dewguru Posted January 16, 2018 Author Posted January 16, 2018 Change log for the update I'm posting tonight. v1.60 (Dark World Reborn) - Added a decision where members of the Chosen of Lilith can sacrifice their prisoners to Lilith (Available at rank 1 in the society) - All characters should carry a breast and cock size variable that is used as a type of hereditary check for determining a child's breast or cock size - Updated Game Rules code with a Dark World grouping (code contributed by ngppgn) - Invite people to your society (Chosen of Lilith or Wizard's College - available at rank 2 in the society) I've tested everything except the Wizards College recruitment, although it's basically rebranded Chosen of Lilith events. It's not real fancy, but it at least doesn't put the societies in a slow death. The ai invites people too, and it didn't seem like it got carried away, as it can only do so once I year, and those they try to invite can end up saying no thanks. I just wanted to get this one out there, mainly for the decision where people can finally sacrifice their prisoners for the Chosen of Lilith. Important note - children don't get the Virgin trait - yet due to their age, they pass the scripted_trigger check for a virgin, so sacrificing kids meets your Sacrifice a Virgin quest if you should get one. 2
Lily Sweets Posted January 17, 2018 Posted January 17, 2018 On 1/11/2018 at 10:23 PM, Cavius Falvian Caesar said: What portrait pack is this son!??! did u rly just quote a year old quote 1
dewguru Posted January 19, 2018 Author Posted January 19, 2018 I took a couple days off without touching anything mod related, but I'm ready to get back to work with it. Probably going to keep the update small again. It seems to be the best method for getting updates out and not lingering for months with nothing. I'm looking to bring back the Exotic Emporium. I've been looking at what's involved with artifacts, and I've some ideas to go with. Outside of a return of the Exotic Emporium (it was a store in the old original Dark World mod, sort of like the alchemy shop, but with items for those who aren't familiar with it), I'm not entirely certain what else will slip into this next update. As far as time frame, I'd like to get it out before the end of the month (January). 1
Zmey Posted January 19, 2018 Posted January 19, 2018 I know that you are not fond of people telling you what to do with the mod but never the less IMHO fleshing out the race events for Kitsune, Elves etc would be nice rather than adding new stuff.
dewguru Posted January 19, 2018 Author Posted January 19, 2018 26 minutes ago, Zmey said: I know that you are not fond of people telling you what to do with the mod but never the less IMHO fleshing out the race events for Kitsune, Elves etc would be nice rather than adding new stuff. Off with his head! I do hear, and I can appreciate what you're saying. Let me elaborate though on why I'm focusing on the Exotic Emporium instead of something that you're hoping I would. I think we can see examples if we were to dive through the depths of this support thread, where I've become disinterested and end up taking long breaks. If I build content that isn't related to what's currently interesting me, then I could walk away again and I'm simply trying to avoid doing that at the moment. At the same time, I do have some plans to address the lack of other species showing up. I've also jotted down notes regarding the 'storyline' type start options. So, all of that is at least getting some thought. It just needs to catch fire for me to roll with it. 1
NoxBestia Posted January 19, 2018 Posted January 19, 2018 @dewguru You said you sometimes miss personal messages, so I'm letting you know I just sent you something. Also, would you consider adding an identifying global flag to the startup of Dark World Reborn? Many of us have started doing that to improve cross-mod detection for special code to increase compatibility.
dewguru Posted January 19, 2018 Author Posted January 19, 2018 1 hour ago, noxbestia said: @dewguru You said you sometimes miss personal messages, so I'm letting you know I just sent you something. Also, would you consider adding an identifying global flag to the startup of Dark World Reborn? Many of us have started doing that to improve cross-mod detection for special code to increase compatibility. Sure. I used to do it back in the original Dark World, but the mod I did it for ended up being discontinued, so I took it out when I redid things. I'll include a on_action startup event to set the global flag of Dark_World_Reborn_Present
NoxBestia Posted January 19, 2018 Posted January 19, 2018 29 minutes ago, dewguru said: Sure. I used to do it back in the original Dark World, but the mod I did it for ended up being discontinued, so I took it out when I redid things. I'll include a on_action startup event to set the global flag of Dark_World_Reborn_Present Thank you very much. That will help considerably!
