Mashi Posted August 24, 2012 Posted August 24, 2012 Why does so many people think ! means missing textures? It's missing meshes. This is a legitimate question' date=' I'm honestly curious. [/quote'] I could never figure that one out either. Then again it's easy to get confused between the big yellow ! and the big red ! Some people just don't remember the difference.
zippy57 Posted August 24, 2012 Posted August 24, 2012 If there's a ! anywhere in FNV I've never seen it. Missing textures always show up as a flashing mess of other textures the game has loaded.
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 birthing is a little wonky. I gave "birth" to all the bloatflies and then I played the animation at the end. Also I called birth on an NPC who had a gestating deathclaw egg and she never played the animation. And lastly' date=' I'm not sure deathclaw pregnancies are working. Though that might just be me. Tests! edit: Ok, im doing this before calling sex on an actor player.additem SexoutP3GestatingEggDeathClaw 1 1 playerRef.additem SexoutP3PregnantTokenF 1 1 But neither of those tokens are sticking around when I go to check my inventory. Could you check and make sure deathclaw pregnancies haven't been botched when you get a chance? Thanks.[/quote'] What I would do here is add the Egg first then have the script only add the Pregnancy Token when the Egg is checked and present, Perhaps pregnancy is activating faster, and cancelling itself because no eggs are found. player.additem SexoutP3GestatingEggDeathClaw 1 1 if playerREF.GetItemCount SexoutP3GestatingEggDeathClaw > 0 playerREF.additem SexoutP3PregnantTokenF 1 1 endif But if the Actor already has the FertilityToken, it will automatically add the Pregnancy token when it detects the egg. So you are actually better just checking if the Fertility Token is present and adding if it is not. The Fertility Token should be added automatically by Pregnancy whenever an actor engages in Vaginal sex. So just becarefull it's not bing added twice if you add it. So in a nutshell you should just have to add the egg and it will sort itself out if Vaginal sex is involved.
Guest user29 Posted August 24, 2012 Posted August 24, 2012 Ok thanks, but when I do that, as soon as I can look into my inventory I have a gestating deathclaw larva, the fertility token is still there, and I have 1 fertility cycle token left over. Also there is no pregnancy token even though there's a deathclaw larva in my inventory. Adding the offspring token and then the pregnancy token does actually work. Like with bloatflies I don't have any problem and I do exactly that. I'm pretty sure something's just off in the deathclaw coding.
greenguy Posted August 24, 2012 Posted August 24, 2012 I'm getting a big red exlamation mark. I know it's because of missing textures for something called "heavy tits". I don't know if this mod has a datapack for the default nude pregnant bodies but if someone could link it that'd be much appreciated You need to install the data pack from Breeder. Breeder has a lactation system and "equips" tits on you. If you don't have the tits you're gonna get that. That fixed my problem thanks.
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 Ok thanks' date=' but when I do that, as soon as I can look into my inventory I have a gestating deathclaw larva, the fertility token is still there, and I have 1 fertility cycle token left over. Also there is no pregnancy token even though there's a deathclaw larva in my inventory. Adding the offspring token and then the pregnancy token does actually work. Like with bloatflies I don't have any problem and I do exactly that. I'm pretty sure something's just off in the deathclaw coding. [/quote'] I'm dumping the Larva bit of Deathclaws for now to just go straight to egg from semen as I do with others, just to simplify it and get it working. Just testing a new update now but don't hold your breath, could be a couple of hours to go, done a lot of small untested fixes I need to test
doomcat9 Posted August 24, 2012 Posted August 24, 2012 Hi, I finally managed to get this mod to work but i dont know how to initiate sex anims with a dog can someone tell me how to do that? i tried using sexout rocket and sexout creature love but they dont seem to work with pregnancy o:
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 Hi' date='I finally managed to get this mod to work but i dont know how to initiate sex anims with a dog can someone tell me how to do that? i tried using sexout rocket and sexout creature love but they dont seem to work with pregnancy o:[/quote'] Sexout creature love is non-functional, and I haven't added support for Rocket, unless Rocket has been added to the dogs faction in the Rocket mod, I will eventually. Other than that, you need to find some coyote's with Brutal Rapers I think.
doomcat9 Posted August 24, 2012 Posted August 24, 2012 Hi' date='I finally managed to get this mod to work but i dont know how to initiate sex anims with a dog can someone tell me how to do that? i tried using sexout rocket and sexout creature love but they dont seem to work with pregnancy o:[/quote'] Sexout creature love is non-functional, and I haven't added support for Rocket, unless Rocket has been added to the dogs faction in the Rocket mod, I will eventually. Other than that, you need to find some coyote's with Brutal Rapers I think. ah so only way to do it is by rape tyvm :3 i also tried sexout rex but there no option for female player to engage in sex iwth rex just teh companions.. am i missing something?
