) because their base types do not match [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (4C036BCD) because their base types do not match [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (4C036BCE) because their base types do not match [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (4C036BCF) because their base types do not match [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (4C036BD0) because their base types do not match [06/06/2016 - 09:38:29AM] Error: Unable to bind script PAHE_EnslavePrkScr to (4C036BD1) because their base types do not match those are critical files to pahe, but they don't exist in your scripts folder you have the esp and esm enabled, but without the scripts its busted try reinstall pahe, redownload if you must should have more time to help tomorrow any further problems, post the updated log
Sural Argonus Posted June 7, 2016 Posted June 7, 2016 I had some serious mod screw ups. I am not sure what the hell happened. It's actually behaving now...I will still reinstall all PAHE files tho.Actually...It's a good excuse to update. I am still running 6.1.2 OK. This is the log after the latest CTD.I don't understand anything in it except it looks like a big huge block of ERROR....haha Sigh....If it's still missing script files, can I just snag them from the 7zip file and drop them manually into the scripts folder? Papyrus.0.log
Pfiffy Posted June 7, 2016 Posted June 7, 2016 Afte finishing up the english versiobn of the paradise_halls_SLExtension_GERMAN.txt here is a german translation of the paradise_halls_SLExtension_GERMAN.txt. It is a bit rough, and there are parts in it I don't have access to. If any other German has Ideas for improving it... Ihr seit herzlich eingelanden! paradise_halls_SLExtension_GERMAN.txt
Bush_Connoisseur Posted June 7, 2016 Posted June 7, 2016 below is a note from alt start requirements : Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Using earlier game versions will result in CTDs and other problems. Just don't. is your skyrim version current is your alternate start current what have you told the statue Ok, that was it a version mismatch. all is good now and is working as intended. Should i remove the Frankenmod as not to cause anymore confusion? yes, if somethings broken I can't debug your version too if you came with a suggestion or something that you saw broken in there that I could look at then I could look at it as an update, but what you have there is like something in between and i'm getting reports of ctd's that didn't exist before I need to be able to determine if that's something new I've added or something from another mod Very well It is removed. To answer the for mentioned questions maybe it will help you trouble shoot: 1) Skyrim version is 1.9.32.0 2) Alternate Start - Live Another Life-9557-3-0-7 3) I started a new character everytime a.) patron at inn Riverwood b.) patron at inn Farkreath c.) patron at inn Whiterun d.) own property Whiterun I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound wrong answer after we just went thru fixing your problems completely unrelated to the camp... don't do that You are absolutely right. Jarrak didn't seem to work a 2nd time and Dhanesh's sales Inventory has lost most of his items but no CTDs anymore. This was using the esp Soulbound posted earlier. was that still on a fresh save or was that a save that had already loaded the older camp: -if that's a save that already loaded the old camp its a known issue and why its kept separate from pahe on the download page -if however that's a new save, pm your camp and i'll go over it for a fix to the full camp when I get back --if I still can't find a fix to the full camp from your frankenmod i'll upload it to the page as an alternate camp option I edited my original post to include e.) I also removed Live Another Life entirely and went through the vanilla start and still got a CTD. I'm including logs and plugins. I started from a save where the companions were fighting the giant in the field and running to Fellglow. hope it helps I was saving every 5 mins and didn't use any teleport commands oh, sounds cool are you making it a default voice or have you figured out a way to assign that voice type to specific slaves normally pahe assigns factions to the voices and assigns those to the races, but there's no Italian race in skyrin to assign that voice to I added it to the DefaultNPCVoiceTypes as Female-Italian as well as creating a PAHE directory structure for the fuz files that PAHE may utilize them when that voicetype was chosen. Keep in mind I'm just dabbling. I don't know if it is desired or even possible thru what ever incantations and magic talismans you use to make PAHE but I wanted it along w/ German, Russian, French ETC as a modding resource for my own personal use. I find it intriguing when a male is yelling that he want to slit my throat in German or Russian or when a woman is speaking in French or Italian. I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound Please could you remove this attachment and stop using my name as a reference, thank you. Yes, I deleted it and thanks for attempting to help by the way.
