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Plugs of the Commonwealth


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Posted
4 hours ago, LazerWing said:

can't see how i installed it improperly, but if there is a known bug with vortex or something that may be it

I don't use vortex, I use mod organizer 2. Once you understand how that works it's the only thing you want...

But vortex is known for being a bit finicky, especially with load orders. Try and place the .esp at the bottom of your load order and see if it goes any better

  • 11 months later...
Posted

I have done some experimenting, and i believe i have managed to tweak the positioning for Fusion Girl. 

You just drag the NIF files for each of the plugs into outfit studio, find the tool called "move" and move the "Z" value 2 points and the "Z" Value 0,5 points. And then you repeat for every plug. It looks pretty good on my PC.

Posted

Volodja do you mean Y value 2 and Z value 0.5?  You use Z twice.  The above seems to reposition my test item (feather duster) about right.  And thanks for posting this fix.  The body/plug mismatch was irking me.

  • 2 weeks later...
Posted

Figures that with how big I prefer my FO4 gals, the only visible plug is the baseball bat. Everything else just vanishes into those big ol cheeks.
I really would love to see a bevy of huge items made into plugs, even bigger than the bat~

  • 3 months later...
Posted
On 2/12/2016 at 9:52 PM, Yuni said:

 

hey,I am trying to install your mod,Plugs of the Commonwealth 112 (navi v2). I have some trouble.I install dcc-potc-duster-alt-tex.zip,dcc-bp-lol-navi-v2-slot56.zip,and dcc-potc-v112-slot56.zip by mod organizer 2.it say Missing Masters 

The masters for some plugins (esp/esl/esm) are not enabled.
The game will crash unless you install and enable the following plugins:

Master

Required By

BNPA_NAVI Armor.esp

dcc-bp-lol-navi.esp 

i tried to install each and navi in potc. but i did not solve the problem yet. please help me.

Posted
4 hours ago, tyyun0945 said:

hey,I am trying to install your mod,Plugs of the Commonwealth 112 (navi v2).

This is not my mod. I am another user, not the author. Darkconsole made the mod, not me. Please quote and/or @ the correct person, instead of another user who does not provide tech support for this topic. Thank you.

  • 3 weeks later...
Posted
On 11/9/2018 at 10:39 PM, tehuti181 said:

Needed to kill a couple of hours, so I converted this mod to Devious Devices format.

It's for slot 57 only since that's the slot DD uses (good enough for me) and from testing so far, it seems to be working without issue.

I've also included an untested NAVI patch that should work... Hypothetically.

 

Requires Devious Devices (obvs) and the original mod to work since it's just .esp edits. Overwrite as necessary.

Let me know if anything is broken and I'll try to fix it.

 

DOWNLOAD:  PotC_DD.7z 8.27 kB · 1,863 downloads

I encountered a bug. Player character kept stimulated even when I had take off the NAVI core. There was an active effect called Vibrate Effect applied to the player character.

Here is my patch for fix.

 

PotC_DD_Vanilla_And_NAVI_Patch.7z

  • 4 weeks later...
Posted
2 hours ago, Rias_Gremory23 said:

Is this safe to uninstall mid game? I dont really use it anymore and with multiple followers, my PC's health rarely gets low enough to surrender to enemies (violate mod) for them to even use this on me.

PotC is pretty light on scripts but it does run four (2 for perk effects, 2 general).  Uninstalling any mod with scripts mid-playthrough is a roll of the dice with Fallout.

  • 3 weeks later...
Posted

@darkconsoleIf there are any updates in the future, some suggestions:

 

Toy Rocket - increased movespeed

Baseball Bat - increased hand-to-hand dmg

Institute Examiner (that ear examiner I assume) - increased perception

Bowling Pin - increased luck

carrot - increased vats chance

Posted

Hey.

Are the plugs supposed to have a lock? Can I remove the locking system somehow? Having to insert a key or lockpicking a featherduster up yer butt just rubs me the wrong way lol.

Wonderful mod otherwise, I just find the lock really weird!

Posted
1 hour ago, kiesu said:

Hey.

Are the plugs supposed to have a lock? Can I remove the locking system somehow? Having to insert a key or lockpicking a featherduster up yer butt just rubs me the wrong way lol.

Wonderful mod otherwise, I just find the lock really weird!

 

By default, PotC has no locking mechanism.  There is a patch floating around that essentially turns PotC insertables into Devious Devices with the associated locking mechanism.  If you have that patch installed, uninstalling it should return PotC behavior to normal.

Posted
46 minutes ago, spicydoritos said:

 

By default, PotC has no locking mechanism.  There is a patch floating around that essentially turns PotC insertables into Devious Devices with the associated locking mechanism.  If you have that patch installed, uninstalling it should return PotC behavior to normal.

Oh, the only patch I have is from this page, called "dcc-potc-v112-slot57". Could that be it? I'll try uninstalling it.

 

Edit// oh I'm dumb, the mod with the not-long name is is the patch (potc_dd) and the hella long name mod is the main file one. Usually its the other way around lol. Thanks! Mystery solved.

  • 2 weeks later...
Posted

Does anyone have any idea where this dialogue is coming from. I have been tinkering for days and have no idea what mod its associated with... It may not be POTC but I figured I would start my search here

20201025223150_1.jpg

20201025223155_1.jpg

Posted

Hi..