prideslayer Posted August 24, 2012 Posted August 24, 2012 Rocket is already in the sexout dogs list, or should be, why does he need to be in two lists? Edit : if he's a dog (base type) then he's in it already, as his base type. Use NX_IsInList.
saladboy21 Posted August 24, 2012 Posted August 24, 2012 Depending on what you set your pregnancy time for, if really low the Dog sperm vanishes almost instantly. It is not impossible to get pregnant, but fairly improbable. When I was checking I had to set time for sex down to like 5 seconds and immediately check inventory to see the sperm there it was gone so quick, and I think it only got one test against the egg.
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 Depending on what you set your pregnancy time for' date=' if really low the Dog sperm vanishes almost instantly. It is not impossible to get pregnant, but fairly improbable. When I was checking I had to set time for sex down to like 5 seconds and immediately check inventory to see the sperm there it was gone so quick, and I think it only got one test against the egg.[/quote']Will check that out, I think I've already added a minimum 1hr time in for the next release. If Rocket is already in the Dogs list he should work, I think from memory, I compare for either in the faction or the 2 lists.
Guest user29 Posted August 24, 2012 Posted August 24, 2012 Ok thanks. We'll get it sorted out one way or the other.
prideslayer Posted August 24, 2012 Posted August 24, 2012 Depending on what you set your pregnancy time for' date=' if really low the Dog sperm vanishes almost instantly. It is not impossible to get pregnant, but fairly improbable. When I was checking I had to set time for sex down to like 5 seconds and immediately check inventory to see the sperm there it was gone so quick, and I think it only got one test against the egg.[/quote']Will check that out, I think I've already added a minimum 1hr time in for the next release. If Rocket is already in the Dogs list he should work, I think from memory, I compare for either in the faction or the 2 lists. Which lists? The only list you should be using to determine creature type are the creature lists in Sexout, and no need to do a faction check. The reason is that if a creature isn't in one of the sexout creature lists, then sex with it isn't going to happen anyway -- no matter what factions or other lists its in, sexout is just going to throw a 9.2.
prideslayer Posted August 24, 2012 Posted August 24, 2012 I forgot dogs have two lists.. dogs and coyotes. If those are the two lists you're checking, then that is correct. SexoutCListDog and SexoutCListCoyote.
doomcat9 Posted August 24, 2012 Posted August 24, 2012 hey guys there is something really weird going on it sure looks like the pregnancy mod works but... my character not getting any sperm token... i see that veronica is getting some at times but my character isnt... and also i noticed that i am unable to increase the duration of sperm life its stuck at 100% o: plz help?
doomcat9 Posted August 24, 2012 Posted August 24, 2012 hey guys there is something really weird going on it sure looks like the pregnancy mod works but... my character not getting any sperm token... i see that veronica is getting some at times but my character isnt... and also i noticed that i am unable to increase the duration of sperm life its stuck at 100% o: plz help? update on this... everythiign else but the sperm duration is fixed...
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 Which lists? The only list you should be using to determine creature type are the creature lists in Sexout' date=' and no need to do a faction check. The reason is that if a creature isn't in one of the sexout creature lists, then sex with it isn't going to happen anyway -- no matter what factions or other lists its in, sexout is just going to throw a 9.2. [/quote'] Actually I'm checking a few more elseif rZPartner.GetInFaction DogFaction == 1 || rZPartner.GetInFaction SexoutFacDog == 1 || rZPartner.GetInFaction WastelandScavengerDogFaction || rZPartner.IsInList SexoutCListDog || rZPartner == "0010d8df" ; *** Rex On some other creatures I'm also checking against GetIsCreature I'm not initiating sex of course, I'm just checking against these if I detect sex occuring, the opposite of what most other mods are doing
prideslayer Posted August 24, 2012 Posted August 24, 2012 Hal, I don't understand... why? If the creature is *not* in one of the two sexout lists, sex cannot occur. This is one of the first things the sanitizer checks. It does an IsCreature and if that returns true, it checks the lists. If the creature isn't in any of them, then sex cannot happen. Your check will "pass" if say the creature is in the dog faction -- but your check will never actually be run, even if the creature is in the dog faction, if it isn't in one of the sexout lists -- because sex will not take place. EDIT: sorry it's the randomizer that does the checking, not sanitizer, but that's more or less irrelevant.
