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Posted

Hmm trouble is I haven't thought of any bulletproof way the created child script can work out where it came from' date=' I suppose I could make a formlist and have the mother leave their name in it at birth, then have the unowned child scan the list on creation and take whatever name is in the list. Hatching eggs on the ground probably need to use a scanner for the closest Actor I guess.

Unless anyone else has a better idea.[/quote']

 

Tomango Club (sp?) in oblivion seemed to do this with the inclusion of an Umbilical Cord object in the offspring's inventory. Maybe a token could be used to point the kid in the direction of its mom?

Guest user29
Posted

Could you default the % chance the offspring is the mother's race to 0%. I can already read the confused posts.

Posted
Could you default the % chance the offspring is the mother's race to 0%. I can already read the confused posts.

My thinking was 50% was more realistic, but I can see your plugin Breeder requires it to be 0% to not break quests. Eggs implanted are eggs, but Deathclaw and some others are eggs formed inside the Actor so could be either, thinking about it with human/creature mismatch there's good chance of neither occuring too of course and a small chance of something else, maybe later I'll add something like that in if the slider is left at 50%.

 

Or more likely I need to make the slider for human/creature only and make human/human 50%, that might be the go.

 

Seeing your plugin has Pregnancy as a master you could set it to 0% with a one shot on the first run of Breeder. But you need to check Pregnancy has started first.

if SexoutP0QVAR.iPregMainRunning > 0 && iDoOnceZ < 1
       	Set iDoOnceZ to 1
       	Set SexoutP0QVAR.iChanceMumsRace to 0
endif

Guest user29
Posted

Great. That'll work too.

 

Also I got screwed by a bighorner, and I ended up with gestating CM and Bighorner embryos. I thought you weren't doing multi pregnancies like that?

 

And I think maybe p7 needs to be added to the approved for sex list, but I'm not sure.

Posted
Great. That'll work too.

 

Also I got screwed by a bighorner' date=' and I ended up with gestating CM and Bighorner embryos. I thought you weren't doing multi pregnancies like that?

 

And I think maybe p7 needs to be added to the approved for sex list, but I'm not sure.[/quote']

Hmm, yeah I missed all the nude bodies actually by the looks, fixed it for todays release.

 

I probably missed something for multi-pregnancies somewhere, will have a look.

 

You can add the one shot Mumschance overwrite if you are releasing today and delete it in a few releases (just in case todays release is as a dud or people don't update to it for a bit), it was an easy change to make mum chance to 60% for humans and use the slider setting for creatures, I've reset the slider to 0% for todays release.

Guest user29
Posted

Last thing I noticed was a 3 deathclaw egg pregnancy is still only getting to a p4 stage body. But I don't even know if you did anything on preg sizes yet.

Posted
Last thing I noticed was a 3 deathclaw egg pregnancy is still only getting to a p4 stage body. But I don't even know if you did anything on preg sizes yet.

Haven't had a chance to open that can of worms yet, but I will in next week or so, I'll tweak it some more in todays release.

Was the Deathclaw pregnancy with CF the result of Sex or add the egg directly?

Guest user29
Posted

If you're talking to me, it was a CM, and bighorner as a result of adding bighorner sperm and letting nature take it's course.

 

It got pretty cramped in there, I would imagine.

Posted
If you're talking to me' date=' it was a CM, and bighorner as a result of adding bighorner sperm and letting nature take it's course.

 

It got pretty cramped in there, I would imagine.[/quote']

Ah ok yeah I got muddled there between CF/CM, Bighorner/DeathClaw :)

 

What can still happen is when an Ova changes to a gestating offspring more than one ova can do this at a time, so what I do is check if there's more than a maximum number of each pregnancy, but there are too many combinations to check for multiple pregnancy and then to decide which one to delete. Removing the possibility of one offspring being the mothers and one being the fathers should resolve itself as if there are too many of any type excess will be deleted.

The Creature slider being set to 100% should prevent those issues anyway, I've changed the slider name and description to Chance of Creature, but the old variable is still there and overwriting it fixes anyone running older versions of Pregnancy.

Guest user29
Posted

Woops, forgot to mention the eggs still aren't hatching either. I set it to 10% duration, then set gamedayspassed to gamedayspassed + 40 and didn't get any one of my 15 eggs to hatch.

Posted
Woops' date=' forgot to mention the eggs still aren't hatching either. I set it to 10% duration, then set gamedayspassed to gamedayspassed + 40 and didn't get any one of my 15 eggs to hatch.[/quote']

I'll look into that one, something weird is happening with them, I've been meaning to update the Larve & Eggs to similar code to the pups and other offspring. I just found if I dropped 6 radroach eggs I got a single egg on the ground called "Radroach Egg(6)" instead of 6 eggs, that would probably casue some script issues I imagine.

Posted

New Update 20130106.2beta:

 

Fixes to Fertility Scripts

 

Adding of Eyebots to Scripts

 

Change of Chance of OffSpring being Mothers race to Chance of OffSpring being Creature. Humans have a 60% chance of being the Mothers Race (Not adjustable) or that of the Ova, Ghouls, Mutants, Aliens & other Creatures work off the slider position. Implanted eggs are still always the Males Race of course and don't require fertility.

