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OLD - Sexout Pregnancy- Locked Thread (Do Not Use)


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Guest user29
Posted

I enjoy the body swapping it adds realism ' date='but how many body transformations do yah really need ,not being critical mind you , but one would think if you kept things sorta simple and not try to over do it ,things would be more stable.there have been so many updates to src and pregnancy and breeder ,too dummies like me its hard to keep up .some other mods like brutal raper are broken in part ,again i dont intend to be critical ,just my opinion ,and like assholes everybody has one and they all stink (lol)

[/quote']

 

Modders have (at least I do) an innate drive to better their mods even if it risks breaking something. And when that does happen it can always be fixed anyways.

Posted

Ah, yes. The fragile balance between what one wants to do and what is a good idea to do. For example, the SexoutStore release is being delayed because I misplaced the paper that had the ranks for the security guards on it and without it I can't complete the uniform textures. Silly? Yes! But I'm not releasing until they all have the proper ranks on their collar because...well, because.

Posted

LOL, yep still working on it, I just got NV re-installed and am sorting out NVSE/GECK etc and getting all my mods loaded & sorted again, I'll start with an SCR update to hide the Perks and people can overwrite them to activate them when they are used and I'll fully activate them then.

 

Then my priority is sorting bodyswapping out.

Guest user29
Posted

and a pregnancy counting variable pretty please

Posted

and a pregnancy counting variable pretty please

I haven't forgotten, I think I have done it already in my Dev version, I think I've used tokens instead of a variable so you can get it to work with any NPC then or doesn't it matter for non-major NPC's/Companions (those without variables in SCR)?

Aggh, just spent the day recovering my email history from my old hard drive, Paypal not processing my EBay Sales and locked myself out of a couple of sites updating my passwords.......

Posted

It sucks that the bodysuit swap is broken hope you can fix it, but this Sexout pregnancy version actually works for me so far and i am grateful. Oh and dont work yourself to hard

Posted

Sorry guys up to neck in RL stuff, my 9800 Graphic card just crapped itself causing random BSD, lost another couple of hours diagnosing & replacing it, luckily had a spare 9500, still got more RL to do today, dump runs from house I've got to get sold.

Posted

Hi Halstrom, its been a while since I tried pregnancy stuff, but thought I would report this here.

 

Sunny and I had the awesome chance of getting boatfly pregnancy and birth simultaneously, the problem was she neither had a belly (despite the nearly identical birth messages I kept getting for her, as for me) but also, my boatfly offspring attacker her on birth.

 

Just thought it would be something worth checking out.

Posted

So, is pregnancy broken for most creatures? Only Rex seems to be fertile on my game... What command could I use to add sperm with the console, so I can pretend it works?

Posted

A question: will using the console to remove the "gestating child" misc item, or zapping ("zap" = "disable" and "markfordelete") the offspring mess with the scripts? The "BunAway" chems don't seem to work yet.

 

As for the above, the sperm are misc items, so use FNVEdit or GECK to check the hexadecimal code for the one you want, and then just use player.additem in the game. Unless i've misunderstood how this works?

Posted

So' date=' is pregnancy broken for most creatures? Only Rex seems to be fertile on my game... What command could I use to add sperm with the console, so I can pretend it works?

[/quote']

 

There is a code, it would be "player.additem xxxxxxxx #" with the XXXXXXXX being the code of the item. I dont remember what dog semen is offhand, but part depends on where pregnancy is in your load order.

 

A question: will using the console to remove the "gestating child" misc item' date=' or zapping ("zap" = "disable" and "markfordelete") the offspring mess with the scripts? The "BunAway" chems don't seem to work yet.

[/quote']

 

 

You can remove the gestating child just fine with console codes.

Player.showinventory to see its code and

player.removeitem xxxxxxxx #

 

i used them multiple times to add or remove extra offspring (if i want to simulate say 3 puppys).

Theres no issue with the script if you add a gestating offspring the script will say "Oh theres a offspring now, start pregnancy stage"

if you remove one it says "oh no offspring, end pregnancy and start basic fertility again"

Posted

The mod doesnt seem to be initializing, I have it in the correct load order and tried disabling all other mods but I dont get the pop up in the left and after having sex my scanner still has everything at 0, any ideas?

