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bethesda twitter dlc and survival mode overhaul


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Posted

Brace yourselves, people who'd say F4 is worse than DA2 are coming.

 

I hope there will be a Broken Steel type of DLC, though it definitely isn't gonna happen any time soon.

Posted

YAy, i realy like how bethesda learned how to CUT their GAMES into pieces and serving them for a year... Its just like a burger but only bread from it...

 

Its kinda sad, Obsidian did great job at FNV with their dlc, even Beth with F3 did nice job... But now, cmon...

Posted

Well of course their going to dumb it down, what else would you expect from the worst developer on the planet?

/sarcasm 

SOSDD.

Well, it has been the clear trend for their games since Daggerfall, so it's not an entirely unreasonable concern.

 

Although to be honest, dumbing down isn't a complaint I have about F4. Much as I miss the old stats, I have to admit that the combination of SPECIAL, perks and the way they interact with crafting and settlement had enough depth to engage my brain. And it works rather better than Skyrim's skills-and-perks approach did.

 

Personally, what with rabid radstags and infected bloodbugs and the like, I'm guessing that survival mode was always supposed to be more of a needs based mode and that they couldn't quite get it working in time for the deadline. It'll be interesting to see if we get it as a patch, or if this is going to be a Hearthfires size DLC.

 

I'm more interested in when we are going to see a creation kit.

Posted

 

Well of course their going to dumb it down, what else would you expect from the worst developer on the planet?

/sarcasm 

SOSDD.

Well, it has been the clear trend for their games since Daggerfall, so it's not an entirely unreasonable concern.

 

Although to be honest, dumbing down isn't a complaint I have about F4. Much as I miss the old stats, I have to admit that the combination of SPECIAL, perks and the way they interact with crafting and settlement had enough depth to engage my brain. And it works rather better than Skyrim's skills-and-perks approach did.

 

Personally, what with rabid radstags and infected bloodbugs and the like, I'm guessing that survival mode was always supposed to be more of a needs based mode and that they couldn't quite get it working in time for the deadline. It'll be interesting to see if we get it as a patch, or if this is going to be a Hearthfires size DLC.

 

I'm more interested in when we are going to see a creation kit.

 

 

Well i realy want to agree with you but... Their SPECJAL is just the SAME system they used in SKYRIM it works the same way. Only difference is you arent leveling skills, you gather exp and the picking perk.

 

Posted

Now if they would just add back skills.  Even an Elder Scrolls style skill system would be good, the more you use a skill, the better you are at it.  Maybe take a note from Oblivion and say every 25 points in a skill you get a small perk.

Posted

 

Although to be honest, dumbing down isn't a complaint I have about F4. Much as I miss the old stats, I have to admit that the combination of SPECIAL, perks and the way they interact with crafting and settlement had enough depth to engage my brain. And it works rather better than Skyrim's skills-and-perks approach did.

 

Well i realy want to agree with you but... Their SPECJAL is just the SAME system they used in SKYRIM it works the same way. Only difference is you arent leveling skills, you gather exp and the picking perk.

 

It seems that way at first, but when you look a little closer, there are some important differences.

 

Skyrim had 3 Stats, lots of skills, perks attached to skill level and skill increases from using the skills. Leveling was from skill increases and perks awarded per level.

 

Fallout 4 has 7 Stats, no skills, perks attached to stat level and level increase by XP. Perks are per level as they are in Skyrim. Stats can be increased in place of taking a perk. (Or stats are actually perks, if you prefer)

 

So in Skyrim the lack of a stat system meant that all your characters started essentially the same except for racial abilities and appearance. You increased skills by using them and perks were conditional on getting a certain skill level. What this mean in practice was that unless you worked quite hard at it, all your characters tended to converge on your play style and one toon ended up pretty much the same as the next.

 

Fallout 4 is better in this respect. You set your initial SPECIAL and it tends to dictate which playstyles are viable. With Str 10, End 10 and Luck 4 as your initial stats you make a great melee fighter but an awful sniper, for instance, and the perks available to you are largely ones that support that style. So you can design a character to be a brawler, or a sneaky sniper, or an egghead PA monkey, or a builder and trader and your design choices are reflected in your gameplay.

