Guest Posted February 8, 2016 Posted February 8, 2016 I can see plenty of problems. That load order was not sorted with LOOT. Several files are in wrong positions, so there is a change that conflicting ESP files are messing up with this mod. https://loot.github.io/ Also, The Dance of Death is out of date. When you next time restart your game, move to VioLens to avoid problems. Scripts from Estrus for Skyrim are a hazard for several mods in LL. If you fancy the concept, then try Estrus Chaurus+ instead. It does not require the original ESP file, or script folders - just resources. That would naturally also require starting a new game. Deviously Helpless has a script problem with current version of PapyrusUtil. It does not work correctly and can crash your game. Slorm just posted a partial fix for it in DH support thread. There might be other things that I missed. Some good tips there...i didn't know about Dance of Death, Estrus for Skyrim or Deviously Helpless problems.
Eskella Posted February 8, 2016 Posted February 8, 2016 Hmm....you shouldn't lose control other than Sanguine will force greet the player so you should get locked into conversation. Not sure why it should crash straight after,,,it isn't doing it for me so maybe a conflict somewhere? I've pulled some mods out and started a new game as the game started crashing nearly every time I tried to open a menu while a scene (from any mod) seemed to be underway. Seems much more stable now that I've worked out a bunch of kinks and played with the load order - I'll likely write off the problems with this mod to that, though I'll come back with (hopefully descriptive) logs and load orders should it return.
badbat111 Posted February 9, 2016 Posted February 9, 2016 (HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep. i tryed that but it didnt happen instead after i left a inn ghost wolfs showed up so im guessing its grabbing the wrong script or something ?
Guest Posted February 9, 2016 Posted February 9, 2016 Hmm....you shouldn't lose control other than Sanguine will force greet the player so you should get locked into conversation. Not sure why it should crash straight after,,,it isn't doing it for me so maybe a conflict somewhere? I've pulled some mods out and started a new game as the game started crashing nearly every time I tried to open a menu while a scene (from any mod) seemed to be underway. Seems much more stable now that I've worked out a bunch of kinks and played with the load order - I'll likely write off the problems with this mod to that, though I'll come back with (hopefully descriptive) logs and load orders should it return. Let me know if it happens again (HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep. i tryed that but it didnt happen instead after i left a inn ghost wolfs showed up so im guessing its grabbing the wrong script or something ? Hmmm...sounds very strange, I did have this working on my character when I tested it. Do you have any other curses applied at all? There is only a 30% chance to lose your clothes and that will only trigger on undisturbed sleep so it won't always happen. Check in the active magic effects for your character to see if the curse is listed there....maybe it dispelled itself as there is also a chance that might happen.
badbat111 Posted February 9, 2016 Posted February 9, 2016 Hmm....you shouldn't lose control other than Sanguine will force greet the player so you should get locked into conversation. Not sure why it should crash straight after,,,it isn't doing it for me so maybe a conflict somewhere? I've pulled some mods out and started a new game as the game started crashing nearly every time I tried to open a menu while a scene (from any mod) seemed to be underway. Seems much more stable now that I've worked out a bunch of kinks and played with the load order - I'll likely write off the problems with this mod to that, though I'll come back with (hopefully descriptive) logs and load orders should it return. Let me know if it happens again (HEX) Vaermina's Waking Horror - Potion Only - Implemented - When the target sleeps there is a 30% chance that they might wake up with slightly less clothing than they had on when they went to sleep. i tryed that but it didnt happen instead after i left a inn ghost wolfs showed up so im guessing its grabbing the wrong script or something ? Hmmm...sounds very strange, I did have this working on my character when I tested it. Do you have any other curses applied at all? There is only a 30% chance to lose your clothes and that will only trigger on undisturbed sleep so it won't always happen. Check in the active magic effects for your character to see if the curse is listed there....maybe it dispelled itself as there is also a chance that might happen. no other curses i had 1000 bottles i tryed 1 didnt work so i then popped 2 bottles same thing then thought stuff it and popped 100 bottles still nothing exited the inn and the town got bombarded with ghost wolfs
Guest Posted February 9, 2016 Posted February 9, 2016 no other curses i had 1000 bottles i tryed 1 didnt work so i then popped 2 bottles same thing then thought stuff it and popped 100 bottles still nothing exited the inn and the town got bombarded with ghost wolfs That's very strange....just checked the potions and they're all pointing at the right place. Also, what is strange is if it was pointing to the wrong magic effect the wolves would attack you in the inn, they wouldn't wait outside as they should just spawn next to you. Unless something has got messed up when updating I really don't know. You could try removing the mod, loading skyrim save, saving and then re-enabling the mod again. Also, do you unpack the script files or anything like that?