Posted

moocow131

Sometimes it takes a minute to start the cycle, try waiting 24 hours. but i thank i read some where i don't know but it starts when you first have sex i believe don't quote me on that. If that does not work uninstall and re install sexout and sexout pregnancy and see if that work. (make sure you make a clean save before you re install the plugins or it wont work) also you can try a fresh new game. and make sure SCR and sexoutNG is updated also

Posted
The problem with the older ones is they have different problems...best bet is to hold off till Hal puts up one that fixes these issues.

I'm still working on it, just got my GECK all set up again, and done a few minor fixes to the Dev Version, and should have a good couple of hours work done on the isues tommorrow for a release.

Posted
The problem with the older ones is they have different problems...best bet is to hold off till Hal puts up one that fixes these issues.

I'm still working on it' date=' just got my GECK all set up again, and done a few minor fixes to the Dev Version, and should have a good couple of hours work done on the isues tommorrow for a release.

[/quote']

 

Thanks I know it ain't been easy.

Posted

BIRTHING Results:

SuperMutantMale - OK

Ants(live) - Birthing never stops had over 100 ants from 21 eggs before bailing out.

DeathClaw (??) - Loop birthing animation over and over no egg.

Bloatfly (live) - OK

Cazador (live) - OK

Gecko(egg) - OK

Mantis(egg) - OK

Scorpion (live) - OK

 

All but the SuperMutantMale are NPC hostile except to the PC.

Some of the eggs hatched full size and hostile probably because the companion limits had been exceeded. All the other "kids" made short work of these renegades.

These were delivered in 1 birthing session after having to go back to a save and remove the ants then going back again to remove the DeathClaws.

 

Note: for good impregnation results Combat rape set to 95 health and 100 rate. Solo unarmed the wanted creature. Heal up to 100 and run run away to break the rape loop. The animations are remarkable.

 

Unexpected results - while creature's sex smell was active on PC many of the creatures would turn non-hostile. PC went to stage 6 pregnant at ~60%. (Great Role Playing)

 

Superb work, look forward to your refinements.

Posted

BIRTHING Results:

SuperMutantMale - OK

Ants(live) - Birthing never stops had over 100 ants from 21 eggs before bailing out.

DeathClaw (??) - Loop birthing animation over and over no egg.

Bloatfly (live) - OK

Cazador (live) - OK

Gecko(egg) - OK

Mantis(egg) - OK

Scorpion (live) - OK

 

All but the SuperMutantMale are NPC hostile except to the PC.

Some of the eggs hatched full size and hostile probably because the companion limits had been exceeded. All the other "kids" made short work of these renegades.

These were delivered in 1 birthing session after having to go back to a save and remove the ants then going back again to remove the DeathClaws.

 

Note: for good impregnation results Combat rape set to 95 health and 100 rate. Solo unarmed the wanted creature. Heal up to 100 and run run away to break the rape loop. The animations are remarkable.

 

Unexpected results - while creature's sex smell was active on PC many of the creatures would turn non-hostile. PC went to stage 6 pregnant at ~60%. (Great Role Playing)

 

Superb work' date=' look forward to your refinements.

[/quote']

 

were the results only for your courier or your companions or both??

Posted

Only for the courier.

The most recent version has a bug where companions are reset back to the start of pregnancy any time a zone change happens.

Halstrom is working on a fix and presently the only way I could get a companion to birth was to stay in one zone and use set timescale just to see what would happen. Cass & Veronica birthed normal SuperMutantFemales, but I didn't test them for other types of births.

Posted

DeathClaw (??) - Loop birthing animation over and over no egg.

 

hiho' date='

 

are you sure you are using "SexoutPregnancyV3-20120728.1AlphaTest.zip" with a clean save

 

becuase it works for me

 

 

 

larve + ova => egg

egg + larve = fine at birth

 

(in earlier versions larve led to endless loop)

 

 

 

 

 

 

Posted

I'm still going on this guys, good news is my token system to fix the problems of NPC scripts reseting seems to be promising so far.

 

Bad news is I've still got issues with bodyswapping and game freeze to do with my MCM script somehow.

 

So not good enough for a release, I didn't get as much time as i needed today, still moving furniture...........

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