pinky6225 Posted January 7, 2018 Posted January 7, 2018 Is there a console command to change a slaves voice? i enslaved a vampire and got the DLC1Vampire voice which doesn't work from the entries i've managed to search in the thread but i'm sure once upon a time someone posted a command to change it via console but i can't find that post for love nor money so maybe i tripped out and am imagining it
CliftonJD Posted January 7, 2018 Author Posted January 7, 2018 5 hours ago, pinky6225 said: Is there a console command to change a slaves voice? i enslaved a vampire and got the DLC1Vampire voice which doesn't work from the entries i've managed to search in the thread but i'm sure once upon a time someone posted a command to change it via console but i can't find that post for love nor money so maybe i tripped out and am imagining it usually the system changes the voice type of the dlc vampires on its own when you use the leveled actorbase...i don't recall any console commands to change the voice type and even have some plans for the dlc voices, but that's going to be more hell to work on than the voices we have so far
spyke123 Posted January 7, 2018 Posted January 7, 2018 Im having some problem with this... 90% of the times I enslave a bandit the process seems incomplete... First I did not notice cause the bandit get cloned and a renamed slave appears... all the dialogue is there and so on... but using the sexlab info button will still show the bandit as "bandit" and not the name she has been given... (this creates problems with other mods like for example cloning in OBIS, I have bandits showing up everywhere, and I mean everywhere, thanks to the slave register as a bandit in that mods scan)... The other 10% of the times the bandit is given a name, but the same info button in sexlab show the slave with another name than the one visual ingame. This is still prefered since I can just rename the slave to that name in MCM. (and this slave will not be picked up as a bandit by the OBIS scan)... Anyone else seen something similar ? ...I have no clue why I cant seem to get it working correctly...
terrorofmorrowind Posted January 7, 2018 Posted January 7, 2018 On 5/01/2018 at 6:15 AM, Pfiffy said: No, it just enables the dialog. It would be nice if you could handle the slaves as additional prostitudes. ok, thanks. btw if you enslave a unique npc, the dialogue should work for them anyway.
terrorofmorrowind Posted January 7, 2018 Posted January 7, 2018 20 minutes ago, spyke123 said: Im having some problem with this... 90% of the times I enslave a bandit the process seems incomplete... First I did not notice cause the bandit get cloned and a renamed slave appears... all the dialogue is there and so on... but using the sexlab info button will still show the bandit as "bandit" and not the name she has been given... (this creates problems with other mods like for example cloning in OBIS, I have bandits showing up everywhere, and I mean everywhere, thanks to the slave register as a bandit in that mods scan)... The other 10% of the times the bandit is given a name, but the same info button in sexlab show the slave with another name than the one visual ingame. This is still prefered since I can just rename the slave to that name in MCM. (and this slave will not be picked up as a bandit by the OBIS scan)... Anyone else seen something similar ? ...I have no clue why I cant seem to get it working correctly... What do you mean by "incomplete"? Did the mod tell you that the cloning process failed in the left upper corner of the screen? Also do you mean that the name you gave to a bandit was overwritten back to it's Original name or do you mean that the Original id name still says what the Original bandit was before you renamed it but it still uses the name you gave it otside of the console? (holy hell this sounds confusing, sorry about that). If the latter is the case that also happens to me but i have no problems with it. I think this should be normal behavior.
CliftonJD Posted January 7, 2018 Author Posted January 7, 2018 1 hour ago, spyke123 said: Im having some problem with this... 90% of the times I enslave a bandit the process seems incomplete... First I did not notice cause the bandit get cloned and a renamed slave appears... all the dialogue is there and so on... but using the sexlab info button will still show the bandit as "bandit" and not the name she has been given... (this creates problems with other mods like for example cloning in OBIS, I have bandits showing up everywhere, and I mean everywhere, thanks to the slave register as a bandit in that mods scan)... The other 10% of the times the bandit is given a name, but the same info button in sexlab show the slave with another name than the one visual ingame. This is still prefered since I can just rename the slave to that name in MCM. (and this slave will not be picked up as a bandit by the OBIS scan)... Anyone else seen something similar ? ...I have no clue why I cant seem to get it working correctly... names not being detected by sl info scans have nothing to do with an incomplete enslavement sexlab would need to run some check for pahe running and add it to a soft dependency in order to display a slave's name properly as that name is known only to pahe and home sweet home ...hard coding the name into the game would likely cause other bugs we'd rather not have
spyke123 Posted January 8, 2018 Posted January 8, 2018 21 hours ago, terrorofmorrowind said: What do you mean by "incomplete"? Did the mod tell you that the cloning process failed in the left upper corner of the screen? Also do you mean that the name you gave to a bandit was overwritten back to it's Original name or do you mean that the Original id name still says what the Original bandit was before you renamed it but it still uses the name you gave it otside of the console? (holy hell this sounds confusing, sorry about that). If the latter is the case that also happens to me but i have no problems with it. I think this should be normal behavior. Yes, it is the latter and you explained it better than I did...