squirrelknight Posted January 19, 2018 Posted January 19, 2018 Im having a little trouble playing as a werewolf. In the "go hunt" event chain, if i go to sate my lust, nothing happens. Is there something wrong on my end or is this simply not added yet? (sorry if this has been asked before)
JesusKreist Posted January 19, 2018 Posted January 19, 2018 Werewolves have the second most content after Succubus/Incubus but still is missing much. For instance you can't go out and fuck yourself some werewolf bitches when you play a female doggy. In fact the vast majority of the content for werewolves (which as said isn't that much to begin with) is tailored for male wolves.
dewguru Posted January 20, 2018 Author Posted January 20, 2018 20 hours ago, squirrelknight said: Im having a little trouble playing as a werewolf. In the "go hunt" event chain, if i go to sate my lust, nothing happens. Is there something wrong on my end or is this simply not added yet? (sorry if this has been asked before) You playing as a male or female wolf?
zia Posted January 20, 2018 Posted January 20, 2018 Hey dewguru I have noticed a slight bug, however I think it is a ck2 bug with offmaps. If you do not meet the display_trigger the button does not appear for that offmap empire (thats what its supposed to do), however in my experience once you meet the requirements it still does not show unless you reload the game. For example: Start a new game as a succubus, before you use dark dreams decision the button is missing for liliths empire, once you use the dark dreams its still missing until you reload the game.
ngppgn Posted January 20, 2018 Posted January 20, 2018 2 hours ago, zia said: Hey dewguru I have noticed a slight bug, however I think it is a ck2 bug with offmaps. If you do not meet the display_trigger the button does not appear for that offmap empire (thats what its supposed to do), however in my experience once you meet the requirements it still does not show unless you reload the game. For example: Start a new game as a succubus, before you use dark dreams decision the button is missing for liliths empire, once you use the dark dreams its still missing until you reload the game. You need to wait for the next month (or the next 30 dyas pulse, might not be the start of a month) for the display trigger to be evaluated. It's intended behaviour for optimisation reasons. 1
Chadraln Posted January 21, 2018 Posted January 21, 2018 On 1/19/2018 at 12:04 PM, squirrelknight said: Im having a little trouble playing as a werewolf. In the "go hunt" event chain, if i go to sate my lust, nothing happens. Is there something wrong on my end or is this simply not added yet? (sorry if this has been asked before) As mentioned before, the sate the lust only works for a male werewolf. Also, you need to have a woman within your nation that has one of a few selected traits. This means that the event is far less likely to work for an independent count, since there may be no women with those traits, but if you are part of a large kingdom or empire you will probably have no issues, particularly once the AI starts triggering the find physician event. My suggestion for werewolves is either to start in a large kingdom/empire, or check the files to see which traits are needed and make sure you marry a woman with those traits (which is a good suggestion anyway, since you can then make your wife a werewolf bitch). Additionally, you could add traits to the file to increase the number of women who meet the qualifications, I have added brave to the list in the past to increase my potential bitches as it still fits the tenor of the traits being looked at.
squirrelknight Posted January 21, 2018 Posted January 21, 2018 6 hours ago, Chadraln said: As mentioned before, the sate the lust only works for a male werewolf. Also, you need to have a woman within your nation that has one of a few selected traits. This means that the event is far less likely to work for an independent count, since there may be no women with those traits, but if you are part of a large kingdom or empire you will probably have no issues, particularly once the AI starts triggering the find physician event. My suggestion for werewolves is either to start in a large kingdom/empire, or check the files to see which traits are needed and make sure you marry a woman with those traits (which is a good suggestion anyway, since you can then make your wife a werewolf bitch). Additionally, you could add traits to the file to increase the number of women who meet the qualifications, I have added brave to the list in the past to increase my potential bitches as it still fits the tenor of the traits being looked at. Yeah I was playing as an independent duke and nothing happened, once I conquered more lands the event worked as it should. What are the traits required for the event to fire?
squirrelknight Posted January 21, 2018 Posted January 21, 2018 On 20.1.2018 at 5:14 PM, dewguru said: You playing as a male or female wolf? I was playing as a male wolf.
dewguru Posted January 22, 2018 Author Posted January 22, 2018 3 hours ago, squirrelknight said: I was playing as a male wolf. Thanks. If I remember, I'll take a look at the event and poke at it some to address this somehow. If it's not in the next update, I may have forgotten about it. If that's the case, someone feel free to hit me up with a reminder.