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 Hal' date=' I don't understand... why? If the creature is *not* in one of the two sexout lists, sex cannot occur. This is one of the first things the sanitizer checks. It does an IsCreature and if that returns true, it checks the lists. If the creature isn't in any of them, then sex cannot happen. Your check will "pass" if say the creature is in the dog faction -- but your check will never actually be [i']run[/i], even if the creature is in the dog faction, if it isn't in one of the sexout lists -- because sex will not take place. EDIT: sorry it's the randomizer that does the checking, not sanitizer, but that's more or less irrelevant. Well, it was set up that way so I got a bit ahead of you I guess and for creatures out of the 22 odd possibilities that didn't have lists as placeholders. Pregnancy supports cratures that there aren't sex for yet, but they could happen by experimental means or mutation. And at some stage we had a lot of issues with sorting out the lists, I played it double safe. Which reminds me I probably need to add some of the lists for creatures you've added in the last few months, I set that stuff up a long time ago and hadn't really looked back at it, I could drop a lot of those factions and things now. Some recent creatures may be operating on faction checks instead of your new lists, I'll go through them now and sort them out. Are the Sexout Factions still being used or are they redundant?
prideslayer Posted August 24, 2012 Posted August 24, 2012 Here's a list of.. all the lists. The names are pretty self explanatory I hope.. SexoutCListScorp SexoutCListMantis SexoutCListDog SexoutCListCoyote SexoutCListCazador SexoutCListCentaur SexoutCListFeralGhoul SexoutCListDeathclaw SexoutCListSupermutant SexoutCListSporeCarrier SexoutCListGecko SexoutCListBloatfly SexoutCListBighorner SexoutCListLurkKing TBH I'd just delete all those other checks from SCR. As it stands they'll never be run since sex can't happen to begin with, and later as more creatures are supported and I add lists to Sexout, you're going to have to go into SCR and edit it anyway to add the new creature lists. Also this is "wrong" rZPartner.IsInList SexoutCListDog Should be: (0 < rZPartner.NX_IsInList SexoutCListDog) Edit2: I mean comment out, not delete. Edit3: I also mean pregnancy and not SCR I suppose.
Halstrom Posted August 24, 2012 Author Posted August 24, 2012 Here's a list of.. all the lists. The names are pretty self explanatory I hope.. SexoutCListScorp SexoutCListMantis SexoutCListDog SexoutCListCoyote SexoutCListCazador SexoutCListCentaur SexoutCListFeralGhoul SexoutCListDeathclaw SexoutCListSupermutant SexoutCListSporeCarrier SexoutCListGecko SexoutCListBloatfly SexoutCListBighorner SexoutCListLurkKing TBH I'd just delete all those other checks from SCR. As it stands they'll never be run since sex can't happen to begin with' date=' and later as more creatures are supported and I add lists to Sexout, you're going to have to go into SCR and edit it anyway to add the new creature lists. Also this is "wrong" rZPartner.IsInList SexoutCListDog Should be: (0 < rZPartner.NX_IsInList SexoutCListDog) Edit2: I mean comment out, not delete. Edit3: I also mean pregnancy and not SCR I suppose. [/quote'] Cool, I'll update that to the NX stuff too, and actually I use the same code in SCR for sex smell system, I've been meaning to piggy back the pregnancy sex check off the SCR check at some point, it seems a bit of unnecessary duplication, once I add the new orgasm system from Chase's Lust mod then other peoples mods could check for orgasm easily too in SCR
prideslayer Posted August 24, 2012 Posted August 24, 2012 If you don't mind testing, you can start using NX vars for new things instead of quest variables and such. I don't have a list replacement in place yet (arrays coming.. one day), but I made v10 the official release today, and have a feeling I need more testers when it comes to load/save. So if you had a scr quest named 'thisquest' and wanted to add 'newvar' to it.. you can use playerREF.NX_Set* and playerREF.NX_Get* for that, with a key something like.. "sexout:scr:thisquest::newvar". They should be correctly saved with savegames and correctly loaded as well.
Halstrom Posted August 25, 2012 Author Posted August 25, 2012 New Update 20120825.2: Changed Sex happening formlists over to NX calls Hopefully a fix for Deathclaws I tried to fix some other things but no luck so far, Fertility still seems stalled
gballest Posted August 25, 2012 Posted August 25, 2012 New Update 20120825.2: Changed Sex happening formlists over to NX calls Hopefully a fix for Deathclaws I tried to fix some other things but no luck so far' date=' Fertility still seems stalled [/quote'] Pregnancy still resets after sex. Fert cyle timer seems extremely slow with it set on one day it increase maybe .01 an hour.
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