jedidroid Posted January 11, 2013 Posted January 11, 2013 My African American offspring has an Afr.American body color, but with a Caucasian color for the part of the head. Did i miss a mod for offspring? The offspring (both mature and immature) also would not wander but just standing still after I set their action to 1
Hedlum Posted January 11, 2013 Posted January 11, 2013 Just an idea but what about some pregnancy related perks? I have a character right now and she's pregnant and still fairly low level. With her pregnancy her already low agility is one and would be in the negative if it could. Some perks that would make pregnancy easier. Something like bug stomper ( I can't remember what's called at the moment). Like with how if you kill so many mutated incests you are awarded with the perk to make it easier to kill them, with so many successful pregnancy's your character is awarded with perks to make the whole process go over a bit easier. And if it could be done perhaps something that would make your character even more fertile and thus more likely for more ova's to be present in the womb at any given time, without the aid of fertility drugs or setting the default fertility up to a higher level. Something like five to six instead of the standard one to two.
saladboy21 Posted January 11, 2013 Posted January 11, 2013 My African American offspring has an Afr.American body color' date=' but with a Caucasian color for the part of the head. Did i miss a mod for offspring?[/quote'] African-American kids pretty much always have that problem in Fallout.
Sleepy_Soul Posted January 11, 2013 Posted January 11, 2013 My African American offspring has an Afr.American body color' date=' but with a Caucasian color for the part of the head. Did i miss a mod for offspring? The offspring (both mature and immature) also would not wander but just standing still after I set their action to 1 [/quote'] Had a problem with adults with mis-matching head colors - could be the same issue. Make sure you set the following .ini setting to: bLoadFaceGenHeadEGTFiles=1 I think you have to manipulate the 'Fallout_default' .ini file that is in the Steam apps folder in your C:\ drive. My pathway is: C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas
Guest user29 Posted January 11, 2013 Posted January 11, 2013 If an NPC is added via a .esm their body color will be correct. Otherwise, the body defaults to white and you're left with that glitch.
Halstrom Posted January 11, 2013 Author Posted January 11, 2013 My African American offspring has an Afr.American body color' date=' but with a Caucasian color for the part of the head. Did i miss a mod for offspring?[/quote'] African-American kids pretty much always have that problem in Fallout. Yeah it's a game engine stuff up, I have no idea on how to fix.
schnookums Posted January 12, 2013 Posted January 12, 2013 Hate to unlurk for a post with a problem, but...I can only get this to semi-work. Which is to say I can't seem to get pregnant with anything except geckos. Ova are in my inventory, and I tried a new save game and still couldn't get it to work. (This was all after cranking fertility as high as it goes and all that fun stuff.) I dunno if this is typical, but geckos impregnate 100% of the time too no matter what. This looks like a great mod, just figuring I'm maybe missing something.
WalkerDrum Posted January 13, 2013 Posted January 13, 2013 I dunno if this is typical' date=' but geckos impregnate 100% of the time too no matter what. This looks like a great mod, just figuring I'm maybe missing something. [/quote'] You're obviously missing the uretha plugin.. well you would be if there was one. But there isn't. If you're using pregnancy 08.2, the issue you're experiencing isn't due to you missing anything. I think whatever enables normal pregnancy in 08.2 is borked. I also jacked up the fertility settings, as well as used fertility pills, I just couldn't get my character knocked up by humans. I then went to the "test case" in Doc Mitchells place and equipped my player with human, dog, and ghoul spew, and the character was 100% fertile and still no go. I then did a clean save and ran all the same tests again only to get the same results. But I can't figure out why geckos would work but not humans or some of the other creatures. But then again, I have no clue how the mod is coded. If 08.2 is broken, that would explain my problem. Been playing a semi-realistic campaign with a male PC and banging all the lore-sex female NPCs whenever possible using Sexout FadetoBlack and Sexout Willow (with NPC fertility turned on for females but not males) and not one has gotten pregnant. I finally got fed up and decided to test it, so I set all the fertility settings to 100 and spent a week banging Willow like 5 times using Sexkey with sex duration set to 5 seconds, then waiting 7 hours--and still nothing. It appears my character had a digital vasectomy without his knowledge. Poor guy.