 

Now against this a lot of people have argued that, lacking a level cap, it's easy to max out all your skills and take whatever perks you like, and to an extent that is true. But it takes a lot of levels to raise a stat from 1 to 10, so changing the focus of the character can be a slow and often painful process as the world around you gets tougher while your skills remain static.

 

If you've seen some of my other posts on the subject you'll know that I've been strongly critical of Fallout 4 for a number of reasons. But credit where credit's due, I think this is one thing that works well.

Posted

 

 

Well of course their going to dumb it down, what else would you expect from the worst developer on the planet?

/sarcasm

SOSDD.

Well, it has been the clear trend for their games since Daggerfall, so it's not an entirely unreasonable concern.

 

Although to be honest, dumbing down isn't a complaint I have about F4. Much as I miss the old stats, I have to admit that the combination of SPECIAL, perks and the way they interact with crafting and settlement had enough depth to engage my brain. And it works rather better than Skyrim's skills-and-perks approach did.

 

Personally, what with rabid radstags and infected bloodbugs and the like, I'm guessing that survival mode was always supposed to be more of a needs based mode and that they couldn't quite get it working in time for the deadline. It'll be interesting to see if we get it as a patch, or if this is going to be a Hearthfires size DLC.

 

I'm more interested in when we are going to see a creation kit.

Well i realy want to agree with you but... Their SPECJAL is just the SAME system they used in SKYRIM it works the same way. Only difference is you arent leveling skills, you gather exp and the picking perk.

If you boil it down far enough, all games with any kind of leveling system are basically the same. Fo4 and skyrim feel completely different to me as an end-user.

Posted

Well, for me its the same system basicly... Only adapted to fit ''specjal" just that...  Still the same idea with perks apllies to skyrim...[i hate perks in TES]

 

Maybe it works, but for me... No, just no.  For me F4 is nothing more than skyrim adapted to fit Fallout. I wont say its a bad game, couse it isnt. But it isint great game either. Game got score from players like it deserves[6/10] And this shows ideally what people want and what critics where thinking giving the game 9/8/10. Same game sold second time with a little different shell.

 

here we can argue that every game that uses same patterns, engines will be copy... Kinda but, every game they made had differences. Mostly it was dumbing down.

 

You know, its weird thing but im suspicious about that specjal system in f4, it reaaaaly smels to me llike copy paste from skyrim just becouse TODD ''Never belive you ever'' Howard. I tried, realy, i tried to be optimistic, but the though i got in my head when i saw that new specjal system i got... I saw that in skyrim already. And something has to be on it.

For many years i was a fan of these company since daggerfall. But realy from year to year i was disapointed more and more and more... every game they made.

They got one big problem... Big campaign for their games, big hype. NICE impression, but then? Sweet truth comes. Game is just not that good as i would want to.

Im realy hardcore morrowind fan but i cant say game was ideall, it got many problems, but they killed what was strong in their game, and focused on things that were always bad and now we got ''things'' that arent good at anything. For instance skyrim, F4 has at least nice combat but, what cost? Everything else.

For sake of ballance i will hate my most beloved morrowind now, of course it was terrible at optimalization at start, constant loadings...[though i got nice pc back there, and i didint suffered from that, but other people did], bad combat design like for 3d game. Non working, non useable skils like sneaking... Non working stuff. Not fixed thing in Gold edition...[Like for instance Tribunal 1 quest was bugged, always crashed when DB leader was killed[or bugged corpse] Yea there are many things i can say were bad in morrowind.

Still, its mostly fault of dont know how to say that. In these years there were good addons to games, i mean full nice story, on cd. What we got next? Horse armor for 5 bucks... They crossed the line there, and the didint went back from there even now. What we got as DLC for skyrim? Heartfire? What is that the sims? They could easly smuggle that as Patch into the game, with content they didint finished, but cash is important i get it. And what we get now as DLC? Survival difficulty? I mean RLY? Its ridicilious. They are walking thin ICE, EA was walking that ice too, but now they are deep in the ocean, but they dont care.