Chadraln Posted January 22, 2018 Posted January 22, 2018 16 hours ago, squirrelknight said: Yeah I was playing as an independent duke and nothing happened, once I conquered more lands the event worked as it should. What are the traits required for the event to fire? By default the traits are mage, cynical, mystic, lunatic, and possessed, which means cynical is the only "normal" trait.
Alaratt Posted January 23, 2018 Posted January 23, 2018 So I like to tweak the traits to better fit my play style and cannot seem to figure out how to increase the rate of birth for succubus/incubus rates like I can for the other races. The inherit_chance works fine getting a succubus to make another succubus but doesn't seem to affect a succubus making an incubus by turning the incubus inherit_chance up to 100. Is this handled by another mechanic or is there a way to change it in the traits txt file? I just got my first incubus birth from a succubus so unless it was a bug I know it can happen, but it took like 9 generations of succubi to make just the 1 incubus, that I gave birth to at least. Mostly just trying to get my head around these two traits, since I usually play as an elf.
zia Posted January 24, 2018 Posted January 24, 2018 4 hours ago, Alaratt said: So I like to tweak the traits to better fit my play style and cannot seem to figure out how to increase the rate of birth for succubus/incubus rates like I can for the other races. The inherit_chance works fine getting a succubus to make another succubus but doesn't seem to affect a succubus making an incubus by turning the incubus inherit_chance up to 100. Is this handled by another mechanic or is there a way to change it in the traits txt file? I just got my first incubus birth from a succubus so unless it was a bug I know it can happen, but it took like 9 generations of succubi to make just the 1 incubus, that I gave birth to at least. Mostly just trying to get my head around these two traits, since I usually play as an elf. Its handled by event DWCore.8100. Which is in the event folder and in the file named DWCore. If you edit the event you can make the chance higher. By default there is a 20% chance of male becoming an incubus if there mother is a succubus.
Alaratt Posted January 24, 2018 Posted January 24, 2018 4 hours ago, zia said: Its handled by event DWCore.8100. Which is in the event folder and in the file named DWCore. If you edit the event you can make the chance higher. By default there is a 20% chance of male becoming an incubus if there mother is a succubus. Thanks, I never would have looked in there for that.
Guest Posted January 25, 2018 Posted January 25, 2018 Hey, I am currently playing as a werewolf and I noticed that most of my male offspring (90% of males) are not receiving the werewolf trait and neither are my brothers male offspring? When I was playing as a female in the same save all my male offspring received the werewolf trait. Help would be appreciated thanks!
dewguru Posted January 25, 2018 Author Posted January 25, 2018 Quick question to anyone who's worked with modding artifacts in the past - if the active field is set to always be on - does that mean the game may randomly assign an artifact to someone? Just figuring out if I need to work on preventing that from happening or not.
dewguru Posted January 25, 2018 Author Posted January 25, 2018 1 hour ago, theman221 said: Hey, I am currently playing as a werewolf and I noticed that most of my male offspring (90% of males) are not receiving the werewolf trait and neither are my brothers male offspring? When I was playing as a female in the same save all my male offspring received the werewolf trait. Help would be appreciated thanks! Do you know how to activate the extended character information? I'd be interested in knowing whether the offspring are legitimately yours or if you've folks cheating on you. If not press ~ then type in charinfo - hit enter, and it should say something about displaying more information. Then press ~ to close the console window. When you hover over one of your kids, it should indicate somewhere in the extended information if they've a 'real' father other than you. If your wife/lover is pregnant - you can hover over them too and it'll tell you who the father is of the kid in their belly.
bicobus Posted January 25, 2018 Posted January 25, 2018 Not for azerty users: if ~ doesn't work, try alt+2+1 (numpad).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now