badbat111 Posted February 10, 2016 Posted February 10, 2016 no other curses i had 1000 bottles i tryed 1 didnt work so i then popped 2 bottles same thing then thought stuff it and popped 100 bottles still nothing exited the inn and the town got bombarded with ghost wolfs That's very strange....just checked the potions and they're all pointing at the right place. Also, what is strange is if it was pointing to the wrong magic effect the wolves would attack you in the inn, they wouldn't wait outside as they should just spawn next to you. Unless something has got messed up when updating I really don't know. You could try removing the mod, loading skyrim save, saving and then re-enabling the mod again. Also, do you unpack the script files or anything like that? no i just stuck the files into data files only thing i unzipped was the main file to grab the esp and stuff to paste into data folder
Guest Posted February 13, 2016 Posted February 13, 2016 Just updated the Deviously Immortal quest so that on death you are now transported to Sanguine and he will punish you. There is only one punishment at the moment that involves Belethor, but I'll be adding more lore friendly punishments as I go. Any suggestions for punishments to do with other inhabitants of Skyrim will, as always, be gratefully received. Seeing as I'm not getting to grips with quests, scenes a dialogues most things should be possible. The encounter with sanguine goes like this. 1. You die, either in combat or otherwise 2. You will be instantly healed and transported to Sanguine's room of pleasure! 3. Sanguine will make his arrival shortly, if he's not already there. 4. There will be a bit of dialogue between yourself and Sanguine about Belethor (i won't spoil what it is) 5. After Belethor has been and gone, Sanguine will let you go. Although Sanguine will say all your stuff has been placed at Breezehome it actually hasn't. You will still have all your gear.
mangalo Posted February 13, 2016 Posted February 13, 2016 How does it combine with Death Alternative ?
Soaryne Posted February 14, 2016 Posted February 14, 2016 How does it combine with Death Alternative ? At the moment the death option you get only if you drink the potion. If you drink the immortal potion it will break the game if you have any alternative death mod effect on like DA, Submit, Defeat, and DCL combat surrender. If you don't drink the immortal potion you will have no conflict at the moment.
Soaryne Posted February 14, 2016 Posted February 14, 2016 I love the idea for you mod but there re a lot of mod on lover's lab it doesn't play nice with. Most of the problem form it try to do animation when other mod animation or event are in play. Prison Overhaul and S.L.U.T.S are two good cases of this. getting broken when the the wolf fuck you or the dreada make the ghost appear to whip and kill you for them whips damage when he check up on you. I have some subjection will help make it more compatible with other mods. Instead of have a permitten effect though a potion. have the potion summon him and he will add special non-tool remove soulgem nipple and clit piecing on the player. The spell, Curses, and blessing will only work while those piecing are on the player. Doing it this way will let mod my prison overhaul work with this mod give you more why to use the punish and potion idea. You can have the nipple piece give the blessing and the clit give the curse effect the way the potions do. Every time you get check on he can also randomly change with blessing and curse piecing are on you and also have special one for punishment options. Also you can have it where they have to redrink the potoin after a set time to keep the mod effect going and it they stop the piece will come off after a day but with come they on pentry and will get a debuff that get stronger until the day is up. For punishment option you can have one punishment being the player is set to the simple slavery action. And you could have DA an option mod where if the player id under the potion effect the judgement death is a dead option for DA. speaking of death punishment for some reason even time my character is teleport to Sanguine's I crush after he teleport Belethor when Belethor try to use me. Is anyone else getting this problem too?