schnookums Posted January 13, 2013 Posted January 13, 2013 Thanks for the help...seems like it's more then just a problem for myself...I tried an older revision of PregV3 (the one that comes with the compilation pack of all sexout mods) and it worked just fine, so...seems like this newest version is the problem. (I can post all my info if that helps bugtesting but I'm pretty much just running basic stuff for mods)
R41n7 Posted January 13, 2013 Posted January 13, 2013 I fixed the MCM 1.5 by instaling Unified HUD after MCM and now it shows in menus....but my fem still can't get pregnant.Damn.
wardminator Posted January 13, 2013 Posted January 13, 2013 It does look like there is a problem with the latest version. I also had a problem with all female characters getting pregnant. I also experienced a gradual degradation in FPS. Normally I an FPS loss in certain places like the NCRCF, but with the latest version installed, I had it everywhere. Installing the previous version solved everything for me.
Guest user29 Posted January 13, 2013 Posted January 13, 2013 Oh, I haven't tried the latest version so you could be right. He's been pretty good about not seriously breaking things lately though.
wardminator Posted January 13, 2013 Posted January 13, 2013 It comes with the territory. I'm having my own issues with the kennel plug-in at the moment. I have full faith that he'll get it though, because he is a far more knowledgeable than I could ever hope to be.
paladuin Posted January 13, 2013 Posted January 13, 2013 also to note sexout does not like these custom mod races and was throwing 5.2 s (which i think is no animation errors) although i think what was working was a random picker Edit: the only body i had trouble with was p7 being normal color' date=' could not seem to get p7 for fox race, also tested with a bighorner at goodsprings[/quote'] Thanks for the pics, looks good I'm assuming the skin also shows still of if you wear a preg version of something showing leg or arm skin. pretty sure it still shows the correct color, the liara t(esp) and foxraces (i think was also an esp) actually work what was throwing the 5.2s seem to be the sexout sexkey which is proably out of date
Halstrom Posted January 13, 2013 Author Posted January 13, 2013 It comes with the territory. I'm having my own issues with the kennel plug-in at the moment. I have full faith that he'll get it though' date=' because he is a far more knowledgeable than I could ever hope to be.[/quote']Yep I hope to get a release out today, I've fixed an issue with 08.2 but I've broken it again in birthing changes for the animations, if I can get it working ok, I'll upload it with the animations disabled till I poke with them more.
Guest user29 Posted January 13, 2013 Posted January 13, 2013 What problems are you having still with the animations? I know you have little experience with that part of the geck, but it shouldn't be giving you that much trouble.
Halstrom Posted January 14, 2013 Author Posted January 14, 2013 What problems are you having still with the animations? I know you have little experience with that part of the geck' date=' but it shouldn't be giving you that much trouble.[/quote']Well so far I've spent more time sorting a birthing script freezing issue than the animations, it turned out to be a cut & paste typo, I left some parameters ( 1 1) on the end of some items and tried to put them into a variable. I think I have it working now, just playing with the looping time.
Halstrom Posted January 14, 2013 Author Posted January 14, 2013 New Update 20130114.1: Birthing Animations added, functioning but need to still do some tweaking tommorrow. Had some issues when I disabled player controls trying to get camera control back, but it may be my scripting's a bit gabonky somewhere. So at the moment you can still wriggle across the ground while birthing, got to sort the looping out a bit too to stop it stopping & restarting. Changes to MutationMiscarry script to improve chances of BunAway abortion working, you need to have the slider above zero for BunAway to work it's chance of working per 5 minutes is something like BunAway (0-100) * (PregDifficultySlider/100) < GetRandomPercent + 50 Fixes to Ova not causing Pregnancy as reported in 08.2
wardminator Posted January 14, 2013 Posted January 14, 2013 New Update 20130114.1: Birthing Animations added' date=' functioning but need to still do some tweaking tommorrow. Changes to Mutation Miscarry script to improve chances of BunAway abortion working, you need to have the slider above zero for BunAway to work it's chance of working per 5 minutes is something like BunAway (0-100) * (PregDifficultySlider/100) < GetRandomPercent + 50 Fixes to Ova not causing Pregnancy as reported in 08.2 [/quote'] Awesome!