CliftonJD Posted June 7, 2016 Author Posted June 7, 2016 I had some serious mod screw ups. I am not sure what the hell happened. It's actually behaving now...I will still reinstall all PAHE files tho. Actually...It's a good excuse to update. I am still running 6.1.2 OK. This is the log after the latest CTD. I don't understand anything in it except it looks like a big huge block of ERROR....haha Sigh.... ok lets start with this huge spam from a potion mod: [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834B) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834A) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834C) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834D) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] ya, thats over half your log there - clean it up and the rest should come together better -if not post the updated log for whats left If it's still missing script files, can I just snag them from the 7zip file and drop them manually into the scripts folder? i would say yes, but atleast the scripts would give us errors if they're missing-- if the scripts are missing its best not to chance what else might be missing and thats why i suggested to reinstall all the files--eliminates any possible chance or possibilities below is a note from alt start requirements : Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Using earlier game versions will result in CTDs and other problems. Just don't. is your skyrim version current is your alternate start current what have you told the statue Ok, that was it a version mismatch. all is good now and is working as intended. Should i remove the Frankenmod as not to cause anymore confusion? yes, if somethings broken I can't debug your version too if you came with a suggestion or something that you saw broken in there that I could look at then I could look at it as an update, but what you have there is like something in between and i'm getting reports of ctd's that didn't exist before I need to be able to determine if that's something new I've added or something from another mod Very well It is removed. To answer the for mentioned questions maybe it will help you trouble shoot: 1) Skyrim version is 1.9.32.0 2) Alternate Start - Live Another Life-9557-3-0-7 3) I started a new character everytime a.) patron at inn Riverwood b.) patron at inn Farkreath c.) patron at inn Whiterun d.) own property Whiterun I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound wrong answer after we just went thru fixing your problems completely unrelated to the camp... don't do that You are absolutely right. Jarrak didn't seem to work a 2nd time and Dhanesh's sales Inventory has lost most of his items but no CTDs anymore. This was using the esp Soulbound posted earlier. was that still on a fresh save or was that a save that had already loaded the older camp: -if that's a save that already loaded the old camp its a known issue and why its kept separate from pahe on the download page -if however that's a new save, pm your camp and i'll go over it for a fix to the full camp when I get back --if I still can't find a fix to the full camp from your frankenmod i'll upload it to the page as an alternate camp option I edited my original post to include e.) I also removed Live Another Life entirely and went through the vanilla start and still got a CTD. I'm including logs and plugins. I started from a save where the companions were fighting the giant in the field and running to Fellglow. hope it helps I was saving every 5 mins and didn't use any teleport commands oh, sounds cool are you making it a default voice or have you figured out a way to assign that voice type to specific slaves normally pahe assigns factions to the voices and assigns those to the races, but there's no Italian race in skyrin to assign that voice to I added it to the DefaultNPCVoiceTypes as Female-Italian as well as creating a PAHE directory structure for the fuz files that PAHE may utilize them when that voicetype was chosen. Keep in mind I'm just dabbling. I don't know if it is desired or even possible thru what ever incantations and magic talismans you use to make PAHE but I wanted it along w/ German, Russian, French ETC as a modding resource for my own personal use. I find it intriguing when a male is yelling that he want to slit my throat in German or Russian or when a woman is speaking in French or Italian. I am not sure why but Fellglow Slave Camp Rebuild v1.4.3.7z causes CTD´s in my Game. Multiple tested. version mismatch. try this from Soulbound Please could you remove this attachment and stop using my name as a reference, thank you. Yes, I deleted it and thanks for attempting to help by the way. yes, thats known issue for the companions scene with that giant - use xpmse for the included monster fixes
Sural Argonus Posted June 7, 2016 Posted June 7, 2016 I had some serious mod screw ups. I am not sure what the hell happened. It's actually behaving now...I will still reinstall all PAHE files tho. Actually...It's a good excuse to update. I am still running 6.1.2 OK. This is the log after the latest CTD. I don't understand anything in it except it looks like a big huge block of ERROR....haha Sigh.... ok lets start with this huge spam from a potion mod: [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834B) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834B) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834A) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834A) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834C) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834C) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] warning: Property RackType on script PotionRackContainerScript attached to (7504834D) cannot be initialized because the script no longer contains that property [06/06/2016 - 11:38:53PM] Error: Property PotionRackAddPotionsList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC3) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC2) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC1) is not the right type [06/06/2016 - 11:38:53PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (7504834D) cannot be bound because (75000DC4) is not the right type [06/06/2016 - 11:38:53PM] ya, thats over half your log there - clean it up and the rest should come together better -if not post the updated log for whats left If it's still missing script files, can I just snag them from the 7zip file and drop them manually into the scripts folder? i would say yes, but atleast the scripts would give us errors if they're missing-- if the scripts are missing its best not to chance what else might be missing and thats why i suggested to reinstall all the files--eliminates any possible chance or possibilities Ok. 75x looks to be Dragonstead (if the hex code refers to the ESP/ESM, this is why I get stuck on troubleshooting Papyrus) It's a House that I installed to check out. I don't really need it. Can rip it out. I already put in the script files manually, just to be sure. I will go ahead and uninstall Dragonstead. I will also manually drop all the files for PAHE into the Data Folder as well. Then resort with Loot and re-run FNIS just as a precaution.
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