Guest Posted February 14, 2016 Posted February 14, 2016 How does it combine with Death Alternative ? Unfortunately any mod that alters the players death will conflict with this mod when you use the Immortality potion. How does it combine with Death Alternative ? At the moment the death option you get only if you drink the potion. If you drink the immortal potion it will break the game if you have any alternative death mod effect on like DA, Submit, Defeat, and DCL combat surrender. If you don't drink the immortal potion you will have no conflict at the moment. Exactly right I love the idea for you mod but there re a lot of mod on lover's lab it doesn't play nice with. Most of the problem form it try to do animation when other mod animation or event are in play. Prison Overhaul and S.L.U.T.S are two good cases of this. getting broken when the the wolf fuck you or the dreada make the ghost appear to whip and kill you for them whips damage when he check up on you. I have some subjection will help make it more compatible with other mods. Instead of have a permitten effect though a potion. have the potion summon him and he will add special non-tool remove soulgem nipple and clit piecing on the player. The spell, Curses, and blessing will only work while those piecing are on the player. Doing it this way will let mod my prison overhaul work with this mod give you more why to use the punish and potion idea. You can have the nipple piece give the blessing and the clit give the curse effect the way the potions do. Every time you get check on he can also randomly change with blessing and curse piecing are on you and also have special one for punishment options. Also you can have it where they have to redrink the potoin after a set time to keep the mod effect going and it they stop the piece will come off after a day but with come they on pentry and will get a debuff that get stronger until the day is up. For punishment option you can have one punishment being the player is set to the simple slavery action. And you could have DA an option mod where if the player id under the potion effect the judgement death is a dead option for DA. speaking of death punishment for some reason even time my character is teleport to Sanguine's I crush after he teleport Belethor when Belethor try to use me. Is anyone else getting this problem too? The good news is the solution should be even easier I can just add the isinscene check to the spells so that if the player is in a scene then they won't fire. This should remove 90% of any conflicts with other mods as most (if not all) use scenes to do the complex stuff. I'll have to see what other things I can check for to try and eliminate any other conflicts. -------EDIT New version up that includes the inScene checks for curses so that should reduce the chance of them screwing something up. I may have to look at re-writing all the spells to take this situation in to consideration.
Terrarium Posted February 20, 2016 Posted February 20, 2016 Maybe instead of ghost some of the spells should spawn succubus? Just a thought. I have few ideas for new spells: Ray of pleasure - channeling type of spell, that makes arousal of the target go up very fast. When arousal of the target reaches 100, he/she orgasms and masturbates for few seconds, being helpless. Remember Estrus of Skyrim? Would be cool to make those estrus shouts useful. Such spell would paralyze and drain life while the animation lasts. There could be few variants of the spell: 1. Estrus other - immobilizes the target and drains life, stamina and mana 2. mass estrus - same as above, but it happens to everyone around. 3. Self estrus - player is immune to damage and regenerate his life and mana faster. Obviously, player could do anything until animation stops.
badbat111 Posted March 2, 2016 Posted March 2, 2016 i have a odd problem i popped the death potion killed myself got sent to the ghost he says about belathor things run well he says stuff is in house in whiterun even when i had a save with the house it kept it in the inventory and didnt give items ie armor or weapons i got killed after that event got sent back but he didnt do anything other than sit in his chair eating not triggering anything so i was stuck there when i loaded a save from before all npc had a chat topic with what happened then i like my toy naked then the belethor topic which suggests to me that it couldnt be repeatable
Guest Cheesebunny23 Posted March 4, 2016 Posted March 4, 2016 Idea. Hircine's Delight (Spell or Curse?) Forces a targeted actor to transform into an invincible werewolf and rape everyone around. (Possibly spreading the effect causing victims to also transform and rape.) Werewolves are non-hostile to the player. (Watch in evil pleasure as an entire village is plighted by an NPC OR you!) Hopefully you can use one of the features included in a Moonlight Tales Enhancement mod to make the werewolf player be under NPC control?
badbat111 Posted March 21, 2016 Posted March 21, 2016 with the option asking for clothes when being returned to life what about making the player be equipped with devices like armcuffs armbinder and stuff also the places you get sent to might need to be changed i didnt do the makareth house or storyline for greybeards and was stuck in them since the house said it needed a key the greybeards was locked since i didnt do storyline might be a idea to put them outside of the inns thats not in citys sort of like honey brew med but not to close to whiterun and any updates in the works with new gear ?