 

And a lot of small typo fixes I found whilst doing this.

 

Increased chances of BunAway causing Miscarriage (Preg Difficulty still has to be > 0 for miscarriage to occur). BunAway isn't instant, it rolls a percentage continually till that percentage is under the chance of miscarriage, the more BunAway in your system the more chance of it working too.

Posted

Something strange happened aside from the disappearing embryos. I tried to see if the embryo thing was just from the result of bumping up the pregnancy difficulty a percent or two, but after fucking every Deathclaw the quest will allow me to reach at this point(3 DCs), I got a whopping 0 DC sperm. Any clue about what would cause that? I just downloaded the latest SCR and Pregnancy updates and have yet to install them.

Posted

I have the same problem, somehow no NPCs are giving sperm. I tried the 20130104 plugin and 20130106 plugin. I even started a new game, and it still makes male NPCs infertile. I checked default settings for Pregnancy but nothing changes. Help?

Posted
I can't do any testing in the Mojave right now since I'm playing the Honest Hearts DLC. But I imagine male npc's work the same there as they do in the Mojave' date=' and if so, I just tested preg 106 and SCR 106 using sexoutsex and sexoutkey, and both male npc's donated their sperm to my PC. Not only that, but my PC is now pregnant...

 

I'll do a lil more testing after I finish Honest Hearts but I imagine by the time I finish it, Hal will be up to 109. That dude cranks out more updates than Microsoft.

 

But I did notice something about sexout this week that I didn't notice before, even though its probably been there for awhile. I noticed when I enable sexout mods, under my stats, I have a 4 point charisma point boost due to nightwear, even though my pc isn't wearing nightwear.

 

It isn't sexoutlust that adds it, so its either sexout itself, or one of the other 8 sexout plugins I use.

 

Not that I mind, it allows me to use my special points at the start of the game on other things like strength and perception.[/quote']

What outfit were you wearing at the time, there maybe something set to the wrong effect.

 

I did test and was getting sperm ok from Doc Mitchell, I vaguly remember one of the pugins was using Vaginal sex animations but calling them as anal in the code, which means no sperm of course, try some other NPC's.

Posted

Don't ever disable a plugin while you have an effect it causes active. The game engine doesn't remove the effect properly and you're stuck with it permanently. You should go back to the save before you did the clean save and track down the cause.

Posted

I'm not telling you not to do a clean save, I'm telling you to make sure you're not affected by any buffs or debuffs before you do one.

Posted

Where is the nude male mesh file located that sexout calls for? I use a limp version for the main data/mesh/_male folder but where is the erection mesh located that comes with sexout?

Posted
Gotcha..

 

By the way' date=' those other guys may be on to something.

 

After I fixed the charisma debuff issue, I did some more testing with the new SCR and Pregnancy. There is a weird thing with the sperm, some npc's are full of spunk, such as the indians in Honest Hearts and that guy that the character saves in Goodsprings, but Pete and quite a few other male npc's are totally sterile. And it isn't because they're going in the back door, I have anal set to zero in sexout, and checked the stats, its all been vaginal animations. Even some of the creatures seem to be shooting blanks.

 

I then did another cleansave and went back SCR and Preg 04 and Cheyenne and the bighorners were back to being potent, but Pete I guess is just a sterile mofo. But to be fair, up until those two guys mentioned it, I never bothered to check the sperm count. Which is why I said its weird and not a bug, for all I know, thats how its supposed to be.[/quote']

Ah found it, I have some code I'd forgotten about in there so old buggers don't have the same sperm count I'll tweak it a bit for the next update, Pete is an OldAged race, he's too old :)

Creatures shouldn't be affected though.

Posted
Well bro.. all I can tell you is when I ran the tests' date=' Pete, a bighorner at Goodsprings, and Cheyenne were both coming up empty. I didn't try any creatures outside of goodsprings tho, so maybe its only the bighorners at the bighorn ranch that are supposed to be full of spunk? And yeah, I had pregnancy set to 2 and not 1, so it should be possible for the pc to be knocked up by all.[/quote']

Cheyenne is female, I thought she might have been taken out of the Sexout Dogs list for animations, apparently not, there are a handful of female creatures :)

The bighorner, I can't explain, as I use the Bighorner animation lists, unless that one is a special added by a plugin like AWOP, but then they shouldn't have had the animations, where do I find a Bighorner in GS, I've only noticed Brahmin there, will have a look. Probably the same issue as Cheyenne I suspect.

Posted
There really needs to be a female creature list in SCR that gets added to the SexoutNG banned list via script.

I was under the impression there was one in SexoutNG, hence Cheyenne not working. I have no problems doing that though if there isn't or is it better to be in Sexout itself when/if PrideSlayer returns

 

PrideSlayer

PrideSlayer

PrideSlayer

 

Hmm, that didn't work. Or did I have to type his name backwards?

Guest
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