spyke123 Posted January 8, 2018 Posted January 8, 2018 20 hours ago, CliftonJD said: names not being detected by sl info scans have nothing to do with an incomplete enslavement sexlab would need to run some check for pahe running and add it to a soft dependency in order to display a slave's name properly as that name is known only to pahe and home sweet home ...hard coding the name into the game would likely cause other bugs we'd rather not have Maybe incomplete was a poor choice of word... I really dont know if it was incomplete since I dont exactly know what is supposed to happen... What I do know however, and what I was trying to say, is that I am getting two different outcomes on how a slave registers in game... (I guess)... an example... Slave 1, (the outcome I get 90% of the times): On enslavement the slave gets renamed to something, lets say its "Hedda". In game, when moving the cursor on the slave it says "Hedda". Opening the console and doing the same I get an ID and the name is "Bandit" Slave 2, (the 10%): On enslavement the slave is renamed. Lets call her "Anna". Thats what is displayed ingame. In consol however I get the ID but the name is neither "Anna" nor "Bandit", but a completely different name - "Margret" (for example). ...now, slave 1 is causing issues cause she is recognized by some other mods as a bandit while slave 2 is not. (some examples - being attacked by guards in underground bathouse, cloned in OBIS, picked for sex by "sexslaves for banditcamps" ect)...
Lodakai Posted January 8, 2018 Posted January 8, 2018 1 hour ago, spyke123 said: Maybe incomplete was a poor choice of word... I really dont know if it was incomplete since I dont exactly know what is supposed to happen... What I do know however, and what I was trying to say, is that I am getting two different outcomes on how a slave registers in game... (I guess)... an example... Slave 1, (the outcome I get 90% of the times): On enslavement the slave gets renamed to something, lets say its "Hedda". In game, when moving the cursor on the slave it says "Hedda". Opening the console and doing the same I get an ID and the name is "Bandit" Slave 2, (the 10%): On enslavement the slave is renamed. Lets call her "Anna". Thats what is displayed ingame. In consol however I get the ID but the name is neither "Anna" nor "Bandit", but a completely different name - "Margret" (for example). ...now, slave 1 is causing issues cause she is recognized by some other mods as a bandit while slave 2 is not. (some examples - being attacked by guards in underground bathouse, cloned in OBIS, picked for sex by "sexslaves for banditcamps" ect)... The margret example is normal for deadly wenches because the named npc margret is used as the template for the bandit in immersive wenches. So even though it is a bandit, it used the template for the npc Margret and that is what the game will always recognize. What you see is the alias and it is not the hardcoded name in the template... that is how all the renaming is done in most renaming tools. The last issue is a separate problem. It is not related to names. The guards in underground bathhouse are a problem that exists for everyone, you can either send those guards to prison or change their faction package to eliminate the crime detection or possibly remove the guard faction from them using scent of sex actor editor. I just send the guards to prison, or move them out of the bathhouse using MHIYH. You can also replace them using underground bathhouse invite system.
CliftonJD Posted January 8, 2018 Author Posted January 8, 2018 2 hours ago, spyke123 said: Maybe incomplete was a poor choice of word... I really dont know if it was incomplete since I dont exactly know what is supposed to happen... What I do know however, and what I was trying to say, is that I am getting two different outcomes on how a slave registers in game... (I guess)... an example... Slave 1, (the outcome I get 90% of the times): On enslavement the slave gets renamed to something, lets say its "Hedda". In game, when moving the cursor on the slave it says "Hedda". Opening the console and doing the same I get an ID and the name is "Bandit" Slave 2, (the 10%): On enslavement the slave is renamed. Lets call her "Anna". Thats what is displayed ingame. In consol however I get the ID but the name is neither "Anna" nor "Bandit", but a completely different name - "Margret" (for example). ...now, slave 1 is causing issues cause she is recognized by some other mods as a bandit while slave 2 is not. (some examples - being attacked by guards in underground bathouse, cloned in OBIS, picked for sex by "sexslaves for banditcamps" ect)... console name used to be renamed in earlier versions(Much earlier), but for some reason or other that changed, i could guess that he changed that as the next occurence of the bandit in game would be renamed as well....and it would mean backtracking alot of code changes to test that
pinky6225 Posted January 8, 2018 Posted January 8, 2018 23 hours ago, CliftonJD said: names not being detected by sl info scans have nothing to do with an incomplete enslavement sexlab would need to run some check for pahe running and add it to a soft dependency in order to display a slave's name properly as that name is known only to pahe and home sweet home ...hard coding the name into the game would likely cause other bugs we'd rather not have The rename option available in slavetats does get picked up by stuff like sexlab aroused widget/sexlab/apropos and if you select them on the console it now shows that name (although it may be renaming the class as ive then run into incorrectly named unenslaved bandits) although it looks like it has to reapply the name change quite a lot Spoiler [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Set name to Emusette [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Updating Jolda... [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Set name to Jolda [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Updating Sonje... [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Set name to Sonje [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Updating Rusia... [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Set name to Rusia [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Updating Jofrior... [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Set name to Jofrior [01/07/2018 - 09:21:52PM] SlaveTatsExtra: Updating Chrystyn... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Chrystyn [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Malina... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Malina [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Eletta... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Eletta [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Lerisa... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Lerisa [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Caminda... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Caminda [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Fralvia... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Fralvia [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Shawna... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Shawna [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Skjorta... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Skjorta [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Vastae... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Vastae [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Amelia... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Amelia [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Dahla... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Dahla [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Updating Janonia... [01/07/2018 - 09:21:53PM] SlaveTatsExtra: Set name to Janonia [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Shaginia... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Shaginia [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Baadargo... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Baadargo [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Zell... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Zell [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Kirstne... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Kirstne [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Arnora... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Arnora [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Livia... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Livia [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Sarmosia... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Sarmosia [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Salonia... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Salonia [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Vibeke... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Bette [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Pladina... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Pladina [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Chrystyrry... [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Set name to Chrystyrry [01/07/2018 - 09:21:54PM] SlaveTatsExtra: Updating Cruothah... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Cruothah [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating Julietta... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Julietta [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating Idonea... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Idonea [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating Bette... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Vibeke [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating Anora... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Anora [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating Falisse... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Falisse [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating bandit... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Vibeke [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Updating Hidielle... [01/07/2018 - 09:21:55PM] SlaveTatsExtra: Set name to Hidielle Used slave stats to set the slave to the same name as PAH had assigned them so they appeared correctly in the sexlab aroused widget
CliftonJD Posted January 8, 2018 Author Posted January 8, 2018 1 hour ago, pinky6225 said: (although it may be renaming the class as ive then run into incorrectly named unenslaved bandits) that's what i feared was the reason renaming stopped doing that here 1 hour ago, pinky6225 said: although it looks like it has to reapply the name change quite a lot but that sounds far worse
Guest Posted January 9, 2018 Posted January 9, 2018 Hi, CliftonJD, do you think you will able to resolve the naked bandit bug ? I think i remember you said you would try but i'm not sure.
CliftonJD Posted January 10, 2018 Author Posted January 10, 2018 23 hours ago, boubini said: Hi, CliftonJD, do you think you will able to resolve the naked bandit bug ? I think i remember you said you would try but i'm not sure. i said i would make another try at fixing it...naked bandit bug seems to be 1 of those that blabla would call poking it with a sick to see what it does ...i promise not to intentionally add pink butterflies to flatulence, but the last time i poked a stick at that bug it sure seemed like it for while there
Almsley Posted January 10, 2018 Posted January 10, 2018 Awesome mod, thank you for getting it working proper. A minor question/request, is there anyway to remove the protected status from the slaves? I like having trained fodder soldiers, especially with the modified stupid difficulty I use, but it feels less foddery when they don't die. I've tried a mod off of the nexus for it but it didn't stick.
sidfu Posted January 10, 2018 Posted January 10, 2018 ive not had the naked bandit bug at all at any point useing this. got a question that might be a bug thou. when u punish a slave does that count as a brawl? was wondering as was trying to figure out why my blush when aroused mod wasnt working but according to it the brawl is happening. it seemed to happen at one of those times when mod bugs and guards attacked my slaves. normaly when i happens i just reset the mod and everything good but was wondering if pahe might be ccauseing the brawl as i havent been in a brawl in like 20 hours in my current game.
Guest Posted January 10, 2018 Posted January 10, 2018 12 hours ago, CliftonJD said: i said i would make another try at fixing it...naked bandit bug seems to be 1 of those that blabla would call poking it with a sick to see what it does ...i promise not to intentionally add pink butterflies to flatulence, but the last time i poked a stick at that bug it sure seemed like it for while there When do you think you will be able to try that ?
BlackShades Posted January 10, 2018 Posted January 10, 2018 JD, would it be possible to change the gender detection to the sexlab one (ignore the vanilla) ?
fred200 Posted January 13, 2018 Posted January 13, 2018 Gentlemen, start your engines! Ashal has released Sexlab SE 1.63 Beta. Clifton, just to let you know it is possible - I have PAHE and HSH running now on Skyrim SE. Only problem noticed so far is Slave Info spell is not working. All the MMC menus for the two mods look good - and work as intended. So does Sexlab Aroused Redoux and it's custom widget. Skyrim SE is finally getting viable!