Guest Posted April 6, 2016 Posted April 6, 2016 Been quite a while since I updated this. This is a small update which deals with onDeath events and paves the way for much more involving punishments. When your character dies they will be transported to Sanguine's Lair where he will dish out some minor punishment (Sanguine will also steal your gold and teleport all your items to breezehome). At the end he will also dish out the new critical punishment which involves your character being whipped by some of the inhabitants of Riverwood. The scene at the moment is quite long and will end after 5 whippings. You will not be able to escape (at the moment) until then, although I will be changing it so that you can attempt to escape before then. This is really my first attempt at adding new things to exterior areas and setting up more complex events. More to come soon
Zhash61 Posted April 7, 2016 Posted April 7, 2016 Been quite a while since I updated this. This is a small update which deals with onDeath events and paves the way for much more involving punishments. When your character dies they will be transported to Sanguine's Lair where he will dish out some minor punishment (Sanguine will also steal your gold and teleport all your items to breezehome). At the end he will also dish out the new critical punishment which involves your character being whipped by some of the inhabitants of Riverwood. The scene at the moment is quite long and will end after 5 whippings. You will not be able to escape (at the moment) until then, although I will be changing it so that you can attempt to escape before then. This is really my first attempt at adding new things to exterior areas and setting up more complex events. More to come soon You had me worried that you abandoned this... I'll go get myself killed in game and see how it works. I'm also really looking forward to the rest of the Hex's being released.
Guest Posted April 7, 2016 Posted April 7, 2016 Just curious if this mod is still active... Yes, still active....just making slow progress at the moment You had me worried that you abandoned this... I'll go get myself killed in game and see how it works. I'm also really looking forward to the rest of the Hex's being released. I'm definitely going to try and complete this one! Real life just gets in the way...
pinkpunkt Posted April 11, 2016 Posted April 11, 2016 Do I see some elements from Devious Surrender in the new update ? Will you go back to it someday? Will you mod FO4 ? and the last question. Is Devious Magic playable with Death Alternativ/SD+ ?
Zhash61 Posted April 11, 2016 Posted April 11, 2016 Any chance you could work on these two next please? They look really fun *smiles*: "(HEX) Sanguine's Delight - Not Implemented - Causes the targets clothes to fall off randomly and possibly adds some devious items for a random duration (will block access to inventory tee hee)." and, (HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration" Also, I tested the last update and it seems to work very well... I will say, though, that I think it could use a couple more alternatives for the punishments whilst in Sanguine's lair... I also wanted to ask... In the description it says that Sanguine is supposed to appear every 3 to 5 days, however, he only shows himself to me only once, a few hours after I take the slave potion...
Guest Posted April 11, 2016 Posted April 11, 2016 Just updated the mod with the completed 1st major punishment from Sanguine. It should be noted that these punishments are designed to be difficult to escape (but not impossible) and will cause serious problems to the player even after escape (but hopefully they will be fun as well ) Here is a detailed description of the punishment... You will be tied to a crux in the middle of riverwood and then tormented by anyone who might be around. The torments take the form of 3 possible outcomes 1. The player will be whipped, 2. The player will have devious devices applied to them, 3. The player will shocked by electricity. At the end of each punishment the player will have a chance to escape by guessing the position of 3 tumblers that lock them to the crux. The correct combination does not change after each punishment (but it will if you die again) so by a process of elimination you should be able to work out what it is. There will also be on screen prompts to indicate how many tumblers are correct (if the lock moves a little then 1 tumbler is correct, if it moves a lot then 2 tumblers are correct. If it doesn't move at all then no tumblers are correct). If you fail to escape another random punishment will take place. This continues until the player escapes. Once the player escapes they will have to deal with being naked, unarmed and possibly wearing devious devices. Known Issues... Sometimes a person can be chosen to perform the punishment who is a short distance away. They will get there eventually....I am fine tuning the maximum distance a person should be chosen. If there is no-one around to perform the punishment then it will instantly give you another chance to escape (this is rare though).
