Jump to content

SexTec (SexLab, SexOut, etc.) - Container thread


Guest

Recommended Posts

Posted

maybe hype the release so much like what happened here http://www.loverslab.com/topic/65796-sss-raging-sex-mod-wip-right/ that would kill this question instantly :D

 

I can do that in a second!

Let put a fake download, with a beautiful picture, a really long (nonsense) description, so people will be reassured! Let's do it!!!!

(OK, I should not post posts like that. Apologies.)

Posted

Took the time to read over the latest comments. I'm excited, glad some people are dedicated to making this happen, keep it up!

 

Wish I could help, but the best I could do was make you a glass of tea and a pat on the shoulder.

Posted

Took the time to read over the latest comments. I'm excited, glad some people are dedicated to making this happen, keep it up!

 

Wish I could help, but the best I could do was make you a glass of tea and a pat on the shoulder.

 

I will go with the pat on my shoulder.

Thanks. Comments like this are the reason I still do modding.

Posted

Thanks for all you guys' efforts. I can't wait to see the fruit of your efforts. I just want to drop by to show my appreciation. :D

 

I wonder why there isn't any effort to import other video games characters in the game like with Skyrim like Miranda, Shepard, Ashley? Maybe it's harder or something. Well, it's just something I wonder though. Anyway, keep up the good work. :P

Posted

Thanks for all you guys' efforts. I can't wait to see the fruit of your efforts. I just want to drop by to show my appreciation. :D

 

I wonder why there isn't any effort to import other video games characters in the game like with Skyrim like Miranda, Shepard, Ashley? Maybe it's harder or something. Well, it's just something I wonder though. Anyway, keep up the good work. :P

 

Should not be that hard, actually. Not sure about the face though

Posted

Thanks for all you guys' efforts. I can't wait to see the fruit of your efforts. I just want to drop by to show my appreciation. :D

 

I wonder why there isn't any effort to import other video games characters in the game like with Skyrim like Miranda, Shepard, Ashley? Maybe it's harder or something. Well, it's just something I wonder though. Anyway, keep up the good work. :P

 

Well with Racemenu you can do that quite easily in Skyrim.

Posted

Thanks for all you guys' efforts. I can't wait to see the fruit of your efforts. I just want to drop by to show my appreciation. :D

 

I wonder why there isn't any effort to import other video games characters in the game like with Skyrim like Miranda, Shepard, Ashley? Maybe it's harder or something. Well, it's just something I wonder though. Anyway, keep up the good work. :P

You mean things like this ? http://www.loverslab.com/topic/66013-fallout-4-ada-wong-resident-evil-6-mod/

Those mods on porting meshes can be found around the web. quite often they have issue as (like in the case above) the mesh and/or texture is not adapted fully to the body from the target game.

A not as "fidel" (but also much more legal and clean looking) way to do it is rely on things like LooksMenu (or Racemenu for Skyrim) and hope that a talented person with the tools offered on those mod is willing to post is character setup in Nexus.

 

Edit: Or you know maybe you are that talented person and then feel free to share :P (I am not that talented personally)

Posted

I wonder what's in the SRC files, in F4SE? (2.5)

SRC = source. It contains the source files for their C++ stuff. 

 

They've yet to implement many developer features. It requires a lot of internal decoding, reverse engineering, and copious amounts of testing to properly add anything to such a project. Not to mention the fact that it's now compiled in x64, and they've made many engine related changes (including new animation binding it seems). 

 

 

SexTec wont be very functional until F4SE extends the current papyrus/api further, a menu mod is created, and an efficient animation injector mod/program is available. We've got a loooong road ahead of us until cool mods like Sexlab will be usable so take a seat!

Posted

 

I wonder what's in the SRC files, in F4SE? (2.5)

SRC = source. It contains the source files for their C++ stuff. 

 

They've yet to implement many developer features. It requires a lot of internal decoding, reverse engineering, and copious amounts of testing to properly add anything to such a project. Not to mention the fact that it's now compiled in x64, and they've made many engine related changes (including new animation binding it seems). 

 

 

SexTec wont be very functional until F4SE extends the current papyrus/api further, a menu mod is created, and an efficient animation injector mod/program is available. We've got a loooong road ahead of us until cool mods like Sexlab will be usable so take a seat!

 

 

Judging by the current rate at which things are progressing, I would be surprised to see something before the end of 2017.

Posted

 

 

 

 

I wonder what's in the SRC files, in F4SE? (2.5)

SRC = source. It contains the source files for their C++ stuff. 

 

They've yet to implement many developer features. It requires a lot of internal decoding, reverse engineering, and copious amounts of testing to properly add anything to such a project. Not to mention the fact that it's now compiled in x64, and they've made many engine related changes (including new animation binding it seems). 

 

 

SexTec wont be very functional until F4SE extends the current papyrus/api further, a menu mod is created, and an efficient animation injector mod/program is available. We've got a loooong road ahead of us until cool mods like Sexlab will be usable so take a seat!

 

 

 

 

Judging by the current rate at which things are progressing, I would be surprised to see something before the end of 2017.

 

software development -- especially when it involves reverse engineering, which is what most of F4SE is -- is a weird thing that advance at a very random pace. Progress can get stuck for a long period until the missing information come up and then you can see huge progress. 

 

Not saying that it will be fast or slow just that "judging by the current rate" does not really apply and this will be true whether the project is advancing slowly or making huge leaps. Things can change dramatically the day after for better or worse. 