Den987 Posted January 13, 2018 Posted January 13, 2018 Hello everyone! I've some problem with the mod. So, I enslaved Constance Michel but she disappeared. I tried to move her to me through the console but if I got it right PAH creates a clone of a character and the original character is moved to some cell (idk). Well, the point is that I need to find a "clone" of Constance Michel (maybe somebody can give me an ID or something) because the original Constance was broken and she refuses to allow me adopt a child and she only tells something like: "Oh gods!; Gods I'm so tired etc". The only variants for respond are about her running away. Any help would be appreciated! EDIT: Solved by re-enslaving the original character
CliftonJD Posted January 13, 2018 Author Posted January 13, 2018 14 hours ago, fred200 said: Gentlemen, start your engines! Ashal has released Sexlab SE 1.63 Beta. Clifton, just to let you know it is possible - I have PAHE and HSH running now on Skyrim SE. Only problem noticed so far is Slave Info spell is not working. All the MMC menus for the two mods look good - and work as intended. So does Sexlab Aroused Redoux and it's custom widget. Skyrim SE is finally getting viable! ok, good to hear 11 hours ago, Den987 said: Hello everyone! I've some problem with the mod. So, I enslaved Constance Michel but she disappeared. I tried to move her to me through the console but if I got it right PAH creates a clone of a character and the original character is moved to some cell (idk). Well, the point is that I need to find a "clone" of Constance Michel (maybe somebody can give me an ID or something) because the original Constance was broken and she refuses to allow me adopt a child and she only tells something like: "Oh gods!; Gods I'm so tired etc". The only variants for respond are about her running away. Any help would be appreciated! find her name from the mcm and tp her to the player
fred200 Posted January 13, 2018 Posted January 13, 2018 Just to add to my comment. The player info problem I mentioned was due to a bad conversion on my part of paradise_halls_SLExtension. With that fixed, everything that I have tested runs as well on SE as on Oldrim - except it crashes less. Second note: This was strictly a mechanical conversion. Unpack the BSA, and load each ESP into the SE Creation Kit. Make a minor change, undo it, and save the ESP. As I recall, there were not even any NIFs or animation files to convert. The converted Zaz animation pack I am running is 7.0 - just because. I trained Mirai up to 100 obedience in PAH, then transferred her and Sophia to HSH. Maria trained Sophia. No problems of any sort in this process - although I do feel sorry for Maria... She is always my guinea pig. 2
CliftonJD Posted January 13, 2018 Author Posted January 13, 2018 3 hours ago, fred200 said: Just to add to my comment. The player info problem I mentioned was due to a bad conversion on my part of paradise_halls_SLExtension. With that fixed, everything that I have tested runs as well on SE as on Oldrim - except it crashes less. Second note: This was strictly a mechanical conversion. Unpack the BSA, and load each ESP into the SE Creation Kit. Make a minor change, undo it, and save the ESP. As I recall, there were not even any NIFs or animation files to convert. The converted Zaz animation pack I am running is 7.0 - just because. I trained Mirai up to 100 obedience in PAH, then transferred her and Sophia to HSH. Maria trained Sophia. No problems of any sort in this process - although I do feel sorry for Maria... She is always my guinea pig. ok thanks, i've passed word as well to the user who had issues running in sse. if he gets my message and finds time to retest with your method that will help to determine what went wrong with his previous test
fred200 Posted January 13, 2018 Posted January 13, 2018 1 hour ago, CliftonJD said: ok thanks, i've passed word as well to the user who had issues running in sse. if he gets my message and finds time to retest with your method that will help to determine what went wrong with his previous test Main thing would have been no Sexlab SE. That is absolutely mandatory... Everyone needs to send Ashal a little Thank You... Edited to add: I just got bit by the T-Pose bug converting the latest HSH. Found I mis-spoke earlier - both PAHE and HSH have a half dozen animations that need to be converted. There is a handy batch file that will do that for you - if you remember... My excuse Is I have been trying to get this mod converted for a year now... Easy to forget details. All is well again - and working as it should. 2
Lodakai Posted January 14, 2018 Posted January 14, 2018 2 hours ago, fred200 said: Main thing would have been no Sexlab SE. That is absolutely mandatory... Everyone needs to send Ashal a little Thank You... Edited to add: I just got bit by the T-Pose bug converting the latest HSH. Found I mis-spoke earlier - both PAHE and HSH have a half dozen animations that need to be converted. There is a handy batch file that will do that for you - if you remember... My excuse Is I have been trying to get this mod converted for a year now... Easy to forget details. All is well again - and working as it should. Well thanks for being a pioneer. PAHE and HSH are essentials for me and I am looking forward to making a move to SE sometime this year. It's through the work of people like you, who not only spend countless months trying to make things work there, but are also willing to share the information, that make it a possibility. So thanks. 1
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