   I was wondering. Is it possible to add a sparking effect to the fusion core plug? I would try it myself if my skills were better.

Also.. how about

Hammer

All the wrenches

Screwdriver

Crowbar

Vases

Femur

Any of the beer or liquor bottles

Wonderglue

Injector

Lit Cigar ( or unlit )

Nuclear Material

 

 

Posted

Hello

 This mod seems lovely and I tried my best to get it to work. I´ got the .7z from page 7, instaled with vortex by default but understandably no luck, tried with mod manager 2, also didn´t work. dcc-bp-lol.esp is enabled. Files are in the d:/steamlibrary/steamapps/common/fallout4/data, even the txt files.  Last in load order. 

 In game I used help "xxx" 4 in console to try and locate the plugs if ingame, but nothing came up, so I don´t think they are even in the game. Used the: bat PlugsUpdate and bat PlugsReset and those other commands hoping to get it working even if I didn´t know what I´m really doing, just trying to follow instructions.

 I suspect that problem may be caused: by either: 1/ esp doesnt load archive. I´ve seen my other mods in mod manager with the icon and description that said they load some archive. This mod is the only one that doesnt, but I didn´t find a way to make it load anything.  2/ some problem with accessing crafting? Only other mod that I didn´t manage to work is CBBE shorts that are also craftable at chem station.  3/ I screwed around with CBBE bodyslide before and created batch for clothes of my body. Only after that I downloaded the PotC and CBBE shorts. But that shouldn´t affect crafting, right? 4/ the mod managers 2 is tellong me that my game, mod organizer,  and instance base directory, are in documents and it may cause issues cause its a special system folder. My FO4 is in the D:/ steam folder, mod manager is D:/ now too (instaled in C:/ and moved it after mod manager gave me crap about it).

 I do know that in my first playthrough the CBBE shorts worked with no issue, but that was before some update circa 6 months ago that crashed my save and made me quit. Now I instaled again, got the new F4SE and started modding.

 

 My mods that work:

Unoficial patch

Full text interface

CBBE + bodyslide

Sim setllements

Armor keywords (Downloaded in hope to help with this PotC)

Lowered weapons

 

 I´m new to modding Fallout 4 (had a lot of fun with New Vegas before) and in general pretty much computer illiterate, so I´m really running low on ideas on how to get it to work.

 

 Would appreciate any advice, even if I can get a single item from the mod through console comands item id.

 Thank you for any tips and mod author for the mod.

 

  • 2 months later...
  • 1 month later...
Posted
On 10/26/2020 at 3:38 AM, Willywalz said:

Does anyone have any idea where this dialogue is coming from

AAF prostitution

 

* just because I saw no one wrote a hit.  :O

* i just don't know why he says if he's not in it!  :classic_lightbulb:

* here it is included ... and the comment is legitimate. :mrgreen:

791439220_Fallout42020-10-2816-32-03-40.jpg.ad96cc224d2b5511d0d79d0982255e3a.jpg

...willingly.

Posted
On 7/8/2020 at 19:32, tyyun0945 said:

hey, sto cercando di installare la tua mod, Plugs of the Commonwealth 112 (navi v2). Ho qualche problema Ho installato  dcc-potc-duster-alt-tex.zip, dcc-bp-lol-navi-v2-slot56.zip e dcc-potc-v112-slot56.zip da mod organizer 2. Maestri scomparsi 

I master per alcuni plugin (esp / esl / esm) non sono abilitati.
Il gioco andrà in crash a meno che non installi e attivi i seguenti plugin:

Maestro

Richiesto dalla

BNPA_NAVI Armor.esp

dcc-bp-lol-navi.esp 

ho provato a installare ciascuno e navi in potc. ma non ho ancora risolto il problema. mi aiuti per favore.

I also have the same problem, does anyone know how to fix it?

Thanks for the help

  • 3 weeks later...
Posted

Would it be too hard to add a version that uses an even higher slot? Combined Visible Weapons Addon Series, or C-VWAS, uses 56-58 and 61 and I would love to use both mods.

Posted
23 hours ago, kakkaohjus said:

Would it be too hard to add a version that uses an even higher slot? Combined Visible Weapons Addon Series, or C-VWAS, uses 56-58 and 61 and I would love to use both mods.

I don't believe the mod author is active in FO4.  That aside, there aren't any higher slots to use.  Slot 61 is the highest.  Here are all the available armor slots:

 

Spoiler

1734327115_armorslots.jpg.b17d73fd3a3376c66182da9a2e9cd3d3.jpg

 

Slot 59 is used for grenades, and 60 is for the pipboy.  Slots 54 and 55 are available but by convention they are used for other clothing and accessories.  Per the Nexus wiki:

 

54 - Backpacks/ Capes/ Cloaks
55 - Satchels/ Belts(utility belts/gunbelts/sword belts)/ Gun on Hip

 

That said, if you want to modify your own version of PotC to use another armor slot, it's a very easy change to make in Creation Kit or FO4Edit.  Good way to get your feet wet tweaking mods if you haven't already.  Make sure you change the slot numbers for both the Armor and ArmorAddon entries for each plug.

  • 3 months later...
Posted
20 hours ago, Soulbringer1 said:

I dont understand what to download. 

Go to the very first post in this topic.

 

Click the big grey banner that says 'View File'

 

Click the Green Button that says 'Download this File'

 

Install with your mod manager.

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