Posted

 

 

I wonder what's in the SRC files, in F4SE? (2.5)

SRC = source. It contains the source files for their C++ stuff. 

 

They've yet to implement many developer features. It requires a lot of internal decoding, reverse engineering, and copious amounts of testing to properly add anything to such a project. Not to mention the fact that it's now compiled in x64, and they've made many engine related changes (including new animation binding it seems). 

 

 

SexTec wont be very functional until F4SE extends the current papyrus/api further, a menu mod is created, and an efficient animation injector mod/program is available. We've got a loooong road ahead of us until cool mods like Sexlab will be usable so take a seat!

 

 

Judging by the current rate at which things are progressing, I would be surprised to see something before the end of 2017.

 

If you know enough to make that an accurate statement, then you probably know enough to have a go at it yourself or join the team.....
Posted

All these feisty comments and im just sitting here waiting patiently...and drinking tequila...checking every day since I finished my first play through. When this is released Im gonna be the happiest girl at the ball and might even cry a little.

Posted

 

If you know enough to make that an accurate statement, then you probably know enough to have a go at it yourself or join the team.....

 

I'd love to join the team, but i wouldn't be able to provide much assistance in decompiling because it's hard and time consuming. The fact these guys have been at this since Oblivion is unreal and it's a shame they don't accept donations. That'd be cool if Bethesda at least provided them with internal mappings to save them some time seeing as they're obviously too busy to create a stable scripting engine themselves. 

 

I was really hoping Bethesda would drop shitty Papyrus and pick up one of the thousand free open source scripting languages that'd run much more efficient and allow for at least some OOP.

Posted

 

...The fact these guys have been at this since Oblivion is unreal and it's a shame they don't accept donations...

 

 

Actually LoversLab accepts donation.

LoversLab = Ashal

Ashal = The guy that is the main developer.

 

Click here.

Posted

As for development time for mods I think that F4's modding advances a lot quicker than Skyrim's, because a lot of things are very similar.

 

From what I can see, we've got CBBE and BodySlide almost instantly, compared to how long it took for it to appear in Skyrim, where, I guess, it just started.

 

I remember that even though decoding hkx was easier, it took much more time before first animations appeared, not to mention a user-friendly guide for that stuff. Thats basically the reason why the first thing I did was this kit and guide, because I still remember all the frustration of coming into Skyrim's modding.

 

Not to brag, but I still think that current Skyrim's modding scene is a complete MESS. A lot of mods, each of them require another mods. I mean that's okay, and nexus mod manager is great, but after carefully picking some mods and installing them and requirements just yesterday I got CTD.

 

So, I really hope that Fallout 4+ modding scene will be cleaner and easier to work with. Thats why I'd hate it if there were multiple sex frameworks, for example. Or multiple body mods. I remember the war between UNP and CBBE. I still don't know which ocmbat sex mod is best, defeat or something else.

 

Anyway... We'll see. But I think that first F4 sex mods may arrive much earlier than Skyrim's. 

Posted

 

 

...The fact these guys have been at this since Oblivion is unreal and it's a shame they don't accept donations...

 

 

Actually LoversLab accepts donation.

LoversLab = Ashal

Ashal = The guy that is the main developer.

 

Click here.

 

No no no, i mean the guys who make F4SE, SKSE, ect. They're literally the ONLY reason modding is so powerful in Bethesda games, yet we can't donate :(

Posted

As for development time for mods I think that F4's modding advances a lot quicker than Skyrim's, because a lot of things are very similar.

 

From what I can see, we've got CBBE and BodySlide almost instantly, compared to how long it took for it to appear in Skyrim, where, I guess, it just started.

 

I remember that even though decoding hkx was easier, it took much more time before first animations appeared, not to mention a user-friendly guide for that stuff. Thats basically the reason why the first thing I did was this kit and guide, because I still remember all the frustration of coming into Skyrim's modding.

 

Not to brag, but I still think that current Skyrim's modding scene is a complete MESS. A lot of mods, each of them require another mods. I mean that's okay, and nexus mod manager is great, but after carefully picking some mods and installing them and requirements just yesterday I got CTD.

 

So, I really hope that Fallout 4+ modding scene will be cleaner and easier to work with. Thats why I'd hate it if there were multiple sex frameworks, for example. Or multiple body mods. I remember the war between UNP and CBBE. I still don't know which ocmbat sex mod is best, defeat or something else.

 

Anyway... We'll see. But I think that first F4 sex mods may arrive much earlier than Skyrim's.

Are you using mod organizer or NMM? Mod Organizer is much better as it loads mods into memory on runtime so you can easily disable dodgy mods.

 

But yeah I agree, I don't have anything against UNP/7B/etc but it was frankly really annoying having to make sure not only is the armor CBBE compatible but also new enough that it got BS compatibility. Because of this I'm really glad CBBE is the main body type by a large margin and most people are awesome and release a BS conversion along with their armors without someone else needing to convert it.

Posted

 

 

...The fact these guys have been at this since Oblivion is unreal and it's a shame they don't accept donations...

 

 

Actually LoversLab accepts donation.

LoversLab = Ashal

Ashal = The guy that is the main developer.

 

Click here.

 

 

For what it is worth I have donated 5$ on a monthly basis to support this site and development.  Keep up the good work!

Posted

 

For what it is worth I have donated 5$ on a monthly basis to support this site and development.  Keep up the good work!

 

 

Appreciated.

In case the email you use on this site is not the same one you use on Patreon, please send a PM to @Ashal, to be moved to the Supporters group.

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...