Posted
Honestly, I do not expect too much in the official survival.

To clean water in the game is any number into the hand, Settlement system to produce food to more than Skyrim.

This is not the Post Apocalypse Survival game, I think Post Apocalypse Restoration game. (In the case of the Institute, PA gorgeous Life game.)

It will be able to be somewhat eliminate the unnaturalness in the game. But would not more than that. This will require a fundamental adjustment of the game level if you want a real Survival.

Current of Bethesda is to seem to see only those of the majority of the light users, I do not think a thing of the more satisfactory is presented.

Posted

I wonder if they are going to have a cleaning option in the CK/GECK for console users cause PC users typically use Xedit to clean up an esp/esm after it is created in the FO3/FNV/Skyrim CK's....

 

Oh and can we a full detailing of the nif format and a havok toolset...

 

If they put out a gook CK, Nif Definition, and Havok toolset then the end users could do what ever the hell they want with the game and fuck the dlc waiting game.... oh and maybe just maybe incorporate something like Loot into the launcher so it tweaks the load order to minimize crashing (nah screw that just use Mod Organizer and Loot together, cause it works better).

 

Maybe they could build something along the lines of F4SE and included it into the exe.... cause without that I see console modding being kinda fucked (well that and try'n to run CBBE or Jane Body on the Xbox1 would probably make the consoles crawl to stop).

 

Here's some news for Bethesda...

Console Modding is not going to be as good as pc modding.... unless they make there own version of Loot, Script Extender, esp/esm cleaning, and probably in the future esp/esm merging (Xedit scripts can do this currently to reduce the load order).

Oh and I guess most of the stuff on Nexus would need to be packed into BA2's before it would work on a console (oh wait Bodyslide has to be done outside of the game be it for cbbe or JB...lol).

 

Shit I thought this was the rant thread.... go back to what ever you guys were doing.

Posted

As Fallout 4 is 64bit, it could allow a lot more than 255 esp/esm, though it would depend on how bethesda have set it up.  And even then trying to faulty find potentially thousands of mods could and would be a major pain.

Posted

Short, vague, what's not to love? The whole DLC could be just survival mode for all we know. Releasing this game piecemeal and charging for it seems to be the route Bethesda is going.

 

Okay, so there's one game that Failout 4 is better than. Then again, Evil Arts has earned its bad reputation among gamers so DA2 was in line with them.

Posted

Short, vague, what's not to love? The whole DLC could be just survival mode for all we know. Releasing this game piecemeal and charging for it seems to be the route Bethesda is going.

 

Okay, so there's one game that Failout 4 is better than. Then again, Evil Arts has earned its bad reputation among gamers so DA2 was in line with them.

 

But still, we know one thing. Bethesda joined these big companies that are ruining game markets.

Sad but true. All that dlcs thing is just wrong. I realy miss the times where i could buy WHOLE expansion for 20-40 bucks, which i had to play for 10 to 25 or more hours to end. not 5 game ours and 5 quest DLC for 15 bucks -.- Or the famous horse armor, i wont forget that.

Posted

No creation kit, however.

 

I'm thinking I might do something else for a year or two and come back when you can buy the complete game in one unit.

Posted

I am so happy, a true survival and a dlc.

 

Unlikely. Obsidian tried survival and it was about as tough as putting cheese on a sandwich. In Bethesda's hands?

 

Posted

The neon lights/sign would be useful if that's something we'll get to make ourselves. As long as we can choose what it says. :)

I hate making signs with the light boxes.

 

[...]new design options for your settlements like nixie tube lighting, letter kits,[...]

 

These are Nixie tubes, aka cold cathode displays.

 

What I personally like more is that one:

Beyond add-ons, we’ll continue to offer free updates to the game, including [...] a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more.

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