Guest Posted April 11, 2016 Posted April 11, 2016 Do I see some elements from Devious Surrender in the new update ? Will you go back to it someday? Will you mod FO4 ? and the last question. Is Devious Magic playable with Death Alternativ/SD+ ? You do indeed The idea is very much that the mods will join together. I really liked Devious Surrender....but my knowledge of the creation kit at the time wasn't quite enough to get everything to work correctly. However, working on this mod has improved my knowledge no end...especially in the use of scenes and choosing alias' for quests correctly. I shall be doing adding a Devious Surrender part to this mod shortly so that you can choose to surrender and take your punishment from whoever you were fighting, or take your chances with Sanguine! Any chance you could work on these two next please? They look really fun *smiles*: "(HEX) Sanguine's Delight - Not Implemented - Causes the targets clothes to fall off randomly and possibly adds some devious items for a random duration (will block access to inventory tee hee)." and, (HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration" Also, I tested the last update and it seems to work very well... I will say, though, that I think it could use a couple more alternatives for the punishments whilst in Sanguine's lair... I actually started Sanguine's Delight but couldn't get the inventory lock to work correctly. For some reason I was still able to access it and re-equip any clothing that had been removed. I shall have another go and see if I can get it to work Malacath's Rot should be fairly easy to achieve. I shall be expanding the punishments in Sanguine's lair to include as many variations as possible. This also goes for the serious punishments that Sanguine may (or may not) dish out at the end.
Zhash61 Posted April 11, 2016 Posted April 11, 2016 Do I see some elements from Devious Surrender in the new update ? Will you go back to it someday? Will you mod FO4 ? and the last question. Is Devious Magic playable with Death Alternativ/SD+ ? You do indeed The idea is very much that the mods will join together. I really liked Devious Surrender....but my knowledge of the creation kit at the time wasn't quite enough to get everything to work correctly. However, working on this mod has improved my knowledge no end...especially in the use of scenes and choosing alias' for quests correctly. I shall be doing adding a Devious Surrender part to this mod shortly so that you can choose to surrender and take your punishment from whoever you were fighting, or take your chances with Sanguine! Any chance you could work on these two next please? They look really fun *smiles*: "(HEX) Sanguine's Delight - Not Implemented - Causes the targets clothes to fall off randomly and possibly adds some devious items for a random duration (will block access to inventory tee hee)." and, (HEX) Malacath's Rot - Not Implemented - All food and potions carry a small percentage chance to be tainted with Malacath's Rot. On consumption the item may cause devious devices or other devious magic effects to be applied to the player for a short duration" Also, I tested the last update and it seems to work very well... I will say, though, that I think it could use a couple more alternatives for the punishments whilst in Sanguine's lair... I actually started Sanguine's Delight but couldn't get the inventory lock to work correctly. For some reason I was still able to access it and re-equip any clothing that had been removed. I shall have another go and see if I can get it to work Malacath's Rot should be fairly easy to achieve. I shall be expanding the punishments in Sanguine's lair to include as many variations as possible. This also goes for the serious punishments that Sanguine may (or may not) dish out at the end. *smiles* I'm looking forward to anything you have to offer. I will say though, that the hex's in your mod, are way more interesting to me. I kinda see it like this... There are already several death alternative/defeat/surrender options already out there, however the hex's you've come up with offer a different form of torment for the character that they must constantly worry about(rather than worry about it only when they are defeated...) I hope this makes sense... Either way, I love your mod and look forward to anything that comes next...
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