Guest user29 Posted January 14, 2013 Posted January 14, 2013 The animation works, but it doesn't snap back to the old animation afterwards. It takes 20 seconds maybe. I'm sure there's a way to do it, but that was one of the issues they ran into when trying to put in the crawling animations. Something about how often the idle animations check their conditions I think. I'm thinking you'd have more success with a pickidle as was suggested. But you've got the animation in and it's working, so it'll get sorted out.
Halstrom Posted January 14, 2013 Author Posted January 14, 2013 The animation worked when testing pregnancy at Riveride' date=' and it stopped and I was able to walk, run, etc, again. However, my pc was still pregnant after giving birth to a deathclaw egg. Under the medicals scanner, it claimed my pc still had 2.79 hours to go until birth, and I was no longer able to wait, sleep, or fast travel, it said I couldn't so while my characters health was being affected? I then went back to to a prior save and had the pc get knocked up by a human, the birth animation kicked in, the pc gave birth a human baby, and the pregnancy ended properly. So I'm thinking I may have just had a glitch with the Riverside/pregnancy/mutation test thing, or maybe deathclaw pregnancy is coded differently, not entirely sure.[/quote'] I'll have a lok tommorrow, thre is a second animation for dropping eggs while standing, I haven't enabled it yet, maybe I've left some of the egg births calling it somehow.
seyal Posted January 14, 2013 Posted January 14, 2013 my experiences with the new update: I am getting stuck during pregnancy as well, one time with SMM it was stuck at 2% another at 87%, then i went to an earlier save and ran the bloatfly episode and got stuck at 10%, which somehow gave me a birthing token, except i wasn't giving birth it just stayed in my inventory and gave me the status effects so i couldn't sleep/wait/fast travel, dunno what causes it, but its annoying but the birthing animation worked once for me and that was cool, once i got to the Mohave outpost and impregnated an NPC i got to watch it again, and it was very nice, only thing i noticed was that the NPC redressed before the animation was complete, and sometimes it doesn't trigger right so the PC will just stand there or run around like it never happened, I still get the animation token and it gets removed the animation just doesn't play, this only happens sometimes though
Halstrom Posted January 14, 2013 Author Posted January 14, 2013 I ran another test on the deathclaw thing. The way User29 seems to have the Riverside Test thing set up is that the PC gets knocked up with I believe either 2 or 3 eggs. It seems whats happening is the PC's water breaks' date=' the PC falls to the ground and the first egg is put into the inventory, then the animation ends before the second egg is triggered, so the pregnancy never comes to an end and the timer just freezes. Then the female NPC involved in the quest comes up to the PC and tells the PC to put the eggs in the soil, the thing is if I just put the one egg the PC gives birth to in the soil, the soil never changes into that egg nest thing. The workaround is to just grab a second egg from the fridge, that allows the quest to continue on but the PC will remain stuck at 97% pregnant. I'm not aware of a console command that ends pregnancy or not but I learned really quick that "resurrect" is a mistake. But other than that, the animation is wicked (kudos) and pregnancy is working again (doube kudos points). The only thing the animation needs, which I believe you said you'd add later, is for the camera mode to kick in during the animation. Oh.. and before I forget.. I started using SexoutNG 2.6.72b2 yesterday, and yes, I made sure to rename it properly. I don't think that would be an issue tho because as far as I can tell, the beta version only seems to add something to do with animations and the floor, and it seems to add a few newer super mutant animations.[/quote'] I didn't get a chance to test multiple births, and thinking about it I can think of one thing I forgot to fix, will sort that have another go at the camera tommorrow.
Maldred Posted January 14, 2013 Posted January 14, 2013 I guess Halstrom either forgot to upload the 20130114.1 update or took it down for bugfixes because I can't find it.
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